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elnawawi
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Tue Nov 25, 2008 4:13 pm |
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Regular Member |
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Joined: Jun 2007 Posts: 338 Location:
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thechampion80 wrote: hey guardia how many kills do u get in a fortress war? Guardia and Flow got commander at Fortress wars (+150 kills) many times the old days when bots were really come to FW, last few monthes no one show up for anybody to get any kill T_T they all scared of me
_________________ Zanthra / lvl 9X Bard/Wizard / venus
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Polemique
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 06, 2008 4:36 pm |
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Casual Member |
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Joined: Sep 2008 Posts: 56 Location: Germany
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Guardia, I have got a question though. Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true? And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated. Clear me up please nice regards X
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VeniVidiVici
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 06, 2008 6:47 pm |
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Active Member |
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Joined: Nov 2007 Posts: 920 Location: OTL
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Polemique wrote: Guardia, I have got a question though. Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true? And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated. Clear me up please nice regards X Bard isn't really ment for 1 vs 1 fights. Bard is a group fighter, since you deal dmg and survive because buffs from party members. And the bard nukes are stronger with the passive which increases mag. dmg.
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Guardia
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 06, 2008 7:47 pm |
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Frequent Member |
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Joined: Dec 2006 Posts: 1187 Location:
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Polemique wrote: Guardia, I have got a question though. Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. And for this Reason Bard is very week. With my lvl 90 wizard on Neptune I deal arround 14-15k with Firebolt on a Blader. With bard the DMG has to be extremly less then this - arround 8k with the booming wave. Horror Chord and weird Chord should make quite a bit less DMG. Is that true? And because of that, bard seems to be weeker then a Glaive - In your Video you delt great DMG though. But that had to come from the buffs which were activated. Clear me up please nice regards X First of all, dont compare bard with a wiz. Wiz is the dmg dealer. Bard is a support character. Bard works well in group. Not solo. Dont compare solo dmg on any target. Compare the overall dmg of the pt. With fast nukes, it does make a huge different. With max dance (at lvl 90 it will give 38% increase in dmg), it will truly shine. Not to forget the tambours which will absorb 41% dmg at lvl 90. Bards were made to make other pt members to be owesome. I just make it better than joymax ever expected it to be. Fast nukes, that's the secrect. Dont ever underestimaded bard's tuning sound skill. It may only give 3.4k absolute dmg. But it's almost instant with 2-3 seconds cooldown only. Spam it on a fully buff ppl, add it to pt members dmg, the target will go down in seconds. All in all, Bard wont be the one who deal the HUGE dmg. Bard will be the one who KSed the kill. Once u get to this stage, u'll be smiling when ur pt member's hate u. LOLOL.. :p
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(Retired) - FTW - Avalon - Azteca - 6X - Battle Bard (Retired) - Guardia - Avalon - Venus - 9X - Battle Bard / Wizz [Guide] Bards Explained
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Polemique
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 06, 2008 8:28 pm |
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Casual Member |
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Joined: Sep 2008 Posts: 56 Location: Germany
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But the dances arent shiny as I exepted. Because one guy have to keep up the Tambour and can move or fight and the other person with the Dance is fixed to a point and can hardly do anything... is that true?
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pr0klobster
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Dec 07, 2008 1:59 am |
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Frequent Member |
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Joined: Oct 2007 Posts: 1427 Location:
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Polemique wrote: But the dances arent shiny as I exepted. Because one guy have to keep up the Tambour and can move or fight and the other person with the Dance is fixed to a point and can hardly do anything... is that true? Two bards can both move and do whatever. I commonly have another bard cast mana or guard tambour, then I can do Dancing of Magic lvl 5 (+30% easy) and still attack, run around, whatever. I can also throw another tambour if I want. Just need to level tripping + resistance.
_________________ If faith is a crutch, I'm not limping anymore.
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Polemique
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Dec 07, 2008 10:01 am |
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Casual Member |
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Joined: Sep 2008 Posts: 56 Location: Germany
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Cool, thank you for that information. If I have to bards now, we could easily pown together, is that true? Tambour and Dance for example (Guard Tambour + Dancing of Wizardry) And we both can move and fight then? Thats quite cool!
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pr0klobster
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Mon Dec 08, 2008 2:49 pm |
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Frequent Member |
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Joined: Oct 2007 Posts: 1427 Location:
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Yes. You can move and fight. The likelihood that the dance will stay up depends on how often you're attacked, similar to a guard tambour.
Last night on my lowbie bard, we got in a party with three bards and had all the dances going (well, as many as we could manage at level 40-48).
Dances of Healing, Valor, and Magic, with Hit March, Guard and Mana Tambour. Plus three bards nuking with two wizards up front - quick kills.
Downside-no cleric or tank...
