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 Post subject: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 12:39 pm 
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The update will be released june 22.
:yay:

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 12:49 pm 
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So, even more bots, turks and bullshit as usual then?

Ah sry, kSRO, no turks nor bullshit there, props to the koreans...


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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 12:53 pm 
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Already?

The 12D items update was less than 6 weeks ago (@ ksro ) and less than a week ( @ isro ) .

We should expect it at isro 2 months from now then .

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 1:33 pm 
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The Invisible wrote:
Already?

The 12D items update was less than 6 weeks ago (@ ksro ) and less than a week ( @ isro ) .

We should expect it at isro 2 months from now then .

It's not too soon. More like too late. These updates should have come together anyways cos all the other degree updates have been together with a new area.

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:00 pm 
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I am disappoint in last tier. Hope there will be one final degree set released. Like exclusive 120 only items or something. 12d garms are just fugly... Better than 11d I guess, but still...

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:05 pm 
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There are 118 non sox 12D items if that what you mean .

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:26 pm 
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The Invisible wrote:
There are 118 non sox 12D items if that what you mean .


Though I wonder if non seal 12D items are plussed with this system.

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:33 pm 
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Toshiharu wrote:
The Invisible wrote:
There are 118 non sox 12D items if that what you mean .


Though I wonder if non seal 12D items are plussed with this system.


I think this system was added as a last minute idea to milk this game. The game is coming to an end, they want to get all the money they can. It wouldn't make sense to have normal 12d item be pimp-able with normal elixirs and lucky powders. They removed the adv elixirs. I think Joymax will keep this system for the rest of the game to get $$$.

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:34 pm 
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Goseki wrote:
Toshiharu wrote:
The Invisible wrote:
There are 118 non sox 12D items if that what you mean .


Though I wonder if non seal 12D items are plussed with this system.


I think this system was added as a last minute idea to milk this game. The game is coming to an end, they want to get all the money they can. It wouldn't make sense to have normal 12d item be pimp-able with normal elixirs and lucky powders. They removed the adv elixirs. I think Joymax will keep this system for the rest of the game to get $$$.


Well I believe this is the rest of the game lol

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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 2:58 pm 
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Legend 10 :Heroes of botter


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 Post subject: Re: kSRO - Legend XII: Heroes of Jupiter [Level 120]
PostPosted: Wed Jun 01, 2011 3:02 pm 
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I belive 150 will be cap, but about the 120 cap. Fck new caps, I'm only 61 so far, lvling up after farming sucks >_>

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edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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