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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 2:04 pm |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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Both sides have a point.
It affects me less as I'm a wiz and can invisible past them, or the other thing I do is get on a horse, spawn my wolf, run by. Slave watcher kills the wolf first and by then you're far enough away that it won't attack you.
There were watchers on DW west gate, it was tough to get by them if you didn't have invisible. Hell, they are everywhere, I found a couple at spiders, but not sure if they were dragged there or if someone was spawning them.
Long and short of it is yes, they do have an impact on the legit population, you have to either avoid them and think about how to do it or call someone else to help you. If anything it should increase our resolve to pull together on Azteca.
I said it before, get Joymax to limit where they spawn to Roc Mountain. That's the quickest solution but it ignores the bot problem.
I've also noted that goldbots tend to stick together in spots and certain level ranges. There are no goldbots at Roc Mountain, none at generals, very few if any at snipers/guards/niya soldiers. They have to delevel to keep the gold dropping, so what Cell says makes some sense.
What should happen is that if you delevel past a certain point, that quest should not spawn watchers anymore. Level 10's spawning watchers is annoying.
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Lempi
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 3:23 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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penfold1992 wrote: Lempi wrote: M3K0S wrote: if youdidnt know... legits get affected by this bug too i will remove my post if you can prove that the slave watchers are the reason for there not being goldbots in maongs or bunwangs... good luck I will prove why there aren't any bots there AND why the slave watchers are useless: firstly... prove thats azteca... secondly what part of MAONGS AND BUNWANGS did you not understand? You're clearly retarded and unable to understand simple English. Considering your avatar and signature, that goes without saying. The point I was making is that the bots aren't at bunwangs because they have moved and have LOADS of share parties at ongs and the chicken things which I forgot the name of. Therefore, no bots at bunwangs; Slave watchers are useless.
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 3:31 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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Lempi wrote: penfold1992 wrote: Lempi wrote: I will prove why there aren't any bots there AND why the slave watchers are useless: firstly... prove thats azteca... secondly what part of MAONGS AND BUNWANGS did you not understand? You're clearly retarded and unable to understand simple English. Considering your avatar and signature, that goes without saying. The point I was making is that the bots aren't at bunwangs because they have moved and have LOADS of share parties at ongs and the chicken things which I forgot the name of. Therefore, no bots at bunwangs; Slave watchers are useless. kokorus. thats where they try to keep them. their drop rate is wonderful. so if they keep them there they get better drops. hence more gold.
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chickenfeather
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 6:23 pm |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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I think making Joymax remove slave watcher's ability to attack other players will hurt the legit population more. A real anti-bot legit would spawn slave watchers at high bot traffic entrances only, not at all entrances. This is obviously a ploy by botters to abuse the slave watchers and cause Joymax to remove this threat to them. They did the same thing with npc thieves back then too.
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 6:37 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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chickenfeather wrote: I think making Joymax remove slave watcher's ability to attack other players will hurt the legit population more. A real anti-bot legit would spawn slave watchers at high bot traffic entrances only, not at all entrances. This is obviously a ploy by botters to abuse the slave watchers and cause Joymax to remove this threat to them. They did the same thing with npc thieves back then too. this is the were we run into the problem. it isnt your place, or anyone elses to tell people how they SHOULD think and feel about something. this crap is wrong and needs to be fixed.
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The Invisible
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 6:55 pm |
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Addicted Member |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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A bot used to kill botters . An anti-bot bot , interesting . -_-
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 7:09 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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The Invisible wrote: A bot used to kill botters . An anti-bot bot , interesting . -_- yeah except, it stops working at certain levels. so is it really useful when it can be plvled past?
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Toshiharu
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 8:13 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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chickenfeather wrote: I think making Joymax remove slave watcher's ability to attack other players will hurt the legit population more. A real anti-bot legit would spawn slave watchers at high bot traffic entrances only, not at all entrances. That's the thing. They spawnt hem at every gate and many choke points for people under 70. I'm sure the quest mob will be nerf'd to do no damage or non aggro sooner or later because of this guy.
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penfold1992
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 8:18 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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CeLL wrote: if the bot glitches it wont spawn it again. i have also seen a lvl 10 character running to the scorp bridges checking on them to make sure they were still running. they went from bridge to bridge. he tryed to claim that he wasnt doing that, but his name indicated that he was a gold seller, and he was under lvl 10 respawning after checking the bridgs. he actually spoke to me, cause they were physically checking to make sure the bots were still operating. sorry i still see no proof, its very ironic that you are willing to call everyone a moron then to come up with your own "theory" of the slavewatchers without any real proof. the slave watchers are annoying but its not that difficult to avoid them... ive been to samarkand hotan and donwhang and with just... common sense.. ive been able to easily avoid them most of the times... sure ive died a few times but its good for the sp so i dont really care.
