Hey guys After I got some requests for "How to pk2-Edit", I've written a detailed Tutorial how to do pk2 editing. Well as you can see that this tutorials are for newbie and advanced editors.
Feel free to copy things of my tutorial but do not forget to give credits. Writing this tutorial took me lots of time. Respect this hard work as I respect yours.
Now the Tutorials
First of all you need to extract the Media.pk2 with Drew's Pk2 Extractor Tools are in the following post
Register: 1. Itemdata Editing 2. SoX Editing 3. Glow Editing 4. Character Editing 5. Removing Itemall and Event Windows 6. Skill Editing ∞. Importing the Files to the .pk2 ________________________________________________________________________________
1. Itemdata Editing
Spoiler!
open Itemdata.txt /Media/server_dep/silkroad/textdata/itemdata.txt
open itemrare.txt /Media/resinfo/silkroad/itemrare.txt
first you need this codes
Code:
Normal weapon: A=1Tier B=2Tier C=3Tier SoX: A_RARE=SoS B_RARE=SoM C_RARE=SoSun Honor: A_RARE_HONOR=Seal Of Honor Star B_RARE_HONOR=Seal Of Honor Moon C_RARE_HONOR=Seal Of Honor Sun
you can change normal weapons to sox or soh too you need to delete _RARE_HONOR to get soh and _RARE to get sox
if your edited weapon is a normal weapon you also need to edit the itemdata.txt
open your itemdata.txt
look for your item my item is the BLADE_08_C in that line you will see the number "180000" there are 2 zero's after that number just change the second "0" to "2" [screenshot]
that step is important because this will show your weapon as SoX ingame but the bad thing is that your weapon is show as sox in your inventory too and the name of the weapon is yellow. but i think that isnt a problem
WARNING: If you want to change sox of blade , there are 2 codes
[screenshot] you need to change both to get the full sox glow otherwise you will see the half glow or just the sun its just for sos and sosun
3. Glow Editing:
Spoiler!
open itemtypenumber.txt it is in the same folder as itemrare.txt
now paste wolf_02 over with jinn_02 (the code for the genie) ddj is the icon of the pet
you also can change the growth of the pet on lvl 80 your pet has got the growth 120 dunno what unit it is but its the growth xD if you change the 120 to 180 your pet will be bigger
5. Removing Itemall and Event Windows
Itemmall Window:
Spoiler!
open mall_notify.txt /Media/server_dep/silkroad/event/mall_notify.txt
Code:
Open = "1"
change to
Code:
Open = "0"
Event Window: open event_interface.txt /Media/server_dep/silkroad/event/event_interface.txt
Code:
Open = "1"
change to
Code:
Open = "0"
6. Skill Editing
Spoiler!
Well, I've seen a lot of wrong tutorials referring skill editing I've decided to make my own tut which will work for 100%
now, first of all you will need the skilleffect.txt (there are 2 skilleffect.txt) you will need both files
open skilleffect.txt 1. - /Media/server_dep/silkroad/textdata/skilleffect.txt 2. - /Media/resinfo/skilleffect.txt
after you've opened you will see after exploring the files that there are two parts first part there are the FALSE which means while doing the skill there will be effects like the blue effect of anti devil bow or the yellow effect of strong bow second part there are the SHOT or ACT which means that there is an action while doing the skill like hawk summon or Soul spear soul
at first i will show you how to edit the lightning hawk (Lv 76) to fire hawk (Lv 100+) (bow skill) search for the string: SKILL_CH_BOW_CALL_D you will see that there is the false line search again after you see the ACT line
Notice:! You need to edit both skilleffect.txt files to get the new skills as a result
After editing both Files you can import the files manually*
*If you have got 2 files with the same name there will be a conflict which Drew_Benton's Pk2-Editor cannot deal with
All Skills:
Code:
Bicheon: Smashing Series - SKILL_CH_SWORD_SMASH_X Chain Sword Attack Series - SKILL_CH_SWORD_CHAIN_X Shield Technique Series - SKILL_CH_SWORD_SHIELD_X Blade Force Series - SKILL_CH_SWORD_GEOMGI_X Hidden Blade Series - SKILL_CH_SWORD_KNOCKDOWN_X Killing Heaven Blade Series - SKILL_CH_SWORD_DOWNATTACK_X Sword Dance Series - SKILL_CH_SWORD_SPECIAL_X
