Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Did this guide help you?
Yes 69%  69%  [ 150 ]
Sort Of 19%  19%  [ 41 ]
No 12%  12%  [ 25 ]
Total votes : 216
Author Message
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Mar 07, 2008 2:31 am 
Common Member
User avatar
Offline

Joined: Sep 2007
Posts: 122
Location:
Odin
Hmmm... they worked when I originally posted it... I'll get right on it...

EDIT - Somehow an empty line was inserted every two lines... oh well, fixed now...

_________________
Dark520 - Lvl 80 Wizard/Cleric

Image
Blackdragon6 wrote:
Your life more or less consists of pretending you have one to make yourself feel better about sucking at everything.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat Mar 08, 2008 12:01 am 
Banned User
User avatar
Offline

Joined: Jan 2008
Posts: 1265
Location:
Sparta
amazing guide, I really enjoyed it!

_________________
[Server]//:Sparta


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat Mar 08, 2008 2:00 am 
Ex-Staff
User avatar
Offline

Joined: Jan 2006
Posts: 2639
Location: 4 hour jack sessions with stallowned
Glad to see you fixed the images, nice guide.

_________________
Image


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Mar 14, 2008 5:47 am 
Banned User
Offline

Joined: Oct 2007
Posts: 322
Location: delicious substances
nice wiz guide 8)

_________________
<<Banned For Botting>> - Key-J


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Wed Apr 02, 2008 2:54 am 
Frequent Member
User avatar
Offline

Joined: Feb 2007
Posts: 1303
Location:
Babel
can you please talk more about what cleric sub skills to get, and which are optional and which 1s are not needed pls :love:

wizard part of the guild is excellent though :) talk more about which cleric skills to get to make it a perfect guild pls :)

_________________
Image


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Tue Apr 08, 2008 4:22 am 
Banned User
User avatar
Offline

Joined: Mar 2008
Posts: 711
Location:
Odin
Basically, if you plan on splitting Wizard and Cleric time 50/50, get all the heals and the attacks. As for me, since my main role is wizard with a cleric sub, I just got only the heals and buffs and ignored all the cleric attacks. I've not regretted it at all since I just hit 40 and got Recovery Division.

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Apr 11, 2008 2:59 pm 
Casual Member
User avatar
Offline

Joined: Jun 2007
Posts: 87
Location:
Venus
dam...with all those skills...I gotta farm a lot dont i?

_________________
If you think Silkroad Online is the best, then help me out! =)

Click>>>ImageImageImage<<<Click


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Apr 25, 2008 12:56 am 
Loyal Member
User avatar
Offline

Joined: Jun 2007
Posts: 1865
Location:
Off Topic
only 300-400k for 90 cap

_________________
R.I.P Bernie
10/5/57 ~ 8/9/08


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Wed Apr 30, 2008 10:54 am 
Common Member
User avatar
Offline

Joined: Apr 2008
Posts: 180
Location:
Venus
Quote:
5. Jobbing/ PvP
**5.1 1v1 Fighting With Other Classes**

Warriors – At higher levels, against a similarly-leveled warrior that actually has decent skill, you will never, ever win. I suppose you could get lucky once or twice... so don't come back yelling, see I killed one!

Rogues –You'll one shot them, or them, you... whoever comes out of invis first

Wizards, Warlocks, Clerics –Whoever hits first wins. That’s about it, be the first to hit them, you win.

Most Chinese - With their retarded Snow Shield, you prolly wont kill one in an even 1v1 match...unless you use bless, invis, etc before hand.

