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 Post subject: [GUIDE] The New Trading Guide
PostPosted: Sun Jul 29, 2007 10:33 pm 
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The New Trading Guide
A guide for Traders and Hunters on Silkroad's new Job System

---------------------------------------------------
. Introduction
---------------------------------------------------


This guide mas made so that everyone learns what is new and what is changed on the new Silkroad's Job System, as per a Trader's point of view. I'm not writing about thiefing here, but I will be adding a lot of information especially concerning traders and their hunters.

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. How to start jobbing!
---------------------------------------------------


The first thing you must do before starting a job now is to decide which one you will be. A trader buys the goods and sells them elsewhere for profit, while the hunters protect them from the NPC Thieves and Player Thieves that might want to take the goods away. Needless to say, those of lower level might prefer being a trader to be protected by the high level hunters, still the choice is yours to make.

When you decide which job you'll act, go to the respective association somewhere in town. That is the Merchant Union for traders and the Hunter Guild for hunters. The Hunter Guild is displayed on the map, while the Merchant Union is close to the Specialities Shop (which in turn is displayed on the map). When you get to the NPC you were looking for, talk to him and chose the option "Join the <job name> union". That should be the second option. From this point on, you cannot change your job easily anymore without suffering heavy penalties that include 7 days with no job and a sum of gold.

After you join the union, you have to create an Alias. That will be the false name that will identify you while you're jobbing. Think a lot on creating one, because after you create it, it's expensive to change it again. Talk to the NPC and chose to "Create an Alias". Type your desired Alias on the small text box and click on "Check for duplicates". In case that name is allowed, the Confirm button will highlight and you can press it. If it isn't allowed, the confirm button will stay gray and you'll have to try another Alias.

After you create your Alias, you're ready for jobbing! All that is left is buying your trader flag or hunter ID. Even if you have one from before the Legend I Update, I suggest you replace it because the new job items have a 1Str or 1Int bonus (not that much but you should use every help you can). When you're done buying it for a mere 10k gold, just equip it to start jobbing!

There are a few rules for equipping job items tough. You can only do it on towns. When you try to equip it, it will take 10 seconds to equip. After you do, you'll be "teleported" to the same town you were at when you equipped (so that your identity is protected, because now you'll be with an Alias). You can't equip the job item if you're on a regular player party, and you can't join regular player party after you equip it as well. You'll be able only to join a party marked as "Trade" on the party match.

To unequip the job item, it's the same process. It takes 10 seconds to unequip, can only be done in towns, you'll be teleported and all and you can't do it while on a "Trade" party. You also cannot unequip if you're with a transport (trade camel and horse) and oddly enought, you cannot unequip if you're riding a racing horse, probably to prevent an earlier bug that you could move while unequiping and make other players murderer.

There you are, you just started your job on Silkroad!

---------------------------------------------------
. A Caravan Guide
---------------------------------------------------


After you're done readying yourself for a job, it's time to get started! Look for other traders and hunters that can/want to join you and organize a caravan. Hunters and traders must be on the same party. Don't try to have more traders than hunters, because NPC Thieves are usually overwhelming, and the less hunters, the harder it is to wear them off the caravan and the more punishment the traders and their transports take.

Traders must chose between a camel and a horse for transporting goods. A camel (or in high levels, an Ox) has high HP and carries more goods than a horse can without changing stars (trade difficulty), but is slow. A Horse has smaller HP and carries less goods, but can run much faster. It's completely up to the traders to chose which transport to use and all should use the same kind of transport to not combine disadvantages.

Traders also should be wary and buy some replacement transport in case it dies on the middle of the trade and you still have a chance on reclaiming the goods. Pet Potions (sold at the stable) are a must to keep the transport alive and keep the caravan running smoothly. A rule a trader soon learns: There are never enought pet potions: Buy the most you can. If you run out of them, you'll have to rely on someone helping you to restock them, and that's not always an option.

