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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 9:53 pm 
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1. Find the right packet (via opcode).
2. Figure out the structure (what means each byte that gets sent).
3. Make an UI which will be easy to use.
4. You're done.

But before that you need a clientless client (but as I like to call it no-graphic-client, which would fit it better), which will do exactly the same as the normal client, just without the graphics.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 11:20 pm 
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All those items in stall aren't dropped by one player. My guess it's a gold company stalling it's drops.


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 11:33 pm 
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Taelys wrote:
All those items in stall aren't dropped by one player. My guess it's a gold company stalling it's drops.

It's probably like that. Or a player is selling 100x stacks of elements. <_<

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 11:39 pm 
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I doubt it, I sell elements myself it's my main income but I react on yellow globals. I guess it's a company.


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 Post subject: Re: Stallers v2
PostPosted: Sat Jan 03, 2009 12:18 am 
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I really doubt it's a gold bot company. It's definitely some player with clientless stalls, nothing special :)


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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 11:04 am 
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ofy1993 wrote:
MysticRose wrote:
It is done using clientless SRO. The clientless program is so light that you could run 20+ SRO accounts easily.

The pic looks nice, but it's not really nice on people trying to log in i guess :D


Just a tiny question: In Clientless, they do everything by injecting the codes right? like how they set the price and where to stall?


I dont know what myself.

My friends are able to log in multiple accounts with clientless, but unable to send them any command. But we're just newb at this stuff anyway. Sides, what's the point of logging in 20+ accounts :roll:

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 12:09 pm 
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Location: Nice question O,O
Easy,the person who have these staller have surely some gold bot for his own amusement.
Then he stall his sro from his gol bot on no-graphic staller.
As far as I remember the limit per IP was 15,it increase?

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 12:20 pm 
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I think it's 30 now :D

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 6:34 pm 
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Holy fck people didn't believe me. Don't flame me for the junk I searched. It was merely to get this data... ~,~

The link is "purple" because I was going to take a screenshot directly from their forums, but decided I might not want to, in order to avoid flames. I regret that, but the link is purple, I clicked on it, big deal.

RAHRAHRAH.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 7:00 pm 
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MysticRose wrote:
ofy1993 wrote:
MysticRose wrote:
It is done using clientless SRO. The clientless program is so light that you could run 20+ SRO accounts easily.

The pic looks nice, but it's not really nice on people trying to log in i guess :D


Just a tiny question: In Clientless, they do everything by injecting the codes right? like how they set the price and where to stall?


I dont know what myself.

My friends are able to log in multiple accounts with clientless, but unable to send them any command. But we're just newb at this stuff anyway. Sides, what's the point of logging in 20+ accounts :roll:


:?:

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 7:58 pm 
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rek lolololol

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 8:04 pm 
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>rek wrote:
MysticRose wrote:
ofy1993 wrote:

Just a tiny question: In Clientless, they do everything by injecting the codes right? like how they set the price and where to stall?


I dont know what myself.

My friends are able to log in multiple accounts with clientless, but unable to send them any command. But we're just newb at this stuff anyway. Sides, what's the point of logging in 20+ accounts :roll:


:?:


Typing mistake, i guess :D

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 8:42 pm 
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I wonder how many of you are pretending that you've never heard (or used, I wouldn't be surprised) of clientless? :P


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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 8:44 pm 
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DotCom wrote:
Its limited to 25 chars per IP. If there is more then its not only 1 person.

30*


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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 9:23 pm 
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Sacrament wrote:
DotCom wrote:
Its limited to 25 chars per IP. If there is more then its not only 1 person.

30*

/nofreakingreally?

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 9:35 pm 
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doomas wrote:
I wonder how many of you are pretending that you've never heard (or used, I wouldn't be surprised) of clientless? :P


Clientless is just a way of logging into the game, using minimal resources of the PC ( like a few MB of RAM, instead of a few hundred MB ) . I dont think it is illegal ?

Running bots ( or stall, or pretty much any other activity ) with clientless, as far as i understand, requires some expertise and ICT knowledge that not all players could do.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 9:49 pm 
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MysticRose wrote:
doomas wrote:
I wonder how many of you are pretending that you've never heard (or used, I wouldn't be surprised) of clientless? :P


Clientless is just a way of logging into the game, using minimal resources of the PC ( like a few MB of RAM, instead of a few hundred MB ) . I dont think it is illegal ?

Running bots ( or stall, or pretty much any other activity ) with clientless, as far as i understand, requires some expertise and ICT knowledge that not all players could do.

Any form of multiclienting is illegal <,<

And it isn't that hard to create your own multiclient, the only big problem is time.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 10:11 pm 
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ImmortalKiller wrote:
MysticRose wrote:
doomas wrote:
I wonder how many of you are pretending that you've never heard (or used, I wouldn't be surprised) of clientless? :P


Clientless is just a way of logging into the game, using minimal resources of the PC ( like a few MB of RAM, instead of a few hundred MB ) . I dont think it is illegal ?

Running bots ( or stall, or pretty much any other activity ) with clientless, as far as i understand, requires some expertise and ICT knowledge that not all players could do.

Any form of multiclienting is illegal <,<

And it isn't that hard to create your own multiclient, the only big problem is time.


Yeah i know multi-client is illegal.

But clientless does not mean multiclient. For example, it allows people with really crappy PC to get in the game and get Plevel. Or you could log in with clientless, stall your stuff, and get out to play some demanding game which would otherwise lag with normal SRO client.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 10:35 pm 
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touche.

Up for interpretation, but I think accessing the game servers with anything but the original sro client is considered illegal on these forums.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 10:58 pm 
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Lulz, clientless and multi-client? kkthxbai.

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 Post subject: Re: Stallers v2
PostPosted: Sun Jan 04, 2009 11:02 pm 
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RedBlueGreen wrote:
ln wrote:
wonder how many stalls needed to wrap the sro world 1 round.

SRO world is Flat! hhehhe not round ^^

Nope, it's round.
Why? Because I saw it, from a SS

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 Post subject: Re: Stallers v2
PostPosted: Mon Jan 05, 2009 12:09 pm 
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I'm wondering how much can his incoming be per day?

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