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 Post subject: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 10:44 am 
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Joined: May 2014
Posts: 7
Location: Cyprus
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We would like to inform you that Hyrieus is the name of our gaming community, that was established back in 2013. After a year of hard work, our community has grown a lot. After a lot of thought we decided to enter the world of Silkroad and create an awesome server named Erebus for you all to conquer. We're here to offer and not to acquire things, so help us improve the silkroad scene!


Introduction

Hello elitepvpers community, I would like to present to you the revolution of Hyrieus Online the new silkroad private server that promises to offer you the most balanced and enjoyable gameplay! After months of hard work we can proudly announce to you that Hyrieus is ready to open. As a team we have created plenty of successful private servers in the past.

One day we felt like making something different and that we haven't done before so we came up with the idea to create a silkroad private server. We noticed that psro mainly focus on forums advertising and thats why we're here now.

On the first week we've made a research about the current situation in psro scene. We found out that there is a lot of private servers and players have many servers to choose from. That's a really big problem, psro scene requires some professionalism. Due to files being leaked and released, almost everyone is now able to create a silkroad pserver after watching a tutorial and that's excactly what makes psro to be full of amateur servers, which is a shame!Lately DDoS attacks are in fashion. Due to people ddosing servers 24/7, the owners are literally being forced to close down their servers because they cannot handle it. But if they had the right protection, they wouldn't need to do this. That is what will seperate us from being amateurs to professionals.

We've noticed that there is plenty of <<oldschool>> (To be honest not even close to oldschool) so there was no reason to create one more. We wanted to create something new on the cap that I personally believe is the best and this is 110 Cap. I say that because of this cap silkroad has many great features, such as: egy equipment, alexandria, job cave and many, many more. However because I personally played silkroad on 110 cap and know that there is no balance between the chinese and european, we had to make some major changes and updates to fix this.Basically, on isro i wouldn't say it's not balanced since isro is based on farming/grinding and chinese have a big advantage on this section, but psro is based on offering players the part of fun they could not enjoy on isro, so because psro mostly focuses on job/pvp/fortress war action we thought that we had to make some important changes to balance the two classes and give chinese chars fair chances at jobbing, fortress war and pvp.

We do not promise any kind of old-school gameplay. The gameplay we offer is a completely new silkroad gameplay. Old-school is not that awesome as some players describe and it remains old. Our gameplay is mostly focused on promoting any action that has to do with jobbing and in general with any action that requires you to be active. Therefore we are discouraging botting. By botting all day long you will never be able to reach the top, since high-end gear can be obtained with some other ways.

Therefore we have made some changes that will completely improve your silkroad experience within Hyrieus and make you search for new builds and setups, giving you the great opportunities to experience a brand new, never seen before gameplay. To sum up with except the changes I have mentioned above, we have made lots of new features that will make Hyrieus an incredible server to play, without depriving the classical silkroad gameplay.

We do not promise to provide any kind of oldschool gameplay (Apart from oldschool pvp capes). As a crew we are fans of new stuff & experiences. The gameplay we offer is a completely new silkroad gameplay. You can barely call it just silkroad. We focused on giving the players the freedom of their choices by implementing systems like Gems,Masteries,Dyes and a lot more. To end with I need to ask you to read all the topic since it will help you a lot understanding all our features/systems. It is really important, if you don't read it all you will have lots of problems in-game . Also don't forget that the player that knows the game more is the player that will reach the late-game phase first! Good luck everyone!

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Official Trailer



Official Website: http://www.hyrieus.com (Coming Soon)

Register: http://www.hyrieus.com/register (Coming Soon)

Download: http://files.fm/u/gupzqkm

Facebook: http://www.facebook.com/hyrieusonline

Twitter: http://www.twitter.com/hyrieusonline

Official Forum: http://www.hyrieusforum.com
Join our forum & take part in big contests.There will be plenty of awards and prizes up for grabs! We require you to go and register your account on our forum. We will be posting more detailed descriptions of our updates over there too!



  • Server Name: Erebus
  • 11 Degree
  • 110 Cap
  • Races Chinese & European
  • Fortresses : Image Hotan
  • Towns Jangan, Donwhang, Hotan, Samarkand, Constantinople, Alexandria
  • Rates Medium
  • IP Limit 3
  • CTF Enabled
  • Battle arena Enabled
  • Accademy Disabled

Possible Question : Do you have a good protection?
We would like to inform you that we own a really great protectionthat promises to offer you a stable gameplay. Therefore we can't be a hundred percent sure, so we will fix any possible stability problems that come up as fast as we can. We got the experience of handling a server.


Item stacks

- MP/HP pots [500]
- Vigors [1.000]
- Universal/Purfication Pills [1.000]
- Arrow [5.000]
- Speed Drugs [30]
- Elixirs [5.000]
- Attribute/Magic Stones [1.000]
- Jade/Ruby Tablets [3.000]
- Elements [5.000]
- Destroyer Rondos [5.000]
- Recovery Kits [650]
- Grass Of Life [50]
- Abnormal Stare Recovery Potions [50]


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Starting Package

- HP/MP Pots [1.000]
- Reverse Return Scrolls [10]
- Instant Return Scrolls [50]
- Grab Pet [3 Days]
- 100% Movement Speed Scrolls [20]
- Skill Points [200.000]
- Gold [500.00]
- 1 Mastery Point
- Beginner's Boost

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Erebus Features


Basic



  • Scrolls
    We have created lots of different scrolls to improve your gameplay experience. Scrolls were always our favourite part so we wanted to created as many as we could. In total more than 30 different scrolls have been created each one of them offering a different service. I am sure plenty of you have seen many of this scrolls on another servers but there are also some scrolls that you have never seen before. You can obtain this scrolls with job points, arena coins, silk and also win them in treasure boxes and events!

    Image Skills Reset Scroll
    By using this scroll your character's skills will be reset. After that you will be able to try a new build.

    Image Stats Reset Scroll
    By using this scroll your character's stats will be reset. Allowing you to reset your stat points.

    Image Name Change Scroll
    Use this scroll if you want to rename your character. Don't forget to inform your friends about your name change.

    Image Advance Elixir Remover
    Use this scroll to remove the advanced elixir that has been used on your item.

    Image Premium Remover
    Use this scroll if you wish to remove your character's premium to replace it with another one!

    Image Avatar Attachment Magic Option Remover
    Use this scroll and your Attachment's magic option will be instantly removed allowing you to set it again!

    Image Avatar Dress Magic Options Remover
    Use this scroll and your Dress' magic options will be instantly removed allowing you to set them again!