The next step is to buy the goods at the Speciality Shop. The Speciality Shop is next to the trader unions on every town and are marked on the map by a small pink bag icon. When you open the speciality shop, you have a few speciality goods to choose from. For now, they're costing the same but that might change on later patches, when it does this guide will probably be updated so. Since it doesn't work yet, you can buy any of the goods and fill up your transport's inventory.

When you buy goods, there will be a small "Trade Difficulty Mark" on the transport's inventory window. That difficulty is marked by colored stars. The more stars, the more goods are loaded and the more NPC thieves will spawn, but also the better is the profit after the trip is over. There are 5 stars, commonly reffered trough at the symbol *.

1* spawns one or two NPC thieves of lower level than the trader.
2* spawns three or four NPC thieves of the same level as the trader.
3* spawns five or six NPC thieves of the same level or higher as the trader.
4* spawns seven or eight NPC thieves of a level higher than the trader.
5* spawns nine or ten NPC thieves of a much higher level than the trader.

The NPC thieves spawn in about every minute. Sometimes on a random occurence the trader might spawn "double", that is, two times the NPCs will show up meaning that a four NPC spawn will become an eight NPC spawn.

After everyone is loaded and packed, it's time to go. Have all the traders move while one of them leads. The leading one should be an experienced trader tough not necessarily the one with the most levels. The hunters should move close and surround the traders guarding them from any thieves that spawn. The traders should try not having to fight, since they are the main target of the thieves. The best would be so that the traders didn't have to dismount the camel at all during the trip, while the hunters alone take care of the NPC thieves.

It's a trader's job only to guide the camel and keep it alive. Should the HP become too low, use Pet Potions on it. You'll probably not need any Pet Pills to remove status ailments because they usually recover fast enought without them.

Should the camel die, all goods and the trader him/herself will be scattered on the ground, forcing the whole caravan to a halt. The trader MUST LEAVE THE PARTY and avoid engaging on combat (either hit or be hit) for 21 seconds, so he/her can ressumon the camel. That 21 second rule comes from the old days, but now it extends to your party members and your hunters probably need to kill everything nearby, you'd best leave the party to ressumon quickly. After the camel is ressumoned, the trader can pick up the scattered goods one by one, and then rejoin the party so the caravan can go on.

Arriving on the destination, all a trader has to do is go to the Speciality Shop and sell the goods there. The longer the distance between the Speciality Shops, the more profit is obtained. The best profit route would be Jangan -> Constantinople, but that's a very long way and also risky. When the trader arrives at the shop, he just have to click the "Sell All" button on the transport's inventory and watch the inventory cash grow. It is also common courtesy to ask the hunters to open their inventories to see their income as well.

---------------------------------------------------
. Trade Outposts and Bargain Goods: Where and how?
---------------------------------------------------


Other than the towns, there are some trade outposts on the map where the goods can be sold and bought. But they are somewhat unique themselves because they don't function the same way as regular Speciality Shops. First, the specialities dealer won't want to make business with you, so you'll have to convince him by doing a small quest. Go to a town and equip your merchant flag. Then go talk to him, a small "Start Conversing" option will show up, and hear his requests. The quests and trade outposts locations are as follows:

1. Bandit Den Trade Outpost (Tiger Mountain Region)
It is located inside the Bandit Den, a building a bit north of the main central building. Avaiable after level 20.
Quest: Deliver an item to some Gisaeng on Barrom Street of Jangan (near the entrance to the Thief Town), then kill 20 White Tigers.

2. Black Robber Den Trade Outpost (Tarim Basin Region)
It is located inside the valley of the main Black Robber Strongold, go down the Southeast path, a small tent. Avaiable after level 30.
Quest: Deliver an item to the Storekeeper on Donwhang (the bulky man that usually speaks nothing) and kill 20 Hyeongcheons.

3. Niya Remains Trade Outpost (Taklamakan Region)
It is inside a destroyed house in the northern part of the Niya Remains circle. Avaiable after level 60.
Quest: Deliver an item to Sanmok of Hotan and kill 20 Shakrams.
Thanks yoko for the info

4. Evil Order Trade Outpost (Minor Asia Region)
The Silkroad Online site mentions this outpost but I didnt locate the NPC, so I presume it is closed for now.