This words made me hate wizards
1st
i have a warrior lv24 and my frnd wizard lv22
was able to kill me with 2 hits (that mean wizards can kill warrior)
.....
2nd
let me tell u that chiense make a small damge than u
WIZARD so trust ur self and fight :D
.....
3rd
let me tell u
that if u are
1. BLESS SPELL
2. PURE INT WIZARD
3. A GOOD WEAPON (not that important(but important vs who use good armors))
4. GOOD ARMORS (important vs who use a good weapon)

(((((NoW YoU RuLE)))))

_________________
My Computer CRASHED

No MoreSilkRoad Only Until I

Repair It


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri May 09, 2008 9:27 pm 
Hi, I'm New Here
User avatar
Offline

Joined: Apr 2008
Posts: 24
Location:
Mercury
I like the guide, very usefull for me thanks alot man,

(also alot better spelling then the other guy)

:wink:

_________________
LoganInc Lvl 75 Blade Active
_Coconut_ Lvl 73 2H sword/cleric Active


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri May 09, 2008 9:38 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
virus mana skin kills wizard :) but if they use mana skin then we can use invisible :twisted: and wait 45 sec then 1 maybe 2 shot them :D

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat May 10, 2008 9:05 am 
Casual Member
User avatar
Offline

Joined: Mar 2008
Posts: 77
Location:
Greece
ciko1984 wrote:
virus mana skin kills wizard :) but if they use mana skin then we can use invisible :twisted: and wait 45 sec then 1 maybe 2 shot them :D


Easy to detect wizard invisible , and he can put bless too :)

Btw there is an editing program that make you see any wizard under invisible

it's a cheat way


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat May 10, 2008 2:32 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
Del Piero wrote:
ciko1984 wrote:
virus mana skin kills wizard :) but if they use mana skin then we can use invisible :twisted: and wait 45 sec then 1 maybe 2 shot them :D


Easy to detect wizard invisible , and he can put bless too :)

Btw there is an editing program that make you see any wizard under invisible

it's a cheat way

if wizard is smart enough he wont caught easily :) and cheat sux :x :banghead:

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun May 11, 2008 6:56 pm 
Forum Legend
User avatar
Offline

Joined: May 2008
Posts: 7150
Location: uefa2012
hey very helpful guide :D. but maybe u could put a part like what skills to use during solo pve. im making a pure int wiz, and im gonna use this guide, but i will prolly have to solo alot due to low numbers of low lvl parties :(

_________________
let it gooooo let it gooooOoOooOOOOOO

Let her suck my pistol
She open up her mouth and then I blow her brains out
Image


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Mon May 12, 2008 4:38 am 
Banned User
User avatar
Offline

Joined: Nov 2007
Posts: 174
Location:
Venus
Just wondering something: does the KB probability of Charged Wind decrease when used on high-level mobs/players if you don't increase the skill beyond level one?


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Thu May 15, 2008 1:29 pm 
Hi, I'm New Here
User avatar
Offline

Joined: Apr 2008
Posts: 2
Location:
Alps
thx for the guide good guide my chr will be WIz / i want aske waht u think about wIz/Warlack ?

_________________
SERVER[b] ALPS
PUR STR GLAVIER LVL6X full farmed
GUILD black_night[/b]


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat May 17, 2008 4:25 pm 
Casual Member
User avatar
Offline

Joined: Aug 2007
Posts: 72
Location: Rio de Janeiro / Brasil
Perseus wrote:
Just wondering something: does the KB probability of Charged Wind decrease when used on high-level mobs/players if you don't increase the skill beyond level one?


U can save lots of SP leaving charged wind @ level one!
Dont need to put more than it at least in the beginning!

_________________
Never try a conversation with a idiot. He will makes you as retarded as himself and win because the experience.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Jun 22, 2008 8:48 am 
Banned User
User avatar
Offline

Joined: Mar 2008
Posts: 711
Location:
Odin
Hands down best wizard guide on SRF.

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Mon Jun 23, 2008 11:38 am 
Active Member
User avatar
Offline

Joined: Jun 2008
Posts: 906
Location: Budapest, Hungary
The guide is good and all, but I don't understand why is snow shield retarded?

_________________
Image
The best way out - is through.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Tue Jun 24, 2008 9:52 pm 
Banned User
User avatar
Offline

Joined: Mar 2008
Posts: 711
Location:
Odin
Because INT chinese builds rely on it. They put up snow shield and no one can easily kill them. Then they nuke the shit out of everyone till their shield runs out and run into the safe zone usually with a few "FACK MATHERS," and "noob" insults while they wait for their snow shield to recharge.