    Image Avatar Hat Magic Options Remover
    Use this scroll and your Hat's magic options will be instantly removed allowing you to set them again!

    Image Paper (100k SP)
    After using this scroll you will receive 100k Skill Points. Don't forget that you can also recycle your skill points!

    Image Plastic (200k SP)
    After using this scroll you will receive 200k Skill Points. Don't forget that you can also recycle your skill points!

    Image Glass (350k SP)
    After using this scroll you will receive 350k Skill Points. Don't forget that you can also recycle your skill points!

    Image Metal (500k SP)
    After using this scroll you will receive 500k Skill Points. Don't forget that you can also recycle your skill points!

    Image Silk Scrolls
    After activating this scroll you will receive a specific amount of silk based on the scroll you've activated. There are 5 different silk scrolls.

    Image PK Remover
    Use this scroll and your character's PK level will be instantly removed. Be a better player next time.

    Image Job Union Penalty Remover
    Use this scroll if you wish your job penalty to get removed. You will be able to join another job union after activation.

    Image Guild Penalty Remover
    Use this scroll if you wish your guild penalty to get removed. You will be able to join another guild after activation.

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    Full Blue Scrolls
    By using these scrolls one of your equipment (based on the scroll you will use) will receive all blues on their max state. Immortal, astral, lucky, steady are not including. Keep in mind that these scrolls require you to have the item you want to give the blues at equipped.
  • Introducing Treasure Boxes
    We're proud to announce the Treasure Boxes. There are three different treasure boxes, these are: yellow, blue and red. The Yellow Treasure Box is the cheapest one containing more than 7 unique prizes that we won't reveal. The Blue Treasure Box contains better prizes than the yellow one but costs a little more. The Red Treasure Box contains the most incredible prizes, giving you the chance to win the most expensive items that can be found in the item mall and not only. However the red one is the most expensive one of the three. You can find these treasure boxes in the item mall. You're able to purchase them with job points, arena coins and even get the chance to win them in events! Additionally the yellow treasure box will be used as the daily quests reward (More info will be revealed about daily quests later on).
  • Item Changes
    We've modified/disabled some items in order to offer a better, fair and enjoyable gameplay.
    Item | Status
    Advance Elixir A | Available
    Advance Elixir B | Disabled
    Resurrection Scrolls | Disabled
    Damage Increase Scroll | Disabled
    Damage Absorbtion Scroll | Disabled
    Sabakun's jewel | Disabled
    Vigors | Modified to 15%
    Globals | Available only at 110
    Reverse | 5 Minutes CD
  • Guild & Union Players Limit
    In order to make fortress war more entertaining and enjoyable we have changed the guild and the union players/guild limit. Every guild will have a limit of 24 players and every union a limit of 3 guilds. You may think why 24? Well 24 players are 3 parties x 8 players each, means every guild will have maximum 3 parties at the fortress war and every union maximum 3 guilds x 24 players each = 72 players = 9 parties each. By doing this fortress war will be a lot more fair and fun since over powered guilds/unions won't be able to ruin the fortress war. And this common question , if we're a group of for example 30 players what we will do? You can simply create 2 guilds and be on the same union, not a big deal problem.
  • Jobbing
    We've modified the job rate. Since every player loves jobbing action we've increased the trade rate by a fair amount. In details for a 5* trade you will need 94.472.000 gold. After completing a 5* trade you will receive 194.889.800 gold. So it is 100.000.000 net profit. Since the gold drop rate is not that high, players will be forced to do trades in order to earn gold and job points. You may wonder what job points are and for what you can use them. If you successfully complete one 3*+ trade except the gold you will receive 30 job points as a Trader, 25 as a Thief and 20 as a Hunter. With job points you can purchase lots of valuable items such as globals, reverse, avatars, scrolls, treasure boxes, egyptian treasures and a lot more! Keep in mind that before you start earning job points you have to reach level 110. In order to avoid cheating, one trans pet will cost 15 Job Points. Trader's trans pet plus Thief's trans pet = 30 Job points. After a thief steals one trader's goods and sell them, he will earn 25 Job points, means he is losing 5 Job points . Also we will implement a warning system to be a hundred percent sure no one is cheating. And don't forget that you can always report any cheaters you find at our forum! Jobbing in general is encouraged, it is a great feeling having lots of players active as Hunters, Thieves or Traders. So do you want to get rich in Erebus Silkroad, then all you have to do is wear your job cape and take action!
    Spoiler!

  • First 300 players to reach 110 reward
    35 - 50 - 65 pet res box A system that many of you have asked us to implement, we tried to think of another way to reward the first players to reach 110 but we couldn't really think of anything better than the common reward giving when you reach 110. Giving a reward to the first players to reach the cap level is something that will make early part of our server really interesting and competitive. Everyone will try his best in order to be on the top 300. You will get a lot more experience in party than solo so find a group and start leveling!

    First 100 players to reach 110 (Top 100) will receive : 1 Blue Treasure Box ,1 Pet Clock & 65 Silk

    The next 100 more players to reach 110 (Top 200) will receive :1 Blue Treasure Box, 1 Pet Clock & 50 Silk

