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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Sep 20, 2008 6:10 pm 
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IMO, the "balance" you're talking about is not such a big deal for mobs. How it is for players is much more relevant, though. If you could find that, then the progress would be enormous. :)

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 10:48 am 
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i possess a copy of the damage formula that only a few select people have in the inner circle of u know who.

bribe me enuf and i will leak it :P :D

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 2:18 pm 
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ThiefzV2 wrote:
i possess a copy of the damage formula that only a few select people have in the inner circle of u know who.

bribe me enuf and i will leak it :P :D

Hmmm... I know all the Silkroad formulas, but I was told to not give them to anyone. xD

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 3:39 pm 
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ThiefzV2 wrote:
i possess a copy of the damage formula that only a few select people have in the inner circle of u know who.

bribe me enuf and i will leak it :P :D

Yes, u know, but u only keep it for u. It cant even be posted in a forum to lead to any discussion. Ppl dont regconize its existence, its value => it's a useless thing.

I also know the dmg formula too (was told by someone) but they ask me not to give out and pretend to know nothing 8)

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 3:45 pm 
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Nixie wrote:
Hmmm... I know all the Silkroad formulas, but I was told to not give them to anyone. xD

OMG me too, maybe we know the same person xD


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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 3:49 pm 
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hapnz wrote:
Nixie wrote:
Hmmm... I know all the Silkroad formulas, but I was told to not give them to anyone. xD

OMG me too, maybe we know the same person xD

Me too, but this person asked not to give out his name, so... xD

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 4:16 pm 
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Didn't want it to get off-topic...

Anyway. If you have a formula or anything, keep helping us/them, if you have it, but don't want to share, better do not even post.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 4:41 pm 
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the only person that was proven to have the correct damage formula is D2U [that dude has like every formula]. anyone who is not D2U and claims to have the dmg formula is lying.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Sep 26, 2008 4:53 pm 
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Plutonium wrote:
the only person that was proven to have the correct damage formula is D2U [that dude has like every formula]. anyone who is not D2U and claims to have the dmg formula is lying.



If this turns into a pro/anti - Death2U flamefest, it's going to get locked, however valuable the research might be. Keep it on topic please.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Sep 27, 2008 11:43 am 
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The formulas of Silkroad are really not logical. At least not the the formula of mag and phy balances that i have and there are so many different ways to try to figure the damage forumula out. You just can guess all the time and try and try and try, but that take so much time. I dont know how that ppl, or that guy get the formula. I dont think that he was just trying around. What i dont understand the most now is that they still keep it to themselfs. Since the euro update are chinese chars really no longer worth that much. They are just easier to bot for the ppl and can be ok, but they are nothing worth against good partys with at least 1 or 2 full clerics. If chinese are hybrid or not, it will not change how good they are in group pvp. You make chinese chars today only as plvl character or probably as goldbots to make real nice eurocharacters which will be at the end your maincharacter for the fortress wars or jobbing, cuz it make no sense to play lone wolfs anymore. Even if you get sosun set, the euros can take you down for sure over glut healing of cleric and some skills of bard as example. (it ignore the defense)

The point is, that you just make hybrids cuz of fun and cuz you started sro with the chinese characters and the most ppl still dont like that the euros came to that game. So, if anyone have the damage formula, think about it. The ppl dont get anymore a advantage if they know how much damage a hybrid would do compared to an pure str or pure int. At the end they wont be better in group pvp. So, pls don't keep it to yourself, it makes no sense!


greetz, Payne

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Sep 27, 2008 4:32 pm 
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So if dmg formula has no value, why bother to continue to search? Just let it disappears with the time :wink:

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Sep 27, 2008 9:32 pm 
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NuclearSilo wrote:
So if dmg formula has no value, why bother to continue to search? Just let it disappears with the time :wink:


Well, it would be still nice to have it. All or the most ppl who got euros, have chinese chars too. And how i said, pure is boring. I explained just that they aint nice for group play anyway, whatever they are and i hope that the ppl who got the formula come to the same result and stop keeping the formula to themselfs.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Sep 27, 2008 11:56 pm 
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NuclearSilo wrote:
TOD wrote:
I don't feel like reading through all 5 pages... so who has an accurate damage formula that is universal and works for all level?