Image

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Jun 27, 2008 8:18 pm 
Common Member
User avatar
Offline

Joined: Mar 2008
Posts: 189
Location:
Helios
nice guide. :D
one thing: i can take on any warriors. its 50 to 50 that ill win/lose

_________________
Image


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Jul 27, 2008 10:35 am 
Casual Member
User avatar
Offline

Joined: Jul 2008
Posts: 77
This guide is great, best so far.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Sep 19, 2008 12:46 pm 
Banned User
User avatar
Offline

Joined: Mar 2008
Posts: 711
Location:
Odin
Bumped thread because everyone needs to see this guide.

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat Sep 20, 2008 6:46 pm 
Active Member
User avatar
Offline

Joined: Apr 2008
Posts: 565
Location: on Earth
blackfalcon wrote:
only 300-400k for 90 cap


what??? :?


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Sep 21, 2008 6:12 am 
Common Member
User avatar
Offline

Joined: Aug 2008
Posts: 109
Location: Wherever the wind blows..
Anyone know how much SP is needed for full farmed Wizard/Cleric from 80 to 90? I can't find any accurate calculators and stuff for this kind of thing, so I'd just like a good estimate.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Oct 12, 2008 4:27 pm 
Banned User
User avatar
Offline

Joined: Oct 2008
Posts: 418
Location: why do you want to know?!?!?
question:

my build is pure wizard 90% int
what gap should i keep?

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Wed Oct 15, 2008 4:04 pm 
Banned User
User avatar
Offline

Joined: May 2008
Posts: 70
Location:
Eldorado
Quote:
My opinion: I personally have chosen to go at a 90% hybrid, and I'll explain why: First of all, you get more HP. I have about 400 more MP than a full int my level. Although 400 may sound negligible, I can't even count the amount of times I've survived with 100 or less HP. Without that extra HP, I would have died. Also, if you think that you hit for a lot less than someone who was pure, think again. I've tested it, and so far, I've hit just as much, if not more than a pure at the same level. Now, this may be because of weapon or equipment, so I'm further looking into it and I'll get back to you when I'm done testing.


I think you meant HP :roll:
Nice guide :)

_________________
/\_/\
( o.Ç )
(> <)
Thýs ýs Murat. Copy Murat ýn you sýgnature to make turkey many strong.


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Wed Jan 21, 2009 2:06 pm 
Common Member
User avatar
Offline

Joined: Oct 2008
Posts: 135
Location:
Venus
I'm maxing out the necessary wizard skills and for cleric I'm just getting all buffs and necessary heals. I'm about lvl 33 and I famed about 20k sp so far and closed my gap. For cleric I just have the 2 aoe heals at lvl 1 (if things get bad but they havn't yet) recovery healing division and buffs...res of course. It cost way too much sp to also get the attacks lol.

_________________
Image

空が太陽を抱きまどろむ君は僕に
不屈の美


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat Jul 11, 2009 8:23 pm 
Common Member
User avatar
Offline

Joined: Dec 2008
Posts: 154
Location:
Venus
The guide was great just the part about 1 v 1 pvp relly dissapoint me :cry: And i could not open the skills picture :) But thank you very much that was bout everything i was looking for :wink: And at the top why there is no Very useful :D


Top
 Profile  
 
 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Jul 12, 2009 12:35 am 
Banned User
User avatar
Offline

Joined: Jun 2009
Posts: 110
Location: In you....
This is a very good guide. ^^ The only thing that was missing for me was the what lvl you get all the spells and now I know. You are wrong on a cleric can't be duplicated by potions well sorry to say but IT CAN! Res scrolls & hp pots...

ps. The bard's dances/tambours are far superior to a clerics.

_________________
Mom? Why do we kill people, that kill people, to show that killing people is wrong?
If you can't decide between wiz/bard and wiz/cleric go here!!!
NEED NEW SIGGY!!!
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group