    The next 100 more players to reach 110 (Top 300) will receive :1 Yellow Treasure Box, 1 Pet Clock & 35 Silk
  • Oldschool Capes
    Nothing to explain, we've added the oldschool capes after many of our Supporters have requested that. I believe they really look a lot better and since Erebus is an 11d server showing off your stunning immortality or destruction set is always something optical great.
  • Silkroad-R skills
    In order to make Erebus even more balanced we've decided to implement Silkroad's R skills. By doing that every single Chinese char will get a boost even if that boost is not that big. Silkroad's R skills are a lot better and balanced than normal Silkroad's Skills. I've played Silkroad at 110 Cap and I think it is obvious Europeans are a lot stronger. Wizzards killing every single Unique, getting full buffed in Fortress War and owning everyone. Full Europeans party being immortal farmers and also killing every single Job Temple Unique allowing them to purchase their Destruction or Immortality set a lot faster than Chinese. We couldn't pretend that we have no idea about what's going on. So there will be big changes starting with Silkroad R skills and ending at a whole new mastery for Chinese plus many skill debuffs.
    Spoiler!
  • About Alchemy
    We would like to inform you that our alchemy rates are not that easy. You will have to be dedicated until you achieve a satisfying plus value. Be active by joining the Temple Of Luck - TOL (Read about TOL at the advanced features) in order to achieve a high plus. Also in order to purchase lucky powders you need to participate in Capture the Flag, Battle Arena, be active as a trader,thief or hunter and also at Temple Of Luck. You won't find lucky powders at the grocery NPC for gold, we've completely removed them. We strongly believe that we have to discourage alchemy bots, it is really bad for a server having a town filled with alchemy bots. We've made alchemy in a way that everyone will have to be active, doing the activites I've mentioned above. It is really important to read about Lucky Powders bellow!
    -Max plus value allowed is 12.
  • About Lucky Powders
    Lucky powders won't be available with gold anymore. You will have to participate in Capture The Flag, Battle Arena, Temple Of Luck and also be active as a jobber. Means you can pruchase lucky powders with arena coins and job points. Additionally lucky powders are dropping from Temple Of Luck's Unique and you can also win then in Treasure Boxes. By doing this we will bring activity back to Silkroad since every player in order to enhance his equipment will have to be active. We're trying to discourage botting as much as we can, since it is something that have made Silkroad look like a dead game. If you're about to bot all day long you will never be able to have even a decent set. You cannot buy lucky powders with gold! That is a big change that will completely change your gameplay, hopefully by making it a lot more enjoyable. You may think it will be too hard to collect enough lucky powders. Well, the cost of lucky powders with arena coins and job points is really low, it just requires you to participate in some of the activities I've mentioned above several times per day and you will be able to purchase a satisfying amount that will give you the opportunity to enhance your equipment. We're really excited to see how this will work out, hope the same goes for you!
    Price : 50 Lucky Powders - 1 Arena Coin or 2 Job Points
  • Brand New Elixirs
    We've developed a new class of elixirs that offer you more chances on successfully enhancing an equipment! You can find this elixirs by killing Uniques, Temple Of Luck monsters, treasure boxes and with many other ways that you will find out after joining the world of Erebus! Ofcourse that doesn't mean we've disabled the classic silkroad elixirs, we just wanted to add a new class that would motivate you to hunt uniques.

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  • Vigors
    Vigors will be now dropping from every Job Temple's monsters. We came to this descision after removing coins from Job Temple's Uniques. After that this temple would not be that active as it would be before. So by adding a useful drop like vigors inside this temple, players will have to farm inside in order to get vigors which is something really useful especially on a PvP match. Job Temple is a really great temple that we want to see being crowded. It includes lots of jobbing action and thats something we really like. The dropping rate is not that high, you can call it decent.
  • Unique Hunting - Title System
    We've developed a brand new unique hunting system. For every single unique kill you will receive an amount of points based on the unique you've killed. For example for killing Tiger Girl & Cerberus you will receive 1 point. The player with the most points will automatically receive a special title. If someone collects more points than the one owning the title. He will get the title and the other one will get his old title back. In case of a draw the player owning the title won't lose his title until someone collects more point then him. You may say only wizards and in general INT chars will be able to get this title, but don't forget it is just a title and also keep in consideration the balance changes we've made.
  • Unique Hunting - Drops
    By killing uniques you will receive lots of different rewards. First of all by killing the normal uniques (Tiger Girl, Cerberus, Captain Ivy, Uruchi, Isyutaru, Lord Yarkan, Demon Shaitan) except the classic drops you will receive : second class elixirs, globals and reverse. Job Temple's Uniques coin drops have been removed. Now they are dropping second class elixirs, reverse and one yellow treasure box. Holy Water Temple Uniques are dropping normal egyptian equipment by normal I mean not sox. Roc and Medusa
    Spoiler!
  • Protect Your Items
    Protecting your items in silkroad is really important since silkroad is full of scammers. So we've created a system that you will be able to get your item's serial number. With this serial number we will be able to locate your item whenever you want to. Just send a message to SMI writting anything you want to, doesn't really matter. He will answer back with a pm writting your item's serial number. Keep in mind that the bot will send the serial number of the item you have on the first slot of your inventory. So if you want to get one item's serial number just put it on the first slot of your inventory and send any message to SMI. Remember to save this serial number and whenever you need to locate your item (After getting scammed etc) simply contact one of our crew members. Don't forget to save this serial number because it is pretty big and hard to remember!
  • Regarding Holy Water Temple
    We wanted to make Holy Water Temple a place that you would spent time at. So we've added non sox egyptian set parts to drop from every Holy Water Temple Unique and aslo we've created a daily quest that requires you to kill HWT Uniques (Check advanced features) in order to complete it and receive an amount of silk. Additionally in order to upgrade your skills as soon as possible you will have to visit Holy Water Temple in daily basis to collect upgrade coins (Check advanced features). And don't forget the quests silkroad itself offers rewarding you with titles. This temple will be really worth joining after all these changes we've made!


Advanced


  • New Mastery
    We have created a new CHN mastery to make Erebus silkroad one of the most balanced 110 Cap servers out there. With this mastery chinese characters will have a lot more chances versing the european race in sections such as unique hunting, fortress wars, pvp, jobbing and farming. We really don't want to make Erebus a server crowded with european characters, fortress war ruined by immortal european parties and uniques to be dying only from wizards. We want to give fair chances to every race and class! So we've added many new buffs and skills that will really improve and help every single chinese class. We've also buffed some skills you were treating as useless to improve your silkroad experience by forcing you to use skills you could never use before because of the low amount of damage you was dealing whilst using them. By doing this we also force you to try out new builds and discover a new world. Last but not least I would like to inform you that we've also added many new skills with some brand new effects to make it even more exciting, the world of Erebus is a fair world that you will never get bored of.
  • Balance Changes
    The new mastery that we've implemented was not enough in order to balance the gameplay since it mostly helps Chinese on 1 versus 1 action. Europeans would still be a lot stronger as parties with these overpowered buffs. They would still farm faster, kill every single unique, dominate battle arena & capture the flag and also fortress war. So we had to made some skill changes, buffs and nerfs. That doesn't mean there won't be more changes on our weekly updates. If we notice any unbalance on any section we will immediately try to bring balance back on Erebus by making changes. Disabling the whole European race is not the option for us.

    European

    Cleric
    - Reverse Immolation has been disabled
    This skill was destroying fortress war's gameplay giving an extreme
    defensive buff that could turn one character into immortal allowing him to destroy gates & towers without worrying about anything and also if the char owning it was a cleric allowing him to buff every of his allies without dying

    - Holy Group Reverse has been disabled.
    Just imagine a party filled with clerics spamming this skill one after another on the fortress war or during unique hunting, battle arena, capture the flag and during a trade. They would simply never lose - die.

    - Bless has been reworked.
    It is really annoying fighting a STR european character when he is blessed due to the fact his defensive stats are really high. However I can understund a wizzard or in general INT european chars using bless in order to survive since they are an easy target. Whenever we have created 2 different blesses one for INT and one for STR characters and added a higher cool down. The STR bless stats are reduced in comparison with the normal bless plus your bless will only be active while using cleric.

