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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 5:08 am 
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oh ya i also remember petrifaction tabs, since that unique in chin tomb casts it on you

but you people are complaining about immunity, isn't there a limit to how many blues you can stick on one item? it means they'll have to pick and choose their immunities or give up int/str

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 5:09 am 
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History says no but JM are unpredictable, they have had a few
big updates recently.. But before those few they are rare happening.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 5:15 am 
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I would take Immunity to stun/kb/kd over >>>>>Seal of Sun

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 5:17 am 
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Ragnorak wrote:
I would take Immunity to stun/kb/kd over >>>>>Seal of Sun


yeah because now you can do damage back to back without interruptions, hence in the end doing MORE damage than sun. :)

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 6:13 am 
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some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 6:29 am 
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freeskill wrote:
some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

.


Now its different than on cap 80 because there was a big update during cap 80, which is euros. Probably why they waited that long before increasing cap.

Might be shorter this time.


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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 7:19 am 
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If there's gonna be the Den fort, does that mean we have to download it again?

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 7:23 am 
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Tsume wrote:
If there's gonna be the Den fort, does that mean we have to download it again?

Yes it would be a new legend.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 7:45 am 
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You_Dead_Yet wrote:
freeskill wrote:
some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

.


Now its different than on cap 80 because there was a big update during cap 80, which is euros. Probably why they waited that long before increasing cap.

Might be shorter this time.


Even with that, i give the cap min 1 year. They make 2 updates every year, 6 months is too short so it will be 1 year or more.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 12:28 pm 
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Hope we get the Bandit Den fort! :D

Strong guilds would still try to get the Jangan Fort because it gives more profit, from the Bandit one you get money just from the ferries if I remember well.

So I might eventually have the chance to have my guild owning a fort! :D

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 4:09 pm 
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EngravedDemon wrote:
Funny how some people mention about those new resist alchemies and how it's gonna screw warlocks... Hmm, unless you get stun immune and panic immune... Good Luck :P


I meant since Im a chinese blader. I hate pvping warlocks. You know 1v1 pvp? Not 1vgroup pvp. I hate nubs who pvp me with Holy Word on.

I really hope you meant on chinese with holy word, cuz if you meant on euro with holy word then noob you are my friend, thats part of our build.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 4:30 pm 
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_Creep_ wrote:
OTG wrote:
EngravedDemon wrote:
Funny how some people mention about those new resist alchemies and how it's gonna screw warlocks... Hmm, unless you get stun immune and panic immune... Good Luck :P


I meant since Im a chinese blader. I hate pvping warlocks. You know 1v1 pvp? Not 1vgroup pvp. I hate nubs who pvp me with Holy Word on.

I really hope you meant on chinese with holy word, cuz if you meant on euro with holy word then noob you are my friend, thats part of our build.

He did mean us (European race players).

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 4:44 pm 
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lol cap 100 and iam still unfarmed
i will quit
too lazy to grind 300k+800k sp points for both 90 and 100

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 5:02 pm 
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Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 6:03 pm 
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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 6:04 pm 
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agentcool5 wrote:
lol cap 100 and iam still unfarmed
i will quit
too lazy to grind 300k+800k sp points for both 90 and 100

Why dont you powerfarm yourself a new char then.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 6:54 pm 
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NuclearSilo wrote:
Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?

bows with KB lol

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 7:00 pm 
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Alchemy update will be a very clever $£$£$£$£$ move by joymax those bastards lol. Especialy as most have pimped there 90 cap set already with hardly any space available for more blues. Dont feel like making another 90 cap set.

Dont really care for a fort update never done the jangan one and never will with all the Farking sun kuwait noobs that own it.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 7:47 pm 
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wont be 100 cap they always do caps a yar or longer apart. Took 90 cap a year and a half cause of the euro update in june so the postponed 90 cap to june or we would of had 90 cap last dec instead we got the jagan fortress so my bet be another fortress.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 8:11 pm 
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NuclearSilo wrote:
Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?

i guess that its archers... no more kb :shock:

jk :D

i think that is the ROC unique. bcoz i heard that un ksro they put the ROC mob when the plyers reach lv 90



now with bot the ppl can have a lv 90 char in 3 months or less
1month pwfarming at ongs and then 2 months pwlving maybe less if they are 24/7 :roll:

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 8:16 pm 
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The only immunity I would put on my gear is Sleep, I hate getting bloody trap then sleep and being unable to do anything.


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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 8:20 pm 
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well for my 1000th post i was gona bring up a topic on page 513 but its so boring and outdated i decided to post here ^^ to all the good ppl of srf ^^ keep doing a great job

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 8:48 pm 
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IreMoon wrote:
wont be 100 cap they always do caps a yar or longer apart. Took 90 cap a year and a half cause of the euro update in june so the postponed 90 cap to june or we would of had 90 cap last dec instead we got the jagan fortress so my bet be another fortress.

It took less than a year from 60 -> 70 and then less than a year from 70 -> 80.
The 80 cap took so long because:
1. There weren't any skills after level 70, so JM was making skills. (kSRO went to 90 with lvl 70 skills)
2. The new European Race update.

90 cap will last less than 1½ year.
Probably, during the summer update, we will get 100-cap.

--
And the stones for the new immunities are extremely rare, drops from Roc (which is a level 107 100-cap unique) and have a high failrate. ONE stone, regardless of failrate, will probably sell for several hundred millions...
In the end, i think, only people like SimplySimple and other people who bought their suns with IRL money, will get the "full" 80%-immunity.


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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 10:34 pm 
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NuclearSilo wrote:
Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?


Its resistance. Only person that could be 'immune' by having resistance would be axes(Excluding clerics, because they resist 100% of the time on most debuffs).

Again people.. its resistance not a reduce. It'll still be a 20 second lasting on you unless you pill or resist.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 11:01 pm 
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Toshiharu wrote:
NuclearSilo wrote:
Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?


Its resistance. Only person that could be 'immune' by having resistance would be axes(Excluding clerics, because they resist 100% of the time on most debuffs).

Again people.. its resistance not a reduce. It'll still be a 20 second lasting on you unless you pill or resist.

It's reduce. If you look again at fireshield skill. U'll notice ".... XXX effect reduce"
The case of fireshield is a % time reduce.
While the resistance of Axe or Cleric is a probability reduce (the probability to catch the effect).

Maybe in stone or blue write " XX% ice resistance", but in fact, it's a time reduce.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Tue Nov 11, 2008 11:19 pm 
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I'm talking about the stun, bleed, etc stones. It adds resistance not reduce.

Axes have reduce on effect(but for only posion, fire, ice, light, zombie) while it has 50% resistance for everything else. Cleric has it 100%. Don't believe me on this resistance? Get a level 90 axe user that has the passive max and a warlock with 100% bomb. It can resist while everyone else without holy word will get it 100% of the time. Why can he do that? Axes have 50% resistance probability.

The time will stay on bleed, division, etc etc. It doesnt change as long as your the same level as the other person.

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 Post subject: Re: MorningDew keeps mentioning an update..
PostPosted: Wed Nov 12, 2008 3:44 pm 
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NuclearSilo wrote:
It's reduce. If you look again at fireshield skill. U'll notice ".... XXX effect reduce"
The case of fireshield is a % time reduce.
While the resistance of Axe or Cleric is a probability reduce (the probability to catch the effect).

Maybe in stone or blue write " XX% ice resistance", but in fact, it's a time reduce.


yeah ... fireshield messed up cold mastery/imbue ...

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