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 Post subject: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Sun Mar 01, 2009 11:38 pm 
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All credits go to MMOSite.

http://sro.mmosite.com/qinshi/map.shtml

1st Floor
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2nd Floor
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3rd Floor
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4th Floor
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5th Floor
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6th Floor
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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Sun Mar 01, 2009 11:41 pm 
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That looks sick to Navigate lol. Hopefully it'll cut down on botters there also.

I like the multiple Uniques in there, But is it true that there is a limit on how many people can be in Level 4 with Medusa?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Sun Mar 01, 2009 11:45 pm 
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There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Sun Mar 01, 2009 11:51 pm 
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i got lost on the 1st pic XD

damn its gonna be hard to remember all of that >.<

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Sun Mar 01, 2009 11:53 pm 
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Prophet Izaach wrote:
There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.


I saw one with at least 50+ people..

kSRO is just dead, is all.

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:11 am 
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what is courage, challenge, forge, hero rooms?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:31 am 
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Thx, needed this ^_^

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:35 am 
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It's impossible to memorize 2nd and 3rd floor Oo

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:35 am 
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Prophet Izaach wrote:
There's a time limit as to how long the gates open. But in terms of capacity, I have no idea. In most of the vids on YouTube, you hardly see a raid-like group taking her down.

Dammit. That's gonna cause a lot of bitching lol.

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:35 am 
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from fighting those uniques will the names of the people who got the kill appear ?

Man I wish they would add the Terracotta army as mobs or something or even for quest
by the way the Terracotta army was for Qin-Shi


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:41 am 
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aznronin wrote:
Man I wish they would add the Terracotta army as mobs or something or even for quest
by the way the Terracotta army was for Qin-Shi


+1 To that. Can't believe they didn't add them. They could at least made them quest based. Make like a PvE fortress war thingy. That would be awesome.


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:49 am 
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Awesome maps! :love:

I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent.

I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol.

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Last edited by Amalie on Mon Mar 02, 2009 12:52 am, edited 1 time in total.

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 12:51 am 
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i think i will grind on tomb pest....what does hidden do :?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 1:33 am 
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In the second floor, what are those rooms named, Courage, Forge, Hero and Courage?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 1:41 am 
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the named rooms are part of a quest IIRC

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:15 am 
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o.O no 100 mobs ? so were gonna be stuck without ches tand legs again!?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:18 am 
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thats awesome :P

But theres 1 thing im not sure i fully understand,

When u go from level 1 to level 2, where do you spawn in level 2 ?

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:23 am 
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I think you'll spawn on the first box marked 1.


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:33 am 
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I dont know why Joymax decided to call it Qin-Shi Tomb. It's called the Ch'in Tomb and has been so in the game for years.

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 5:20 am 
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Amalie wrote:
Awesome maps! :love:

I also love the fact the gates to level 5 open 4 times a day at specific times. This rocks! One thing I have always hated about unique hunting was the waiting for the spawn to happen then trying (usualy hopelessly) to find where it actualy spawned. Now the gates open 4 times a day at certain times so you can now plan ahead make 8 man auto shares head in with the party kill the mini uniques and spawn medusa. This is excellent.

I do wonder if all the mini uniques on level 5 spawn at once, this could be fun lol.


Are u shure it opens at the same time every day? I've played a little csro, but never noticed if the time is the same every day...

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 7:57 am 
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Im lost already XD :?


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 8:36 am 
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Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S


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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 9:19 am 
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huejas wrote:
i think i will grind on tomb pest....what does hidden do :?


Hidden is the trap skill from warlocks but I doubt a mob can give you that laughing skull over your head.

I think I'll end up printing these maps and putting it next to my laptop xD

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 9:50 am 
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MrTwilliger wrote:
Is there anyway to get from level 2 back down to level 1? Because i just don't see it. Do you have to go all the way to level 5 to do it? =S


See the first room marked "1", it it the spot between floor 1&2

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 2:11 pm 
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NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 2:31 pm 
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thm_klose11 wrote:
NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)


If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on :)

Also, printing it out is a good thing, also, make an arrow for the way in and way out :D

Maybe, just in case they should invent a rope :D I didn't see that request before :P

So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever!

Otherwise, just don't forget return scrolls, otherwise your basically screwed...

Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one!

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:27 pm 
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Master_of_Puppets wrote:
thm_klose11 wrote:
NuclearSilo wrote:
It's impossible to memorize 2nd and 3rd floor Oo


no its not so hard ;)


If you sit down, and study the maps for about 4 hours, then maybe you will have a clue about whats going on :)

Also, printing it out is a good thing, also, make an arrow for the way in and way out :D

Maybe, just in case they should invent a rope :D I didn't see that request before :P

So JM, please, make a life line rope for us nice people, you wouldn't us nice legits to get lost forever!

Otherwise, just don't forget return scrolls, otherwise your basically screwed...

Took me about 3 weeks to get to know the DW cave pretty good, im screwed with this one!


hmmmm just walk around and look at the maps tomorrow....

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 3:52 pm 
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Hi, guys. Can anyone confirm for sure whether legend 4 is released tomorrow? Thx.

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 6:36 pm 
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Also guys i think this map looks more complicated than it actually is... its probably not going to be that hard...once you go and explore for a little bit...right down key notes as to where entrances and exits are and modify your own maps of the ones shown..it shouldnt be too hard...after a little bit of work studying the maps and such :P

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 Post subject: Re: Qin-Shi Tomb Maps with Mobs and Unique Spawn Areas
PostPosted: Mon Mar 02, 2009 6:39 pm 
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WTH? mobs that give hidden? lol that sounds fun
mobs that deal division, impotent and decay, fun

aside from the fact i'm going to be really lost

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