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torinchibi
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Post subject: Re: Euro Vs Chinese ...... Posted: Thu Jan 31, 2008 11:42 pm |
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Joined: Sep 2007 Posts: 1357 Location:
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deep.in wrote: Islam owns all  Makes perfect sense...oh wait...no one even knows what their skills, strengths and weaknesses are... If we are talking about excelling, then wouldn't 3 warriors, 1 cleric, 1 bard (or maybe 2 bards, but not dancing and 2 or 3 wizards be the ultimate party for PvP? Warrior buffs on everyone except 2 of the warriors, both tambours on everyone, and only a 20 second gap on earth barrier. Make the wizards and bards all sub cleric, and you can even have nonstop bless spell too... The problem is organizing the perfect party...or right now just finding the required euros...and in wars, most would go with more parties that are less effective than 1 party that owns everything...simply because 1 or 2 deaths don't mean much when the cleric recovers them instantly...
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 [COMPETITION]Chronicles of SRO
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jarrod
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 1:49 am |
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Joined: Sep 2006 Posts: 708 Location:
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theories are always perfect..but during in game it's not even close to perfect.... 
_________________ Hexagon/SUperbanana Oasis QUIT!
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torinchibi
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 2:16 am |
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Joined: Sep 2007 Posts: 1357 Location:
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jarrod wrote: theories are always perfect..but during in game it's not even close to perfect....  We all speak from experience...that's why we can back up what we are saying, so they are not theories but rather strategies.
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 [COMPETITION]Chronicles of SRO
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MrFudge
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 2:38 am |
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Joined: Jan 2007 Posts: 5731 Location: None
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omg rage essays, im not reading it. 
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jarrod
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 2:45 am |
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Joined: Sep 2006 Posts: 708 Location:
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exp in what kind of situation ?perfect situation anyway i agree with Da realest earlier comment.. who's your opponent (i mean the player themselves, not the char/build)does really matter in creating your self made exp... and yeah strategies are good but not always applicable.... your opponents have strategies too.... p/s count me out in this debate....im innocent 
_________________ Hexagon/SUperbanana Oasis QUIT!
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torinchibi
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:15 am |
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Joined: Sep 2007 Posts: 1357 Location:
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When we were talking about PvE, it was pretty obvious who the opponent was. In PvP, anyone. It's because we've fought many different opponents that we know what usually happens. You can't really tell me you've seen a well organized chinese party run around, as soon as the enemy appears, the people I party with gather around me, then from my point (the cleric aka pillar of the party) they charge out the closest enemy. Sadly, on greece, we don't get too many euro PvP parties, since I swear you have like 2 choices of decent warriors, and maybe 3 choices of decent wizards...no bards or anything like that...or a decent cleric...I don't even consider myself a decent cleric since my skills are stuck at 76, so when I PvP I either die first shot without bless spell, or stay far enough behind to be able to avoid getting hit until the party kills people, while healing by teleporting closer, and running back... Greece...10 decent high lvl euros, and that's even barely. I can probably count them on my fingers.
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ThisIsAvalon
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:18 am |
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Joined: Nov 2007 Posts: 1163 Location:
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torinchibi wrote: When we were talking about PvE, it was pretty obvious who the opponent was. In PvP, anyone. It's because we've fought many different opponents that we know what usually happens. You can't really tell me you've seen a well organized chinese party run around, as soon as the enemy appears, the people I party with gather around me, then from my point (the cleric aka pillar of the party) they charge out the closest enemy. Sadly, on greece, we don't get too many euro PvP parties, since I swear you have like 2 choices of decent warriors, and maybe 3 choices of decent wizards...no bards or anything like that...or a decent cleric...I don't even consider myself a decent cleric since my skills are stuck at 76, so when I PvP I either die first shot without bless spell, or stay far enough behind to be able to avoid getting hit until the party kills people, while healing by teleporting closer, and running back... Greece...10 decent high lvl euros, and that's even barely. I can probably count them on my fingers. Lol, thats gotta suck.... it would get so boring after a while...
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torinchibi
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:23 am |
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Joined: Sep 2007 Posts: 1357 Location:
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That's probably another reason that made me stop playing. Until summer, I won't be playing, then when the time comes, watch out! I will bring back the glory of euros to Greece by gathering the pieces.