    - Holy Group Recovery, Holy Recovery and Healing Orbit will now be available only for INT characters.
    Using these 3 skills a STR character for example a warrior who's considered as a tanky build anyways would be immortal especially versus Chinese characters due to the amount of the healing he would receive. Ofcourse that doesn't mean that STR europeans can't use Group Recovery, Recovery and Healing Cycle but these skills offer a lower amount of healing.

    Warrior

    - Pain Quota's, Physical Fence's and Magical Fence's stats have been reduced.
    These skills are actually the reason that silkroad has become unbalanced in my opinion. Giving the most extreme defensive buffs. However removing them was a bad choise. So we've decided to nerf them a lot!

    - Iron & Mana Skins have been nerfed.
    We really didn't like the fact that on a pvp match you're not to allowed some skills. For example a warrior is not allowed to use his skins. So we simply reduced the defencive stats these skins offer, hoping players would accept them.

    - Shield Trash knock back probability has been reduced.
    Warriors already have many skills providing them Crowd Control. It was really important to reduce the probability of some of them. And we decided that Shield Trash is one of these skills that had to be nerfed after plenty of tests.

    - Physical, Magical & Morale Screens have been nerfed.
    We don't really think that these skills are the real problem but they had to be nerfed to fit with the gameplay we want to offer, therefore we didn't recude their stats a lot. So you won't really miss this skills.

    - Spint Assault stun & knock back probability has been reduced.
    One skill that a warrior will always use in tough times in order to escape hard situations or even destroy his enemies (CC). We didn't reduce the stun & knock back probability a lot but still you will feel the difference.

    Wizard

    - Earth Fence has been reworked.
    You can't call this a buff nor a nerf, increasing the duration but decreasing the protection it offers it now fits on the new gameplay we want to offer. Wizard's now will be protected using Earth Fence for longer but the protection will be a bit lower.

    Bard

    - Weird Chord's magical attack power has been increased.
    By increasing this skill's magical attack power, bards are becoming stronger as attackers. We really want to see bards pvping, hunting uniques and in general taking another role than afk-buffing.

    - Boorming Wave's magical attack power has been increased.
    By increasing this skill's magical attack power, bards are becoming stronger as attackers. We really want to see bards pvping, hunting uniques and in general taking another role than afk-buffing.

    - Guard & Mana Tambours have been nerfed.
    Two really strong buffs that could last forever giving the opportunity to a european party for example to farm peacefully. We won't allow this.

    - Dancing Of Wizardry is also nerfed.
    A skill that gives almost fifty percent more magical damage, making wizards and in general INT characters some mighty assassins. That's definitely something that we dislike.

    - New Skill / Bard's Revenge.
    This skill is actually a buff offering you 7% magical damage increase while using bard. This skill is made to give Bards even more chances on attacking!

    Warlock

    - Physical, Combat, Courage & Medical Raze consumed MP have been increased.
    We really didn't want to nerf any Raze since we really love to see INT Warlocks being strong. However we all know how over powered one Rogue/Warlock is. So we have simply increased the MP cost of all razes making it harder for STR Warlocks to spam their debuffs. I am sure this won't affect INT Warlocks since they will have enough MP to use these Razes without worrying.

    - Daze & Wrath Daze stun probability have been reduced by 10%
    Just a small decrease to balance things out. 80% was just too much.

    - Reflect & Advanced Reflect have been nerfed.
    Reducing the damage return probability to 30% and physical damage return ratio to 105%. By doing this reflect won't be something that annoys you anymore.

    - Slumber & Deep Slumber consumed MP has been increased.
    Due to the fact Slumber is an annoying skill, we've increased the MP cost making it harder for STR warlocks.

    Chinese

    Cold

    - Snow Shield will now be available only for INT characters.
    A STR Blader using snow shield will never die, that actually answers why we've done this.

    Force

    - Vital Spot Faint stun probability has been reduced by 10%.
    We just wanted to make this skill's stun probability the same with Warlock's stun skills.

    - Viltal Spot Brain, Zero, Mind, Body probability has been reduced.
    We're talking about a really slight decrease made to in order to fit this skills on the new gameplay we want to offer.

    Pacheon

    - 5 & 6 Arrow Combo cool down has been increased.
    As a player I still remember how annoying a bower could be spamming these 2 skills one after the other. We've added a cool down on both skills to prevent bowers from spamming.

    There will be weekly updates, including lots of new features and also balance changes. If you think something is unfair and should be changed don't hesitate to contact us here.
  • Balance Changes - STR Chinese Extra
    I am sure every player that have played isro at 110 cap or even on one 110 cap private server has noticed that str chinese characters have no chances on killing uniques. How can one str blader kill demon shaitan for example when there are wizzards attacking? I could never understund why str chinese characters had no chance on killing uniques. So we have created 3 different skills one for bowers, one for glaivers and one for bladers. These skills will increase total damage output of these classes by a large amount. But to be fair we also had to add a "fine" for using these skills which is based on reducing your defence - HP. Of course that doesn't mean wizzards and nukers won't be the protagonists when it comes to uniques but chinese chars will now have lots of chances on killing uniques if they're skilled enough.
  • Egyptian Treasures (Destruction & Immortality)
    There are 2 different egyptian treasures each one of them rewarding you with something different by opening them. It was really crucial in our opinion to completely change the way players could obtain this egyptian sets. The common way (coins) is totally unfair. Simply by killing uniques you could collect enough coins to purchase this set. We all know that INT chars have a lot more chances on killing uniques meaning parties will search for INT chars and not for STR chars. For example how can a STR blader find a party to go hunt this uniques when none will accept him because of his build? Even after all the balance changes we've made this would remain unfair and boring. By implementing this worthy treasures players will have to do trades, participate in Capture The Flag, Battle Arena and in general do activities that we strongly support. You may wonder why would this treasures bring activity to CTF/BA and Jobbing. The answer is simple, just because in order to purchase this treasures you will need Job Points and Arena Coins. Also keep in mind that this treasures are containing one random set part. So you will have to interact with other players in order to get the set part that fits your character.

    -The first treasure is called Egyptian Treasure, containing one random Destruction set part. One Destruction set part is 2 times better than a Nova set part (In case you have got the full set).