Here is a map for the first two trade outpost locations.
Image

After the quest is done, you can trade all you want. But if you notice, the dealers' shops are actually empty! They only sell a few limited goods avaiable only a few times every day. When you see a message saying "Bargain Goods are being sold", it's because those items are now avaiable to the NPCs.

When riding with bargain goods, you will always double spawn your thieves, so extra hunters will be necessary. However, when selling these goods, you will have a very noticeable profit, even between short distances. Also, even if you are under level 40 you CAN be attacked by player thieves (or so people say, I can't test that).

Note that these outposts are NOT safe zones, so you can be attacked anytime and you will spawn NPC thieves even while you're selling. If you're attacked while selling you'll be interrupted and you'll have to deal with the problem before you can restart selling.


---------------------------------------------------
. Job Experience
---------------------------------------------------


When doing things related to your job, you will get Job Experience. That experience works separately and when you have enought, you will level up on your job, giving a few bonuses to make your jobbing a bit easier.

A trader gets job exp by succesfully delivering the goods at the end of the trip. May also get exp from kiling thieves, but that's a really worthless exp, so you should stick with the goods to get yourself experience.

A hunter gets job exp by killing Thieves, NPC or Not, and by capturing wanted thieves. They also get hunter exp when the trader sucessfuly delivers the goods.

The Silkroad Online website mentions that the highest levels have extra job items with bonuses on them. This has yet to be confirmed, and the info itself is very confusing, because it is copy/pasted. This is the only bonus that could be verified.

By getting a lot of job experience, you might end up on the server's top rankings. They are updated weekly.

---------------------------------------------------
. The future
---------------------------------------------------


Joymax still is working on bringing news to the job updates, notably there is only one level of job items so far. Besides, a lot of information are obscure, because of some poor translation work, but hey they're doing better.

---------------------------------------------------
. Thanks
---------------------------------------------------


Thanks to the PureEntity Union and especially my friend Sisay for being my hunters and colleagues and helping me learn a lot of the new trading system! <3 you guys!

Thanks also for other users commenting on the topic and helping make it more complete.

[HakubiNi]

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Last edited by HakubiNi on Sat Dec 01, 2007 9:10 pm, edited 7 times in total.

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PostPosted: Sun Jul 29, 2007 11:39 pm 
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Very nice guide, +100 ^^
I really think joymax should make this Thiefs system.
Wich means higher thief cant attack trader wich is lower.
Only by some kind of lvls gap. like 3 \ 5?
^^

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PostPosted: Mon Jul 30, 2007 7:22 pm 
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About the thief that spawn I have and advice, dont even try a 3* star alone if you are capped or near capped. Ive tried it and basically at first double spawn of 10 to 12 lvl80 thiefs your Ox will be dead before you kill the first thief (they shot all at same time and is instant dead for the Ox with no time for poting, at least at european side). If you have friend to help you, you will make a lot of profit because because you can carry more than 700k of good on a 3* star ox, but dont try it alone.

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PostPosted: Mon Jul 30, 2007 7:26 pm 
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LOL tomiontar I cant wait for capped Euro players doing it !!! The capped npc Wizards nukes will take out half the players with in a 30m radius of your transport... Bandit stronghold he he he he he

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PostPosted: Mon Jul 30, 2007 8:45 pm 
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I need some help about a question to this:

Im a european rogue, who has chosen trader league only becuase I can make some money by trading. My dream is to become a hunter, but will I still later be able to change league and new/old alias without paying extra than I did for the trader league?


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PostPosted: Mon Jul 30, 2007 8:59 pm 
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Absolutely awesome guide. Very thorough. :)

I have a question though. The trader outposts. Can you sell to them all of the time, but only buy goods during the event?
Or only, sell and buy during the event?

