JustaDude wrote:
What i noticed in that people who got banned is that: ...
i think you missed the ones that are glaringly the majority ... gold bots ... that are highly regarded as mainly clientless.
the rest of the ones that got banned are minority patterns that people are trying to make a trend out of. you've got botters, legits, stall holders, users of 3rd party or edited clients, silk buyers and non silk buyers that get banned and >1year old inactive accounts that are still alive etc ...
these minority ban patterns serve to confuse, and this appear to many as "random errors" or banning without a certain conclusive pattern (because there are more around that are not banned). if JM has an effective way of detecting any one of the other violations (other than clientless), then the scale of banning is going to be larger. and of course expect the scale of banning silk buying violaters to be smaller compared to the non buying ones, since they dont need to ban all their customers to prove a point, they only need to ban a significant number (more than what we see now) to remind botters that they can get banned whether silk or not.
so, looks like it is a given that joymax have a neat way of detecting clientless gold bots that are forming the bulk of the ban lists. the rest of the bans could be done manually by GMs doing their rounds or studying the server side data (eg. history of gold transaction; ie. bad data analysis leads to wrong conclusion and wrongful bans).
for me, it looks like the banning so far is either
#1 clientless (using some system tools),
#2 GM walkabouts (manually logging into the game to do their rounds, which explains the lack of player botters getting banned supposing they spend only little time doing their rounds in each server), or
#3 mistakes (bad data analysis).