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Tallrik
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Post subject: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 3:00 pm |
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Common Member |
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Joined: Oct 2006 Posts: 182
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Ever since i started playing this game, people have been claiming that Phys/Mag reinforce affects how much damage you will do.
I even see people everywhere printing actual formulas for how the exact damage is calculated (altho so far, none of these have seemed to be accurate, and the persons who have posted them can never answer of how they got it ).
Anyway, im very suspicious about stuff users normally post (such as formulas for calculating damage), and I usually only listen to what GM's/Other Joymax Employes have stated in the past.
While browsing through the silkroadonline.net forums some time ago, i found a sticky with a player explaining all the stats a weapon can have, and in that thread he stated that:
"Phys reinforce affects how fast durability will go down on your weapon when using Phys. Attacks, and Mag Reinforce works the same way on mag. attacks"
For those who did'nt know, the forum mods on silkroadonline.net sometimes temporarily Sticky good (and i can only asume correct) information for the players when they see it.
So which one is true?
EDIT: Please state from where you got the information I really don't think people who are guessing will be of any help in resolving this
_________________ <<banned from SRF for rules violations. -SG>>
Last edited by Tallrik on Sat Dec 30, 2006 3:03 pm, edited 1 time in total.
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Xanovaria
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Post subject: Posted: Sat Dec 30, 2006 3:02 pm |
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Banned User |
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Joined: Jul 2006 Posts: 638 Location:
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_________________ <<banned from SRF for proof of botting. -SG>>
Last edited by Xanovaria on Sun Dec 31, 2006 10:00 am, edited 1 time in total.
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Partyataztec
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Post subject: Posted: Sat Dec 30, 2006 3:28 pm |
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Joined: Oct 2006 Posts: 308 Location:
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true
_________________
Partyataztec wrote: It's more fun to arrive at a conclusion than to justify it.
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FiReDRaGoN
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Post subject: Posted: Sat Dec 30, 2006 3:52 pm |
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Joined: Sep 2006 Posts: 54
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are you sure about that?
whats this hype about reinforce times your str blah blah for dmg
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Partyataztec
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Post subject: Posted: Sat Dec 30, 2006 4:02 pm |
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Regular Member |
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Joined: Oct 2006 Posts: 308 Location:
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str is about physical aspect. The higher, the better your crits, physical resistance, physical damge, life span.
int is about magical aspect. The higher, the better your magic attack, magical resistance, and mana span.
since magic is SOoooo strong. many decided to go for pure int, one hit KO, (if).
another hint*
if u saw someone with garments, he's more to str
if u saw someone with armors, he's more to int
(doesnt apply to everyone, only lvl 30 over, experiance acknowledge)
_________________
Partyataztec wrote: It's more fun to arrive at a conclusion than to justify it.
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sneaksie
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Post subject: Posted: Sat Dec 30, 2006 4:53 pm |
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Hi, I'm New Here |
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Joined: Dec 2006 Posts: 20
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yep reinforse afects durability. accesories dont have reinforse and cant be broken.
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Stallowned
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Post subject: Posted: Sat Dec 30, 2006 6:09 pm |
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Banned User |
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Joined: Feb 2006 Posts: 4561 Location: aeratadfer
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Partyataztec wrote: str is about physical aspect. The higher, the better your crits, physical resistance, physical damge, life span.
int is about magical aspect. The higher, the better your magic attack, magical resistance, and mana span.
since magic is SOoooo strong. many decided to go for pure int, one hit KO, (if).
another hint*
if u saw someone with garments, he's more to str if u saw someone with armors, he's more to int (doesnt apply to everyone, only lvl 30 over, experiance acknowledge)
Please just shut the hell up I'm getting sick and tired of reading your bullshit filled posts, you know nothing about the game, your replys are never related to the subjects, and you're just a moron.
_________________ <<banned from SRF for rules violations. -SG>>
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0n3
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Post subject: Posted: Sat Dec 30, 2006 6:14 pm |
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Joined: Sep 2006 Posts: 78 Location:
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reinforce affects damage... just get 2 weapons with the same phy/mag attack but different reinforce. u will see the damage difference..
