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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 12:19 pm 
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true about they are similar to old macs pcs, limiting compats. But all computer hardware is compatible with software, the true bottleneck is how the software may read the hardware. So if he we had all of the source code to SRO, we could probaly compile it to work through linux or even a ps3 standalone format. The typical problem is what chunk data is sent, some go through at 32p, 64p, 128p, and so on. No if u could figure out the language barrier here you are probaly home free, becuz we know the PS3 is powerful enough becuz this game doesnt require much

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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 1:43 pm 
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Gaige wrote:
true about they are similar to old macs pcs, limiting compats. But all computer hardware is compatible with software, the true bottleneck is how the software may read the hardware. So if he we had all of the source code to SRO, we could probaly compile it to work through linux or even a ps3 standalone format. The typical problem is what chunk data is sent, some go through at 32p, 64p, 128p, and so on. No if u could figure out the language barrier here you are probaly home free, becuz we know the PS3 is powerful enough becuz this game doesnt require much


it's posible but it's 2 much work for just one person... little team (6-7 ppl maybe) could do it in less then one month (for linux) and for ps3 is not so easy... and for the ps3 power: u could run it in high detail, cuz ps3 is a powerfull piece of electronic... and yea i manage to run sro on this piece od sh1t: 850MHz celeron, 448MB SDRAM, 64MB GF4 and with 56k modem...

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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 2:11 pm 
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dark_wizz wrote:
it's posible but it's 2 much work for just one person... little team (6-7 ppl maybe) could do it in less then one month (for linux) and for ps3 is not so easy... and for the ps3 power: u could run it in high detail, cuz ps3 is a powerfull piece of electronic... and yea i manage to run sro on this piece od sh1t: 850MHz celeron, 448MB SDRAM, 64MB GF4 and with 56k modem...

that is almost the spec of my pc :D only i use pentium cpu

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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 2:45 pm 
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wasnt there already a thread like this and it was determined you couldnt run it on a ps3?

im almost 100% sure

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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 3:54 pm 
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asusi wrote:
dark_wizz wrote:
it's posible but it's 2 much work for just one person... little team (6-7 ppl maybe) could do it in less then one month (for linux) and for ps3 is not so easy... and for the ps3 power: u could run it in high detail, cuz ps3 is a powerfull piece of electronic... and yea i manage to run sro on this piece od sh1t: 850MHz celeron, 448MB SDRAM, 64MB GF4 and with 56k modem...

that is almost the spec of my pc :D only i use pentium cpu


hh i still have that pc only now with dsl connection, i use it sometimes when lvling friends or my other char...

chesticles wrote:
wasnt there already a thread like this and it was determined you couldnt run it on a ps3?

im almost 100% sure


i don't know about that other thread, but i'm 100% sure it would be nice to have another "sro abble device" in my home since my gf started to play sro recently... :)

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 Post subject: Re: Silkroad on PS3
PostPosted: Sat Apr 18, 2009 4:21 pm 
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now that I know its possible, any1 who says not they need to check in on the ps3 and all hardware capibilities. People should know that files can be converted, u need to know the algorithms to do so but it should pay off in the end, I'm going to research about it, and no one has tried I'll try to get a team together, if anyone is advanced in C++,C#,VB,Python,C, or other known helpful languages pm me asap

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