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 Post subject: Re: Charged wind
PostPosted: Fri Jan 04, 2008 11:16 am 
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ciko1984 wrote:
Hello i didnt open Charged wind but now i am 80 and it can be useful in job or pvp or later but i saw that Charged squall(or sth. like that) hits much harder i mean c.w. %43 or sth. like that but c.s. %80 or sth like that any1 tried that? if it hits good than i can open it thanks :) :wink:


Yes, I have a +7 staff and If I use Charged Wing I can kill Multiple ints with it and knock back str's then cast One of my 2 huge AOE attacks.

As for what Rizla said, Mana drought is the best skill we have against retards how use snow shield vs us. Successfully cast Mana Drought on them and they are screwed.

Fire blow / Salamander blow. I love it. Can kill ANY lvl 80 with it. And in zerk will take a giant from 100% hp to 30% hp within 10 seconds.

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 Post subject:
PostPosted: Sat Jan 05, 2008 2:50 am 
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Fire Blow/Salamander Blow isnt that bad. I Got it on my wiz and it really helps on giants :D 4XX, 4XX, 4XX, 4XX, 4XX, 4XX, 4XX, 4XX, Burn damage, etc.

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 Post subject: Re: Charged wind
PostPosted: Mon Jan 07, 2008 12:50 pm 
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Crumpets wrote:
ciko1984 wrote:
Hello i didnt open Charged wind but now i am 80 and it can be useful in job or pvp or later but i saw that Charged squall(or sth. like that) hits much harder i mean c.w. %43 or sth. like that but c.s. %80 or sth like that any1 tried that? if it hits good than i can open it thanks :) :wink:


Yes, I have a +7 staff and If I use Charged Wing I can kill Multiple ints with it and knock back str's then cast One of my 2 huge AOE attacks.

As for what Rizla said, Mana drought is the best skill we have against retards how use snow shield vs us. Successfully cast Mana Drought on them and they are screwed.

Fire blow / Salamander blow. I love it. Can kill ANY lvl 80 with it. And in zerk will take a giant from 100% hp to 30% hp within 10 seconds.

Thx for answer i gotta farm (42k) last question how did you made +7 :) i destroyed 2 +6 1 +5 items :( btw where is "colour" test every1 writes it in their sign :( ok gotta farm -.-

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 Post subject:
PostPosted: Thu Jan 10, 2008 7:16 am 
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I've planning on makin' a Wizz, this guide help me a lot but whats the best sub for wiz? Cleric? Bard for insane speed?

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 Post subject:
PostPosted: Thu Jan 10, 2008 2:36 pm 
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FinalFissure wrote:
I've planning on makin' a Wizz, this guide help me a lot but whats the best sub for wiz? Cleric? Bard for insane speed?


In my opinion - cleric.
In short the table looks like this:
Solo Leveling - Bard
Giants/Parties/PvP - Cleric
Hardcore PvP - Warlock


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 Post subject:
PostPosted: Fri Jan 11, 2008 8:59 am 
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DESOUL wrote:
FinalFissure wrote:
I've planning on makin' a Wizz, this guide help me a lot but whats the best sub for wiz? Cleric? Bard for insane speed?


In my opinion - cleric.
In short the table looks like this:
Solo Leveling - Bard
Giants/Parties/PvP - Cleric
Hardcore PvP - Warlock




Alrightly... I'm going for bard then.

Another question: How much SP should I farm? How much SP do you guyz farmed?

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 Post subject:
PostPosted: Sat Jan 12, 2008 1:25 am 
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Thanks dude i will be defintly making one on the next new server.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Mon Jan 14, 2008 1:56 am 
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Nice guide. Currently using it right now for my new wiz.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Mon Jan 14, 2008 10:41 pm 
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nice guide, but I would say lightning shock and lightning impact is a must for the fear status,that is very usefull when fighting a party or giant, and even more usefull when pvping or jobbing so you can easily take out those full sun people. For all you future high lvl wizards out there, your best attack is lightning squall followed by meteor, lightning squall cancels their attack with the KB and also hits them for 3500-4500 3-4 times then you cast meteor to finish them off and 99.9% of the people out there cant withstand those 2 together.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Tue Jan 15, 2008 4:34 pm 
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Hey Dark520 Nice job. I don't believe you mentioned anything about your subclass,,are you 100% Wizzard with no sub...?


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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Thu Jan 17, 2008 9:43 pm 
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No, I have a sub, read the very first thing in the guide... I think somewhere it says that I have to finish it still... haven't had much time lately though... so I hope to eventually get around to it...

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Wed Jan 23, 2008 8:21 pm 
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awesome guide :D using it right now and i showed it to some of my friends


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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Thu Jan 24, 2008 12:08 am 
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nicely done pictures font and color must of took alot of time to do this


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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Sat Jan 26, 2008 3:39 am 
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you can add this strategy into your guild if you like.

