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 Post subject: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:12 pm 
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Ok so here goes

Back at 60/70 cap the skills for every build were pretty straight forward, for strs hope for crit, and nukers kinda sucked.

At 80 cap ( with new skills) we saw s/s and bladers get status and snow, bows got kb and stun, glaives got dull. So pvp became less dependant on gear, and slighty more dependant player skill. For example a good s/s player could take down a glaiver or bow that had better gear if they got their status on and a few good nukes.

Now with 100cap on the way ( long time) we will see s/s get alot more status', bow with an extra kb+range and glaiver gets...iuno nothing. My point is that with the addition of new skills better players will not have to rely as much on their gear, because if they play their build right, the skills will do the work. Also because of the mastery limit i think we will see new types of hybrids/builds poppin up, and less pures. For example hybrid bows are the new thing, but mastery is an issue. So a smart player should get their masteries right + good pvp skills and they will be able to dominate in pvp against a nubcake with better gear.


Anyone agree?

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Last edited by SiWarrior on Mon Dec 01, 2008 12:24 pm, edited 1 time in total.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:23 pm 
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SiWarrior wrote:
Ok so here goes

Back at 60/70 cap the skills for every build were pretty straight forward, for strs hope for crit, and nukers kinda sucked.

At 80 cap ( with new skills) we saw s/s and bladers get status and snow, bows got kb and stun, glaives got dull. So pvp became less dependant on gear, and slighty more dependant on gear. For example a good s/s player could take down a glaiver or bow that had better gear if they got their status on and a few good nukes.

Now with 100cap on the way ( long time) we will see s/s get alot more status', bow with an extra kb+range and glaiver gets...iuno nothing. My point is that with the addition of new skills better players will not have to rely as much on their gear, because if they play their build right, the skills will do the work. Also because of the mastery limit i think we will see new types of hybrids/builds poppin up, and less pures. For example hybrid bows are the new thing, but mastery is an issue. So a smart player should get their masteries right + good pvp skills and they will be able to dominate in pvp against a nubcake with better gear.


Anyone agree?


lolwut?

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:28 pm 
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Tsume wrote:
SiWarrior wrote:
Ok so here goes

Back at 60/70 cap the skills for every build were pretty straight forward, for strs hope for crit, and nukers kinda sucked.

At 80 cap ( with new skills) we saw s/s and bladers get status and snow, bows got kb and stun, glaives got dull. So pvp became less dependant on gear, and slighty more dependant on gear. For example a good s/s player could take down a glaiver or bow that had better gear if they got their status on and a few good nukes.

Now with 100cap on the way ( long time) we will see s/s get alot more status', bow with an extra kb+range and glaiver gets...iuno nothing. My point is that with the addition of new skills better players will not have to rely as much on their gear, because if they play their build right, the skills will do the work. Also because of the mastery limit i think we will see new types of hybrids/builds poppin up, and less pures. For example hybrid bows are the new thing, but mastery is an issue. So a smart player should get their masteries right + good pvp skills and they will be able to dominate in pvp against a nubcake with better gear.


Anyone agree?


lolwut?

Tsume, read whole thing, u fcking troll.


OT:Well, SRO requires like 1% skills.Doing skills which gives effects like dull or stun then do a finishing move, that aint skills.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:33 pm 
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So... what now? Want a rollback to 60 cap?
Play the game, or quit it if you dont like it.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:36 pm 
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pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:42 pm 
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I prefer the game this way >.>
at least now us blokes with +4 gears +5 weaps actually have a chance

Guys like simplysimple even tho they had sun were shithouse pvpers, losing to +5s

Pompom getting owned by rogue warlock?

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 12:55 pm 
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Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


like Xiav on Xian who ress and buff thieves >.<

@outhor of topic
sro is imo out of skill game ;P
i have almost +5set and +7 nice bow and i have no chance with people 3lvl higher than me, no matter if i stun etc 3lvl diffrence and i'm out >_> and yes, skills maxed to87
i see tactic at least in cleric offering, rest is just gear +better buffs and luck. no less no more for me


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 1:02 pm 
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PvP would be alot better if they fixed this outside res shit.


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 1:08 pm 
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sure since only in job chars can join to pt why the hek they still can buff and ress >_>
only joymax know the answer :D


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 2:02 pm 
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pvp should be on skill... before because chinese had more than 2 trees, they could use more skills to make up for their lack of skill

with higher caps, they get less and less skills to use so they have to actually pick which are important enough to keep


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 2:11 pm 
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Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.