_________________ If faith is a crutch, I'm not limping anymore.
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ryderstrong
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Wed Dec 10, 2008 5:48 pm |
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Common Member |
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Joined: Mar 2007 Posts: 150 Location: dunno yet
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one question i have is: why is this not in the sticky under bard guides??
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Guardia
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Thu Dec 11, 2008 7:19 am |
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Frequent Member |
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Joined: Dec 2006 Posts: 1187 Location:
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It is sticky under bard's guide. I just changed my forum name from "Uehara" couple of months ago. I'll pm cin to change the title later.
_________________
(Retired) - FTW - Avalon - Azteca - 6X - Battle Bard (Retired) - Guardia - Avalon - Venus - 9X - Battle Bard / Wizz [Guide] Bards Explained
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Plovers
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 20, 2008 12:47 am |
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Casual Member |
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Joined: Aug 2008 Posts: 84 Location:
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Polemique wrote: Guardia, I have got a question though. Wizard and Warlock are "Caster - Skillthrees" and for this reason they become each masterylevel up 1% more DMG. Totalled Wizard nukes and Warlock Nukes are 90% Stronger then the equivalent Bard or Clericnukes. if everytime a player increases wizard or warlock mastery by 1 point their attack power also increases by 1% then players like guardia (capped bard AND wizard) (or capped bard and warlock) would have the 90% anyway... may that makes up for y his nukes are so astronomous lol
_________________ Burn your wings.
5x Warlock/Cleric Tribolt Server Gaia (Quite) Active!
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Guardia
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 20, 2008 3:23 am |
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Frequent Member |
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Joined: Dec 2006 Posts: 1187 Location:
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Nope, it doesnt stacked. Yes, the dmg of wiz / lock will be higher. The main advantage of bards nuke is the speed. Wiz can nuke away with 20K dmg, but if it doesnt kill the target, bard's nuke will finish them off. Ultimate KSer FTW. :p
_________________
(Retired) - FTW - Avalon - Azteca - 6X - Battle Bard (Retired) - Guardia - Avalon - Venus - 9X - Battle Bard / Wizz [Guide] Bards Explained
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Guardia
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Dec 20, 2008 6:55 pm |
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Frequent Member |
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Joined: Dec 2006 Posts: 1187 Location:
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Yeah, it should be updated now! :p I'll do my best and find some time. There's a lot to put in since it's a bit different when u reach 90.
_________________
(Retired) - FTW - Avalon - Azteca - 6X - Battle Bard (Retired) - Guardia - Avalon - Venus - 9X - Battle Bard / Wizz [Guide] Bards Explained
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dutchturk
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Wed Dec 24, 2008 8:39 pm |
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Casual Member |
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Joined: Nov 2008 Posts: 57 Location: Amsterdam
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sorry if this is already posted
well discord wave decrease your aggro if you have targeted on yourself(handy) but if you targeted on a another player it gives a increase of aggro.( like the guide said= botters!)
its actually usefull if you have a tanker that dont aggro mobs.
maybe it changes if im higher lvl im now lvl 32 battlebard ^_^
_________________ SRO-R LF GUILD
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VeniVidiVici
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Wed Dec 24, 2008 9:03 pm |
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Active Member |
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Joined: Nov 2007 Posts: 920 Location: OTL
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Battle Bard/Cleric here. Tho I'm not that strong, because I have no RD yet.
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Bobby
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Wed Dec 24, 2008 10:03 pm |
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Active Member |
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Joined: Dec 2008 Posts: 575 Location: Australia
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dutchturk wrote: sorry if this is already posted
well discord wave decrease your aggro if you have targeted on yourself(handy) but if you targeted on a another player it gives a increase of aggro.( like the guide said= botters!)
its actually usefull if you have a tanker that dont aggro mobs.
maybe it changes if im higher lvl im now lvl 32 battlebard ^_^ Sorry if i'm wrong but from my experiences, discord wave will aggro instead of de-aggro when the mob's lvl is higher than ur discord wave lvl. And if the mob is lower than ur discord wave lvl, it reduces aggro. Tho i can't confirm it cos it dosent always seem to happen tht way.
_________________ Wish the best for raphaell666
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-.-
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Fri Dec 26, 2008 10:47 pm |
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Loyal Member |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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i dont have problem with the aggro thing :S for me its like a status effect, higher mobs have higher aggro so if you cant get rid of it all they still aggro at you so you have to use discord wave again, like using small pills on a lv90 frostbite, takes multiple uses
if you have to de-aggro try to bind it first and get your dog between it and you
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BardAthens
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Jan 04, 2009 11:46 pm |
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Banned User |
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Joined: Oct 2008 Posts: 11 Location: system32
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burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect Specially since i buy sun harp for myself (old one is @ my friend) xD
_________________ << banned for proof of botting. -cin >>
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VeniVidiVici
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sat Jan 10, 2009 10:07 am |
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Active Member |
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Joined: Nov 2007 Posts: 920 Location: OTL
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ofy1993 wrote: BardAthens wrote: burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect Specially since i buy sun harp for myself (old one is @ my friend) xD nice but why do you have a lvl 32 cleric rod? doesn't that decrease the healing you could get from your RD? I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho.