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Lixiae
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:25 am |
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Joined: Aug 2006 Posts: 634 Location:
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torinchibi wrote: bigbamboo wrote: Torinchibi said, Quote: Don't take this the wrong way since I like euros more, but at later caps, chinese skills get more specialized Totally true,so no wrong way to take it.Specialized does not nessecarily mean more powerful though,remember that the higher chinese go up the more they will have to sacrifice.Old school was 4 trees almost maxed or fully maxed,the higher chinese go up,slow but steady only 2 trees will be possible. Then it's a matter of what u want more,speed+dmg incr(lightening) or defense(ice) Or u want top damage and go with fire?It doesn't matter how u look at it.Euro's wont have this problem because all skills needed are combined in 2 trees and no need for imbues. Sure it's true that Chinese will get some kickass new skills,as you mentioned Bower will get new skill with longer range,however Xbow's range and skillranges are by default longer and a passive will come along increasing the range even more.Bladers get cool new skills as well,but really nothing that gives u the WOW-Factor,all the cool effects chinese will get later on are already in the hands of euro. However, unless at 120 cap, they add onto euro skills, a wizard is stuck with the level 80 skills, which although powerful will not increase in power in terms of %. The chinese nukes however, increase over and over, so you end up with 330% (fire) at 100 cap, maybe 360% at 120 cap, so a pure int chinese will end up with damage close to that of a wizard because they can add in the imbue to somewhat make up for the difference in weapon m.atk. STR will probably get some higher dmg updates too, while euros are stuck with their skills since they only update 1ce so far. So in the end, chinese might be equal in dmg, and just have less diversity in their skills. Edit: I just noticed that aerial teleport increases by 3m every 20 levels, while shadow increases by 0.5m every 6 levels, so around 1.5m every 20 levels... ends up that at lvl 140, they are both the same range, 27m. The nukes, increase by 50% from 30 to 50, then fire nuke increases by 30% at 90+, so the next increase will probably put them at 350%, which isn't that significant even if you add imbue,since wizards get a passive that doubles the increase from mastery. so at 140 cap, they get 140% from mastery same as chinese, but they also get 140% from passive, and the imbue just adds 100%, doesn't act as a multiplier, so nukers will actually end up weaker in comparison to now, even with the extra 50% on skill dmg. What was interesting to notice though, is sprint assault Every 2 levels of the skill(8 levels total), it increases KB by 4%, and every 4 levels of the skill (16 levels total) it increases stun by 2%. With skill starting at level 30, 40%KB, 25% stun. That means. AT level 140, KB will be 110/8 x 4% = 13 (and 6 levels remaining) x 4% = 52% extra KB (total of 92% at lvl 134). Stun will increase by 110/16 x 2% = 7 (and 8 levels remaining) x 2% = 14% extra stun chance (Total of 39%. If it was up to 150, the numbers would work out better.... In comparison, the chinese chances remain stationary, so at higher caps warriors are also much better than str chinese, especially since the passive acts on the dmg of the skill so, 140% x skill dmg, which is much better than any dmg increase chinese would get from their updated skills (unless they get 500% skills or something). without reading past this post, Id just like to say...Do you honestly beleive JM will have released the 120 cap before updating euro skills? Your talking about a 40 level difference between character and skill level. Ridiculous.
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Lixiae
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:32 am |
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Joined: Aug 2006 Posts: 634 Location:
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tuinman159 wrote: keep it simple euro s*cks Spoken like the bitter chinese playing character that Im sure you are. Life is about adapting, so adapt. I'd be the first person to say how totally unfair euro characters are, because lets face it, their totally unfair. They lvl faster, most builds require less sp, and they were introduced after plvling was not only made worthwhile, but completely ridiculous i.e. full farmed character in less than 2 months. But none of that matters, what matters is what is, and what is is that euros rape chinese. So adapt to the current state of sro.
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torinchibi
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 3:36 am |
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Joined: Sep 2007 Posts: 1357 Location:
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Edit your last post, stop double posting....
No I don't. I was giving the chinese the benefit of the doubt. I can't really imagine 80 levels (since updates really start from 60, even if most are at 76-80) of no skill updates for wizards. That would be madness! After all, I play wizards because they have so many skills. With no updates for the next 60 levels I would have no motivation to grind.
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Dian Jie
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 6:59 am |
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Joined: Jul 2006 Posts: 737 Location: Valhalla
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Euros always own chinese because, and only because their damage output is higher.
Pissed off yet?
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AgenTChaoS1337
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 8:11 am |
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Joined: Jan 2008 Posts: 42 Location:
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MrSonic wrote: It all depends on how you play your character, i'll take Rogues for example.
Lv 80 fully farmed Rogue with a +5 or higher crossbow, Stealth + Crossbow Extreme, can kill any lv 80 build, even bladers with a critical.
However if that Rogue starts running up to his opponents without Stealth and even Crossbow Extreme he will get owned 90% of the time.
If Euros would hit lower, then they wouldn't have any pot delays, making them total copies of chinese race, so Joymax had to do something about it. +1 its not a fact of your build or race its how you play your char, plan timing an teamwork is the key in this game
_________________ <<banned from SRF for bot admisison. -SG>>
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Hideoki
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Post subject: Re: Euro Vs Chinese ...... Posted: Fri Feb 01, 2008 9:38 am |
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Joined: Dec 2007 Posts: 1304 Location:
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People need to stop saying "a euro fully buffed etc" cus EVERYTIME i get those awesome euro bufs on my pure int s/s chinese char....well lets say i havent lost and take down euros 5-10 levels higher! So the fact is imo, chinese require to know the build 100%, have nice gear etc "as can euros", however going into a pvp against a wizard just using the old style of "Nuke, shout, shout nuke 2" or something will see you killed, the highest dmg nuker = wizard. However most chinese nukers will have weapon skills, hence why a pure s/s should drop fire 100% and choose cold, light and the weapon choice. Then the style would change to using weapon skills, and shouts may eventually have stun status also. So imo, with what i have learned... the released of the euro build in isro has been literally an attempt to get a good mix between races ingame for max effect for the islamic race, dont say crap about chinese or euros anymore guys! Chinese are more independent, euros excel with teamwork and specialist skills "stealth etc", chinese with euro bufs is just as fair as euros with it, learn to play your builds and chinese have 50% chance, as do euros! Cant we all agree that each race have pros and cons? I mean i have played a wizard build once, and yes the damage was great, but a level 20 str chinese has more hp than a level 80 wizard almost lol, so you sacrifice hp for higher dmg "1 shot build both killing and killed", chinese nukers have decent dmg output, and can with some pimping have very nice hp and almost tanking status. My nuker is just level 45 but i have about 7000mp and 4500hp! Not bad imo Think to yourselves, the guys who are on 90 and 100 cap use chinese still right? Euros own at level 80 cap in terms of dmg output...big deal tbh......I'll end the post on that 
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