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 Post subject: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 10:03 am 
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A buddy and I were talking about builds at 150 how Chinese characters become nothing and euros stay 'godly'.

I thought of this.. now this isn't retarded, but yeah..

A Chinese blader+force, but the force or blade would have to be at 145 to have first level of imbue. As we all know imbue = everything when using a skill. Since the blader can do all stats like a warlock @ 120 with 80% chance of casting it'd be a bad ass build. Interesting how a fight would work out.

Or an ice blader making it's come back. Why ice? Since people would ditch fire they won't be immune. The ice blader will make a come back. <-- Lulul.

Any thoughts of the force blader? Of course no one will create such a build.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 10:18 am 
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bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 10:28 am 
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Interesting... What about nukers? (Ice+Fire or Ice+Lightning I guess)

BTW: Has it been released in kSRO?

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 10:34 am 
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You would lose the damage of the imbue but gain the damage of debuffs so IMO it would compensate. Or get cookie cutter fire blade and rely on less % of debuffs and have imbue damage + damage when you get chain status.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 10:41 am 
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Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 12:00 pm 
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Rhe7oric wrote:
Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.


They are leaving it at 300, why in the help it says that you should pick 2 mastery's.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 12:04 pm 
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lol 150 cap ?

No such thing m8, it's 140 ...

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 1:41 pm 
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Norain_ wrote:
bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...


Was talking about the force stats.

@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 2:02 pm 
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By then we'll have new skills so its hard to tell.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 4:07 pm 
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Toshiharu wrote:
Norain_ wrote:
bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...


Was talking about the force stats.

@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.



In the PK2, everything goes to and stops at 140. Pet levels, NPC thief lvls.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 4:19 pm 
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140 is the final level cap and you can still customize your character, also they're not nerfing the Chinese race. The tide starts turning around the 100 cap.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 4:26 pm 
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Not immune?! By then everyone will have their own personal cleric following them ¬¬

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 7:31 pm 
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Azilius wrote:
Not immune?! By then everyone will have their own personal cleric following them ¬¬


Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T


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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 8:23 pm 
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Depends on the preference:

Tanker: get ice to max (even if u dont have enough mp to fight, they cant kill u either)

Supporter: force to max (heal, rez, debuff, stun)

Killable: get fire, dont miss 28% phy attack increase :D

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 8:53 pm 
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Prophet Izaach wrote:
Azilius wrote:
Not immune?! By then everyone will have their own personal cleric following them ¬¬


Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T


It's resistance and you can't get 100% out of it. You have a chance to resist the effect.

And w/e "140" cap then.

@Above that's what item mall is for XD.

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 Post subject: Re: Builds @ 150 cap
PostPosted: Wed Jul 16, 2008 11:45 pm 
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Azilius wrote:
Not immune?! By then everyone will have their own personal cleric following them ¬¬


I'm already making a personal cleric :)... Glavier pvping with 100% resistant sounds fun,,, don't want to pvp me with immunity on, tough luck I'll still attack 8)

no more bleed/impotent/warlock debuff

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