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desolator144
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Post subject: Important alchemy info Posted: Sat May 26, 2007 3:25 am |
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Joined: Sep 2006 Posts: 1016 Location: US
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Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy  so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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MastaChiefX
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Post subject: Posted: Sat May 26, 2007 4:03 am |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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Thanks for sharing your experiences.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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fena
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Post subject: Posted: Sat May 26, 2007 4:11 am |
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Joined: May 2007 Posts: 4441 Location: Life
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I get your point... never really thought about it from that perspective.
If you have like, a plain, no-blue SoS, might as well buy the 30%, because they're cheaper, right? And even if it assimilates, it probably can't exactly go down, since you haven't done anything to it yet....
Thanks. 
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desolator144
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Post subject: Posted: Sat May 26, 2007 5:18 am |
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Joined: Sep 2006 Posts: 1016 Location: US
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MastaChiefX wrote: Thanks for sharing your experiences.
YOU'RE VERY WELCOME! I only do it cuz.....

_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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nycxfool
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Post subject: Posted: Sat May 26, 2007 5:20 am |
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Joined: Aug 2006 Posts: 565 Location:
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we know that already
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desolator144
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Post subject: Posted: Sat May 26, 2007 5:22 am |
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Joined: Sep 2006 Posts: 1016 Location: US
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lolz you knew I WUVED HIM or.... 
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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Carnophage
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Post subject: Posted: Sat May 26, 2007 9:51 am |
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Joined: May 2007 Posts: 410 Location:
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No offense but stones have been in the game for almost a year now and u figured this out now? 
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underK
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Post subject: Posted: Sat May 26, 2007 11:10 am |
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Joined: Jul 2006 Posts: 234 Location:
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that only helps if u have npc items or something... and most of the ppl are pimped or almost pimped already 
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DeathAngel1986
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Post subject: Posted: Sat May 26, 2007 11:19 am |
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Joined: Jan 2007 Posts: 156
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nah! sa they say... you're wrong... 30% assim stones are only good to use as the first thing you wanna change... cause if you made one thing at a good % there is no use in using a 30% stone to risc getting the one you did down again and waste that... so... using a 30% stone is only good when starting crafting an item... after that you'll need the 10% ones... so... imo the 30% ones are almost useless
_________________ <<banned from SRF for bot admission and rules violations. -SG>>
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borat2
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Post subject: Re: Important alchemy info Posted: Sat May 26, 2007 11:54 am |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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desolator144 wrote: Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy  so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.
why do you keep posting things YOU just found out that been already known by the common sro players, stop stating that MOST people don`t realize this stuff while YOU were the one who did not know it.
The same fact is that a 30% stone have more chance to ruin your stats while you already have done alchemy.
30% stones are great start stones (when your stats are still low) but after one stats have been maxed or is close to then they can be doom scenarios stones.
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desolator144
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Post subject: Posted: Sat May 26, 2007 6:49 pm |
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Joined: Sep 2006 Posts: 1016 Location: US
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Quote: why do you keep posting things YOU just found out that been already known by the common sro players, stop stating that MOST people don`t realize this stuff while YOU were the one who did not know it.
cuz apparently not everyone's a smart as the great borat2  I've had dozens of ppl refuse to buy my 30% stones. But remember, it works just like %'s do. If your magic attack is 30% on your wep, you should probably use a stone cuz it's most likely to reset to something higher. If you have more than 50% of all the blues maxed out and more than 50% of the whites above 50%, don't use a 30% stone, otherwise do because the odds are something will go up. Btw the chances that something useful goes down with assimilation in any case is very, very, very low. Remember, the stat can go up, or do down, OR stay the same.
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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PB_and_J
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Post subject: Posted: Sat May 26, 2007 6:52 pm |
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Joined: Jan 2006 Posts: 2639 Location: 4 hour jack sessions with stallowned
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nycxfool wrote: we know that already
Agreed
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desolator144
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Post subject: Posted: Sat May 26, 2007 7:00 pm |
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Joined: Sep 2006 Posts: 1016 Location: US
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PB_and_J wrote: nycxfool wrote: we know that already Agreed
then don't ****ing post cuz it's not for you lol
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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zephyr
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Post subject: Posted: Sun May 27, 2007 7:15 am |
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Joined: Feb 2007 Posts: 183 Location:
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im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances?
i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61...
would assimilation have those same chances?
Dunno if anyone will understand this question, but i found it really hard to phrase 
_________________ One day...
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ElMejorGlavie
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Post subject: Posted: Sun May 27, 2007 7:37 am |
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Joined: Apr 2007 Posts: 577 Location:
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Yesterday i added durability on my 52 sos +5 glavie and the physical went up by like 10%
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IGN: xPaynex
Server: Oasis
Lvl: 6X
Guild: Oathkeepers
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Doron
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Post subject: Posted: Sun May 27, 2007 7:44 am |
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| SRF's Princess |
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Joined: May 2007 Posts: 8570 Location: I'm at- Ooh something shiny!!
