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 Post subject: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 8:21 am 
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It says HP Heal Amount Received XX% Increase

What i want to know, does this affect HP/MP pots too? Or only the heal of a cleric or bard?


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 8:58 am 
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dont think it affects pots :O u should test but i think it's only cleric/bard heals

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 9:00 am 
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[SD]Kratos wrote:
dont think it affects pots :O u should test but i think it's only cleric/bard heals

would it not also affect force?

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 9:35 am 
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Would it affect stand still regeneration? >_>


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 10:28 am 
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I think it's made to increase the cleric healing skills.


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 7:12 pm 
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Jaapii wrote:
I think it's made to increase the cleric healing skills.

healing is healing i bet it'd effect force heals

would like to know if it effects pots too though

doubt it effects natural recovery rate

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 7:45 pm 
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So many questions no one bothered to ask in this forum. I'm curious as well.


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 7:50 pm 
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^Yeah, but the thing is.. Why would you even use it? Wouldn't you prefer 40% dmg increase over 40% healing increase?

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 8:32 pm 
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Toshiharu wrote:
^Yeah, but the thing is.. Why would you even use it? Wouldn't you prefer 40% dmg increase over 40% healing increase?


We used it when Yarkan was 50% hp and our party was 66-72. The extra healing helped keep the tank alive while the mobs were being cleared.

If we kept the damage dance the tank would have died and the party would be in trouble.

People just don't fight uniques how they should be fought anymore. Rush in every man for himself and only attack the boss creating spawn after spawn after spawn. They should be a challenge not one man soloing the entire thing.

Uniques are way more fun when you're 10 lvls lower trying to work as a euro party or trying to lure as a chinese party to get the spawns stuck.


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 10:14 pm 
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Corrupt wrote:
Toshiharu wrote:
^Yeah, but the thing is.. Why would you even use it? Wouldn't you prefer 40% dmg increase over 40% healing increase?


We used it when Yarkan was 50% hp and our party was 66-72. The extra healing helped keep the tank alive while the mobs were being cleared.

If we kept the damage dance the tank would have died and the party would be in trouble.

People just don't fight uniques how they should be fought anymore. Rush in every man for himself and only attack the boss creating spawn after spawn after spawn. They should be a challenge not one man soloing the entire thing.

Uniques are way more fun when you're 10 lvls lower trying to work as a euro party or trying to lure as a chinese party to get the spawns stuck.


QFT. Isy at 60 cap was the best with Black/White Jade River lures. That, and those tents by the Hotan Ferry.

Back on topic, I think those dances are good for when you have a lower level cleric or a STR cleric in your party. That way, their heals will be boosted enough to be at a decent level, enough to keep your tankers alive. I'm not really sure about Dancing of Mana but I plan to max it anyways at 90.

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 10:49 pm 
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lotri wrote:
Corrupt wrote:
Toshiharu wrote:
^Yeah, but the thing is.. Why would you even use it? Wouldn't you prefer 40% dmg increase over 40% healing increase?


We used it when Yarkan was 50% hp and our party was 66-72. The extra healing helped keep the tank alive while the mobs were being cleared.

If we kept the damage dance the tank would have died and the party would be in trouble.

People just don't fight uniques how they should be fought anymore. Rush in every man for himself and only attack the boss creating spawn after spawn after spawn. They should be a challenge not one man soloing the entire thing.

Uniques are way more fun when you're 10 lvls lower trying to work as a euro party or trying to lure as a chinese party to get the spawns stuck.


QFT. Isy at 60 cap was the best with Black/White Jade River lures. That, and those tents by the Hotan Ferry.

Back on topic, I think those dances are good for when you have a lower level cleric or a STR cleric in your party. That way, their heals will be boosted enough to be at a decent level, enough to keep your tankers alive. I'm not really sure about Dancing of Mana but I plan to max it anyways at 90.


dance of mana plus and int buff on a str bard means i am able to keep the party mped, but venus is umm special and they complain at me for not using dance of magic and say im' useless str bard when the int bard is just standing there afk (back when i played my rogue/bard), dance of mana is usefull for str bards, and makes a huge differance

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sat Oct 04, 2008 11:30 pm 
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Yea people just prefer the basic party and never try to cope with people who tried new builds.