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 8:28 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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its not a theory. anyone with a brain and that has taken the time to research would clearly see this. since no human can be nearly as stupid as you, im going to assume everyone of your posts was a sad trolling attempt. have a nice day.
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chickenfeather
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 8:36 pm |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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CeLL wrote: chickenfeather wrote: I think making Joymax remove slave watcher's ability to attack other players will hurt the legit population more. A real anti-bot legit would spawn slave watchers at high bot traffic entrances only, not at all entrances. This is obviously a ploy by botters to abuse the slave watchers and cause Joymax to remove this threat to them. They did the same thing with npc thieves back then too. this is the were we run into the problem. it isnt your place, or anyone elses to tell people how they SHOULD think and feel about something. this crap is wrong and needs to be fixed. You think someone that is trying to kill bots would put slave watchers at entrances bots don't come out of? Cool story bro.
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 8:58 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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chickenfeather wrote: CeLL wrote: chickenfeather wrote: I think making Joymax remove slave watcher's ability to attack other players will hurt the legit population more. A real anti-bot legit would spawn slave watchers at high bot traffic entrances only, not at all entrances. This is obviously a ploy by botters to abuse the slave watchers and cause Joymax to remove this threat to them. They did the same thing with npc thieves back then too. this is the were we run into the problem. it isnt your place, or anyone elses to tell people how they SHOULD think and feel about something. this crap is wrong and needs to be fixed. You think someone that is trying to kill bots would put slave watchers at entrances bots don't come out of? Cool story bro. you dont have the right to create the basis for all "legit" activity and thought. you seem to think you can. therefore you can imply things without consequence. thats not how it works. you’re not slick.
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chickenfeather
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 9:14 pm |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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I don't understand your issue here, but are you saying it is wrong for me to assume that someone who is out to kill bots should not place slave watchers at every entrance?
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Origin Online EdgeworthScoundrels
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Tue Apr 19, 2011 10:42 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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chickenfeather wrote: I don't understand your issue here, but are you saying it is wrong for me to assume that someone who is out to kill bots should not place slave watchers at every entrance? just stop.
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[Orphen]
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 1:23 am |
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Joined: Feb 2009 Posts: 1751 Location: In your house, stealing your Dew.
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chickenfeather wrote: I don't understand your issue here, but are you saying it is wrong for me to assume that someone who is out to kill bots should not place slave watchers at every entrance? Thing is, it's been said multiple times that Avalon can only take claim to a few slave watchers. From what I've heard, most of the current Slave Watchers aren't these so called legits. Soooo why are you being so damn self righteous in saying that this is all for the better of the legit movement when really it just hurts everyone. You sound like the old f ucks in Hot Fuzz "the greater good" /end english accent.
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Toshiharu
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 1:40 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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[Orphen] wrote: chickenfeather wrote: I don't understand your issue here, but are you saying it is wrong for me to assume that someone who is out to kill bots should not place slave watchers at every entrance? Thing is, it's been said multiple times that Avalon can only take claim to a few slave watchers. From what I've heard, most of the current Slave Watchers aren't these so called legits. Soooo why are you being so damn self righteous in saying that this is all for the better of the legit movement when really it just hurts everyone. You sound like the old f ucks in Hot Fuzz "the greater good" /end english accent. Well gotta stop the evil doers somehow.
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chickenfeather
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 2:15 am |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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CeLL wrote: just stop. No u!! [Orphen] wrote: Thing is, it's been said multiple times that Avalon can only take claim to a few slave watchers. From what I've heard, most of the current Slave Watchers aren't these so called legits. That's right, botters are spawning the bulk of them. Now if you are wondering why, I gave what I think the reason is above. Quote: Soooo why are you being so damn self righteous in saying that this is all for the better of the legit movement when really it just hurts everyone. You sound like the old fucks in Hot Fuzz "the greater good" /end english accent. Wow. I didn't say that these bots who are spawning the slave watchers at the city gates are helping the legit movement. I'm saying that if these bots are successful and Joymax nerfs slave watchers, that will be one less tool to use against bots. Meh. Double edged sword.