Death2U



NS, can u contact him and tell him im willing to paypal him $50 for the formula.


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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sun Sep 28, 2008 12:43 pm 
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http://silkroadaddiction.com/forum2/mem ... ath2u.html
I dont think he is too poor to accept $50

or
memberlist.php?mode=viewprofile&u=13927
For this one u can freely spam his inbox

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sun Sep 28, 2008 7:34 pm 
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so is it true that one of the peeps D2U gave the formula to was Thiefz?


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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sun Sep 28, 2008 7:49 pm 
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nope, Thiefz was just boasting, there is no real proof

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Oct 07, 2008 3:10 am 
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do you guys need any more data to get the formula? i can volunteer time


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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Oct 07, 2008 5:00 pm 
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knucklehead wrote:
do you guys need any more data to get the formula? i can volunteer time



That wee need is more people with different builds than me to test it. I know that formula work perfect for me for every skill, after leveling, changing masteries and every other posibility, but I need more chinesse chars with other builds and lvl to try the formula using their weapon skills. I have just 1 char to test the formula so I need mor people to test the formula. If you have any doubt calculating balances or anything else tell me your doubts and I will make the calculations for you.


Tell me your doubts and I will help you to calculate your damage ^^.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Oct 07, 2008 5:25 pm 
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I'll begin levelling a warrior soon, when I'm FF.
I'll gladly post my stats every level and my maximum damage to Mangyangs. :)

Edit: Btw... did you try changing the weapon to a lower degree one? May help a bit... ^^

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Oct 07, 2008 6:39 pm 
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knucklehead wrote:
do you guys need any more data to get the formula? i can volunteer time

I told him what he should do next.

Quote:
The multiplier is a function dependant to the balance of the character. If u have free time to help us, do this test:
- plvl 2 char from lvl 1 -> 31 without adding to them any int nor str (bower fire), so u would have 90 free Int/Str point not added yet in the end.

The test:
- the 1st char, do tests until u feel u reach the maximum of your dmg, attack a Mangyang lv1 using Strong bow
What results i need are strongbow attack without imbue and with imbue. And of course, u'll specify your char statictic when u tool the test (int, str, weapon, dmg power, skill power, buff, passive, balance, etc...)
It's just the 1st test, initially u added no int/str point, ur dmg would be weak.

- next, add 10 str point to him, do the tests again and take the maximum result without imbue, with imbue.

- next, add 10 str point more and so on take tests until u cannot add anymore point.

-repeat the test like above with the 2nd character by adding him INT instead this time.


In the end, u'd have 20 results for str char, 20 results for int char => 40 results. So it's not possible to post pics in the forum. Try to make a statistic table for the results in Exel or whatever.

And thx in advance.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Oct 07, 2008 7:37 pm 
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NuclearSilo wrote:
knucklehead wrote:
do you guys need any more data to get the formula? i can volunteer time

I told him what he should do next.

Quote:
The multiplier is a function dependant to the balance of the character. If u have free time to help us, do this test:
- plvl 2 char from lvl 1 -> 31 without adding to them any int nor str (bower fire), so u would have 90 free Int/Str point not added yet in the end.

The test:
- the 1st char, do tests until u feel u reach the maximum of your dmg, attack a Mangyang lv1 using Strong bow
What results i need are strongbow attack without imbue and with imbue. And of course, u'll specify your char statictic when u tool the test (int, str, weapon, dmg power, skill power, buff, passive, balance, etc...)
It's just the 1st test, initially u added no int/str point, ur dmg would be weak.

- next, add 10 str point to him, do the tests again and take the maximum result without imbue, with imbue.

- next, add 10 str point more and so on take tests until u cannot add anymore point.

-repeat the test like above with the 2nd character by adding him INT instead this time.


In the end, u'd have 20 results for str char, 20 results for int char => 40 results. So it's not possible to post pics in the forum. Try to make a statistic table for the results in Exel or whatever.

