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 Post subject: Cleric rod lv 64 +3 worth it Mag atk (+94%) Please Reply.
PostPosted: Mon Oct 15, 2007 9:28 am 
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So is it worth for 4M i just bougth it i thought it wwas good for resseling..

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PostPosted: Mon Oct 15, 2007 10:02 am 
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cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more

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PostPosted: Mon Oct 15, 2007 10:09 am 
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XMoshe wrote:
cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more


Healing is determined by the mag attack on a weapon, dmg is determined by your INT stat+ the mag attack/reinforce. That's why a Full str character can heal just as fine as a full int one.

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PostPosted: Mon Oct 15, 2007 11:08 am 
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Snudge wrote:
XMoshe wrote:
cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more


Healing is determined by the mag attack on a weapon, dmg is determined by your INT stat+ the mag attack/reinforce. That's why a Full str character can heal just as fine as a full int one.


serious?

so cleric is an str based char? unless he wants to solo

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 Post subject:
PostPosted: Mon Oct 15, 2007 11:19 am 
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i think u made a good choice on that weapon.

CareBear wrote:
Snudge wrote:
XMoshe wrote:
cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more


Healing is determined by the mag attack on a weapon, dmg is determined by your INT stat+ the mag attack/reinforce. That's why a Full str character can heal just as fine as a full int one.


serious?

so cleric is an str based char? unless he wants to solo


then have low mp and become a useless cleric and useless char :)


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 Post subject:
PostPosted: Mon Oct 15, 2007 12:15 pm 
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Yeah, +94% is quite nice..

Str clerics would never work... You'd do 2 heals and run out of MP.


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PostPosted: Mon Oct 15, 2007 1:16 pm 
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I have no idea what it would resell for. But yes 94% is awesome AND worth it.

Though I would never buy it. I would just assimilate it to 0% :(

Many people might underestimate the effect of weapons healing power, until you actually compare 2 different RODS :D

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PostPosted: Mon Oct 15, 2007 1:19 pm 
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StacE wrote:
Yeah, +94% is quite nice..

Str clerics would never work... You'd do 2 heals and run out of MP.

Teamplay. Bard. Free MP. Win.

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PostPosted: Mon Oct 15, 2007 2:35 pm 
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Snudge wrote:
XMoshe wrote:
cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more


Healing is determined by the mag attack on a weapon, dmg is determined by your INT stat+ the mag attack/reinforce. That's why a Full str character can heal just as fine as a full int one.


are you sure about this?

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 Post subject:
PostPosted: Mon Oct 15, 2007 2:46 pm 
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If you are a pure str rogue and you cast RD and switch to your daggers/xbow, your magic damage is decreased. How in the world can a pure str heal like a full int one?

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 Post subject: -.-"
PostPosted: Mon Oct 15, 2007 2:48 pm 
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i DONT ANNA LOSE MONEY!!

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 Post subject:
PostPosted: Mon Oct 15, 2007 4:04 pm 
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Glavie's Girl wrote:
If you are a pure str rogue and you cast RD and switch to your daggers/xbow, your magic damage is decreased. How in the world can a pure str heal like a full int one?

Erm...its decreased because xbow/dagger don't have magical damage. The skill clearly states "Weapon Magical Attack Reflect xxx%", unlike a normal nuke's Mag. attack power xxx-xxx(xxx%).

Unless JM screwed up the translation. o_O


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PostPosted: Mon Oct 15, 2007 4:06 pm 
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Well even a pure str has int(from gear and those added automaticly when a lvl is gained) so even though he has no magic attack power on weapon his character screen still has a small number for magical damage. But at lower lvls, and even higher lvls, I dont think you would have the int to sustain an effective RD. oO

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PostPosted: Mon Oct 15, 2007 4:13 pm 
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Er...see, besides the (Weapon Magical ...) part, the skill also says "HP xxxx recovery". I assume that it is the minimum healing it will do WITHOUT reflecting the weapon's magical attack.

So if you have like lvl 1 rec. div, just get your hp to like 10%, then cast the skill on yourself. Keep the rod on, and see how long it takes to fully heal yourself.

Repeat, but this time switch weapon afterwards. Check if you heal the minimum (HP stated on the skill) or you heal more than that. But I really believe that your magical attack has nothing to do with the healing, only the weapon's mag attack - it wouldn't make sense otherwise.


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PostPosted: Mon Oct 15, 2007 4:22 pm 
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Joymax doesnt make much sense. I will check to see if anyone I know has a full str character who has RD as well. I dont think I know anyone to check on. :(

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 Post subject:
PostPosted: Tue Oct 16, 2007 4:40 am 
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Shuryu wrote:
i think u made a good choice on that weapon.

CareBear wrote:
Snudge wrote:
XMoshe wrote:
cleric is mostly healing and less dmg dealing so the mag attack is less important...although you heal more blahblah, dunno if you can resell it for more


Healing is determined by the mag attack on a weapon, dmg is determined by your INT stat+ the mag attack/reinforce. That's why a Full str character can heal just as fine as a full int one.


serious?

so cleric is an str based char? unless he wants to solo


then have low mp and become a useless cleric and useless char :)

With a bard buffing... ---> cleric doesn't die...

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