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Lance
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Post subject: Posted: Sat Dec 30, 2006 6:22 pm |
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Joined: Jul 2006 Posts: 2370 Location:
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Stallowned wrote: Partyataztec wrote: str is about physical aspect. The higher, the better your crits, physical resistance, physical damge, life span.
int is about magical aspect. The higher, the better your magic attack, magical resistance, and mana span.
since magic is SOoooo strong. many decided to go for pure int, one hit KO, (if).
another hint*
if u saw someone with garments, he's more to str if u saw someone with armors, he's more to int (doesnt apply to everyone, only lvl 30 over, experiance acknowledge) Please just shut the hell up I'm getting sick and tired of reading your bullshit filled posts, you know nothing about the game, your replys are never related to the subjects, and you're just a moron.
lolaskates XD
_________________
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NuclearSilo
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 6:22 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Tallrik wrote: "Phys reinforce affects how fast durability will go down on your weapon when using Phys. Attacks, and Mag Reinforce works the same way on mag. attacks"
false Quote: str is about physical aspect. The higher, the better your crits, physical resistance, physical damge, life span.
int is about magical aspect. The higher, the better your magic attack, magical resistance, and mana span.
false
and all are false.......
Phy/Mag have nothing to do with durability, but with your stat base. It's the bonus of damage added when u equip your weapon. Here is an exemple :
The mag power of my blade 56+3 is 705. With a mag reinforce 166.3%, and with 207 Int comes from my build, the bonus mag power when equip the weapon is 207*166.3%=344.2. So my final power when equip the weapon is 705+344.2=1049.2.
mag power (when weapon equiped) = mag power (weapon) + mag reinforce (weapon) * Int
Same with phy reinforce but apply with str.
Same with reinforce for defensive equip
PS: The mod are noobs, always tell something that they dont even have proof
just kidding .....
_________________ Playing Age of Wushu, dota IMBA
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TyeMaiShu
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 6:47 pm |
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Regular Member |
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Joined: Oct 2006 Posts: 330 Location:
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NuclearSilo wrote: The mag power of my blade 56+3 is 705. With a mag reinforce 166.3%, and with 207 Int comes from my build, the bonus mag power when equip the weapon is 207*166.3%=344.2. So my final power when equip the weapon is 705+344.2=1049.2. mag power (when weapon equiped) = mag power (weapon) + mag reinforce (weapon) * Int Same with phy reinforce but apply with str. Same with reinforce for defensive equip PS: The mod are noobs, always tell something that they dont even have proof just kidding .....
wow nice, im not going to npc any more of those tablets, that could really help make a wep alot more powerful. The funny thing is so many people dont even regard this stat and this is what basically causes pures to do more damage than hybrids in phys or mag because the reinforce is based on the user's build.
_________________
ISRO China:TyeMaiShu ~ [BloodLine] ~ Lv 75 Glaiver~ Venice
ISRO Euro:MagicToaster ~ [BloodLine] ~ Lv 56 Wizard/Cleric ~9 gap~ Venice
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khang
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Post subject: Posted: Sat Dec 30, 2006 6:50 pm |
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Active Member |
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Joined: Sep 2006 Posts: 926 Location:
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OMG SO FLARKING CONFUSING
_________________
Sick n tired of Silkroad Bullshit?
play
The 1 the only >>> khang7 <<<^^
Apparently SRO suk balls... so i am playing
Scions Of Fate < not release til jan 15 07
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treefigners
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Post subject: Posted: Sat Dec 30, 2006 7:02 pm |
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Joined: Apr 2006 Posts: 71 Location:
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Nuclearsilo:
That equation is simple and beautiful. Nicely done. Man, I have been NPC'ng those tablets as well! Not anymore!
_________________ Server: Troy
IGN: Treefungus
Guild: MG
Level: 6x
Build: Int
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crazy death
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Post subject: Posted: Sat Dec 30, 2006 7:15 pm |
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Regular Member |
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Joined: Jun 2006 Posts: 263 Location:
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Nice work man! Sticky for that formular plz!
_________________ Server: Babel
LvL: 7x Hybrid int Sword
Weapon: Hellfire Devil Sword+5 / Divine Iranggjingun Pike +5
Equip: Deva Protector +4; 1200HP; 100% Immunity
Mastery: Fire, Lightning, Bicheon, Heuksal
Guild: Taizong (lvl 5)
Job: Hunter/Trader
Status: Fully farmed/ retired since march
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Crumpets
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Post subject: Posted: Sat Dec 30, 2006 7:33 pm |
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Forum Legend |
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Joined: Aug 2006 Posts: 7800 Location:
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Honestly... as for everything in sro --> The more the better
_________________ << banned for being a constant problem. -cin >>
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idon'tknow
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 7:53 pm |
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Hi, I'm New Here |
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Joined: Dec 2006 Posts: 5 Location:
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Quote: The mag power of my blade 56+3 is 705. With a mag reinforce 166.3%, and with 207 Int comes from my build, the bonus mag power when equip the weapon is 207*166.3%=344.2. So my final power when equip the weapon is 705+344.2=1049.2.
mag power (when weapon equiped) = mag power (weapon) + mag reinforce (weapon) * Int
Same with phy reinforce but apply with str. Same with reinforce for defensive equip
well, according to your formula...
your blade's phys power is 461, with phys reinforce 112.1%, 127 str, that would mean...
