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 Post subject: Silly June Son, tricks are for kids.
PostPosted: Thu Nov 29, 2007 10:27 pm 
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June Son:The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players.


Wow June Son, I did not know you enjoyed a spoon full every morning as well!!

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I know it is a little old, but I find it the funniest by far.

http://rpgvault.ign.com/articles/828/828572p3.html

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 Post subject:
PostPosted: Thu Nov 29, 2007 10:32 pm 
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thats funny love the "helping our users part".

and "a game to dabble a few hours in a week"

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 Post subject:
PostPosted: Thu Nov 29, 2007 10:38 pm 
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We've just spruced up our website with new features to spotlight the player community. Outside of an incredibly active forum, - incredibly active... WITH COMPLAINTS! :shock:

Our main focus is organizing unique game events unique.. MY ASS

Our core target audience is experienced MMO gamers - ya jackazz, you might as well left it in KOREA!!

MORE comments 2 come!!

with its core audience of 16 to 30 years old. - what about the 14 year olds??

Silkroad Online started development in 2002 and went gold in South Korea in 2005. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players. - frequently full of GOLD BOTS!!

Console games are very popular in the North American market, and Silkroad Online is being adjusted to emulate that fast-paced style - wtf where is teh wasd then??

Only places such as dungeons will be instanced - how come i see other negroes in my instance eh??

When new users first create characters in Silkroad Online, they have several options to establish the exact type and the story each one wants to unfold - rofl what story??

Some players will want to engage in PvP to show off their skills, and they can do so through our in-game system known as "cape wars" - straight from the mouth of JM... WARS PEOPLE, not this 1V1 BS!

As you progress through the game, you'll get a deeper sense of the story, as well as choose what path you wish to take- again with this story nonsense [potential story JUST SAY IT JM!]

Players are encouraged to party during their journey in Silkroad Online - i think the phrase their looking for is POWERLEVEL!!

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Last edited by Barotix on Thu Nov 29, 2007 10:49 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 29, 2007 10:40 pm 
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HOLY CRAP! LOL

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 Post subject:
PostPosted: Thu Nov 29, 2007 11:29 pm 
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Barotix wrote:
We've just spruced up our website with new features to spotlight the player community. Outside of an incredibly active forum, - incredibly active... WITH COMPLAINTS! :shock:

Our main focus is organizing unique game events unique.. MY ASS

Our core target audience is experienced MMO gamers - ya jackazz, you might as well left it in KOREA!!

MORE comments 2 come!!

with its core audience of 16 to 30 years old. - what about the 14 year olds??

Silkroad Online started development in 2002 and went gold in South Korea in 2005. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players. - frequently full of GOLD BOTS!!

Console games are very popular in the North American market, and Silkroad Online is being adjusted to emulate that fast-paced style - wtf where is teh wasd then??

Only places such as dungeons will be instanced - how come i see other negroes in my instance eh??

When new users first create characters in Silkroad Online, they have several options to establish the exact type and the story each one wants to unfold - rofl what story??

Some players will want to engage in PvP to show off their skills, and they can do so through our in-game system known as "cape wars" - straight from the mouth of JM... WARS PEOPLE, not this 1V1 BS!

As you progress through the game, you'll get a deeper sense of the story, as well as choose what path you wish to take- again with this story nonsense [potential story JUST SAY IT JM!]

Players are encouraged to party during their journey in Silkroad Online - i think the phrase their looking for is POWERLEVEL!!


LMAO dude xD

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 Post subject:
PostPosted: Fri Nov 30, 2007 2:59 am 
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Posts: 769
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Barotix wrote:
We've just spruced up our website with new features to spotlight the player community. Outside of an incredibly active forum, - incredibly active... WITH COMPLAINTS! :shock:

Our main focus is organizing unique game events unique.. MY ASS

Our core target audience is experienced MMO gamers - ya jackazz, you might as well left it in KOREA!!

MORE comments 2 come!!

with its core audience of 16 to 30 years old. - what about the 14 year olds??

Silkroad Online started development in 2002 and went gold in South Korea in 2005. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players. - frequently full of GOLD BOTS!!

Console games are very popular in the North American market, and Silkroad Online is being adjusted to emulate that fast-paced style - wtf where is teh wasd then??

Only places such as dungeons will be instanced - how come i see other negroes in my instance eh??

When new users first create characters in Silkroad Online, they have several options to establish the exact type and the story each one wants to unfold - rofl what story??

Some players will want to engage in PvP to show off their skills, and they can do so through our in-game system known as "cape wars" - straight from the mouth of JM... WARS PEOPLE, not this 1V1 BS!

As you progress through the game, you'll get a deeper sense of the story, as well as choose what path you wish to take- again with this story nonsense [potential story JUST SAY IT JM!]

Players are encouraged to party during their journey in Silkroad Online - i think the phrase their looking for is POWERLEVEL!!


LOL +1

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