Maybe on Venus. But we dont pvp like that on Mercury.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 2:17 pm 
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u need skills to make money (or a lot of luck by getting an sox drop) and money means better gear which is always important... but goldbots ruined the only thing which made sro a little bit of a skill game :(
but its still fun to playXD

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 2:45 pm 
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SiWarrior wrote:
Ok so here goes

Back at 60/70 cap the skills for every build were pretty straight forward, for strs hope for crit, and nukers kinda sucked.Nukers were godly at 70cap. Nuke then mars and it'd be a kill. Of course same time they would die easily.

At 80 cap ( with new skills) we saw s/s and bladers get status and snow, bows got kb and stun, glaives got dull. So pvp became less dependant on gearI wasn't around much for 80cap until after euro, but this isn't true. People wanted sun like mad and parry on their gear., and slighty more dependant player skill. For example a good s/s player could take down a glaiver or bow that had better gear if they got their status on and a few good nukes.And that is why you don't be cheap and buy a stack of the mil pills.

Now with 100cap on the way ( long time) we will see s/s get alot more status', bow with an extra kb+range and glaiver gets...iuno nothing. My point is that with the addition of new skills better players will not have to rely as much on their gear, because if they play their build right, the skills will do the work. Also because of the mastery limit i think we will see new types of hybrids/builds poppin up, and less pures. For example hybrid bows are the new thing, but mastery is an issue. So a smart player should get their masteries right + good pvp skills and they will be able to dominate in pvp against a nubcake with better gear.


Anyone agree?


Disagree with some parts. 100 cap will be the same.. ish. You will still have to rely on gear.. just that new skills with status effects makes you pvp with a better tactic.

Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


Every fight is like that. Which is so god damn gay. Kinda wish Joymax thought of a better cool down for that res. "Ohh boy let's make it 10 seconds so we can ruin everything!" The only actual need for a mass immolation would be hammer a gate.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:07 pm 
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The most critical part of pvping is/will always be gear but skills are also needed, I seen glaviers spamming emperor>>>GSS>>>Emperor>>GSS, that won't get u far.

sure s/s get more status but I don't think they get new skills, I also think only the final kd,stab book would be high lvl skills thus weakening there over all dmg, if u pvp without using pills cuz u think its not fair then u fail.

bower get another kb, but that's not going to kill any1 if not use properly. don't think u won't die either cuz you just want to spam them cuz you will get stun/kb/crit too.

Heuksal gets another flying dragon (2hit)which has to be replaced with the low lvl sss, so high lvl windless I believe+flying dragon+GSS.

the reason why some say bladers are weaker at 100 cap is cuz they only have 2 high lvl skills kd,stab, final book (not sure about this)but getting stun would help them out

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:18 pm 
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Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:44 pm 
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Messiah wrote:
Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?



+10 for epic flame LOL!

pvp is pretty much dependant on your friends. because u may win a pvp against the strongest in ur server then get raped by his friends for 30mins -.-

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:47 pm 
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I like PvP how it is right now. I usually get people off to the side and PvP them 1v1. If they use an outside cleric I snow it up and walk away and they are basically pathetic for that.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:52 pm 
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I understand and agree with you SiWarrior even if most of these Farking nubcakes dont.

Good post, and yes it should be interesting at 100 cap and mastery limit.

I am still deciding on my s/s ints mastery build for next cap, its a really tough desicion I have to make, Now the only 2 succesfull builds it can be are:

100 sword 100 light 100 cold = max phy def and immunity vs clerics pure offering with a 60% snow (even that skill wont break that defence on my character at least)

or the other build is:
100 sword 100 light 11 fire 89 cold = lose 151 phy def compared to the 100 cold but keep the immunitys from fire shield (21% at level 11)

The deciding factor for me is how good the new alchemy resists are.

I have read the new resists and therefore possible immunititys for jewlry will be:

Faint ... stun?.. I am stil unsure but cant see what else it could be.
Combustion... this one will be nice vs wizards
Disease... this one will **** warlocks up
Fear... a nice little immunity vs other s/s ints and bladers and those anoying warlocks
Dormancy... sleep? unsure of this to but am sure it must be.