    -The second treasure is called Egyptian Golden Treasure, containing one random Immortality set part. One Immortality set part is 4 times better than a Nova set part (In case you have got the full set).
  • Shrines
    There are 6 different shrine-monsters each one giving you a different special buff by killing it. You can find this monsters at the Temple Of Luck or in the Job Temple. We really wanted to make those temples even more interesting and fun. So by adding this monsters now players will be able to obtain some incredible buffs lasting for two minutes just by finding one Shrine monster and killing it. Both temples include pvp action since in order to join them you need to have your job cape equipped so you can use this buffs agaist your enemies to occupy an area and kick them out or simple use them for a more more effective. Additionally a player who is buffed from this shrine monsters will have a lot more chances on killing the Temple Of Luck Hero or Job Temple's Uniques since he will be stronger. Those monsters spawn on random spots inside the temple. We would also like to inform you that the idea came from Diablo3.

    Shrine 1 : After destroying this monster/shrine you will receive 5% Attack & Parry rate for 300 seconds.

    Shrine 2 : After destroying this monster/shrine you will receive 15 Str & Int for 300 seconds.

    Shrine 3 : After destroying this monster/shrine you will receive 5% Physical and Magical defence for 300 seconds.

    Shrine 4 : After destroying this monster/shrine you will receive 5% HP & MP for 300 seconds

    Shrine 5 : After destroying this monster/shrine you will receive 5% Physical Damage & Series reduce.

    Shrine 6 : After destroying this monster/shrine you will receive 5% Magical Damage & HP Recovery.
  • Daily Quests - Replacing Silk/H
    We have replaced silk per hour with some daily quests each of them rewarding you with an amount of silk after successfully completing it. Well, nowadays you rarely find servers not using silk per hour, it is a really <<famous>> system. However we couldn't understund why. In our opinion it is one of the worst systems we have ever seen. It is totally unfair and makes no sence at all. It is like rewarding players just for being in-game, means you can be afk and get rewarded. But what if some players are not able to keep their PC open all day long just to collect silk? What if they don't want to pay a hefty electricity bill? So in our opinion it is a system that simply reward players for being afk. Of course that doesn't mean we didn't want to reward our players with daily silk. However we wanted to do it in another way, a more enjoyable way that would make the gameplay even more fun. And to achieve this we have implemented 3 different quest categories. These quests are not hard and won't take long to complete. By implementing this system in order to earn your daily silk you will have to be active. Afk players will no longer get rewarded!
    Spoiler!


    1. Hunting Quests
    Quests that require you to hunt down monsters & uniques. Usually inside temple of luck or job temple so it will be more adventurous. Reward for completing one hunting quest : 7 Silk.

    2. Delivery Quests
    Delivery are quests that require you to deliver items in different locations over the map (Mostly inside towns). These quests won't take more than 2-3 minutes to get completed. Reward for completing one delivery quest : 3 Silk.

    3. Doomed Hearts
    This quest is asking you to collect an amount of doomed hearts, that you can find by killing any kind of ongs at the ong habitat. This quest's puprose is to motivate old players to help newcomers with leveling and at the same time getting a reward. Reward for completing this quest : 8 Silk & 1 Day Pet Clock.

    4. HWT Quests
    Including action inside Holy Water Temple, this quest could ask you to kill some specific uniques that appear on HWT, all you have to do is join this temple and hunt them down. Reward for completing this quest :

    We're planning to update daily quests weekly so you won't get bored of them.
  • Temple Of Luck
    The Temple of Luck is one of our most interesting and unique features. It is a temple that will discourage players from doing alchemy in towns and using third party programmes. It is an area that players will join in order to get an incredible buff giving more luck percentage in alchemy. Inside the TOL you can win great prizes by killing the Temple Of Luck Hero and his servants. In details now, first of all to join this temple you will need to wear your job cape, you can join by using the teleporter located at Alexandria North. There will be lots of pvp action inside Temple Of Luck. So instead of staying in a town to do alchemy it is better to join TOL. Search for Boxes Of Luck inside the temple, destroying one of them will reward you with a buff giving you 3% more luck on alchemy for some minutes. When you get this buff you should start doing alchemy as fast as you can. When the buff finishes you will have to search for another box to destroy but remember it won't be that easy since you will find lots of enemies inside this temple! Additionally a Unique will spawn inside the temple every X hour, he is the Temple Of Luck Hero and TOL is his own place, defeating him will reward you with some awesome prizes (Avatar included) and of course a buff giving you more chances on alchemy. However killing him won't be that easy since inside this temple you will never be alone. To sum up with, there are lots of monsters spawning inside TOL, if you're lucky you can earn some great rewards by killing them! With that temple, alchemy won't be a matter of bot but of your activity!
    Spoiler!
  • Recycle System
    Recycle system is a really interesting and useful end-game feature. So let me explain to you what recycle system is. The general idea was to find a way to make skill points something useful. After some time everyone is gonna be full farmed, and he won't even look at his skill points amount again. So we thought about finding a way to turn this useless skill points into something really useful. Basically now by turning a specific amount of your skill points into recycling coins via a scroll you can purchase many useful items! Find the Scavenger at Alexandria North to buy recycle scrolls with a nominal amount of gold to support his difficult task and after collecting enough recycle coins visit him again to purchase the item of your desire. With recycle coins you can purchase nova,power & fight weapons that will last for a certain amount of time (Max Durability). You can also buy many useful items such as avatars, scrolls, treasure boxes, silk items & more! I personally believe that recycle system will be a really exctiting system to use. For example let's say it is one day left before the day of the fortress war and your weapon has been destroyed due to you being greedy, you're in panic because the day is close and you have no weapon. You notice that you have some skill points left, so you simply turn this skill points into recycling coins and you purchase a weapon just to use in the Fortress War. All weapons are +8 Full Blue Max with 44-45% stats. So be wise and recycle!
    Spoiler!


  • Skills Upgrading
    Silkroad is from the MMORPGs that doesn't give you many choises in terms of skills. Everyone is using the same skills over the same builds. But is that interesting? We wanted to give players more choises and make skills differ among each other. And to achieve we didn't stop after creating hyrieus mastery. We kept going by creating a new mastery that would give you skill upgrades. Basically on this mastery you won't find new skills. It is an <<upgrade>> mastery allowing you to upgrade your favourite skills by increasing their damage dealing. Except the damage, upgraded skills offer a different color skill effect and icon allowing you and your enemies to recognize upgraded skills and also improving the pvp enviroment. Every Class/Build will start with 2 upgradeable skills. We're planning more and more upgradeable skills over updates. We just wanted to give this system a try and see how it goes. You may wonder how you will be able to purchase skill upgrades right? Well all you have to do is find Skill Trainer located at Alexandria North, you can purchase skill upgrades from him. The cost of one skill upgrade is 650 upgrade coins and some gold. Upgrade coins are dropping from Holy Water Temple Uniques. The deeper you go the more coins you get. This is actually an end-game feature since skill upgrades are pretty expensive.
    Spoiler!