127 * 112.1% + 461 = 603.367
could you explain why that doesn't match with your 936 phys attack power?
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Stallowned
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 8:00 pm |
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Banned User |
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Joined: Feb 2006 Posts: 4561 Location: aeratadfer
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idon'tknow wrote: Quote: The mag power of my blade 56+3 is 705. With a mag reinforce 166.3%, and with 207 Int comes from my build, the bonus mag power when equip the weapon is 207*166.3%=344.2. So my final power when equip the weapon is 705+344.2=1049.2.
mag power (when weapon equiped) = mag power (weapon) + mag reinforce (weapon) * Int
Same with phy reinforce but apply with str. Same with reinforce for defensive equip well, according to your formula... your blade's phys power is 461, with phys reinforce 112.1%, 127 str, that would mean... 127 * 112.1% + 461 = 603.367 could you explain why that doesn't match with your 936 phys attack power?
Interesting.... now we're all even more confused
_________________ <<banned from SRF for rules violations. -SG>>
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shousuke
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 8:07 pm |
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Valued Member |
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Joined: Mar 2006 Posts: 414 Location:
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idon'tknow wrote: Quote: The mag power of my blade 56+3 is 705. With a mag reinforce 166.3%, and with 207 Int comes from my build, the bonus mag power when equip the weapon is 207*166.3%=344.2. So my final power when equip the weapon is 705+344.2=1049.2.
mag power (when weapon equiped) = mag power (weapon) + mag reinforce (weapon) * Int
Same with phy reinforce but apply with str. Same with reinforce for defensive equip well, according to your formula... your blade's phys power is 461, with phys reinforce 112.1%, 127 str, that would mean... 127 * 112.1% + 461 = 603.367 could you explain why that doesn't match with your 936 phys attack power?
you forgot to add the %+ from weapon mastery lvl
_________________
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waiting for euro
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Manowar
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Post subject: Re: Reinforce - once and for all, what is it? Posted: Sat Dec 30, 2006 8:13 pm |
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Ex-Staff |
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Joined: Sep 2006 Posts: 2150 Location: にニニコ
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shousuke wrote: you forgot to add the %+ from weapon mastery lvl
Good point so the str formula adds that factor to it while the int formula doesnt so its technically not the same. Now i think this makes sense.
_________________
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idon'tknow
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Post subject: Posted: Sat Dec 30, 2006 8:17 pm |
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wat makes sense?
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NuclearSilo
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Post subject: Posted: Sat Dec 30, 2006 8:21 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Quote: you forgot to add the %+ from weapon mastery lvl
shousuke is totally right. U have to add the +% from mastery weapon for phy power. But for mag power, as u have 3 forces, the system doesnt know which +% mag mastery to choose, so it's doesnt appear in the formula.
_________________ Playing Age of Wushu, dota IMBA
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IguanaRampage
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Post subject: Posted: Sat Dec 30, 2006 8:26 pm |
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Advanced Member |
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Joined: Jul 2006 Posts: 2483 Location: Changing
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actually my friend and former guildie has had this theory for quite a while, but I always read the "+ mag atk" as "*" by accident lol. Lemme try it out with my char just to confirm ^^. Thanks!
_________________ McCain, he (Barack Obama) said, will soon "be accusing me of being a secret communist because I shared my toys in kindergarten."
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idon'tknow
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Post subject: Posted: Sat Dec 30, 2006 8:32 pm |
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Quote: shousuke is totally right. U have to add the +% from mastery weapon for phy power. But for mag power, as u have 3 forces, the system doesnt know which +% mag mastery to choose, so it's doesnt appear in the formula.
so if you could provide the weapon mastery lvl at the time, we might be able to confirm something.
btw, this brings up another point. since you say only the +% from weapon mastery is taken into account, does that mean with the new cap, we only need to get 1 weapon tree to 80?
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Tetsumaru
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Post subject: Posted: Sat Dec 30, 2006 9:36 pm |
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Joined: Dec 2006 Posts: 361
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idon'tknow wrote: so if you could provide the weapon mastery lvl at the time, we might be able to confirm something. btw, this brings up another point. since you say only the +% from weapon mastery is taken into account, does that mean with the new cap, we only need to get 1 weapon tree to 80?
didnt you already only need to get one up?
anyways from this, we can calculate that his weapon mastery is about level 54 (because 54% increase) which is appropriate for his level (56) so this formula, its very nice.