So it all depends on Faint and Dormancy and what these 2 resists actualy are before I decide my build. So yes 100 cap will be fun a lot of str will lose there 20% snows and others will lose there immunititys bringing freeze skills and even cold imbue into the game once again, and others will lose speed skills altogether. I know there are potions for speed and will be new potions for freeze immunity but noone likes to depend on extra potions for there character.

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Last edited by Amalie on Mon Dec 01, 2008 5:12 pm, edited 2 times in total.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 4:54 pm 
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Ehh kinda depend on the gears and on your build as well. I can say that playing euro properly is alot harder vs playing chinese properly due to the pot delay, and euro go so many skills that you kinda have to know ur char quite well to excel at it, really :wink:

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 5:01 pm 
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penfold1992 wrote:
Messiah wrote:
Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?



+10 for epic flame LOL!

pvp is pretty much dependant on your friends. because u may win a pvp against the strongest in ur server then get raped by his friends for 30mins -.-


That's sooooooo true. I've had several times when I did good in 1vs1, only to have it end up 3 or more vs just me; P.S: fighting 6 xbow rogues versus just yourself SUCKS!

weymouthhall wrote:
Ehh kinda depend on the gears and on your build as well. I can say that playing euro properly is alot harder vs playing chinese properly due to the pot delay, and euro go so many skills that you kinda have to know ur char quite well to excel at it, really :wink:


True, especially since euro armor is dependent on mastery level. However, pvp has and will keep changing. Cap keep raising with the Chinese mastery limit staying the same and new skills being added. And gear's also played a major role in pvp.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:23 pm 
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Twist wrote:
Tsume wrote:
SiWarrior wrote:
Ok so here goes

Back at 60/70 cap the skills for every build were pretty straight forward, for strs hope for crit, and nukers kinda sucked.

At 80 cap ( with new skills) we saw s/s and bladers get status and snow, bows got kb and stun, glaives got dull. So pvp became less dependant on gear, and slighty more dependant on gear. For example a good s/s player could take down a glaiver or bow that had better gear if they got their status on and a few good nukes.

Now with 100cap on the way ( long time) we will see s/s get alot more status', bow with an extra kb+range and glaiver gets...iuno nothing. My point is that with the addition of new skills better players will not have to rely as much on their gear, because if they play their build right, the skills will do the work. Also because of the mastery limit i think we will see new types of hybrids/builds poppin up, and less pures. For example hybrid bows are the new thing, but mastery is an issue. So a smart player should get their masteries right + good pvp skills and they will be able to dominate in pvp against a nubcake with better gear.


Anyone agree?


lolwut?

Tsume, read whole thing, u fcking troll.


OT:Well, SRO requires like 1% skills.Doing skills which gives effects like dull or stun then do a finishing move, that aint skills.



0.o does that make me a troll to?
i read the entire thing too
and i agree with u

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:24 pm 
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penfold1992 wrote:
Messiah wrote:
Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?



+10 for epic flame LOL!

pvp is pretty much dependant on your friends. because u may win a pvp against the strongest in ur server then get raped by his friends for 30mins -.-
'

He said outside cleric..

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:32 pm 
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Well euro made gear a little less important at least for builds that can one shot. Whats your armor matter if the enemy is dead on the first hit or with life control you're still dead with a good hit from most any one even with good robes.

But not every build is a one shot wonder or that fragile, and better gear makes a world of difference.

With a good staff a wizard can one shot some one 10 levels higher then them with average gear, so in a way gear is less important when more people die in one hit and statuses galore, but its still very important.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:44 pm 
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SiWarrior wrote:
I prefer the game this way >.>
at least now us blokes with +4 gears +5 weaps actually have a chance

Guys like simplysimple even tho they had sun were shithouse pvpers, losing to +5s

Pompom getting owned by rogue warlock?



debuffs>dd>prick isnt skill :roll:


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:47 pm 
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Amalie wrote:
I understand and agree with you SiWarrior even if most of these Farking nubcakes dont.

Good post, and yes it should be interesting at 100 cap and mastery limit.

I am still deciding on my s/s ints mastery build for next cap, its a really tough desicion I have to make, Now the only 2 succesfull builds it can be are:

100 sword 100 light 100 cold = max phy def and immunity vs clerics pure offering with a 60% snow (even that skill wont break that defence on my character at least)

or the other build is:
100 sword 100 light 11 fire 89 cold = lose 151 phy def compared to the 100 cold but keep the immunitys from fire shield (21% at level 11)

The deciding factor for me is how good the new alchemy resists are.