  • Mounts System
    We could never imagine an mmo without mounts, implementing Mounts was really important for us. Mounts in Erebus Silkroad are really useful, means every single player should have access to them. Except with silk you can also win a mount on mount pop with mount cards! These cards are dropping from Temple Of Luck's monsters and you can also find them with many other ways. So after adding 13 different mounts we could start working on skills and boosts that would make mounts even more interesting. Let me introduce you these skills (More coming later) :

    Image Force Of Fire
    An extreme skill making your fellow pet stronger with the power of fire!
    Image Force Of Lightning
    An extreme skill making your fellow pet stronger with the power of lightning!
    Image Force Of Cold
    An extreme skill making your fellow pet stronger with the power of cold!
    Image Numbness Stun
    Using this skill, your fellow pet supports you by stunning your mighty enemies, making it easier for you to defeat them.
    Image Ultra Division
    Using this skill, your fellow pet supports you by de-buffing your mighty enemies, making it easier for you to defeat them.
    Image Ultra Impotent
    Using this skill, your fellow pet supports you by de-buffing your mighty enemies, making it easier for you to defeat them.
    Image Ultra de-buff collection 1
    A group of debuffs (Decay, Bleed & Weaken) that your fellow pet will use against your enemies!
    Image Ultra de-buff collection 2
    A group of debuffs (Diseases & Sleep) that your fellow pet will use against your enemies!

    Spoiler!


    Just try to imagine your mounts using skills, debuffing/stunning your enemies and in general being really useful. A mount will now be a true companion!
  • Glow Effect Dyes
    Bored of having the same glow effects with other players? With this system everyone will have the chance of getting a special effect glow for his beloved weapon or shield that suit his tastes. We have created over 10 different dyes each one offering an incredible glow effect that will stay etched in your silkroad memories! Dyes is something that you will find in most MMO games, sadly not in silkroad. However we managed to give you the opportunity to use dyes on your equipments. Who doesn't like look different? I am sure everyone wants to have his own effect glow. Also we have created a scroll that would return your weapon's/shield's original glow in case you get bored of your dye. You can purchase dyes from our item mall for a fair price. We will keep adding dyes on updates, so you will be able to try more & more glows on your weapon until you find the one that suits it more!
    Spoiler!
  • Getting Egyptian Equipment
    In general we have focused on making it pretty hard to obtain egyptian equipment as we strognly believe erebus will be a longterm server. We wanted to keep forgotten world as the main and only way you can get egyptian weapons. However fight weapons were simply based on how lucky you are. We wouldn't allow that, so we have created 2 forgotten worlds 1 for Power weapons and one for Fight weapons, of course the 2nd one will be a lot harder containing monsters that are a lot stronger in comparison with the 1st forgotten world. About the Egyptian sets we tottally disagreed on how silkroad offers them. It is not about the coin system, it is about how you collect these coins. Uniques? Really? And what about tanky STR builds like Bladers? How will they be able to collect coins when none accpets them in a party? We all know that mostly European parties hunt & kill these uniques. So to make it fair we had to think of a completely new way. In Erebus we are promoting jobbing. Now in order to obtain Destruction and Immortality set parts you will have to collect job points that you earn from doing trades etc. But to make it harder and more interesting you will only be able to purchase egyptian treasures that by opening you will get one RANDOKM part. There are 2 treasures one for Destruction and one for Immortallitty set parts as you have already read above. About Egyptian accessories

    Fight Weapons : Forgotten World - Flame Mountains

    Power Weapons : Forgotten World like it always used to be (isro)

    Destruction Set : Egyptian Treasure (Obtainable with job points,arena coins)

    Immortality Set : Golden Egyptian Treasure (Obtainable with job points,arena coins)

    Myth Accessories : Coming soon

    Legend Accessories : Coming soon

    Spoiler!
  • Completely Reworked Premiums
    We've decided to remove the current premiums and develope 3 new ones. The imbalance between the donators and normal players is the main reason we've created those 3 new premiums. The first premium is named Bronze, it is basically the premium that most of you will be able to obtain since you can purchase it with job points, recycle coins or win it from treasure boxes except buying it with silk. It doesn't give that high percentage of states but it will help you stand better vs a donator owning a better premium. The second premium is named Silver, obtainable with arena coins & treasure boxes except with silk. It gives higher percentage of states than the Bronze one. The third premium is named Gold, it is the best premium you can find in Erebus Silkroad giving some great percentage of states. However it is only obtainable with silk. In comparison with the common silkroad's premiums, Erebus' premiums have their states decreased by a fair amount offering you an enjoyable and balanced gameplay, that your own experience & skills matter more than how much you've donated. Don't forget to check out our new premiums at the gallery bellow!
  • New NPCs
    We had to create plenty of new NPCs that may confuse you so let me explain you what every NPC stands for! (Coming tomorow)

Events


  • Automatic Alchemy Event
    An event that you will love participating! Personally I love this event. Everything works automatically, after the notice that shows the item needs to be strengthened and the specific plus value you have to reach, the event starts. All you have to do is, depending on the item notice asks and the plus value you have to reach, first you find this item and then you start strengthening until you reach the plus value you're asked to reach. After successfully reaching the plus value on this item and putting it on the first slot of your inventory, you have to send a message to [IHI] writting anything you want, doesn't really matter what you write on this message, [IHI] will automatically check your inventory's first slot and if the item and the plus value are correct [IHI] will make a notice announcing you're the winner and also automatically rewarding you with 45 Silk! If something is wrong [IHI] will let you know.

    An example of this event could be :
    Notice#1 - The Alchemy Event has started. Start strengthening one [Copper Sword], the first to make it +7 will win!
    So lets say I've successfully strengthened one Cooper Sword to +7 all I have to do is send a message (Message not PM) to [IHI] and example of this message could be : Ready but seriously even if you write just one letter it is the same you just have to send one rando message to him.
    Notice#2 - The winner of the alchemy event is Zagreus!
  • PvP Event
    The classical PvP event that our event managers will organize in order to entertain you. We will try to make one PvP event at least one time per month. After all the balance changes we have made I am proud to say that there are no rules! Everyone is allowed to use everything in terms of skills. Sockets, zerk, scrolls and devil are obviously not allowed! Winners will receive some incredible rewards!
  • Unique Events (1- 80 & 80 - 110 level)
    The known to most of you if not all of you unique event. To be honest we are not real fans of this event but since most of players like this event we will have to do it. However only high level characters have chances to kill uniques on this event, and thats excactly the reason that we have separated on to 1-80 level and 80 - 110 level. There will be 2 kind of unique events one for low and one for high level players on 2 different areas that have a level restricted teleporter! We won't give any kind of rewards at any unique event since uniques are already dropping some crazy prizes!