[as for the discussion of hybrids, hybrid attacks with imbue on as well, so its using phys+mag rather than using only mag or phys with a very weak mag]
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TyeMaiShu
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Post subject: Posted: Sat Dec 30, 2006 9:37 pm |
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idon'tknow wrote: Quote: shousuke is totally right. U have to add the +% from mastery weapon for phy power. But for mag power, as u have 3 forces, the system doesnt know which +% mag mastery to choose, so it's doesnt appear in the formula. so if you could provide the weapon mastery lvl at the time, we might be able to confirm something. btw, this brings up another point. since you say only the +% from weapon mastery is taken into account, does that mean with the new cap, we only need to get 1 weapon tree to 80?
i dont understand that question but how it works is...
(str points * reinforce %) + phys attack of the weapon = X
then you multiply X by the percentile the active weapon tree adds (whatever level it is = the %)
X * mastery % = Y
then you take X+ Y and thats your overall phys attack
so for a level 80 wep tree you would multiply X by 80%
_________________
ISRO China:TyeMaiShu ~ [BloodLine] ~ Lv 75 Glaiver~ Venice
ISRO Euro:MagicToaster ~ [BloodLine] ~ Lv 56 Wizard/Cleric ~9 gap~ Venice
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IguanaRampage
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Post subject: Posted: Sat Dec 30, 2006 9:47 pm |
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Advanced Member |
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Joined: Jul 2006 Posts: 2483 Location: Changing
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TyeMaiShu wrote: idon'tknow wrote: Quote: shousuke is totally right. U have to add the +% from mastery weapon for phy power. But for mag power, as u have 3 forces, the system doesnt know which +% mag mastery to choose, so it's doesnt appear in the formula. so if you could provide the weapon mastery lvl at the time, we might be able to confirm something. btw, this brings up another point. since you say only the +% from weapon mastery is taken into account, does that mean with the new cap, we only need to get 1 weapon tree to 80? i dont understand that question but how it works is... (str points * reinforce %) + phys attack of the weapon = Xthen you multiply X by the percentile the active weapon tree adds (whatever level it is = the %) X * mastery % = Ythen you take X+ Y and thats your overall phys attack so for a level 80 wep tree you would multiply X by 80%
With one small flaw. You do not multiply it by 80% ( 0.8 ) when u have an 80 wep mastery--- rather, you multiply it by 1.8
EDIT: actually nvrmind u did that I think lol.
_________________ McCain, he (Barack Obama) said, will soon "be accusing me of being a secret communist because I shared my toys in kindergarten."
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Blackchocob0
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Post subject: Posted: Sat Dec 30, 2006 11:12 pm |
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Addicted Member |
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Joined: Sep 2006 Posts: 2840 Location: HIV, CA
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Okay...I excell at reading and writing, so therefore I suck at math. God I hate all of this formula stuff...but I do understand it after multiple re-readings. If NuclearSilo is correct, I am very grateful to him or clearing this up. I can't wait to get home and check it out.
_________________ Peace.
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AMON-Ra
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Post subject: Posted: Sat Dec 30, 2006 11:14 pm |
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Regular Member |
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Joined: Nov 2006 Posts: 297 Location:
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Stallowned wrote: Partyataztec wrote: str is about physical aspect. The higher, the better your crits, physical resistance, physical damge, life span.
int is about magical aspect. The higher, the better your magic attack, magical resistance, and mana span.
since magic is SOoooo strong. many decided to go for pure int, one hit KO, (if).
another hint*
if u saw someone with garments, he's more to str if u saw someone with armors, he's more to int (doesnt apply to everyone, only lvl 30 over, experiance acknowledge) Please just shut the hell up I'm getting sick and tired of reading your bullshit filled posts, you know nothing about the game, your replys are never related to the subjects, and you're just a moron.
+1
_________________
sig by draquish
Guild - Azgard ~~~ IGN - Uber_Wang (lvl 7X, pure Int, Fire and Light, S+S)
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chickenfeather
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Post subject: Posted: Sat Dec 30, 2006 11:21 pm |
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Frequent Member |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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OMG and I was ignoring the +0% mag reinforce on my spear this whole time ... Very useful piece of info
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Origin Online EdgeworthScoundrels
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Blackchocob0
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Post subject: Posted: Sat Dec 30, 2006 11:32 pm |
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Joined: Sep 2006 Posts: 2840 Location: HIV, CA
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Lol why? Cos 0% might possibly be better than 100%?
_________________ Peace.
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