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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 5:29 pm 
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kaperucito wrote:
Questionz!

Deadsolid wrote:
Fair enough. I'm kinda disappointed that sub 95's won't be able to teleport to Alexandria, but that isn't a big deal.

What is more interesting is what the perks are in regards to leveling. Exp/Sp increases. You know, the stuff that makes SRO suck.


Don't worry there are ways for teleport to Alexandria if you are under level 95. I will not tell here how because people may can exploit the bug for teleport spambots (gold companies read this forums, almost sure). PM me if you want to know how.




I am quite sure there is more than one way :) There are two really obvious ones and might be one more but I can't really see how it should exploited. However, I get your point about the spambots - don' tell them how to do this! :sohappy:

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 5:59 pm 
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Spoiler!


kaperucito may i ask you how the hell did you enter alexandria and other areas being a lowbie? i wanna see that stuff too >.< pm me if you dont want for this to get official :P

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 6:46 pm 
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Nice thief blacksmith. :D
I like that they now have the right silkroad weapons there, unlike const.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 6:54 pm 
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XMoshe wrote:
So no 106-110 skills? O_o

i think that the THREAD guy plays on CSRO,and they have 105 cap there for what i know,so obliviously they cant see 106 and higher skills,but i may be wrong :)

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 6:58 pm 
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Jambi wrote:
XMoshe wrote:
So no 106-110 skills? O_o

i think that the THREAD guy plays on CSRO,and they have 105 cap there for what i know,so obliviously they cant see 106 and higher skills,but i may be wrong :)

CSRO, TSRO, JSRO have 110 cap, ksro has 105 cap, isro gets 110 cap.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 7:16 pm 
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MeNii wrote:
The only thing the D11 EU and CH items have in common is the external appearance. Both uses the same renders so externally there won't be any difference between a chinese and an european.

That's retarded.

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 Post subject: Re: More Info about the D11
PostPosted: Wed Mar 03, 2010 8:42 am 
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Alkali wrote:
Spoiler!


kaperucito may i ask you how the hell did you enter alexandria and other areas being a lowbie? i wanna see that stuff too >.< pm me if you dont want for this to get official :P

Got an answer? If not, pm me :sohappy:

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 Post subject: Re: More Info about the D11
PostPosted: Fri Mar 05, 2010 10:27 am 
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Are the masteries being raised to 310 or whatever or are they staying at 300?

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 Post subject: Re: More Info about the D11
PostPosted: Fri Mar 05, 2010 11:41 am 
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Other versions got 330 masteries for Chinese, but that doesn't mean we're getting it on iSRO. Maybe keeping 300 masteries is their way to lower the sp requirements >.<

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 Post subject: Re: More Info about the D11
PostPosted: Fri Mar 05, 2010 4:34 pm 
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Euro will reign supreme if pots= same
Better, holy recovery division, better healing cycle, better holy recovery, Hp+vigor grain ftw..

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 Post subject: Re: More Info about the D11
PostPosted: Sun Mar 07, 2010 12:19 pm 
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Rumor has it XL pots will be out of the game. This true?

I see we are getting a stall network update. Does it have a better filtering system? Like search only weapon elixir or only str stones.


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 Post subject: Re: More Info about the D11
PostPosted: Sun Mar 07, 2010 1:25 pm 
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It doesn't have a better filtering system. But it has some extra features. When you select an item, it shows the seller's name and there's a "Whisper" button so you can pm the seller who has IlIlIlIl kinda name.

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 08, 2010 7:04 am 
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hapnz wrote:
Rumor has it XL pots will be out of the game. This true?

I see we are getting a stall network update. Does it have a better filtering system? Like search only weapon elixir or only str stones.

Csro removed the pots but they're gonna implant them again soon. However, ksro has them and I am 99% sure that isro will have them too.

About the mastery thing, we'll just have to wait and see :sohappy:

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Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 10:33 am 
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how to get normal advanced elixir... need to destroy sox too?


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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 1:31 pm 
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Norma Adv can be obtained by destroying only normal stuff with some good + on it.

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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 4:42 pm 
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Sos will give you A grade sealed Advanced elixir .

Som has 50% to give you A grade , 50% chance to give B grade AE .

SoSun will give you B grade AE .

Advanced elixirs are 1 degree more than the item as a 5th degree item can give 6th degree AE .

Regular advanced elixirs can be obtained by destroying items with some + , i would say destroy a +5 item atleast to have a good chance to gain an AE .

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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 10:17 pm 
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Oh for crying out loud!

THE_ZUL stop raising dead threads from the grave!

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 10:35 pm 
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For the people who get annoyed by reviving old thread(s) , you can just make a new topic and link the topic you wanted to revive .

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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 10:39 pm 
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the zull full turkler menz


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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 11:00 pm 
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PocketNinja wrote:
the zull full turkler menz

First : you misspelled his name .

Second : Is it supposed to be a bad thing ?

I mean there are millions of turks in the world , You can't judge a whole nation by the acts of a few , specially that most that play this game are considered young and un-experienced .

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 Post subject: Re: More Info about the D11
PostPosted: Fri May 27, 2011 11:05 pm 
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The Invisible wrote:
PocketNinja wrote:
the zull full turkler menz

First : you misspelled his name .

Second : Is it supposed to be a bad thing ?

I mean there are millions of turks in the world , You can't judge a whole nation by the acts of a few , specially that most that play this game are considered young and un-experienced .

oke menz no persona atak


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