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 Post subject: Important alchemy info
PostPosted: Sat May 26, 2007 3:25 am 
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Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy :D so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.

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PostPosted: Sat May 26, 2007 4:03 am 
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Thanks for sharing your experiences.

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PostPosted: Sat May 26, 2007 4:11 am 
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I get your point... never really thought about it from that perspective.

If you have like, a plain, no-blue SoS, might as well buy the 30%, because they're cheaper, right? And even if it assimilates, it probably can't exactly go down, since you haven't done anything to it yet....

Thanks. :D


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PostPosted: Sat May 26, 2007 5:18 am 
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MastaChiefX wrote:
Thanks for sharing your experiences.

YOU'RE VERY WELCOME! I only do it cuz.....
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 Post subject:
PostPosted: Sat May 26, 2007 5:20 am 
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we know that already

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PostPosted: Sat May 26, 2007 5:22 am 
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lolz you knew I WUVED HIM or.... :P

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 Post subject:
PostPosted: Sat May 26, 2007 9:51 am 
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No offense but stones have been in the game for almost a year now and u figured this out now? :D


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PostPosted: Sat May 26, 2007 11:10 am 
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that only helps if u have npc items or something... and most of the ppl are pimped or almost pimped already :roll:


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 Post subject:
PostPosted: Sat May 26, 2007 11:19 am 
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nah! sa they say... you're wrong... 30% assim stones are only good to use as the first thing you wanna change... cause if you made one thing at a good % there is no use in using a 30% stone to risc getting the one you did down again and waste that... so... using a 30% stone is only good when starting crafting an item... after that you'll need the 10% ones... so... imo the 30% ones are almost useless

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 Post subject: Re: Important alchemy info
PostPosted: Sat May 26, 2007 11:54 am 
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desolator144 wrote:
Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy :D so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.


why do you keep posting things YOU just found out that been already known by the common sro players, stop stating that MOST people don`t realize this stuff while YOU were the one who did not know it.

The same fact is that a 30% stone have more chance to ruin your stats while you already have done alchemy.
30% stones are great start stones (when your stats are still low) but after one stats have been maxed or is close to then they can be doom scenarios stones.


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 Post subject:
PostPosted: Sat May 26, 2007 6:49 pm 
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why do you keep posting things YOU just found out that been already known by the common sro players, stop stating that MOST people don`t realize this stuff while YOU were the one who did not know it.

cuz apparently not everyone's a smart as the great borat2 :roll: I've had dozens of ppl refuse to buy my 30% stones. But remember, it works just like %'s do. If your magic attack is 30% on your wep, you should probably use a stone cuz it's most likely to reset to something higher. If you have more than 50% of all the blues maxed out and more than 50% of the whites above 50%, don't use a 30% stone, otherwise do because the odds are something will go up. Btw the chances that something useful goes down with assimilation in any case is very, very, very low. Remember, the stat can go up, or do down, OR stay the same.

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 Post subject:
PostPosted: Sat May 26, 2007 6:52 pm 
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nycxfool wrote:
we know that already


Agreed

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 Post subject:
PostPosted: Sat May 26, 2007 7:00 pm 
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PB_and_J wrote:
nycxfool wrote:
we know that already


Agreed

then don't ****ing post cuz it's not for you lol

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 Post subject:
PostPosted: Sun May 27, 2007 7:15 am 
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im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances?

i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61...

would assimilation have those same chances?

Dunno if anyone will understand this question, but i found it really hard to phrase :(

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 Post subject:
PostPosted: Sun May 27, 2007 7:37 am 
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Yesterday i added durability on my 52 sos +5 glavie and the physical went up by like 10%

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 Post subject:
PostPosted: Sun May 27, 2007 7:44 am 
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question!>.<,|,,,

in game you see all those guys with weapons and shields with a purple glow or some sort... is that from elixers, astrals or something else???

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 Post subject:
PostPosted: Sun May 27, 2007 9:36 am 
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Icealya wrote:
question!>.<,|,,,

in game you see all those guys with weapons and shields with a purple glow or some sort... is that from elixers, astrals or something else???


the glow of the weapons only depends on the +, so u need use elixirs (and if u want more than +4 u can use astral and inmortals)


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 Post subject:
PostPosted: Sun May 27, 2007 4:05 pm 
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zephyr wrote:
im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances?

i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61...

would assimilation have those same chances?

Dunno if anyone will understand this question, but i found it really hard to phrase :(

Yeah assimilation works just like if you used the stone but with 0% chance of failing of course. So it's gonna do something whether it's go up or go down or stay the same. Actually I don't think I've ever had assimilated stat stay the same but maybe that's a coincidence. As for your incorrect statement about the odds...it's incorrect lol. If there's 5 stats for a 5D chest of 1 int 2 int 3 int 4 int 5 int (0 isn't a state, I've never had it remove all the int) then there's a 20% chance that each of them will happen.

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 Post subject: Re: Important alchemy info
PostPosted: Sun May 27, 2007 4:32 pm 
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desolator144 wrote:
Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy :D so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.


Main reason why I sell 10% 20% or 30% stones at the same price now. People seems to have different perspective of things and whoever doesn't like 30% stones, there are some who prefer them. I've had several cases of assimilation with 10% stones before...so assimilation probability don't really mean much to me 8)

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 Post subject:
PostPosted: Sun May 27, 2007 4:37 pm 
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Thats cool, never looked at it that way. to those saying they know and all that shit, then dont listen to it theres a lot that dont know of this. But good info

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 Post subject:
PostPosted: Sun May 27, 2007 5:22 pm 
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desolator144 wrote:
zephyr wrote:
im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances?

i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61...

would assimilation have those same chances?

Dunno if anyone will understand this question, but i found it really hard to phrase :(

Yeah assimilation works just like if you used the stone but with 0% chance of failing of course. So it's gonna do something whether it's go up or go down or stay the same. Actually I don't think I've ever had assimilated stat stay the same but maybe that's a coincidence. As for your incorrect statement about the odds...it's incorrect lol. If there's 5 stats for a 5D chest of 1 int 2 int 3 int 4 int 5 int (0 isn't a state, I've never had it remove all the int) then there's a 20% chance that each of them will happen.


ruby stones and jade stones work differently
it was just an example
tyvm for your explanation

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 Post subject:
PostPosted: Sun May 27, 2007 5:39 pm 
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MastaChiefX wrote:
Thanks for sharing your experiences.

LOL

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 Post subject:
PostPosted: Sun May 27, 2007 7:23 pm 
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Quote:
ruby stones and jade stones work differently

no they don't. You have an equal chance of every white stat going to every level even if it doesn't seem like it.

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