Heuksal: Annihilating Blade Series - SKILL_CH_SPEAR_PIERCE_X Fanning Spear Series - SKILL_CH_SPEAR_SPIN_X Heuksal Spear Series - SKILL_CH_SPEAR_FRONTAREA_X Soul Departs Spear Series - SKILL_CH_SPEAR_STUN_X Ghost Spear Attack Series - SKILL_CH_SPEAR_ROUNDAREA_X Chain Spear Attack Series - SKILL_CH_SPEAR_CHAIN_X Flying Dragon Spear Series - SKILL_CH_SPEAR_SHOOT_X
Pacheon: Anti Devil Bow Series - SKILL_CH_BOW_CRITICAL_X Arrow Combo Attack Series - SKILL_CH_BOW_CHAIN_X Hawk Training Series - SKILL_CH_BOW_CALL_X Autumn Wind Arrow Series - SKILL_CH_BOW_PIERCE_X Break Heaven Arrow Series - SKILL_CH_BOW_NORMAL_X Explosion Arrow Series - SKILL_CH_BOW_AREA_X Strong Bow Series - SKILL_CH_BOW_POWER_X Mind Bow Series - SKILL_CH_BOW_SPECIAL_X
Cold: Cold Force Series - SKILL_CH_COLD_GIGONGTA_X Frost Guard Series - SKILL_CH_COLD_GANGGI_X Cold Wave Attack Series - SKILL_CH_COLD_GIGONGJANG_X Frost Wall Series - SKILL_CH_COLD_BINGBYEOK_X Frost Nova Series - KILL_CH_COLD_BINGPAN_X Snow Storm Series - SKILL_CH_COLD_GIGONGSUL_X Snow Shield Series - SKILL_CH_COLD_SHIELD_X
Lightning: Thunder Force Series - SKILL_CH_LIGHTNING_GIGONGTA_X Piercing Force Series - SKILL_CH_LIGHTNING_GWANTONG_X Wind Walk Series - SKILL_CH_LIGHTNING_GYEONGGONG_X Lion Shout Series - SKILL_CH_LIGHTNING_CHUNDUNG_X Concentration Series - SKILL_CH_LIGHTNING_JIPJUNG_X Thunderbolt Force Series - SKILL_CH_LIGHTNING_STORM_X
Fire: Fire Force Series - SKILL_CH_FIRE_GIGONGTA_X Fire Shield Series - SKILL_CH_FIRE_SHIELD_X Flame Body Series - SKILL_CH_FIRE_GONGUP_X Fire Protection Series - SKILL_CH_FIRE_GANGGI_X Fire Wall Series - SKILL_CH_FIRE_HWABYEOK_X Flame Wave Series - SKILL_CH_FIRE_GIGONGSUL_X Fire Combustion Series - SKILL_CH_FIRE_DESCRY_X
Force: Self Heal Series - SKILL_CH_WATER_SELFHEAL_X Force Cure Series - SKILL_CH_WATER_CURE_X Heal Series - SKILL_CH_WATER_CUREAREA_X Rebirth Art Series - SKILL_CH_WATER_HEAL_X Natural Therapy Series - SKILL_CH_WATER_RESURRECTION_X Vital Spot Attack Series - SKILL_CH_WATER_HARMONY_X Cure Therapy Series - SKILL_CH_WATER_CANCEL_X
"X" stands for the Book Example: SKILL_CH_BOW_CALL_X
SKILL_CH_BOW_CALL_A = White Hawk Summon SKILL_CH_BOW_CALL_B = Black Hawk Summon
7. Stall Network Fix
Spoiler!
Open fmncategorytreedata.txt /Media/server_dep/silkroad/textdata/fmncategorytreedata.txt
change all the last values in the red box for example from "8" to "9" Notice: Do not change "0" to "9"
Automatic Single File Update: open your file which you want to import (my file is itemdata.txt): Automatic Single File Update -> Select File -> itemdata.txt -> Import
Manual Single File Update: this function is used if there are two or more files with the same name but in different folders: Example: skilleffect.txt \Media\server_dep\silkroad\textdata\skilleffect.txt \Media\resinfo\skilleffect.txt <--- this is what i will use
This is a PK2 file extractor. It allows you to open up the PK2s and extract the files. Unlike the existing PK2 Extractor, this one has a few extra features. There are two modes: Explore mode and Search mode.
Explore mode allows you to navigate through the PK2 structure and selectively extract folders or files. A simple tree view control is used so when you click on entries you can see details on the file name, file path, and file size.
Search mode allows you to perform searches on the PK2 entries to find the files you wish to extract. You can search by a string found in the path or title of an entry, the file size, and entry type (file or folder). In addition to being able to just search, you can Filter results. This means you can search for all ".ddj" files of a size less than 1kb that have the phrase "skill" in them for example.
PK2-Editor- Basic Tool
Quote:
This is a fully functional PK2 Editor. With this tool, you can import in modified PK2 files as well as import your own new files into the PK2 archive. The files you import can be larger or smaller than the original, the functions used will take care of everything. However, it is important to remember that the PK2s expect files in certain formats, so trying to import a dds in place of a ddj will result in a Silkroad crash.
