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Bg_DrEaM
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Post subject: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 9:14 am |
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Joined: Nov 2007 Posts: 1354 Location:
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I am trying to understand this from a long time, but still i'm not sure about some things, so i would like to hear your oppinion on them  First of all, i am talking about the things in general, forget lvls and sun weapons, that's not what i wanna know  So let's start with the one who takes the kills. As we know this is the person that made the most DMG in the party that made the most DMG. Even if some other player made more DMG but his party made less, he won't take the kill. Correct me if i'm wrong  Second. What happends with the DC'ed/Left/banned member's dmg? Does it stay in the party as dmg, or it just dissapears as the player is missing from the party? Or it is different depending if the player is DC'ed or banned/left? At Medusa i have seen many strong parties not taking the kill after someone get's DC'ed (even if it's not from the main dmg dealers) and i've seen many weak parties taking it, since no one has DC'ed. So what's your oppinion about this one? Does the DC of the bards for example affects the dmg, or let's say the cleric's DC? I mean, if the party's DMG stays the same, does the simple DC of a members affects the chance of getting the kill? We know the dmg resets if you use reverse return scroll (It wasn't until one point, but they changed it, so now it does afaik). What about if you go out of the range of the party, or if you leave and join again? What about if someone who was in other party leaves it and joins your? Does he come with the dmg he made in the other pt (some kind of dmg stealing) or he starts to make dmg for the party at the moment he joins? Also, i was wondering about the bard buff. Let's say in the 1st pt we have 3 wizard and in the second 2 wizards with 2 bards giving 68% mag att (all wizards make equal dmg). From my logic the second party should make more dmg, what do you think? Hmmm that's all that i could think of for now, i would really like to hear your thought about those things (i mean thoughts, not just YES/NO). And if you have something else to add, i would like to hear it too 
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Nitro
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 9:20 am |
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Senior Member |
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Joined: Sep 2007 Posts: 4769 Location:
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What you asked required lots of testing, and its out of my knowledge. But I can help you with this. Quote: Also, i was wondering about the bard buff. Let's say in the 1st pt we have 3 wizard and in the second 2 wizards with 2 bards giving 68% mag att (all wizards make equal dmg). From my logic the second party should make more dmg, what do you think? I'm not sure if my maths is correct (We should ask NuclearSilo) First Party: Wizard (100%), Wizard (100%), Wizard (100%) = 300% damage. Second Party: Wizard (168%), Wizard (168%) = 336% + mana orbits/bard's nukes. But still, First Party has 3 people for damage dealing/increasing of damage, while Second one has 4.
_________________  Thanks Noobs_Slayer for signature.
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allinmustwin
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 10:27 am |
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Joined: Jun 2007 Posts: 82 Location: usa
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When u ban a char or they leave or dc u loose that chars worth of damage that was done to the unique... So Dont ban anyone... Always PT with your friends.. I have rules as to who come to my pt 1. as stated above i only invite friends unless very desperate 2. once a person is in my pt they are there to the end.. Loyalty an respect (after all when these people trust u u achieve the best results cause all know wut to do) 3. If ever i invite someone to a party and they leave, don't matter how desperate i get or how much they beg (another time) they are never allowed to join again. 4. Friends always come first dun matter whether we win or loose a unique kill, eventually they will grow an then u will win. 5. i use a 3 strikes your out system when it comes to them dc. Or should i say sry fix your dc problems or u cannot come pt. 6. finally i never allow know scammers into my pt,, even if they are sun holders or not.. f***k them.. they should be treated as social outcasts.
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Fury
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 10:32 am |
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Loyal Member |
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Joined: Jan 2008 Posts: 1596 Location:
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Afaik if you ban a player who has done the most dmg and he re enters the party, he will still get the kill.
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Bg_DrEaM
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 10:45 am |
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Frequent Member |
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Joined: Nov 2007 Posts: 1354 Location:
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10x for the shared thoghts guys. allinmustwin , i have similar rules as it comes to parties, but still sometimes it happends that i have only 7 members and i have to add an outside player, or someone acts like a complete retard (warrior buffing warrior in medusa O.o) and i have to ban him. If i have 8 guild members that need medusa pt i stand as an outside buffer so they can all get the exp. Stuff like that. So this is just a general talk about different unique party cases  As for the leavers - once someone leaves my pt without a reason, he will never come back, and that't that.
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zatom
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 12:17 pm |
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Hi, I'm New Here |
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Joined: Jul 2009 Posts: 13 Location:
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bard with 68% dmg increase?
10D FF bard gives 40% or 42% so if you have 2wizards with buffs or 2wizards without buff it is almost same. cause it is 300% vs 284% but u can get also Hit march which increase attack rating so it is almost same. In case u have one more wizard it is much better to dance.
About your party problems.
Your dmg points will disapear if u port away. U can go away, but not use any ports.
If you join other party you starting from 0 and your old party has 0 dmg from you. But if you go back to your first party u start from number where u end before.
Damage is counted only from ppl which are in party in moment of kill, so if someone DC or port away or leave pt his dmg isnt counted.
btw: best party on medusa is cleric, warrior, 2bards and 4wizards. Warrior buff 2x wiz with fences and next 2x wiz with pain. If wizards has good set they wouldnt die.
On Roc i think it will be best party like this: cleric, 2x warrior,2x bard,3x wizard. Cause 2 bard can dance + make phymag absorption about 40% and 3x wizards should be all with cleric so they can use "neverending bless". This party shouldnt die and should give maybe highest dmg.
Other nice party can be 1x cleric + 7x bow/xbow.
_________________ [ Xian ] Zatomik -- 100 Wizard/Cleric -- +9 staff -- 7lvl Hunter -- Guild: CnC -- Rev6 [ Sro MiniSite] http://sro.zatomik.net/d10/
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Bg_DrEaM
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 4:15 pm |
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Frequent Member |
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Joined: Nov 2007 Posts: 1354 Location:
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2 bards can buff 68% mag increase, yea. And maybe more, i forgot what's the % on the last mag dance. But 10x for the answer, it's good to know those things, even tho i am not sure anyone knows them on 100% 
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risingson
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Aug 24, 2009 4:33 pm |
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Hi, I'm New Here |
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Joined: Oct 2008 Posts: 5 Location:
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zatom wrote: bard with 68% dmg increase?
You can stack Dance of Magic(+30%) and Dance of Wizardry(+42%). So, yes,you are right, it's not 68%....it's 72%  Obviously you need 3 bards
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Bg_DrEaM
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Post subject: Re: About unique's parties, dmg, banning and stuff Posted: Mon Oct 19, 2009 10:26 pm |
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Frequent Member |
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Joined: Nov 2007 Posts: 1354 Location:
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A new question came to my mind today. I went to medusa, as usual, with my guild. At around 50% 2 wizz and the cleric DC. So 1 of the warriors switched to cleric and i was attacking alone (1 warrior was buffing me and 2 bards giving buffs). On the other side there were 2 parties, complaining that they had players who got dc'ed, but still there were like 3-4 people fighting. The strange thing was that in the end i got the kill, which was pretty surprising, considering that i was fighting alone from 50% and i had no dmg increase scrolls (only trigger). So i was wondering, could it be that since i didn't joined anyone in the party after my members dc'ed, their dmg is like... still in the pt, haven't reset or something? Because by every SRO law the kill wasn't supposed to be mine. But it was. And i have experienced this 2-3 times before - when i join a member after someone DC, i get ks'ed. When the party is 7/8 and hasn't joined anyone we get the kill... Someone has similar experience, or any thoughts about this? Here's the uni Greeting the wizard from the other pt just before the kill... pretty wierd...
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