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VcentG
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Post subject: The Drop System Fails Posted: Sun Jun 01, 2008 1:32 pm |
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Joined: May 2008 Posts: 191 Location:
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It has good intentions, but for some reason lately it's been failing.
People can come late, do 10% damage to the monster and it magically decides they should get the drop rather than the person (me) who has been fighting the giant for 5+ minutes and did 90% of the damage.
It also gives that 1 person who did absolutely nothing ALL of the items from the drop. That alone is fail. It allows someone to do a ton of work, and get their EXP and Items all stolen from them. I think the drops should be partial. So that when that big high level comes to KS you, you still get something instead of just losing out on all the fun.
It makes me cry... ;-; (ok not really, but its annoying enough to make a topic about!)
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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XMoshe
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 1:47 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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The person who does the most dmg to a mob, get the drops.
But you hit a mob voor 700 (the mob has 1k hp), someone else comes by and nukes/hits w/ever it for 900 (so 600 overkill) he will get the drop(s).
That's the system, you can't change it.
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Props to chrisorg for the sig <3
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LillDev!l
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 1:55 pm |
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Joined: Aug 2007 Posts: 2587 Location: OTL&OG
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yup only quest drops work for last hits (on giants).
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Rumai
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 2:15 pm |
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Banned User |
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Joined: May 2008 Posts: 369 Location: ;)
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LillDev!l wrote: yup only quest drops work for last hits (on giants). all mobs.
_________________ << banned for being a constant problem. -cin >>
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NobleHunter
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 2:18 pm |
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Joined: Apr 2008 Posts: 768 Location: Right behind you
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Lol, i think he is talking about quest drops.
Damage dealed = you get items as equipment, pots, etc. Last hit = you get the quest drops or quest kill.
Right now im doing the quest "slave escape plan 1", the quest goal is hunt 600 wing tribe chasers and im finishing it very quick because even when the hp of the mobs is 10% i get the quest kill if i deal the last hit (ks FTW), so if we are talking about quests its all about dealing the last hit, thats the drop system, it cant be changed.
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[SD]Kratos
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 4:07 pm |
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Joined: Apr 2006 Posts: 4787 Location:
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Im cleric, i NEVER hit mobs, yet i get quest drops/quest monster killed count
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ElderGod
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 4:10 pm |
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Hi, I'm New Here |
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Joined: May 2008 Posts: 15 Location: New York
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Kratos wrote: Im cleric, i NEVER hit mobs, yet i get quest drops/quest monster killed count in an autoshare party ofc you get them... he is talking about the dist party.
_________________ Let me kill all the bots in the world and i will be happy
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XMoshe
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 4:11 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Kratos wrote: Im cleric, i NEVER hit mobs, yet i get quest drops/quest monster killed count That's cuz you're in a exp/item share pt Kratos, those have other rules... :p
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Props to chrisorg for the sig <3
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LillDev!l
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Post subject: Re: The Drop System Fails Posted: Sun Jun 01, 2008 5:54 pm |
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Addicted Member |
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Joined: Aug 2007 Posts: 2587 Location: OTL&OG
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Rumai wrote: LillDev!l wrote: yup only quest drops work for last hits (on giants). all mobs. i know, just ment that it works on giants aswell...
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VcentG
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 1:40 am |
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Common Member |
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Joined: May 2008 Posts: 191 Location:
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Tell that to silkroad, all I know is that I had that mob down to like 30% hp. And some high level guy runs up and pwns it and gets all these equip drops and all the gold.
Not quest items.
Not in a party.
Just some random ass guy.
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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VcentG
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 7:54 am |
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Joined: May 2008 Posts: 191 Location:
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Then it's probably some party people with item distribution on. Cuz I swear, no matter how much damage I do on a giant or party giant, 2-3 people run over and then the drops are -never- mine.
It's annoying because it only happens when there are equipment drops. When I kill a giant by myself, just gold and alchemy items. The game is secretly hating me!
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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Toshiharu
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 8:23 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Be happy sro drops gold at least. Look at other mmorpg's. You gotta do a lot of work to earn gold.
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 If being a loser means not playing Silkroad all day.. lulwut?
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XMoshe
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 9:44 am |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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You are 33, so I think that the random guys running by are atleast lvl 60+ So ofcourse they'd pwn your (pt) giant because their dmg is like 5 times yours.
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Props to chrisorg for the sig <3
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Lorenzo
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 10:35 am |
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Common Member |
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Joined: Apr 2008 Posts: 166 Location:
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If you play in 4/4 party near a 8/8 party, a monster spawn, you kill it , it might drop a quest item for someone in the 8/8 , even though none of them hit the mob.
that's the only thing i noticed.
drop stealing with doing only 10 % damage can't be,
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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William-CL
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 11:08 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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[SW]XMoshe wrote: The person who does the most dmg to a mob, get the drops.
But you hit a mob voor 700 (the mob has 1k hp), someone else comes by and nukes/hits w/ever it for 900 (so 600 overkill) he will get the drop(s).
That's the system, you can't change it. I think id a person hits it for 501 dmage and the other person over kills it for 600, then the drop should go to the person the took over half of the original HP
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XMoshe
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 11:14 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Blackdragon6 wrote: [SW]XMoshe wrote: The person who does the most dmg to a mob, get the drops.
But you hit a mob voor 700 (the mob has 1k hp), someone else comes by and nukes/hits w/ever it for 900 (so 600 overkill) he will get the drop(s).
That's the system, you can't change it. I think id a person hits it for 501 dmage and the other person over kills it for 600, then the drop should go to the person the took over half of the original HP Yeah that would be cool...But it isn't so meh
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Props to chrisorg for the sig <3
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ElderGod
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Post subject: Re: The Drop System Fails Posted: Mon Jun 02, 2008 11:20 am |
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Hi, I'm New Here |
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Joined: May 2008 Posts: 15 Location: New York
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imo the sistem with the higher dmg takes the kill is good. but it sould be fixed... since the over dmg should not count... and this makes it easyer to ks 
_________________ Let me kill all the bots in the world and i will be happy
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