And thx in advance.

Hmmm... I'll give it a try. I can plvl myself a few noobs. Hope I can do it soon. ^^

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Wed Nov 05, 2008 3:17 pm 
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Meh, I'm back after a while of wrong IP ban I got and didn't know about (thanks SG for fixing for me)

I'm still very intersted on getting the damge formula , playing on venus made me focus on euro builds (just caped my wiz/bard few days ago), my hybrids builds still in mind, i'll not forget I made a guide for new hybird build , tested it for just 33 lvls then quited the whole old server (like 1 year ago) , now I wanna re-make my hybird on venus again, was looking on my guide and found out that I didn't get best balance yet , it was pure guessing that 1:1 would be best , no acutal numbers to calculate with .
we at venus TOTALY own all bots (euro and chinese bots) , group pvp rocks , but they keep b1tching that we can't 1 vs 1 , although we have few ppl who never lose at 1 vs 1 (they are warriors/cleric or locks/cleric) .. so having chinese char for 1 vs 1 isn't bad idea, specially when it's unique charcter , knowing the formula can help a lot

Duuno how I can help , I already did tests with all my chinese char before and posted results here , did u considered them when calculating the new formula ? these charcters still there if you wanna me do more tests , Hercules still reachable at night for me so I can try to help , and oh well I have new lvl 16 hybird glavier char on venus I can do some tests too

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Wed Nov 05, 2008 6:04 pm 
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do the test i mentioned above ^ then we'll continue to talk about it

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Wed Nov 05, 2008 6:27 pm 
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do you still need data? ( the first post says NOOO ) , because i have a lvl 72 70:70 hybrid bow..


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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 06, 2008 2:44 am 
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NuclearSilo wrote:
do the test i mentioned above ^ then we'll continue to talk about it

Have no 2nd pc to plvl anything , and no way in hell to use multi-cleints, get your sweet @ss to venus and I can plvl these char for u and u do the test yourself :P

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 06, 2008 10:00 am 
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elnawawi wrote:
NuclearSilo wrote:
do the test i mentioned above ^ then we'll continue to talk about it

Have no 2nd pc to plvl anything , and no way in hell to use multi-cleints, get your sweet @ss to venus and I can plvl these char for u and u do the test yourself :P

Im not the one who wants to know the formula, since it has no value to me anymore. If someone wants it, he has to work for it, rather than waiting for someone else to do it then gain profit without doing anything.

Ask your friend to create a char, spend 1 day for plvl, simple ~~~ lazyyyy...

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 06, 2008 12:14 pm 
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As soon as my friend is FF I'll make the test. Still have to find a 29/32 bow with nice AR. ;)

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 06, 2008 2:03 pm 
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elnawawi wrote:
NuclearSilo wrote:
do the test i mentioned above ^ then we'll continue to talk about it

Have no 2nd pc to plvl anything , and no way in hell to use multi-cleints, get your sweet @ss to venus and I can plvl these char for u and u do the test yourself :P



You could use your current lvl33 char to make the test. Im the only one who is actually calculating damage, I provided all values here for chinesse chars. Its really important to test the formula for another build that isn't pacheon, so choose 1 skill that make just 1 hit (heuskal have many multihit skills and I see that dmg differ on each hit) and go to hit some mangyans with and without imbue. Once you know your highest possible dmg with and without imbue try the formula or ask me how to apply it (remember to use excat values, not the ones provided on Char window).


PS: I already have a lvl31 char with pacheon/fire 31 and some light to have a bit of mag dmg increase and no stats added. I was thinking on leveling to 32 to use a new npc bow so my test it can be reproduced for anyone on any server. I still didnt level it to lvl 32 just because I got the hat and the suit of avatar on last day of poewerleveling, so I stoped doing powerlevel :roll: .