I have read the new resists and therefore possible immunititys for jewlry will be:

Faint ... stun?.. I am stil unsure but cant see what else it could be.
Combustion... this one will be nice vs wizards
Disease... this one will **** warlocks up
Fear... a nice little immunity vs other s/s ints and bladers and those anoying warlocks
Dormancy... sleep? unsure of this to but am sure it must be.

So it all depends on Faint and Dormancy and what these 2 resists actualy are before I decide my build. So yes 100 cap will be fun a lot of str will lose there 20% snows and others will lose there immunititys bringing freeze skills and even cold imbue into the game once again, and others will lose speed skills altogether. I know there are potions for speed and will be new potions for freeze immunity but noone likes to depend on extra potions for there character.



what? :? and why the fck would u give up 150 phy def for 20% immunity increase :roll:


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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 7:49 pm 
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penfold1992 wrote:
+10 for epic flame LOL!

pvp is pretty much dependant on your friends. because u may win a pvp against the strongest in ur server then get raped by his friends for 30mins -.-


Wasn't intentional :roll:

MixTape wrote:
He said outside cleric..


She can still be giving him oblation and healing him in pvp so the "legendary" Fly doesn't get beaten by a bot. Just saying.

PS. This is all in good fun. Don't let your egos get in the way of humor :)

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 8:39 pm 
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Phaidra wrote:
PvP would be alot better if they fixed this outside res shit.


Which is not entirely the game's fault, the community could do their part...

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 8:50 pm 
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Messiah wrote:
Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?


Once again, some retard that complains about venus starts shit again. Just for your Farking information, she is ALWAYS in the party. She only has party heals. Only thing outside ressers are good for is shitty chinese (generally), which we have hardly any of.

If 10D has sun, its farked. If it doesn't, then it'll be great. It's as simple as that. Roc should be fun though...if we even get him.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 8:57 pm 
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AkillerNXC wrote:
Messiah wrote:
Fly wrote:
pvp is just a lame oblation fight. no one dies until oblation runs out then u just get ressed again by some lame outside cleric.


1) Umm.. I can't remember when I saw a pvp of "oblation fighting".. Don't know many people who actually do that on any server I've played.

2) Wouldn't nightbloom be your "lame cleric"?


Once again, some retard that complains about venus starts shit again. Just for your Farking information, she is ALWAYS in the party. She only has party heals. Only thing outside ressers are good for is shitty chinese (generally), which we have hardly any of.

If 10D has sun, its farked. If it doesn't, then it'll be great. It's as simple as that. Roc should be fun though...if we even get him.


Where in any of my post did i complain about Venus? Because I didn't and the nb thing was a joke (whether you found it funny or not is your problem),so chill. Personally, couldn't care less if she gave him oblation or not.

How do you come off as saying "shitty chinese"? Because there are quite a few players that can beat Euros 1v1 with just a +7 weapon and +5 gear. Euro characters aren't invincible by any means.

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 Post subject: Re: Pvp is changing
PostPosted: Mon Dec 01, 2008 9:11 pm 
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The only chinese that will be strong at 100 cap is S/S nukers. Same as this cap, same as last cap. 1v1 gets more and more useless. This is not a 1 v 1 game, its a team played game. Which is why there are FW, GW, jobbing, uniques, etc, etc, etc.

Glavier's will be same as they've always been, just an "eh" build. Not strong, but not weak either.
Blader's dont have enough damage, even with debuffs.
Bowers = only can KB, hard for them to kill without force or sun. This could change at 100 cap, I've seen them hit massive 25k+ crits, but I'm not sure if the people they were fighting were the same level or not. They dominated during 80 cap before new skills however.
Spear nukers = Meh, Just a glavier with lame crits and high nukes.

S/S will be insanely good, my guess is around 15k hp at 100. 60% snow shield. Dull, fear, stun, bleed, division, impotent. High level nukes.

Most chinese are reduced to hammering at FW as their main purpose. In guild wars, the only thing they ever kill are int euros. In anything that matters, they're hardly anything. In 1v1 yeah, chinese are decent. But cape fights mean absolutely nothing. You get nothing out of winning, you get nothing out of losing.

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Aion soon.


Last edited by AkillerNXC on Mon Dec 01, 2008 9:41 pm, edited 1 time in total.

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