Image
Image

  • Poster Event
    Poster Event is an event we've made in order to advertise Hyrieus all over the world. All you have to do is to take a copy of this poster and go post it (Real life) in as many places you can, you just have to take a photograph showing one of the posters you've published and send it to us. You will be rewarded with 150 Silk and we will also promote you to Supporter on our forum!

    Poster : Coming Soon
  • Continents President - Elections (Upcoming)
    Once per month there will be elections allowing players to vote for their continent's president. He will represent them, he will be able to contact us anytime for problems that has to do with the people of his continent and also he will receive a special title. Remember that this guy has to be intelligent and also able to speak fluent english! We will give you more info about elections later on. This system will be IP based.

Coming on updates

  • Gems System
    An incredible system allowing you to add extra stats on your weapon. There will be 4 kids of gems each gem giving a different bonus. You can attach gems on your weapons. More information coming later!
  • Avatars
    On our weekly update we're planning to add more & more avatars until we collect all silkroad avatars out there!
  • Character special effects
    Something like dyes but for your own character. Special effects & colors of your choise!
  • Balance changes
    Every week we're planning to make balance changes in order to offer an even more balanced gameplay. Help us by reporting possible imbalances on our official forum!
  • And a lot more!

Conclusion


To end with we would like to give a really big thanks to those guys that supported us since the very start. Without promising them anything they felt like supporting us by giving us suggestions and helping us a lot making descisions. Without those guys it would be much harder. Feel free to leave your feedback about anything by commenting bellow

Thanks for your attention & Hope to see you online!

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Last edited by Hyrieus on Sun Aug 03, 2014 2:57 pm, edited 1 time in total.

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 2:15 pm 
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Nice game trailer, mixture of silkroad & skyrim..

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 8:50 pm 
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Definitely going to try it with few friends. Good luck :cheers:


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 8:55 pm 
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First of all: really interesting concept you have there.

Hyrieus wrote:
Accademy Disabled


Great. I like that.


Hyrieus wrote:
Item Changes
We've modified/disabled some items in order to offer a better, fair and enjoyable gameplay.


That are some pretty nice changes imo.


Hyrieus wrote:
Every guild will have a limit of 24 players and every union a limit of 3 guilds.


Very good! Should increase the competition at Fortress War.


Hyrieus wrote:
You won't find lucky powders at the grocery NPC for gold, we've completely removed them.

Hyrieus wrote:
Max plus value allowed is 12.


Good point but it may be even more interesting when making the coins account-bound to prevent cheating that may occurs.


Hyrieus wrote:
Unique Hunting - Title System
We've developed a brand new unique hunting system. For every single unique kill you will receive an amount of points based on the unique you've killed.


I don't really like that one as I'm not a fan of killing uniques (especially low level uniques). Make some kind of restrictions for killing low level uniques. Titles should be kept original imo.


Hyrieus wrote:
By killing uniques you will receive lots of different rewards. [...] except the classic drops you will receive : second class elixirs, globals and reverse. Job Temple's Uniques coin drops have been removed. Now they are dropping second class elixirs, reverse and one yellow treasure box.


Would only be interesting when making the uniques pretty strong so that they only can get killed by one or more parties. Job Temple Uniques can get bugged very easily, so no real challenge either...


Hyrieus wrote:
The new mastery that we've implemented was not enough in order to balance the gameplay since it mostly helps Chinese on 1 versus 1 action. Europeans would still be a lot stronger as parties with these overpowered buffs.


I'm absolutely hating balancing tries. Balacing Chn to make them equal or competitive to Eu Chars will never really succeed. Either keep them as they are or remove Chin Chars and make a Eu-only-server. Nevertheless some of your skill changes at Eu are pretty fair even for a Eu-only server. I can't agree with the nerfing of Cleric for Str characters though - making the healing amount lower is ok but not removing some skills completely. How do you want to enforce that anyway? What about hybrid clerics?


Hyrieus wrote:
The first treasure is called Egyptian Treasure, containing one random Destruction set part. One Destruction set part is 2 times better than a Nova set part (In case you have got the full set).

-The second treasure is called Egyptian Golden Treasure, containing one random Immortality set part. One Immortality set part is 4 times better than a Nova set part (In case you have got the full set).


Obtaining the sets by different coins (e.g. by attending Arena, Forgotten World, Jobbing etc.) is one of my favorite ideas. However the coins should be made account-bound. The Egypt gear should be account-bound too.

In my opinion you're making the sets too strong. The power shouldn't have a too big difference to normal 11D nova. Make them better than normal 11D nova but double or increasing the power 4 times? Too much imo.


Hyrieus wrote:
We kept going by creating a new mastery that would give you skill upgrades. Basically on this mastery you won't find new skills. It is an <<upgrade>> mastery allowing you to upgrade your favourite skills by increasing their damage dealing. Except the damage, upgraded skills offer a different color skill effect and icon allowing you and your enemies to recognize upgraded skills and also improving the pvp enviroment.


Interesting aspect. Not sure how much this would influence "balance". May be good, may be bad.



That's all for now. All in all the server has potential but may needs some improvements imo. What are the rates btw?

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 9:33 pm 
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Valkyria wrote:
First of all: really interesting concept you have there.

Hyrieus wrote:
Accademy Disabled


Great. I like that.


Hyrieus wrote:
Item Changes
We've modified/disabled some items in order to offer a better, fair and enjoyable gameplay.


That are some pretty nice changes imo.


Hyrieus wrote:
Every guild will have a limit of 24 players and every union a limit of 3 guilds.


Very good! Should increase the competition at Fortress War.


Hyrieus wrote:
You won't find lucky powders at the grocery NPC for gold, we've completely removed them.

Hyrieus wrote:
Max plus value allowed is 12.


Good point but it may be even more interesting when making the coins account-bound to prevent cheating that may occurs.


Hyrieus wrote:
Unique Hunting - Title System
We've developed a brand new unique hunting system. For every single unique kill you will receive an amount of points based on the unique you've killed.


I don't really like that one as I'm not a fan of killing uniques (especially low level uniques). Make some kind of restrictions for killing low level uniques. Titles should be kept original imo.