Also you could explain why you need to leave the party if your transport dies.
Just state that you can't summon a new transport until 20sec. after any member of the party has attacked or been attacked. Which is very difficult if there are multiple traders.

Oh and I would recommend only X Large pots for the transports. I don't think you state any specific size.

And Tomiotar That is why you need to buy an elephant. Joymax is in the business of making money after all. :roll:

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PostPosted: Mon Jul 30, 2007 9:17 pm 
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tomiontar indeed regardless of the level it is necessary to have at least one hunter if you pla on doing more than 2*. Even the basic 2* will have problems finishing alone. Best if you carry more protection.

caseyd4 european thieves spawn on europe regardless of the trader's race. So a capped chinese characters will spawn capped euro NPC thieves from Cental Asia to Eastern Europe.

Philip[/p] according to a high level friend of mine, to change your alias will cost about 4 million on level 80. I didn't change job nor will, but I believe it costs about the same, since you'll change alias too when you change jobs. You'll have to spend 7 days without acting on any of them tough.

[b]glavie
:
Trader outposts: You can sell on them anytime, but you won't be able to buy goods unless they're being sold. Every day it is announced that bargain goods are being sold, so when it does, the goods will be there.

Thanks for the comments~

After tomorrow, I'll probably be adding and fixing some information on the guide.

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PostPosted: Mon Jul 30, 2007 9:20 pm 
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[b]Philip[/p] according to a high level friend of mine, to change your alias will cost about 4 million on level 80. I didn't change job nor will, but I believe it costs about the same, since you'll change alias too when you change jobs. You'll have to spend 7 days without acting on any of them tough.


Is the Alias making for hunter free like the merchant? or is it a 4 mill fee then?


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PostPosted: Mon Jul 30, 2007 9:44 pm 
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3. Niya Remains Trade Outpost (Taklamakan Region)

Is inside a destroyed house in the northern part of the Nya Remains circle.

The coordinates are: X-1139 Y 2458

Quest is unknown as a player thief got me before I could get the quest the first time.

Edit: The quest is to kill 20 Shakram and to delivery item to Sanmok.


Last edited by yoko on Mon Jul 30, 2007 10:26 pm, edited 2 times in total.

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PostPosted: Mon Jul 30, 2007 9:58 pm 
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For the first time you joined the guild of a job, the alias making is free. After that every change will cost a fee depending on levels.

Level 80 is 4m and I think level 20 is 1m or something, so that translates into about 50k increase per level.


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PostPosted: Tue Jul 31, 2007 12:23 am 
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HakubiNi wrote:

[b]Philip[/p] according to a high level friend of mine, to change your alias will cost about 4 million on level 80. I didn't change job nor will, but I believe it costs about the same, since you'll change alias too when you change jobs. You'll have to spend 7 days without acting on any of them tough.


I,ll be able to confirm in like 1-2 day <_<

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PostPosted: Wed Aug 01, 2007 8:40 am 
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Fat_Smurf wrote:
HakubiNi wrote:

[b]Philip[/p] according to a high level friend of mine, to change your alias will cost about 4 million on level 80. I didn't change job nor will, but I believe it costs about the same, since you'll change alias too when you change jobs. You'll have to spend 7 days without acting on any of them tough.


I,ll be able to confirm in like 1-2 day <_<


OK I'll be waiting for that


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The main post has been updated, taking into account the comments posted by the users. New info includes the Niya Remains trade outpost and the Evil Order trade outposts (which is, unfortunately, closed), the info on the ranking workings and some other fixes here and there.

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i got a question... does thief can apply the "thief NPC killing Traders Transport" style?
I'm scared Bcoz a lvl 7X theif was following me with his Dam horse, Lucky me 2 lvl 80 hunters went by and killed the Darn thief. :D

HakubiNi wrote:
(talk about Cold Bicheon thieves -_-).

LOL I know, they hurt a lot now freezing got more effective :cry: than last update...