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raphaell666
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Jan 11, 2009 3:02 pm |
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Banned User |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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VeniVidiVici wrote: I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho. Yup, you are right.
_________________ << banned for remaking a banned account. -cin >>
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BardAthens
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Jan 11, 2009 7:31 pm |
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Banned User |
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Joined: Oct 2008 Posts: 11 Location: system32
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VeniVidiVici wrote: ofy1993 wrote: BardAthens wrote: burp....after 2months of working (didnt play sro so much) finally i get some time for lvling.... ^^ bard is uber kser....i got pm's from turks "fck yr mother" "fck yr syster men" ect Specially since i buy sun harp for myself (old one is @ my friend) xD nice but why do you have a lvl 32 cleric rod? doesn't that decrease the healing you could get from your RD? I think RD works the same way as DoT's from warlock. If you put a dot on a mob and switch to wizard and use life turnover/control your DoT's which are on the mob will increase in damage too. So if you use RD with lvl 32 cleric rod you won't get much hp healing from it, till you switch to your harp, then you get a high hp healing. Correct me if I'm wrong, tho. indeed....specially when u have sun harp
_________________ << banned for proof of botting. -cin >>
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Nitro
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Jan 11, 2009 8:56 pm |
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Senior Member |
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Joined: Sep 2007 Posts: 4769 Location:
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^Incorect, that would make mean that Healing Cycle's effect would do the same. and that would mean that Warriors/Rogues with 1h/2h/axes/daggers/xbow would gain really low healing from Cycle / RD, which is not a case.
I'm afraid that you guys are wrong, and that it depends on what you wield at the moment you casted spell
_________________ Thanks Noobs_Slayer for signature.
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raphaell666
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Sun Jan 11, 2009 10:26 pm |
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Banned User |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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Nitro wrote: ^Incorect, that would make mean that Healing Cycle's effect would do the same. and that would mean that Warriors/Rogues with 1h/2h/axes/daggers/xbow would gain really low healing from Cycle / RD, which is not a case.
I'm afraid that you guys are wrong, and that it depends on what you wield at the moment you casted spell You are wrong. I tested it. I unfortunately can't prove it though, you'll have to believe in my word. But I tested it, and recovery division is affected by the weapon you are holding. I don't know about healing cycle though. And no, at least RD does not depend on the weapon you wield when you cast the spell.
_________________ << banned for remaking a banned account. -cin >>
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Nitro
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Mon Jan 12, 2009 1:23 pm |
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Senior Member |
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Joined: Sep 2007 Posts: 4769 Location:
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^Actually you are correct, I just tested it second ago.
_________________ Thanks Noobs_Slayer for signature.
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VeniVidiVici
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Mon Jan 12, 2009 1:53 pm |
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Joined: Nov 2007 Posts: 920 Location: OTL
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Didn't know myself actually just a guess, tho it seems a right guess
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Insomnia113
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Tue Jan 13, 2009 3:01 pm |
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Hi, I'm New Here |
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Joined: Jan 2009 Posts: 4 Location: Finland
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Hi Guardia. I have looked those you grinding videos many time. And i see that BattleBard is pretty nice. Im making new char. (Cuz forgotted last acc.) And it is gonna Wiz/Bard. But can u help me and say pros & cons at Battle Bard and Only-Subclass-Bard. :p
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kleptomaniac
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Thu Jan 15, 2009 7:28 pm |
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Casual Member |
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Joined: Apr 2007 Posts: 59 Location:
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Which dances would you suggest taking for a rogue with bard sub?
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BardAthens
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Fri Jan 16, 2009 2:46 pm |
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Banned User |
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Joined: Oct 2008 Posts: 11 Location: system32
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U can use dances n tamburs but u can use them only when u hold harp....so for sub its good cuz of speed and noise......
_________________ << banned for proof of botting. -cin >>
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raphaell666
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Post subject: Re: [GUIDE] Bard's Explained. (updated on 21/09/2008) Posted: Fri Jan 16, 2009 3:51 pm |
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Banned User |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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BardAthens wrote: U can use dances n tamburs but u can use them only when u hold harp....so for sub its good cuz of speed and noise...... He'd use only bard while partying.
_________________ << banned for remaking a banned account. -cin >>
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