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 Post subject: blinky
PostPosted: Sun Dec 09, 2007 3:23 pm 
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blinky is a bit off in this, seems im doing ok with making bg's, but now the renders need help lol

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 Post subject: Re: blinky
PostPosted: Sun Dec 09, 2007 3:51 pm 
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durkadurka wrote:
blinky is a bit off in this, seems im doing ok with making bg's, but now the renders need help lol

Image

blinky would be fine if he were a little lighter. he's too shadowy. give him a light source.


light sources are something with which i struggle a lot. sometimes it's as easy as taking a large (50-100px) soft brush on white (or any really light color) and just brushing on a few big fat dots on an empty layer, then lowering the opacity a bit to make it less blatant. you can also use black&white gradient layers with blending set to lighten and a lower opacity to add a light-to-dark effect to the sig. there are a ton of ways to add light to your redner ot sig, maybe those few will give you a few ideas.

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 Post subject:
PostPosted: Mon Dec 10, 2007 7:08 am 
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yea so far the only thing like that that ive tried messing with is creating sparkles, other than that, i tried messing with the render lighting effects, but now that you explained that, imma try messing with that .. thanks ^^ XD

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- 45 pure int nuker s/s - pesodin -


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