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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 2:58 pm 
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LillDev!l wrote:
kinda true, though i'dd have stalled for all my pretty gear for nothing all that time :( MANUALLY farmed all that time for nothing, and grinded all that time for nothing :( no ty :D

It's not for nothing haha. You can still pwn people with all your hard work in CTF and PVP.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 3:59 pm 
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I like the idea. :)

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 4:22 pm 
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if they want to really make jobbing more active then joymax must make job system effect non jobbing activities in the game (grinding , pvp , unique hunting ...etc)

like :
1-give 5% exp & sp bonus when grinding in job suits
2-give 5% damage resistance to traders per trading level
3-give 5% speed to hunters per hunting level
4-give 5% of w/e bonus to thieves per thieving level

i mean make it like the academy system all top 50 hunters , 50 thieves & 50 traders would get bonuses .

the only thing that kept the old jobbing system alive was the ability to change jobs in an instant . other than that the old system was full of flaws & bugs .

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 4:47 pm 
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LillDev!l wrote:
streetrobban wrote:
I havent jobbet for a long time, but with the new system it doesnt work to spawn light-thiefs and rape 1* anymore right?


true, you basicly need to be 90 or close to 90 now to job seriously ^^ (remembers old days, thiefing so much at level 42 in jang area ... O.o)
im just lucky i can always join partys full off 90 thiefs i know >.< and since i always walk with a friend off mine who is also a bower i survive pretty well :) knockback ftw :love:


Wait, why do you need to be lvl 90 or close to job? What ever happened to going out on a low level trade run and actually working at avoiding the thieves to begin with? You know, using scouts, having guildmates or friends let you know if there is a thief ahead... Maybe have a couple hunters in your party just in case, but have scouts in your party too that can run ahead of you, even WAY ahead if need be.

Having a system where everyone is the same level for jobbing would just make traders lazy. They'll just blindly go about their trade route and WHEN they encounter a thief, fight them. Shouldn't the trader be trying to avoid the thieves to begin with?

One might say, how do we get across the ferry that a thief is camping? Well, I guess wait them out, or get someone to remove them.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 5:10 pm 
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PR0METHEUS wrote:
LillDev!l wrote:
streetrobban wrote:
I havent jobbet for a long time, but with the new system it doesnt work to spawn light-thiefs and rape 1* anymore right?


true, you basicly need to be 90 or close to 90 now to job seriously ^^ (remembers old days, thiefing so much at level 42 in jang area ... O.o)
im just lucky i can always join partys full off 90 thiefs i know >.< and since i always walk with a friend off mine who is also a bower i survive pretty well :) knockback ftw :love:


Wait, why do you need to be lvl 90 or close to job? What ever happened to going out on a low level trade run and actually working at avoiding the thieves to begin with? You know, using scouts, having guildmates or friends let you know if there is a thief ahead... Maybe have a couple hunters in your party just in case, but have scouts in your party too that can run ahead of you, even WAY ahead if need be.

Having a system where everyone is the same level for jobbing would just make traders lazy. They'll just blindly go about their trade route and WHEN they encounter a thief, fight them. Shouldn't the trader be trying to avoid the thieves to begin with?

One might say, how do we get across the ferry that a thief is camping? Well, I guess wait them out, or get someone to remove them.


yep my bad, should have said thief :)
im a thief myself so i just said jobbing out off habbit i guess.
hardly still see low level trades though ^^ (exept for 20-40 1*'s)

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 5:25 pm 
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It's an exellent idea, but i doubt that gaymax will ever do that.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 5:32 pm 
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lol simple.

Bring back mercenaries. Fuck full sun hunters, fuck sun staff wizards. How bout you go get nuked by bloody 8 npc wiz's ajajajaja.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 6:20 pm 
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LillDev!l wrote:
yep my bad, should have said thief :)
im a thief myself so i just said jobbing out off habbit i guess.
hardly still see low level trades though ^^ (exept for 20-40 1*'s)


Yeah I'll have to agree there. It would be a bit hard to be a thief if most of the traders out there are either capped or under 1 star protection. At least with the 1 star protected traders, you can resort to things like luring mobs on the trader, but that's kind of hard to do if the mobs are too high for you to tank and run away from.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 6:45 pm 
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most of you guys are traders/hunters aren't you?