Hyrieus wrote:
By killing uniques you will receive lots of different rewards. [...] except the classic drops you will receive : second class elixirs, globals and reverse. Job Temple's Uniques coin drops have been removed. Now they are dropping second class elixirs, reverse and one yellow treasure box.


Would only be interesting when making the uniques pretty strong so that they only can get killed by one or more parties. Job Temple Uniques can get bugged very easily, so no real challenge either...


Hyrieus wrote:
The new mastery that we've implemented was not enough in order to balance the gameplay since it mostly helps Chinese on 1 versus 1 action. Europeans would still be a lot stronger as parties with these overpowered buffs.


I'm absolutely hating balancing tries. Balacing Chn to make them equal or competitive to Eu Chars will never really succeed. Either keep them as they are or remove Chin Chars and make a Eu-only-server. Nevertheless some of your skill changes at Eu are pretty fair even for a Eu-only server. I can't agree with the nerfing of Cleric for Str characters though - making the healing amount lower is ok but not removing some skills completely. How do you want to enforce that anyway? What about hybrid clerics?


Hyrieus wrote:
The first treasure is called Egyptian Treasure, containing one random Destruction set part. One Destruction set part is 2 times better than a Nova set part (In case you have got the full set).

-The second treasure is called Egyptian Golden Treasure, containing one random Immortality set part. One Immortality set part is 4 times better than a Nova set part (In case you have got the full set).


Obtaining the sets by different coins (e.g. by attending Arena, Forgotten World, Jobbing etc.) is one of my favorite ideas. However the coins should be made account-bound. The Egypt gear should be account-bound too.

In my opinion you're making the sets too strong. The power shouldn't have a too big difference to normal 11D nova. Make them better than normal 11D nova but double or increasing the power 4 times? Too much imo.


Hyrieus wrote:
We kept going by creating a new mastery that would give you skill upgrades. Basically on this mastery you won't find new skills. It is an <<upgrade>> mastery allowing you to upgrade your favourite skills by increasing their damage dealing. Except the damage, upgraded skills offer a different color skill effect and icon allowing you and your enemies to recognize upgraded skills and also improving the pvp enviroment.


Interesting aspect. Not sure how much this would influence "balance". May be good, may be bad.



That's all for now. All in all the server has potential but may needs some improvements imo. What are the rates btw?


Will give you excact rates tomorow mate.
Don't forget to participate guys!
#1 Facebook Share Event
Hello dear loyal Hyrieus supporters. Our first share event for our silkroad server has started! All you have to do is :
• Like Hyrieus
• Share this post
• Tag 3 of your friends that play silkroad
We will choose one of you randomly. Make sure you've completed all steps that I've mentioned above. Don't miss it!
1st winner reward : 10 Euro paysafe card!
And 3 more lucky players : 1.000 Silk
Participate here : https://www.facebook.com/HyrieusOnline/posts/421937087947386

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 9:59 pm 
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also how much would the silk cost just wondering
asking the important questions in here

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sat Aug 02, 2014 10:06 pm 
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RoOF wrote:
also how much would the silk cost just wondering
asking the important questions in here


Sorry but we didn't have time to think about silk prices yet as there are more important things to think of first. Feel free to add me on skype : xazilgate13 to ask me anything you want ^^

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 5:40 am 
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Well well , i was ment to troll this topic but i might try this out

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 9:21 am 
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Wait, is this official release or beta phase? And is the server with new job system?


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 10:15 am 
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Ok looks to interesting not to try it out.
its sad that alot of legit servers fail tbh.

Will try to get some of my sro buddies there as well, but alot lost interest in sro after a few failing servers in a row.

Looks very nice tho!


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 10:38 am 
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For any questions add me on skype : xazilgate13

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 11:39 am 
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Interesting. Might give this a try.


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 2:57 pm 
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Download Link : http://files.fm/u/gupzqkm

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 03, 2014 5:37 pm 
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Soon you will be able to register via a beta version of our website including only register - download. Our official website : Screenshot by Lightshot is getting ready. On this beta phase you will be able to try evey single feature. Rates will be really high and you will have a really high amount of all currencies also including silk! All we want for you is to be positive and helpful by reporting every bug you find!

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Mon Aug 04, 2014 10:22 am 
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Dota skill/item icons everywhere :)

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Mon Aug 04, 2014 4:07 pm 
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ETA
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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Mon Aug 04, 2014 4:40 pm 
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Phaedra wrote:
Dota skill/item icons everywhere :)

not only dota
even league of legends and even icons from guild wars 2
either way they are lazy or they dont have enough people to make there own icons

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Tue Aug 05, 2014 10:14 am 
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So what are the rates?

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Tue Aug 05, 2014 4:01 pm 
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XMoshe wrote:
So what are the rates?

no idea the only thing i know it took me 12 hours of nonstop party lvling to get capped

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Wed Aug 06, 2014 4:28 pm 
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Do you like this server, or is it another cap and leave one?

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Wed Aug 06, 2014 6:53 pm 
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XMoshe wrote:
So what are the rates?


Nearly annoying that you have to upgrade masteries/stats in every 30sec-1min. Played for 40 min -> lvl 52

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Thu Aug 07, 2014 12:32 am 
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Phaedra wrote:
XMoshe wrote:
So what are the rates?


Nearly annoying that you have to upgrade masteries/stats in every 30sec-1min. Played for 40 min -> lvl 52


Then dont upgrade every level lol x)

And alright, thanks

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Thu Aug 07, 2014 12:13 pm 
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So what's the community like? Filled with bots?

p2w or can i got item mall stuff without silk?


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Thu Aug 07, 2014 11:35 pm 
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Sn4ke_ wrote:
So what's the community like? Filled with bots?

p2w or can i got item mall stuff without silk?


Even if you can't doesn't mean it's pay2win o.O

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 10, 2014 3:48 pm 
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Come on legits give us the advice,hows the server if you tried,I might join with my turk force.


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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Sun Aug 10, 2014 3:58 pm 
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Metal wrote:
Come on legits give us the advice,hows the server if you tried,I might join with my turk force.


I haven't played much but it's not that bad. At least there are parties. I've read there has been quite a few downtimes lately, probably to fix exploits/bugs and whatnot.

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Wed Aug 13, 2014 5:48 pm 
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I could be wrong , but i bet everyone has his own bot bots for partying/ trading/ temples etc etc.. I could be wrong tho *I hope*
if there is a legit guild/union , let me know is it good ?

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 Post subject: Re: Hyrieus - The Dawn Of a New Era | Cap 110 | Newschool
PostPosted: Wed Aug 27, 2014 9:30 pm 
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Made an account :)

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