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PostPosted: Thu Aug 02, 2007 2:53 pm 
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HakubiNi wrote:
1. Bandit Den Trade Outpost (Tiger Mountain Region)
It is located inside the Bandit Den, a building a bit north of the main central building. Avaiable after level 20.
Quest: Deliver an item to some Gisaeng on Barrom Street of Jangan (near the entrance to the Thief Town), then kill 20 White Tigers.

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I Found him :D :D :D

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Pinoy_Archer wrote:
i got a question... does thief can apply the "thief NPC killing Traders Transport" style?
I'm scared Bcoz a lvl 7X theif was following me with his Dam horse, Lucky me 2 lvl 80 hunters went by and killed the Darn thief. :D

HakubiNi wrote:
(talk about Cold Bicheon thieves -_-).

LOL I know, they hurt a lot now freezing got more effective :cry: than last update...

You mean popping? Thieves can't pop anymore but if you are over level 40 you get no protection from doing only 1* anymore, so they can kill you directly. They still can pick up your goods if they fall to the ground.

Good for finding him Pinoy_Archer, I had to spend some time searching for the NPCs on the outposts. :D

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PostPosted: Fri Aug 03, 2007 12:49 am 
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1 star spawns up to 4 thieves now
2 star up to 6
3 star
up to 8
4 star up to 10+
5 star 12-20+..... good luck

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PostPosted: Fri Aug 03, 2007 12:51 am 
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Barotix wrote:
1 star spawns up to 4 thieves now
2 star up to 6
3 star
up to 8
4 star up to 10+
5 star 12-20+..... good luck


does high lvl thief attack 2* traders?


RUN MULIM THIEF :P :P :P

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Barotix wrote:
1 star spawns up to 4 thieves now
2 star up to 6
3 star
up to 8
4 star up to 10+
5 star 12-20+..... good luck

That information is wrong, and I've done enought trades of all stars to use as information.

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HakubiNi wrote:
Barotix wrote:
1 star spawns up to 4 thieves now
2 star up to 6
3 star
up to 8
4 star up to 10+
5 star 12-20+..... good luck

That information is wrong, and I've done enought trades of all stars to use as information.

12 spawns with 5 stars are normal

and if you buy bargain goods, you can be atked any lvl any star
by a player

for ex

lvl 20 buys bargain goods 1 star , heads for jangan, gets pwnt by lvl 80 thief

meh nvm idc, im a hunter wont affect me
but imo very helpful for traders

your guide = good job :)

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PostPosted: Sun Aug 05, 2007 3:25 pm 
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1 question.
who do i talk to to do the bandit outpost quest.
im level 20 european. and i talk to him with flag on and all hell say is white tiger skin 1. not the quest mentioned in the guide.

and im sure this should be stickied.


and im unsure about which NPC you mean. i cant find special goods in bandit stronghold to start quest after leaving jangan. can someone put it on a map? or give me a accurate description. i cant find him in stronghold and jangan wont start quest.

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 Post subject: Re: [GUIDE] The New Trading Guide
PostPosted: Sun Aug 05, 2007 4:43 pm 
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very nice.. I think you covered like all points here. you can see you are experienced.

just a few comments, maybe you can use them.

HakubiNi wrote:
Remember the goods last a good time on the ground before they disappear.


they might have changed it.. but it use to be that... as long as someone is near the goods it doesn't disapear. But if nobody has them even in sith they disapear.
Cause when your camel gets dropped you spawn back in town and walk there.. the goods are prob still there. But if you wait by the goods for 10min then leave them out of side.. they are almost instantly gone.

HakubiNi wrote:
They also get hunter exp when the trader sucessfuly delivers the goods. More hunter levels means damage bonus agains thieves.


The hunter has to be in range. If you are too far away the hunter won't get any exp. So wait till all the hunters are at the tradeshop with you, before you sell your goods.

Xecut10ner wrote:
I really think joymax should make this Thiefs system.
Wich means higher thief cant attack trader wich is lower.
Only by some kind of lvls gap. like 3 \ 5?
^^


lol are you serious?? (actually my first response was .. BS!! but i'll put it more delicate ^^)

You saw what happend when thiefs didn't have any traders to kill. They were gonna find glitches and bugs in the game to make their job more fun. 1 star popping began.
The system is fine now.. traders got 20lvl's to learn to trade, after that it gets serious.