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penfold1992
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 4:11 am |
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CeLL wrote: its not a theory. anyone with a brain and that has taken the time to research would clearly see this. since no human can be nearly as stupid as you, im going to assume everyone of your posts was a sad trolling attempt. have a nice day. are you serious... show me ur research, you make youself look really stupid just calling everyone idiots when you dont have any real proof of it. i wanna see proof, right down to joymax crediting the bots we see on sro to IP's of the spawners, to goldbuying companies confirming that they are spawning them, and proof from there end. if proof isnt given to me, then i suggest you stop being so rude to everyone especially my guildies
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Hapjap
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 4:23 am |
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Joined: Dec 2009 Posts: 195 Location: under a bridge?
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penfold1992 wrote: CeLL wrote: its not a theory. anyone with a brain and that has taken the time to research would clearly see this. since no human can be nearly as stupid as you, im going to assume everyone of your posts was a sad trolling attempt. have a nice day. are you serious... show me ur research, you make youself look really stupid just calling everyone idiots when you dont have any real proof of it. i wanna see proof, right down to joymax crediting the bots we see on sro to IP's of the spawners, to goldbuying companies confirming that they are spawning them, and proof from there end. if proof isnt given to me, then i suggest you stop being so rude to everyone especially my guildies that kind of proof will never be found lol. joymax rarely says anything about gold bot companies. they never actively cite them or even ban them. all they ever mention say is avoid "illegal gold trade websites". goldbot companies never talk about their methods either.
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CeLL
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 7:34 am |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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penfold1992 wrote: CeLL wrote: its not a theory. anyone with a brain and that has taken the time to research would clearly see this. since no human can be nearly as stupid as you, im going to assume everyone of your posts was a sad trolling attempt. have a nice day. are you serious... show me ur research, you make youself look really stupid just calling everyone idiots when you dont have any real proof of it. i wanna see proof, right down to joymax crediting the bots we see on sro to IP's of the spawners, to goldbuying companies confirming that they are spawning them, and proof from there end. if proof isnt given to me, then i suggest you stop being so rude to everyone especially my guildies if your guildies are anything like you, or represented by you, then i have far more to say on the subject.
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RuYi
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Post subject: Re: Slave Watchers Bug Report Posted: Wed Apr 20, 2011 10:24 am |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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I have been reading this thread a couple of times, and I am still unable to figure out how the hell you can actually bicker about something this trivial.
CeLL, you stay out of this thread from now on. Insulting someone just because they see things different than you is completely uncalled for, and especially considering your age, very childish. And this, on a side note, doesn't apply to just you, as I've seen others doing the same.
I'll leave this thread open, but I do not want to see any more insulting. Consider this a warning, and know that if you choose to ignore it, instead of another warning, a temp ban will be handed out.
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Jdealer
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Post subject: Re: Slave Watchers Bug Report Posted: Thu Apr 21, 2011 8:01 am |
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Joined: Mar 2006 Posts: 101 Location:
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I just woke up and feel like arguing a little bit  Don't worry Ruyi I will (try to) keep it nice. So apparently there is a discussion going on concerning these slave watchers. CeLL does have a fair few points though but yea he shouldn't have used so many swearing words with it. On the other side I can imagine that he did cuz penfold speaks in an annoying tone. In penfolds first post the following 'theory' gets used as an arguement that the slave watchers are a good thing: Quote: remove the slave watchers = more bots = less legits of azteca = legit community dies once again. 1) Proof??? Wheres the proof that that will happen if slave watchers dissapear? I mean you been asking all people in this thread in proof to support there theories. Wheres yours in this one? 2) Also I find it pretty dissapointing to see a legit even having to think that way in order to keep on playing the game. Weren't legit communities all about we do not use bugs we play by the rules and follow the TOS? Quote: firstly... prove thats azteca... secondly what part of MAONGS AND BUNWANGS did you not understand? I didn't get why it needed to be azteca and maongs and bunwangs specifically. I mean this happens on every server and concerns everyone, not just azteca and the maongs/bunwangs. Enlighten me on that one please. Quote: sorry i still see no proof, its very ironic that you are willing to call everyone a moron then to come up with your own "theory" of the slavewatchers without any real proof. By now I think i figured it all out (correct me if i'm wrong). Penfold thinks these slave watchers are a good thing, which basically makes you a bug supporter and maybe even indirect a bug abuser. I do not understand it really cause this bug affects the gameplay of everyone. I mean bots die and legits have to wait for support to get passed them what costs time again. Personally I thought this thread took a wrong turn by trying to search for an explanation why they are there. Every party responding in this thread should have said (in the words of a legit that agrees to the TOS of silkroad). We should report this bug to get it out of the way with and make it a better game by doing so. I mean silkroad is changing better bit by bit anyway...
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RuYi
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Post subject: Re: Slave Watchers Bug Report Posted: Thu Apr 21, 2011 8:59 am |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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I can't believe this.
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