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[ 23 posts ] |
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marijnz0r
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 12:07 pm |
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Joined: Aug 2008 Posts: 824 Location: Netherlands
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120+120+120=360 mastery limit=300 did i miss something?
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Jaapii
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 12:09 pm |
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Joined: Jan 2008 Posts: 1542 Location: Belgium
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The bicheon buff is only neccessary for bladers, it sacrifices shield's defence for some extra phy attack power, but if u're full int, the extra phy attack power is nothing. and marijn, this is a guide for 100cap, those pictures are just there becuz there ain't good ones for lvl100 itself
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Shin'kensei
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 1:25 pm |
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Common Member |
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Joined: Feb 2009 Posts: 152 Location:
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"Sword throw skills" Sorry but I LOL'd it's Blade Cut skills. Good guide anyways, I suggest you max all your bich skills except bicheon force, all lightning skills and all ice except cold wave and crystal wall.
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 7:39 pm |
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Joined: Feb 2008 Posts: 552 Location:
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marijnz0r wrote: 120+120+120=360 mastery limit=300 did i miss something? well i decided to throw in a pic of the 120 cap skills for some fun. logically at the 100 cap you cannot raise your skills to lv 120. Jaapii wrote: The bicheon buff is only neccessary for bladers, it sacrifices shield's defence for some extra phy attack power, but if u're full int, the extra phy attack power is nothing. and marijn, this is a guide for 100cap, those pictures are just there becuz there ain't good ones for lvl100 itself thx ill add it. Shin'kensei wrote: "Sword throw skills" Sorry but I LOL'd it's Blade Cut skills. Good guide anyways, I suggest you max all your bich skills except bicheon force, all lightning skills and all ice except cold wave and crystal wall. i didnt use the correct name for alot of the other skills haha
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Bop
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 8:58 pm |
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Joined: Oct 2008 Posts: 1130 Location:
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laziest guide....ever...go into detail on why you should get this and use actual skill names...etc...if your gonna help ppl...do it right -.-'
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 9:00 pm |
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Joined: Feb 2008 Posts: 552 Location:
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Bop wrote: laziest guide....ever...go into detail on why you should get this and use actual skill names...etc...if your gonna help ppl...do it right -.-' im revamping the skill section right now.
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Shin'kensei
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sun Mar 08, 2009 9:17 pm |
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Common Member |
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Joined: Feb 2009 Posts: 152 Location:
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I think you DO need sword dance skills tho. They're pretty good for luring, if you want faster PvE.
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Crowley
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Mon Mar 09, 2009 3:23 am |
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Joined: Jan 2008 Posts: 4926 Location: Auckland, New Zealand
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Nice guide. As Bop said going into a bit more detail would be nice But all in all it's good.
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AznFury
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Mon Mar 09, 2009 1:49 pm |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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if i'm not mistaken, pure ints crits are about the same as regular hits...
_________________ Full Force Nuker Guide
Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Mon Mar 09, 2009 9:04 pm |
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Joined: Feb 2008 Posts: 552 Location:
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aznfury91 wrote: if i'm not mistaken, pure ints crits are about the same as regular hits... wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
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AznFury
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 12:35 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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warfire6395 wrote: aznfury91 wrote: if i'm not mistaken, pure ints crits are about the same as regular hits... wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit. when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other.
_________________ Full Force Nuker Guide
Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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lukefleming1
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 1:25 am |
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Joined: Dec 2008 Posts: 232 Location: silkroad r
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aznfury91 wrote: warfire6395 wrote: aznfury91 wrote: if i'm not mistaken, pure ints crits are about the same as regular hits... wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit. when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other. i agree the damage increase for a pure int with a crit is barely noticable
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AznFury
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 1:27 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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lukefleming1 wrote: i agree the damage increase for a pure int with a crit is barely noticable
thanks for the support.
_________________ Full Force Nuker Guide
Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 3:13 am |
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Joined: Feb 2008 Posts: 552 Location:
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aznfury91 wrote: warfire6395 wrote: aznfury91 wrote: if i'm not mistaken, pure ints crits are about the same as regular hits... wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit. when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other. 1- 30 lol?.. maybe once your higher you'll see. On my hits for some of my chains the regular is about 1000, whereas a crit turns out to be 3 or 4K. so get to a high lv aka 70+ and tell me if the crits change the damage
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AznFury
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 11:28 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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it wouldn't matter which lvl. crits, for pure str, are usually double a regular attack.
for pure ints, you shouldn't see a change at all.