to guard the route to sama/rok from cons you have 3 points to stop them. 2 bridges and a ferry.
8 thieves per party thats 2 at each point and 2 scouting/camping a point also. now the trade comes up. they say "oh hey trade here" it's 2/3 vs 8. who's going to win? obv the traders. now they cross the ferry no one there to follow they can go ANYWHERE now and the theives are left in the cold. imo they need to make trading harder and thiefing easier somehow none of us this. lets speed up already fast transports more make hunters harder to kill and gimp thieves(although that "trademark" thing was good). thiefing is just too hard now. the map is too big.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 6:49 pm 
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wootpops wrote:
most of you guys are traders/hunters aren't you?

to guard the route to sama/rok from cons you have 3 points to stop them. 2 bridges and a ferry.
8 thieves per party thats 2 at each point and 2 scouting/camping a point also. now the trade comes up. they say "oh hey trade here" it's 2/3 vs 8. who's going to win? obv the traders. now they cross the ferry no one there to follow they can go ANYWHERE now and the theives are left in the cold. imo they need to make trading harder and thiefing easier somehow none of us this. lets speed up already fast transports more make hunters harder to kill and gimp thieves(although that "trademark" thing was good). thiefing is just too hard now. the map is too big.


It's kinda hard if all the hunters/traders you know are 8x and below. My entire party usually gets slaughtered by one thief usually. You need a few lvl 90s in your party in order to survive a thief attack.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 6:51 pm 
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chickenfeather wrote:
wootpops wrote:
most of you guys are traders/hunters aren't you?

to guard the route to sama/rok from cons you have 3 points to stop them. 2 bridges and a ferry.
8 thieves per party thats 2 at each point and 2 scouting/camping a point also. now the trade comes up. they say "oh hey trade here" it's 2/3 vs 8. who's going to win? obv the traders. now they cross the ferry no one there to follow they can go ANYWHERE now and the theives are left in the cold. imo they need to make trading harder and thiefing easier somehow none of us this. lets speed up already fast transports more make hunters harder to kill and gimp thieves(although that "trademark" thing was good). thiefing is just too hard now. the map is too big.


It's kinda hard if all the hunters/traders you know are 8x and below. My entire party usually gets slaughtered by one thief usually. You need a few lvl 90s in your party in order to survive a thief attack.


ok i mean 86+ players. ive never jobbed while not being capped.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:03 pm 
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@wootpops

you don't seem to be doing a lot jobbing don't you ?

here's the scenario we go 2 trader & 6 hunters 8/8 pt the hunters are all level 90 . we get spotted by a thief (doesn't matter what level) . now it's a matter of time before the rest of his party arrives & since we are 8/8 pt it's not that hard to not notice us . since the traders don't fight its' 6 vs 8 BUT wait thief pt can call another thief pt when the hunter will fail cuz the other hunters know that they won't get any exp if the trade is delivered .

even worse you can be spotted by a thief player who doesn't wear a suit or a player from a thief union . now you can't kill him but he can trace you .

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:22 pm 
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Ash wrote:
@wootpops

you don't seem to be doing a lot jobbing don't you ?

here's the scenario we go 2 trader & 6 hunters 8/8 pt the hunters are all level 90 . we get spotted by a thief (doesn't matter what level) . now it's a matter of time before the rest of his party arrives & since we are 8/8 pt it's not that hard to not notice us . since the traders don't fight its' 6 vs 8 BUT wait thief pt can call another thief pt when the hunter will fail cuz the other hunters know that they won't get any exp if the trade is delivered .

even worse you can be spotted by a thief player who doesn't wear a suit or a player from a thief union . now you can't kill him but he can trace you .



goes the other way too superstar. in fact i found traders are so scared of losing trades that 90% of the time they have a random trace your ox, or dc. thats the only way you find trades now is if someone spots it and tells you but even then you kill the nub(if suited) and he loses you. chances are if hes out of suit. hes botting will tell people where you are and let them find you the map is so big you can anywhere.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:36 pm 
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Mornin peeps. So here's my reasoning:

Transport and Player speed increase was what i meant.

Outfit disguise for hunters is to make it even with thieves, who have their shit already covered up. Would make sense that a high lvl hunter will be able to disguise his true str. Also the lvl is a range. Not always 30 levels below. I guess i meant degree.

