As I wrote before:
Quote:
Ok, let's give this a try. Skills I did not take as bard/cleric and why:
Bard:
Mana switch: I have enough mana coming to me to bother finding a good target for this spell.
Holding Clamor: Patter Clamor is better, and doesn't require this skill.
Cure Melody: I'm a cleric; I have holy word/spell already.
Temptation: The novelty soon wears off, and it's not that useful in grinding.
Rave Melody: I'm pure INT; I'm not gonna convert HP to MP.
Discord Wave: It often seems to increase aggro rather than decrease it. I have better things to do in combat.
Dance of Healing: Not worth the SP to me. With a good cleric you won't need it anyway, and I haven't encountered a party in which I would prefer this over the other 2 dances.
Dance of Mana: Not worth the SP to me. With a good bard you won't need it anyway (and you'll have at least 2 in order to be able to cast it anyway), and I haven't encountered a party in which I would prefer this over the other 2 dances.
Cleric:
Healing: I have enough healing spells; not going to bother with targeted ones.
Reverse: I have enough res spells; I prefer the one that gives buff in return for damage decrease.
Innocent: I have holy word/spell.
Healing Division: See Healing.
Healing cycle: I deleveled this when I got healing orbit. Not worth the SP to me to keep it.
Recovery: See Healing.
Holy word: I deleved this when I got holy spell. Not worth the SP to me to keep it.
Heaven flash: Heaven Glare is better, and doesn't require this skill.
Obviously I don't have the spells that depend on all these spells either (the higher level versions).
Bards and clerics don't have a lot of really useless skills. They just have so many skills doing the exact same thing that it's not worth the SP getting/keeping them all.
As for builds, I go with full INT to maximize my damage output.