The main functionally implemented for the PK2 editor is: automatic single file import, automatic multiple file import, and single file manual import. The automatic imports work by searching the PK2 for the file you are importing, if only one etrny exists, it can update that entry. If more than one entry exists, it will fail and you will have to use the manual import.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Tue May 13, 2008 1:20 pm
Banned User
Joined: Aug 2007 Posts: 1268 Location: Off Section
Bookmarked... tnx dude! i'm gona try the skill edits
_________________
Quote:
As i ended the last chapter of my past never forgotten true love... ... a new one begins I'm begging to find a way on how to connect with someone new... ....somehow this new Chapter will be quite an experience.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Tue May 13, 2008 7:46 pm
Senior Member
Joined: May 2007 Posts: 4590 Location:
WinHex is licensed. @_@ You should double check that because I don't think this forum allows links/downloads to crack/keygens to licensed software. The same goes for Camtasia Studio.
Just a heads up.
It's good to see people from 0x33 share their work in this community. Though I hope we won't get into that inevitable conflict soon.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Wed May 14, 2008 10:07 pm
Hi, I'm New Here
Joined: May 2008 Posts: 13 Location: Germany
penfold1992 wrote:
im confused about editing 2 skill txts.
when i changed my bicheon chains im sure i only changed one?!?
why do i have to change both?
there are 2 skilleffect.txt files i dont know which one affects on the game havent tested it yet both files are nearly the same you need to the same edits @ both files
Quote:
then just put a 56k warning on the topic.
why? if someone has got a 56k connection he wont be able to learn s.th! thats unfair! i dont want to disable the chance for learning s.th coz some guys dont want to click on pictures?
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Wed May 14, 2008 10:10 pm
Senior Member
Joined: Apr 2007 Posts: 4060 Location:
ok then, if your not sure on that...
if i want to edit nukes, say... the cold ice rain. i want to edit it to little meteors and lightning bolts (cruor did it a whilst ago) what part would i need to change.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Wed May 14, 2008 10:26 pm
Addicted Member
Joined: Mar 2006 Posts: 2526 Location:
penfold1992 wrote:
ok then, if your not sure on that...
if i want to edit nukes, say... the cold ice rain. i want to edit it to little meteors and lightning bolts (cruor did it a whilst ago) what part would i need to change.
im going to be trying it soon
trust me, tahts for the elite editors. that gets to be extremely time taking cuz of server traffic. just ask cruor or the other poeple who have done it
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Wed May 14, 2008 10:32 pm
Senior Member
Joined: Apr 2007 Posts: 4060 Location:
Quote:
trust me, tahts for the elite editors. that gets to be extremely time taking cuz of server traffic. just ask cruor or the other poeple who have done it
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Thu May 15, 2008 3:53 am
Forum Legend
Joined: Feb 2007 Posts: 7363 Location: N/A
penfold1992 wrote:
i think having to click on the screenshots is a neusence, do you think it would be ok to put all the screenshots in the post?
Better yet, you should put each section into a spoiler so ppl can sort through them really fast rather than scroll a bunch and maybe miss it. As for the guide, it's ok. But many guides have already showed this and I think some are more specific to each Kind if edit. All my pk2 edit skills came from the abundance of what is here already.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Mon May 26, 2008 5:25 pm
Hi, I'm New Here
Joined: Mar 2007 Posts: 7 Location: Israel
Whats doing that Stall Network ? and later I post few screen shots of the codes I change. When I'm doing that "Removing Itemall and Event Windows" I don't see any changes what exactly it supposed to remove and is it possible to remove the windows which keep opening once I die ? like help window and the other one.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Mon May 26, 2008 7:09 pm
Common Member
Joined: Mar 2008 Posts: 151 Location: Czech
Enuration wrote:
Whats doing that Stall Network ? and later I post few screen shots of the codes I change. When I'm doing that "Removing Itemall and Event Windows" I don't see any changes what exactly it supposed to remove and is it possible to remove the windows which keep opening once I die ? like help window and the other one.
Item mall pop up is at right bottom of screen. Its enabled by default. Event window is for only one event and its disabled by default.
For help and welcome msg window I have no clue how to remove it and I was looking nearly everywhere.
Post subject: Re: Detailed Pk2 Tutorials by crYstaL
Posted: Wed Jun 25, 2008 10:57 am
Common Member
Joined: Sep 2007 Posts: 102 Location:
wow, this realy helps and, now i know why my skills didnt change IG but anyways, try to make the images visible in the post itself not by clicking on it ( [img]blahblahblah[/img])
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