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Which will be better overall at 100 cap?
Full Int Spear 19%  19%  [ 21 ]
9:1 Spear 12%  12%  [ 14 ]
Full Int S/S 69%  69%  [ 78 ]
Total votes : 113
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 Post subject: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 7:48 pm 
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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 7:50 pm 
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s/s :D

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 7:55 pm 
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Spear has 15s mag buff
=> spear win

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 8:06 pm 
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s/s has fear, dull and stun, sooo that is like all the good parts of spear except for knockback.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 8:36 pm 
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S/S will always be superior on full int because of the defense. It just costs a hell of a lot more SP than Spear. Hybrid Spears are matched with S/S or better.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 8:52 pm 
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with mana shield 60%, u dont need the extra def to survive

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 8:59 pm 
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NuclearSilo wrote:
with mana shield 60%, u dont need the extra def to survive



Don't rely on one skill...

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 10:22 pm 
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Blurred wrote:
NuclearSilo wrote:
with mana shield 60%, u dont need the extra def to survive



Don't rely on one skill...


just let him: 120 seconds and you are OUT :twisted:

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 11:15 pm 
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Pan_Raider(`_´) wrote:
Blurred wrote:
NuclearSilo wrote:
with mana shield 60%, u dont need the extra def to survive



Don't rely on one skill...


just let him: 120 seconds and you are OUT :twisted:


In my opinion, everything with Sword and Shield (Blade & S/S) > everything with big stick in your hands (Spear & Glavie)... Annoying knockdowns + statuses are overpowered.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sat Sep 27, 2008 11:21 pm 
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Just think about it this way. Wearing garments a s/s has enough mag def to tank decently out of snowshield (vs. an INT). and has the ability to hit ironwall after snow for 15secs more life against a str.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 12:30 am 
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carry both. s/s for usual then when u see a nuker u cant kill well.....spear nuke them in snow

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 1:18 am 
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Pan_Raider(`_´) wrote:
Blurred wrote:
NuclearSilo wrote:
with mana shield 60%, u dont need the extra def to survive



Don't rely on one skill...


just let him: 120 seconds and you are OUT :twisted:


His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.

Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 2:27 am 
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Int s/s 8)

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 11:41 am 
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Pan_Raider(`_´) wrote:
Blurred wrote:
NuclearSilo wrote:
with mana shield 60%, u dont need the extra def to survive



Don't rely on one skill...


just let him: 120 seconds and you are OUT :twisted:

120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 9:42 pm 
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S/S especially with kd and iron wall with iron wall on your practically invincible unless you get teamed by alot of pure ints.


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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 9:49 pm 
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NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 10:03 pm 
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JKMB wrote:
NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.

Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 10:08 pm 
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What if he blocks... Uh oh...?

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 10:10 pm 
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LockStar. wrote:
Pan_Raider(`_´) wrote:

just let him: 120 seconds and you are OUT :twisted:


His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.

Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.

Has it occured to you that if someone opposes you with the snow shield,
you can counter his move with a snow shield of your own?

Surely it can disperse the damage recieved,
but if a S/S opposes Spear with his snow shield + his actual shield,
he will disperse at least 10% or more with a good block ratio


JKMB wrote:
NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.


well fear is 20 seconds for the euros, so Nuclear will have 10s more
but + 5 seconds of stun or an attack impediment by KD or stun
and its even

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Sun Sep 28, 2008 11:35 pm 
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Pan_Raider(`_´) wrote:
LockStar. wrote:
Pan_Raider(`_´) wrote:

just let him: 120 seconds and you are OUT :twisted:


His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.

Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.

Has it occured to you that if someone opposes you with the snow shield,
you can counter his move with a snow shield of your own?

Surely it can disperse the damage recieved,
but if a S/S opposes Spear with his snow shield + his actual shield,
he will disperse at least 10% or more with a good block ratio


JKMB wrote:
NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.


well fear is 20 seconds for the euros, so Nuclear will have 10s more
but + 5 seconds of stun or an attack impediment by KD or stun
and its even


its only 10 seconds :roll:
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it :roll: ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here :wink:)

not to mention kb, dull, and stun


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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 1:18 am 
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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 4:55 am 
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NuclearSilo wrote:
JKMB wrote:
NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.

Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s

that happens on noobs with retard gears from a nicely pimped spear :P

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 6:35 am 
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very valid and nice arguments.

i'm spear and of course wish nukesilo calculations work. but i would still think advantage to sword because of the additional defense from shield and blocks. it would really suck for the sword if all it takes is just a nuke+ghost(+shouts if needed) and cant get a block in.

oh ... i'm spear cuz i dun like the greater sp needs of a sword.


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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 7:56 am 
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i think all will be equal strong...
it depends on your choise
they wont make a build stronger then another one
every build has strong and weak points

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 10:18 am 
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thechampion80 wrote:
its only 10 seconds :roll:
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it :roll: ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here :wink:)

not to mention kb, dull, and stun


:roll:

what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life.

On the other hand, the Spear will block only magical attacks,
which means the S/S will just have to lay him flat without any imbue (100% physical damage).

I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play.

In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race

And as for the effects:
Spear: Dull, Stun, Knockback
Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though)

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 2:58 pm 
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NuclearSilo wrote:
1 nuke + 1 ghost spear ur still die, take only 3.5s

i disagree :D
s/s will win...

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 3:20 pm 
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dont forget that spear also has bloody snake storm to boost you mag def by 1100 for 15 seconds also

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 3:31 pm 
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Pan_Raider(`_´) wrote:
thechampion80 wrote:
its only 10 seconds :roll:
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it :roll: ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here :wink:)

not to mention kb, dull, and stun


:roll:

what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life.

On the other hand, the Spear will block only magical attacks,
which means the S/S will just have to lay him flat without any imbue (100% physical damage).

I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play.

In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race

And as for the effects:
Spear: Dull, Stun, Knockback
Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though)


Sword skills that stun??? :?

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 3:39 pm 
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NuclearSilo wrote:
JKMB wrote:
NuclearSilo wrote:
120s is enough to reverse the situtation in job war 8)
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.

So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.

Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s

Well I was asuming it was 30 secs as Lightning chains status effects last for 30 seconds :P
Lum_Lum wrote:
Sword skills that stun??? :?

Lvl100 chain gives stun, dull and fear.

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 Post subject: Re: Int S/S vs. Spear @ 100 cap
PostPosted: Mon Sep 29, 2008 3:44 pm 
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^- Wow. Well that will surely make s/s ints quite a formidable foe during 100 cap.

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