The reason only the top jobbers should get the bonuses, because look at them. One repels dmg back to the owner. Another makes you invisible until you're close enough to dash in and strike.

Also, I agree that thieves that do nothing but kill should get the wanted status again. Also, the top players should reset weekly or so. To ensure that if you want the top lvl bonus of a job, you will need to work for it every week. Ensuring job activity.

Also, I think that all jobs should be protected by a 10 lvl gap. Can't kill someone if they are 10 levels under you UNLESS they attacked you first. By which it's their dumb fault.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:40 pm 
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Hrm ok I can see how it goes both ways in terms of jobbing paranoia. But the thing is that traders lose. The thief loses very little from a person tracing them and calling in a hunter for the kill.

Here's another idea :

Currently traders are the only ones that stand to lose in jobbing. Make it so that hunters and thieves have to put in 1.5 mil when they job. When they die, the party that killed them gets 1.5 mil and vice versa.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:41 pm 
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Goseki wrote:
Mornin peeps. So here's my reasoning:



Also, I think that all jobs should be protected by a 10 lvl gap. Can't kill someone if they are 10 levels under you UNLESS they attacked you first. By which it's their dumb fault.



that would be cool a party of 90 hunters with some 80 traders..

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 7:42 pm 
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There are always ways, as a thief, to find traders. Likewise, there are ways, as a trader, to avoid thieves. That's where the skill comes in to play.

Perhaps Joymax could put a restriction on the level range of a job party. Party members can only cover a 10 level range maybe? (lvl 20 trader can only have up to lvl 30 hunters). This would give lower level thieves a chance.

Of course that party will stand no chance against a lvl 50+ thief, but that's where the skill of avoidance comes in to play. Don't even let that thief find you.

Maybe give the traders a form of stealth like rogues have. If they feel they are being followed, go stealth (time limited) or even a "trace cancel" skill if the scout has you on trace.. The scout would still have an idea of where you are, but you'd be a bit harder to track.

I'm not sure thieves should have the party level restriction though because it's the trader's and hunter's job to avoid the thieves.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 9:20 pm 
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I think Job lvls should just be like 5% dmg/dmg reduce from aposing job.

All other advantages should depend on your char, just like without a job.


But I like the old system better, at least the no names part, and the 10 min change, it might make sense to have longer time between changing jobs in a game where the sides had more benefits and activities, but it sucked when your friends or guild/union were doin sumthin as opposing job and you couldn't go play too lol. I'd also wanna be able to join parties with anyone again, if I need to find someone not in the job suit, or something.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 10:11 pm 
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I like this as much as I hate it :( I read all this good suggestions and then back to reality, not gona happen. sux

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 10:51 pm 
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chickenfeather wrote:
LillDev!l wrote:
lol, would love the idea for thiefs to "discover" a traders tracks and follow it.
AND wanted status back :love: would love that, the bounty idea was pretty good aswell :P

chickenfeather wrote:
There is a major problem with the system when you need lvl 80+ to job.

1) Make it so that your alias is a seperate character that is fully farmed for your two highest skills and capped.
2) Your gear is all replaced with npc gear(this way everyone has the same gear and how you compete with others will be skill based, not item based)
3) Your STR/INT ratio will be preserved, but at lvl 90
4) You can only attack jobbed players and npc thieves/hunters(but you will gain no character exp to prevent people from just leveling with lvl 90 skills)
5) Since everyone is the same level, no * protection at all
6) Make it so your guild is visible over your alias name

I think this would be the fairest and encourage everyone to job when everyone is the same level when jobbing.

*edit* but this will probably destroy normal caped pvp. it will also discourage people from leveling past 20.


thats a kinda lame idea imo :oops:
there would be no point in leveling, and stalling so much to get good gear :)


No point in leveling, no point in getting good gear = no bots, no gold buyers and noone would play the game for more than a week since all there was to do is job, people wouldn't buy silks and joymax would have to close the game down


Fixed

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 10:59 pm 
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Sounds like a good idea Goseki, maybe if you suggest it on Joymax portal they would implement it, but I doubt it, I especially like the idea that thieves have some sort of in built of stealth skill they can use, since really for chinese thieves atm the only "stealth" that we have is to hope your outside of their draw distance then teleport in when they are busy with spawns, which sucks.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 11:14 pm 
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JKMB wrote:
Sounds like a good idea Goseki, maybe if you suggest it on Joymax portal they would implement it, but I doubt it, I especially like the idea that thieves have some sort of in built of stealth skill they can use, since really for chinese thieves atm the only "stealth" that we have is to hope your outside of their draw distance then teleport in when they are busy with spawns, which sucks.