And why make that kind of lvl protection for traders. Ppl always want to protect the traders, why not thiefs?? they have the same risk. Nobody feels bad when a 80 hunter kills a 40 thief but the other way arround is bad somehow??

Besides this system will make being a higher lvl without reward. You lvl up because you want to pwn ppl. Not so you can have some msg saying.. "sorry you are too high.. you can't atttack this fat-loaded 5star elephant" lol how gay would that be.

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PostPosted: Sun Aug 05, 2007 5:21 pm 
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Triv1um wrote:
1 question.
who do i talk to to do the bandit outpost quest.
im level 20 european. and i talk to him with flag on and all hell say is white tiger skin 1. not the quest mentioned in the guide.

and im sure this should be stickied.


and im unsure about which NPC you mean. i cant find special goods in bandit stronghold to start quest after leaving jangan. can someone put it on a map? or give me a accurate description. i cant find him in stronghold and jangan wont start quest.

You're talking to the Speciality Shop owner at Jangan. The Outpost NPC is located at the Bandit Den at the Tiger Mountain region. I'll make a crude map here for you and others use as a reference, later I can make a better one.

[edit]
Here it is. It will also be added to the guide.
Image
(still needing one more level to get to the Niya Remains one)

Quote:
they might have changed it.. but it use to be that... as long as someone is near the goods it doesn't disapear. But if nobody has them even in sith they disapear.
Cause when your camel gets dropped you spawn back in town and walk there.. the goods are prob still there. But if you wait by the goods for 10min then leave them out of side.. they are almost instantly gone.

I am still sure they last quite a while on the ground, something around 15 minutes and 20 minutes, not sure which. If they are picked up, the timer is reset.

Quote:
The hunter has to be in range. If you are too far away the hunter won't get any exp. So wait till all the hunters are at the tradeshop with you, before you sell your goods.

We traders always waited so that the hunters were nearby and then asked them to open their inventory windows. We didn't risk having one hunter out of range, but thanks for the info. ;) I'll be adding.

Quote:
lol are you serious?? (actually my first response was .. BS!! but i'll put it more delicate ^^)

You saw what happend when thiefs didn't have any traders to kill. They were gonna find glitches and bugs in the game to make their job more fun. 1 star popping began.
The system is fine now.. traders got 20lvl's to learn to trade, after that it gets serious.

And why make that kind of lvl protection for traders. Ppl always want to protect the traders, why not thiefs?? they have the same risk. Nobody feels bad when a 80 hunter kills a 40 thief but the other way arround is bad somehow??

Besides this system will make being a higher lvl without reward. You lvl up because you want to pwn ppl. Not so you can have some msg saying.. "sorry you are too high.. you can't atttack this fat-loaded 5star elephant" lol how gay would that be.

I have got to agree on that. Even tough, thieves are alarminlgy stronger on Greece, and maybe on all the servers. Only one 8th degree SoSun weapon owner is not a thief and he is on my union. The thief ratio on hunters is 5:1, there are WAY more thieves than hunters. And they're mostly higher leveled too. We're having a tough time.

Yesterday we were making a trade from Constantinople to Hotan, one trader loaded with 5* (me) and two traders loaded with 3*. The 3* traders got robbed when we crossed the Tunnel of Abyss by SoSun thieves, I managed to escape without being noticed (a talent I seem to have for some reason) but got myself killed when we were leaving Taklamakan to go to the Grassland Road. The thieves won by sheer numbers.

I won't be surprised if there will be a huge difference on rankings from last week and this week.

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PostPosted: Sun Aug 05, 2007 6:06 pm 
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HakubiNi wrote:
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lol are you serious?? (actually my first response was .. BS!! but i'll put it more delicate ^^)

You saw what happend when thiefs didn't have any traders to kill. They were gonna find glitches and bugs in the game to make their job more fun. 1 star popping began.
The system is fine now.. traders got 20lvl's to learn to trade, after that it gets serious.