Bard has the HP ---> MP with dance of mana so in theory you could have a str bard why else would those skills be in there Hp--MP on an int is pretty useless. Sure you lose dmg from magic dance but if that's the only person online better to deal with it then wait hours.


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Tue Oct 07, 2008 10:45 pm 
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Still no real answer on my question.
Does it work for cleric heals / bard heals / force heals / HP pots / MP pots

Which yes and which no


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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Tue Oct 07, 2008 10:52 pm 
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foudre wrote:
dance of mana plus and int buff on a str bard means i am able to keep the party mped, but venus is umm special and they complain at me for not using dance of magic and say im' useless str bard when the int bard is just standing there afk (back when i played my rogue/bard), dance of mana is usefull for str bards, and makes a huge differance


I'm a str bard and I don't need dance of mana.(However it is useful, but it isnt unless youre an int plvling and can 1hit pt mobs.. lol) I can use orbit after a pot and vigor or mana cylce(cancle once full mp) then cast orbit. What I learned is that the passive mp reduce does not effect orbit which made me very upset, because I should be able to cast it with 13k mp rather than 16.5k. And yes I do have my bard maxed out and I do play orbit, wind, and speed every so often. Never run out of mana as pure str.

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Tue Oct 07, 2008 11:06 pm 
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Toshiharu wrote:
foudre wrote:
dance of mana plus and int buff on a str bard means i am able to keep the party mped, but venus is umm special and they complain at me for not using dance of magic and say im' useless str bard when the int bard is just standing there afk (back when i played my rogue/bard), dance of mana is usefull for str bards, and makes a huge differance


I'm a str bard and I don't need dance of mana.(However it is useful, but it isnt unless youre an int plvling and can 1hit pt mobs.. lol) I can use orbit after a pot and vigor or mana cylce(cancle once full mp) then cast orbit. What I learned is that the passive mp reduce does not effect orbit which made me very upset, because I should be able to cast it with 13k mp rather than 16.5k. And yes I do have my bard maxed out and I do play orbit, wind, and speed every so often. Never run out of mana as pure str.

it let me not have to use my own pots plus keep up with the cleric highest rate of heal, with out it, I kinda strugled at times to keep every one full including myself cuase the cycle cost so much (plus i had a low lvl harp), after i got smarter about it using wind plus mana switch it wasn't so bad, but it means if you wanted to you could make sure every one has a cycle on them 100% of the time alone, but bards are supposed to be in pairs, if you got the dance going as it is you really won't need the mp assitance

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Wed Oct 08, 2008 1:46 am 
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i have a rogue bard rigth now at lv 44 and geting mana to the party can be difficult at times but not always if u use ur skills right. My 3 main bard skills that i use for mp is mana cycle(all knows wat that does) mana switch u can cast it on 2 ppl in ur pt and it gives u mp when they atk mobs really helps and last but not least is rave melody. This is wat really helps my being a pur str bard in pts it sacrifices hp which a pur str has plenty of to mp

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Wed Oct 08, 2008 1:47 am 
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its only for when you get healed by a cleric...

they sux, dont get themz

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Wed Oct 08, 2008 6:58 am 
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M3K0S wrote:
its only for when you get healed by a cleric...

they sux, dont get themz

has any one tested force heals though?

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 Post subject: Re: Dancing of Healing / Vitality
PostPosted: Sun Oct 12, 2008 5:04 pm 
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Pm me in game when u guys are ready to try it. I have my dance of vitality waiting.

As Corrupt said, we used dance of healing at yarkan before. I switched dance depending on situation. Sometime even my pt members didnt realize that I've switched dance couple of times. That's why we're owesome at killing uniques when we're way lower lvl.

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