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 Post subject: Everquest Next
PostPosted: Sun Aug 04, 2013 10:45 pm 
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So yea, this looks pretty epic, got lots of things i've been wanting in an mmorpg for a while now.

http://www.destructoid.com/everquest-ne ... 9254.phtml


Debut part 1


Part 2

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 Post subject: Re: Everquest Next
PostPosted: Mon Aug 05, 2013 10:23 pm 
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Looks great..

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 Post subject: Re: Everquest Next
PostPosted: Wed Aug 07, 2013 10:19 am 
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Awful gameplay.

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 Post subject: Re: Everquest Next
PostPosted: Wed Aug 07, 2013 2:24 pm 
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Tis the first one shown after all.

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 Post subject: Re: Everquest Next
PostPosted: Wed Aug 07, 2013 7:21 pm 
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Might be looking into if it's F2P with a cash shop that's not pay to win. Subscription based MMOs are a thing of the past these days. I'd hate to see such a reputable name be released with a Sub and then falter and have to revert to F2P. It just looks bad all around.

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 Post subject: Re: Everquest Next
PostPosted: Wed Aug 07, 2013 9:49 pm 
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Yea, I prefer just about everything about f2p mmos as well.

But the stuff I saw about this said it was free2play, can't say 100% tho.

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 Post subject: Re: Everquest Next
PostPosted: Fri Aug 09, 2013 11:51 am 
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Looks good but Gameplay is bit of lame ... oh well i will try it

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 Post subject: Re: Everquest Next
PostPosted: Fri Aug 09, 2013 1:38 pm 
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Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..

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 Post subject: Re: Everquest Next
PostPosted: Fri Aug 09, 2013 6:35 pm 
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DarkJackal wrote:
Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

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 Post subject: Re: Everquest Next
PostPosted: Sat Aug 10, 2013 1:33 am 
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.curve wrote:
DarkJackal wrote:
Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.


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 Post subject: Re: Everquest Next
PostPosted: Sat Aug 10, 2013 5:11 am 
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Avalanche wrote:
.curve wrote:
DarkJackal wrote:
Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.


Oh I'm aware. I'm just saying since they're getting into the F2P market(I don't know if their other games are F2P yet), then there is that chance that a Cash Shop, if implemented poorly, could hurt the game. I don't think there will be a problem as, like you said, they're veterans to the MMO market.

I assume it will be like Guild Wars where you buy a physical/digital copy of the game and that's it.

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 Post subject: Re: Everquest Next
PostPosted: Mon Nov 18, 2013 10:36 pm 
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Some building gameplay.

Code: Select all

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