And why make that kind of lvl protection for traders. Ppl always want to protect the traders, why not thiefs?? they have the same risk. Nobody feels bad when a 80 hunter kills a 40 thief but the other way arround is bad somehow??

Besides this system will make being a higher lvl without reward. You lvl up because you want to pwn ppl. Not so you can have some msg saying.. "sorry you are too high.. you can't atttack this fat-loaded 5star elephant" lol how gay would that be.



I have got to agree on that. Even tough, thieves are alarminlgy stronger on Greece, and maybe on all the servers. Only one 8th degree SoSun weapon owner is not a thief and he is on my union. The thief ratio on hunters is 5:1, there are WAY more thieves than hunters. And they're mostly higher leveled too. We're having a tough time.

Yesterday we were making a trade from Constantinople to Hotan, one trader loaded with 5* (me) and two traders loaded with 3*. The 3* traders got robbed when we crossed the Tunnel of Abyss by SoSun thieves, I managed to escape without being noticed (a talent I seem to have for some reason) but got myself killed when we were leaving Taklamakan to go to the Grassland Road. The thieves won by sheer numbers.

I won't be surprised if there will be a huge difference on rankings from last week and this week.


ah ic.. well at rome it's pretty balanced out. It's kind of strange too that so many more ppl are going thief on Greece. Cause before the euro-update (when you could still do more then one job), I would look how many players of each job were out.. and then pick the one that had the fewest out. Meaning more action.
That kind of should happen in slow now that it's just one job.
I mean where is the fun if there are 5 thiefs for each trader/hunter. You'd say they get bored by the lack of traders for all the thiefs therefor some would switch hunter.
I'm only in my 60's and already I sometimes get bored if I have to 1hit another hunter. I rather have a good chalange and not get anything.. then some easy killing.

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PostPosted: Sun Aug 05, 2007 7:04 pm 
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It's because the SoSun tools want to impose their will over the rest of the server. It's a true reign of terror.

But that is not the place to be discussing it, let's focus on the guide. ><

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PostPosted: Sun Aug 05, 2007 8:56 pm 
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HakubiNi wrote:
It's because the SoSun tools want to impose their will over the rest of the server. It's a true reign of terror.

But that is not the place to be discussing it, let's focus on the guide. ><


yeah true, i went a lil too far offtopic with it :)

well back on topic: this guide deserves sticky imo.. gonna give the link to some new traders. It really has all you gotta know to be good trader.
I started writing something like this for new traders when i was still a hunter/thief.. but never finished it since I'm only a thief now.

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PostPosted: Wed Oct 31, 2007 2:54 pm 
added to the big sticky under the chapter 1) Jobs.
made a change in layout so people can see whether the guides were made
before or after the europe update.

thnx glavie for linking me here :love:


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PostPosted: Sun Nov 04, 2007 3:45 am 
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cool

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PostPosted: Sat Nov 17, 2007 11:46 am 
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Good guide.

Except it doesn `t work..for alps.

I can `t join parties.. they always kick me out.or ignore me.

And when i go trading i always get killed..

I can `t ask for hunters because they just tell me to get lost LOL

So i won `t trade.its a waste of my time...and money. i make more money from peons.

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PostPosted: Sat Nov 17, 2007 11:55 am 
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1. Bandit Den Trade Outpost (Tiger Mountain Region)
It is located inside the Bandit Den, a building a bit north of the main central building. Avaiable after level 20.
Quest: Deliver an item to some Gisaeng on Barrom Street of Jangan (near the entrance to the Thief Town), then kill 20 White Tigers.



I dont get that part at all, could you explain that to me again.

My guess is that when it's special "Bargain Price time" .........and you start your trade from DW.........., you can just go to Bandit Den Trade Outpost instead of goign to Jang??????????

Do i have to activate that Outpost in someway????????


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