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question!>.<,|,,,
in game you see all those guys with weapons and shields with a purple glow or some sort... is that from elixers, astrals or something else???
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underK
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Post subject: Posted: Sun May 27, 2007 9:36 am |
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Joined: Jul 2006 Posts: 234 Location:
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Icealya wrote: question!>.<,|,,,
in game you see all those guys with weapons and shields with a purple glow or some sort... is that from elixers, astrals or something else???
the glow of the weapons only depends on the +, so u need use elixirs (and if u want more than +4 u can use astral and inmortals)
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desolator144
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Post subject: Posted: Sun May 27, 2007 4:05 pm |
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Joined: Sep 2006 Posts: 1016 Location: US
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zephyr wrote: im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances? i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61... would assimilation have those same chances? Dunno if anyone will understand this question, but i found it really hard to phrase 
Yeah assimilation works just like if you used the stone but with 0% chance of failing of course. So it's gonna do something whether it's go up or go down or stay the same. Actually I don't think I've ever had assimilated stat stay the same but maybe that's a coincidence. As for your incorrect statement about the odds...it's incorrect lol. If there's 5 stats for a 5D chest of 1 int 2 int 3 int 4 int 5 int (0 isn't a state, I've never had it remove all the int) then there's a 20% chance that each of them will happen.
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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MasterForge
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Post subject: Re: Important alchemy info Posted: Sun May 27, 2007 4:32 pm |
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| Casual Member |
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Joined: May 2007 Posts: 51 Location: USA
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desolator144 wrote: Just had to say that most ppl don't realize the importance and value of 30% assimilation stones. Everyone thinks they're worthless but if you use them on a mostly white item with mostly bad stats, you have a fairly decent chance of something else going up. Not too long ago I used a 30% assimilation Str stone on my new SOM top that's got no good blues at all and it went to +3 str and assimilation happened and put int from 1 -> 4. That probably saved me 5 million in int stones easy  so yeah, don't sell 30% ones for cheaper cuz most ppl don't have full blue gear and could use the higher assimilation stones.
Main reason why I sell 10% 20% or 30% stones at the same price now. People seems to have different perspective of things and whoever doesn't like 30% stones, there are some who prefer them. I've had several cases of assimilation with 10% stones before...so assimilation probability don't really mean much to me 
_________________ SERVER: Redsea Lvl 7x Heavy INT Hybrid (Active) Lvl 5x Hybrid Int S/S (Retired) Lvl 4x Pure Str Blader (Retired)

The difference between a good and a bad day is your attitude. If you're having a bad day, well, tough luck ^ ^
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Sharp324
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Post subject: Posted: Sun May 27, 2007 4:37 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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Thats cool, never looked at it that way. to those saying they know and all that shit, then dont listen to it theres a lot that dont know of this. But good info
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zephyr
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Post subject: Posted: Sun May 27, 2007 5:22 pm |
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Joined: Feb 2007 Posts: 183 Location:
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desolator144 wrote: zephyr wrote: im just wondering....when a stat (mag atk lets say) gets assimilated, does it have the same chances of getting a certain new value as a stone's reset chances? i.e. Philosophy stone - 50%chance of 0%mag, 20%chance of 22%mag, 10%chance of 41%mag, 5%chance of 61%mag, and the rest somewhere above 61... would assimilation have those same chances? Dunno if anyone will understand this question, but i found it really hard to phrase  Yeah assimilation works just like if you used the stone but with 0% chance of failing of course. So it's gonna do something whether it's go up or go down or stay the same. Actually I don't think I've ever had assimilated stat stay the same but maybe that's a coincidence. As for your incorrect statement about the odds...it's incorrect lol. If there's 5 stats for a 5D chest of 1 int 2 int 3 int 4 int 5 int (0 isn't a state, I've never had it remove all the int) then there's a 20% chance that each of them will happen.
ruby stones and jade stones work differently
it was just an example
tyvm for your explanation
_________________ One day...
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BlackFox
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Post subject: Posted: Sun May 27, 2007 5:39 pm |
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Joined: Jan 2007 Posts: 6588 Location: Oo Some where i dont know!!
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MastaChiefX wrote: Thanks for sharing your experiences.
LOL
_________________ mwahahahahaha !!
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desolator144
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Post subject: Posted: Sun May 27, 2007 7:23 pm |
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Joined: Sep 2006 Posts: 1016 Location: US
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Quote: ruby stones and jade stones work differently
no they don't. You have an equal chance of every white stat going to every level even if it doesn't seem like it.
_________________ <<banned from SRF for disrespect of the mod team and rules violations. -SG>>
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