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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Mon Sep 29, 2008 8:05 pm 
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Nixie wrote:
Don't really think it's just random...

My brother is getting with his main SoS and SoM items like I'm getting maybe blue items. I barely get any good item actually, while he's getting seal stuff. Not fair. <_<

hack him.


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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Mon Sep 29, 2008 9:17 pm 
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HejsaN wrote:
Nixie wrote:
Don't really think it's just random...

My brother is getting with his main SoS and SoM items like I'm getting maybe blue items. I barely get any good item actually, while he's getting seal stuff. Not fair. <_<

hack him.

As I wouldn't know his ID/PW? o_O
I made his account, hah. xD

But however, it might be actually really just luck, but on the other hand... he trained about half of the time I did in Silkroad and he got about 20x more SoX... >_<

You can not understand Silkroad...

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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Mon Sep 29, 2008 10:44 pm 
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Nixie wrote:
You can not understand Silkroad...



so very true

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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Mon Sep 29, 2008 11:09 pm 
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It's random, but not luck.

Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().

So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.

In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.

Smt is predeterminable can no longer call luck

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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Tue Sep 30, 2008 2:34 am 
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NuclearSilo wrote:
It's random, but not luck.

Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().

So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.

In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.

Smt is predeterminable can no longer call luck


That's Complicated xD :D

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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Tue Sep 30, 2008 6:21 am 
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LadyHawk wrote:
NuclearSilo wrote:
It's random, but not luck.

Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().

So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.

In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.

Smt is predeterminable can no longer call luck


That's Complicated xD :D

Actually it's not. They didn't have any other solution to create a 'random' number. I tried it some time ago and if I use the function in the same second, the number was always the same as the previous. ;)

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 Post subject: Re: Sox drop,is it just luck?
PostPosted: Tue Sep 30, 2008 6:36 am 
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NuclearSilo wrote:
It's random, but not luck.

Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().

So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.

In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.

Smt is predeterminable can no longer call luck

that might aslo explain why there seams to be an explosion of sox on a new server, i remember my comadore 64 used to have a funtion random() i think no i dont' even remember the function any more, but it every time you turned it on and used the function it would produce teh same results in teh same order, so maybe on a new server say the 21st drop will be sox always, but i bet they add that one thing (does c++ have it too?) i know python had something you add near the top that'll make random produce different results each run thru

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