Wizards have crystal invisible 8/8: Solution. Get a wiz in your party for group invis. =]

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 11:22 pm 
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Yeah but that lasts for a really short time >_>. And you move uber slow in the wiz's invisible mode. I was thinking more along the lines of having just normal speed with invisible for sneaking up.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 11:28 pm 
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Goseki wrote:
Here's what I think should be implemented, since the current trade,hunter, thief levels are for show as far as i know.

Trader:
1) Nothing
2) 10% more speed
3) 10% more gold
4) Transport 25% hp increases
5) 25% more speed, 25% more gold, Transport 50% hp increase

Hunter:
1) Nothing
2) 10% more speed, Outfit Disguise lvl 1 [10 levels lower]( allows other players to see hunter as lower lvl)
3) 10% more gold, Outfit Disguise lvl 2 [20 levels lower]
4) Outfit Disguise lvl 3 [30 levels lower]
5) Guardian Reflect (25% chance of reflecting both phy/mag dmg back to enemy)

Thief:
1) Nothing
2) 10% more speed
3) 20% more speed, 20% more gold
4) Trademark (allows detection of path left by traders)
5) Bandit's foot (Allows you to maneuver undetected by others until you are within 10m of them)

So that's what i've come up with. In order to reach the next level, jobbing exp req as well as a job quest must be completed. Level 5 status is only given to the top 10 hunters/thieves. Special effects only work with jobs and normal people. not grinding.

What do you guys think, would this make the ranking system better?

Other updates include, no outside buffers/ressers, once in a job pt, both must agree to leave the pt. Traders can rank hunters, and vice-versa. Fix it so ppl can PM you while ur in job -_-. etc.

Comment and Criticisms below ^_^

id be happy if they make ONLY ppl in job suits able to res ppl of the same job.. very simple, very effective to bring back jobs to life

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 Post subject: Re: A much needed update to the job system.
PostPosted: Tue Dec 09, 2008 11:32 pm 
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Goseki wrote:
Yeah but that lasts for a really short time >_>. And you move uber slow in the wiz's invisible mode. I was thinking more along the lines of having just normal speed with invisible for sneaking up.


That's why you keep casting it ~every 55 seconds like when you're under stealth.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Wed Dec 10, 2008 12:08 am 
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Barotix wrote:
Goseki wrote:
Yeah but that lasts for a really short time >_>. And you move uber slow in the wiz's invisible mode. I was thinking more along the lines of having just normal speed with invisible for sneaking up.


That's why you keep casting it ~every 55 seconds like when you're under stealth.



its a 30 second skill with a 2 minute cooldown..

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 Post subject: Re: A much needed update to the job system.
PostPosted: Wed Dec 10, 2008 1:04 am 
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wootpops wrote:
Barotix wrote:
Goseki wrote:
Yeah but that lasts for a really short time >_>. And you move uber slow in the wiz's invisible mode. I was thinking more along the lines of having just normal speed with invisible for sneaking up.


That's why you keep casting it ~every 55 seconds like when you're under stealth.



its a 30 second skill with a 2 minute cooldown..


I tottallllyyy agreez u might as well remove the delay from snow shield, bless spell and skins too.

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 Post subject: Re: A much needed update to the job system.
PostPosted: Wed Dec 10, 2008 2:11 am 
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someone is clearly not a thief cause those perks suck so much balls...

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 Post subject: Re: A much needed update to the job system.
PostPosted: Wed Dec 10, 2008 3:24 am 
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wootpops wrote:
Barotix wrote:
Goseki wrote:
Yeah but that lasts for a really short time >_>. And you move uber slow in the wiz's invisible mode. I was thinking more along the lines of having just normal speed with invisible for sneaking up.


That's why you keep casting it ~every 55 seconds like when you're under stealth.



its a 30 second skill with a 2 minute cooldown..


:S This I did not know. lame. =/

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