How to take down a giant/Higher lv monster (lots of hp)

1)use Lightning Shock (2nd book in lightning tree)
2)use Fire Blow (does tons of damage over time. Combined with Life control, this is hardcore)
3)use Root (stops the enemy from attacking your)

Reasons why this works:
1)Lightning Shock - If this works, the monster wont attack you and you are free to keep hitting the monster with massive damage.

2)Fire Blow - Does Tons of damage all together. After you use Lightning Shock, they just sit there and take tons of damage. You could use any skill you wish here, i just use Fire Blow (save MP)

3)Root - Stops the enemy from chasing you (not recommended for Projectile Monsters). This will let you get a good distance away from the monster. Use Lightning Shock again and repeat the steps.

This is effective and a great way to take out Giants that Wizards cant take out by themselves.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Sat Jan 26, 2008 12:47 pm 
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woooooooooooooow! the best detailed guide i`ve ever read, STICKY!

I`ve been looking for a guide like this even before i join.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Wed Jan 30, 2008 12:01 pm 
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GJ!

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Sat Feb 23, 2008 7:06 pm 
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that was prety cooool but try to ad whate skill shloud be for a cleric as suc class
ty for this

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 12-3-07*
PostPosted: Sun Feb 24, 2008 10:54 am 
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great guide. When server Hera comes out, i'm going to make a wizard/cleric using ur guide :) Also, as i've noticed, fire blow is very popular upon comments.. I think u may want to reconsider getting the skill..

Also, you may want to change lightning shock to required: it is very important for killing giants or stronger enemies.

Lastly, i suggest you make mana drain optional, for those who like to PvP. From the comments i've been reading, it seems it is extremely effective on chinese mana shield casters. Since its so effective already, mana drought is unnecessary.

oh and i bookmarked this guide- very useful ^_^


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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.2 *New 2-24-08*
PostPosted: Tue Feb 26, 2008 4:42 am 
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Alright, finally got around to updating it a bit... Check the version notes for more info.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.3 *New 2-25-08*
PostPosted: Tue Feb 26, 2008 3:40 pm 
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nice guide ^^

but for the warrior pvp being a warrior myself.

just use root or fear on us. then do a quick fire blow. even if we switch to cleric to use integrity and zip (sprint assault) at you, it's usually too late, if our sprint assault fails we're screwed.

Unless the warrior's using the expensive pills or has a cleric with him.

when we switch to cleric rod our skins get cancelled. I guess he could put up a bless then use integrity, vigor out of it, switch weapon and sprint assault. But, most warriors are too stupid to do all that, root/fear + fire blow works like a charm.



^ is for cape. in 8/8 vs 8/8 you won't be 1 v 1ing anyway, probably just blasting everything the tank is distracting.. ksing me.. fcuking 23k nukes :love:

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.3 *New 2-25-08*
PostPosted: Tue Feb 26, 2008 5:29 pm 
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Well, I actually finished the rest of what I hoped to do in this guide last night (and I will post it whenever I fell like it...lol) and I changed the PvP section a bit, because I wrote that part of the guide when I was 60... now that I'm 80, I think differently about some stuff.

1v1 PvPing a warrior is absolutely pointless, if the warrior has decent skill, you will [close enough to] always have any skill you could ever cast canceled by sprint assault or some other attack, and then you're just pretty much a one hit after that. So sure, you might get lucky once in a while, but you won't ever win twice in a row.

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.3 *New 2-25-08*
PostPosted: Wed Feb 27, 2008 4:58 am 
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Just one tiny mistake you made, Earth Barrier, Detect and Teleport are lvl 30 not 40 :P
Awesome guide

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 Post subject: Re: The [Eventually] Complete Wizards Guide v1.3 *New 2-25-08*
PostPosted: Thu Feb 28, 2008 1:48 am 
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Umm... Bard mastery doesn't allow you to wear Light Armor...

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Wizard/Cleric Guide


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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Fri Feb 29, 2008 7:13 am 
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Thanks, fixed. By the way, here's the final version of it.

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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sat Mar 01, 2008 7:42 pm 
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damn wizards arent that bad in pvp for example my tactic for warriors is (as i know that will use sprint assault on you) use use lc andfire trap before beginning then 'after sprint assault' when they try daredevil or maddening use chargeback (btw at that time trap should explode) then earthquake and they must die if not then you die :D

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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Mar 02, 2008 3:24 am 
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What I meant by PvP is if you both line up, buff up, then someone says go. If the warrior knows his build at all, he'll use mana skin, in which case you're fuxxed. Even if you put up bless, you're still a two hit.

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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Sun Mar 02, 2008 11:03 am 
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nice guide !! :)

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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Tue Mar 04, 2008 2:55 pm 
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can you update it by putting how much sp it will be couse you never say how much, thx


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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Wed Mar 05, 2008 4:50 pm 
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good job! one thing though fear is useful for killing without getting killed and root is useful for running away.

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 Post subject: Re: [GUIDE] The Complete Wizards Guide v1.4 *Completed 2-29-08*
PostPosted: Thu Mar 06, 2008 3:43 pm 
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Nice guide! But maybe you could fix the url's and images? XD


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