_________________ Full Force Nuker Guide
Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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Nitro
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 2:54 pm |
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Joined: Sep 2007 Posts: 4769 Location:
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warfire6395 wrote: aznfury91 wrote: warfire6395 wrote: wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit. when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other. 1- 30 lol?.. maybe once your higher you'll see. On my hits for some of my chains the regular is about 1000, whereas a crit turns out to be 3 or 4K. so get to a high lv aka 70+ and tell me if the crits change the damage Where is the logic in that? The more Int you add, the damage of crit is less noticable. At lv.70, crits should do closer damage to regualar attack, than at lv.30. Since you have more Int added at lv.70. Yup, and crits mean nothing to full Int... Really =// Guide is lame, its full of basics, put some details in it.
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Tue Mar 10, 2009 9:28 pm |
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Joined: Feb 2008 Posts: 552 Location:
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Quote: Yup, and crits mean nothing to full Int... Really =// Guide is lame, its full of basics, put some details in it i have always noticed a change but i guess im wrong. and i am still redoing stuff, the guide will have alot more info when im done
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penfold1992
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sat Mar 14, 2009 12:12 am |
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Joined: Apr 2007 Posts: 4059 Location:
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warfire6395 wrote: im 77 with a ss nuker full int. all i worry about is the mag attack and mag ratio thing. crit makes no difference at all to the damage really. i mean, if your gna 1 hit mobs anyway, you SHOULD be able to do it with or without a crit. your pvm technique is also not that great. admitadly my build is 100 cold fire light (which owns) however if i was cold light bich id do this: NORMAL MOB Light nuke Lionshout (if need be, shouldnt need to use lion shouts) CHAMPION Light nuke Lionshout Lionshout (the next one down to the top one) if your certain this wont work (or under lvl 36 or whatever it is where you have 2 shouts) Light nuke Cold nuke GIANT Light nuke Cold nuke Lion shout Light nuke Cold nuke lionshout repeat till dead remember, if you cant 1 hit lion shout it, dont kill it. also at level such as, 50-54 70-76 (nachal room people!!!!!!!) and 90-94) use 2 Light nukes. they will be more powerful then ur ice nuke and they dont stack time. so if your between these levels change your skill bar so you are using 2 light nukes
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warfire6395
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sat Mar 14, 2009 5:00 am |
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Joined: Feb 2008 Posts: 552 Location:
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penfold1992 wrote: warfire6395 wrote: im 77 with a ss nuker full int. all i worry about is the mag attack and mag ratio thing. crit makes no difference at all to the damage really. i mean, if your gna 1 hit mobs anyway, you SHOULD be able to do it with or without a crit. your pvm technique is also not that great. admitadly my build is 100 cold fire light (which owns) however if i was cold light bich id do this: NORMAL MOB Light nuke Lionshout (if need be, shouldnt need to use lion shouts) CHAMPION Light nuke Lionshout Lionshout (the next one down to the top one) if your certain this wont work (or under lvl 36 or whatever it is where you have 2 shouts) Light nuke Cold nuke GIANT Light nuke Cold nuke Lion shout Light nuke Cold nuke lionshout repeat till dead remember, if you cant 1 hit lion shout it, dont kill it. also at level such as, 50-54 70-76 (nachal room people!!!!!!!) and 90-94) use 2 Light nukes. they will be more powerful then ur ice nuke and they dont stack time. so if your between these levels change your skill bar so you are using 2 light nukes thanks for the info. but really when u get the third+ blade cut they do hit twice and they do the same thing as a lion shout. Almost the same imo. whereas you would be using a lower level lionshout rather then a up to date blade cut. its just my opinion on the way to pvp
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penfold1992
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sat Mar 14, 2009 10:24 pm |
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Senior Member |
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Joined: Apr 2007 Posts: 4059 Location:
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depends, it takes longer to cast then a lion shout so you wanna just insta cast to kill them quick.
however if your not sure they will die (basically any str char) then you should definatly use it.
i dont have bich build so i really wouldnt know too much about it but i had a blader anyway so i know about the skills.
the petal dance tree is also good, its like a lion shout for 3 mobs. for instance
Light nuke + petal dance = 3 kills potentially
these skills are great in the caves and close together mobs. i would seriously recommend thinking about multi lionshouts and nukes to any1 starting out tho
only use the sword cut series when you have 2 or them or you waste like 1/2 a second which all adds up believe me.
in pvp you can use it too, wizzies id lionshout, insta cast just to be safe anyway. thats just from knowledge. ps. GET ICE WALL MAX IF YOU CAN! YOU WILL NOT REGRET IT IN PVP I PROMISE YOU!
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Bursts
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Thu Apr 30, 2009 10:51 pm |
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Hi, I'm New Here |
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Joined: Jul 2008 Posts: 22 Location: ......
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Pretty cool guide
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Rainigul
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Post subject: Re: [Guide] S/S Nuker 100 Cap Posted: Sat May 09, 2009 8:38 pm |
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Joined: Mar 2007 Posts: 4490 Location:
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Lack of any decent info. Seem's like you put it together in 5 min. Nice Job copying my style as well... Oh well ill just have to update my old 80 cap guide to own this xd
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