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 Post subject: jessica alba
PostPosted: Sun Dec 02, 2007 3:39 pm 
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v2: added some light to get some depth :p
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made it for a friend of mine..

c&c please

edit: maybe the render is a bit too blurry, tried to get like an underwater effect thingy :p

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Last edited by binnosh on Sun Dec 02, 2007 3:52 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Dec 02, 2007 3:41 pm 
looks neat.

just 2 things

- i dont like the fact that she's semi-transparent
- no light source which makes the sig look flat

maybe, seen your background, you could make some lighting on her coming
from above, like sunbeams. i do like your background a lot. text is aight too.


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 Post subject:
PostPosted: Sun Dec 02, 2007 3:43 pm 
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hehe tnx :)

i agree, she s a bit too transparant :p
might change the opacity on her a bit, set it higher
and lightsource mmh, i'll try to fix it :p

just noticed that i turned off the layer with my lightsource in rofl.

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lvl 4x [Str/Bow]
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 Post subject:
PostPosted: Sun Dec 02, 2007 3:53 pm 
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edited the light source, but not quite sure if it's better,

i like the stripes that are on it now tho (if you look hard :p)
bit solar sripes like? :D

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lvl 6x [Warrior/Cleric]
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lvl 4x [Str/Bow]
Red Sea
still going strong


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 Post subject:
PostPosted: Sun Dec 02, 2007 3:59 pm 
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When you put the light source there I can't stop looking at her elbow. I dunno if that's how an elbow looks, but it seems to me it's missing a chunk xD


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 Post subject:
PostPosted: Sun Dec 02, 2007 4:04 pm 
tbh, i dont like your lightsource at all.

try to make it so that you dont really see your soft white brush, but just see
the lights of some sunbeams on her body.


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 Post subject:
PostPosted: Sun Dec 02, 2007 6:26 pm 
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there is something wrong with her ellbow :p

an i'll try to see what i can change on the lightsource :p

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lvl 6x [Warrior/Cleric]
lvl 5x [Rogue/Warlock]
lvl 4x [Str/Bow]
Red Sea
still going strong


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 Post subject:
PostPosted: Sun Dec 02, 2007 10:18 pm 
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Never put the text on both sides. It's distracting. We want the attention mostly on the focal.

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