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 06, 2008 6:01 pm 
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NuclearSilo wrote:
elnawawi wrote:
NuclearSilo wrote:
do the test i mentioned above ^ then we'll continue to talk about it

Have no 2nd pc to plvl anything , and no way in hell to use multi-cleints, get your sweet @ss to venus and I can plvl these char for u and u do the test yourself :P

Im not the one who wants to know the formula, since it has no value to me anymore. If someone wants it, he has to work for it, rather than waiting for someone else to do it then gain profit without doing anything.

Ask your friend to create a char, spend 1 day for plvl, simple ~~~ lazyyyy...


Sigh my trick faild to get you to venus althoughi'd plvl u :banghead:

I will try that 1:1 glavier in hercules , but it have the stats already, wasn't the point of the test to have char with no stats points added to play with it as u can ??

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 11, 2008 5:28 am 
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Did u tried use my previous tests before?
instead of wasting time re-do them (formula at the post were old wrong one nuclear made)

elnawawi wrote:
I tried 3 characters with different balances to see :

1st : Pure STR lvl 32 , phy balance 94% , mag balance 32% , phy damge without weapon : 70 , and with weapon : 380 , mag attack 349 , fire passive : +3%

with fist :
Real damge was119
damge from the formula = B*2*phyBuff*phyBal-def
damge from the formula = (70*2*1.03*0.94) - 8 = 127.55

with weapon :
Real damge was 394
damge from the formula =(BPhy-def*2+1)*phyBal*phyBuff*1.155
damge from the formula = (280 - 8*2 + 1) * 0.94 * 1.03 * 1.155 = 408

Imbue : 75~125(+100%) & fire mastery (lvl 31) ,
Real damge was : 609
damge from the formula =((BMag+ImbueDmg)*mastery)-def*2+1)*magBal*magBuff*1.155+phyDmg
damge from the formula = ((349+125)*1.30) - 8*2+1 ) * 0.32 * 1.155 + 394 = 616.2

Skill : Anti devil wave 64~86(+200%) & pacheon mastery (lvl 31)
Real damge was : 1221

Skill : Strong Bow 95(350%)
Real damge was : 2190

=============================================
2nd : Hybrid lvl 20 , 69:70 balance , phy attack with no weapon : 29 , with weapon : 128 , mag attack : 200 , fire passive : 1%

With fist :
Real damge was30
damge from the formula = B*2*phyBuff*phyBal-def
damge from the formula = (29*2*1.01*0.69) - 8 = 32.4

with weapon :
Real damge was 92
damge from the formula =(BPhy-def*2+1)*phyBal*phyBuff*1.155
damge from the formula = (128 - 8*2 + 1) * 0.69 * 1.01 * 1.155 = 90.9

With weapon + phy attack buff 3% (+ 1% passive)
Real damge was 95
damge from the formula =(BPhy-def*2+1)*phyBal*phyBuff*1.155
damge from the formula = (128 - 8*2 + 1) * 0.69 * 1.04 * 1.155 = 93.6

Imbue : 30~51(+100%) & mastery (lvl 13) ,
Real damge was : 302
damge from the formula =((BMag+ImbueDmg)*mastery)-def*2+1)*magBal*magBuff*1.155+phyDmg
damge from the formula = ((200+51)*1.13) - 8*2+1 ) * 0.70 * 1.155 + 92 = 309

Imbue + buff mag attack +4%
Real damge was : 310
damge from the formula =((BMag+ImbueDmg)*mastery)-def*2+1)*magBal*magBuff*1.155+phyDmg
damge from the formula = ((200+51)*1.13) - 8*2+1 ) * 0.70 * 1.04* 1.155 + 92 = 317.8

Skill : Anti devil missile 35(+150%) & pacheon mastery (lvl 14)
Real damge was : 219
=================================
3rd character : pure int lvl 26 , balance 56% phy (no weapon) , 57% phy (with weapon) 90% mag , phy attack with no weapon : 22 , with weapon : 181 , mag attack 332 & no fire passive ..

With fist :
Real damge was16
damge from the formula = B*2*phyBuff*phyBal-def
damge from the formula = (22*2*0.56) - 8 = 16.64

with weapon :
Real damge was 107
damge from the formula =(BPhy-def*2+1)*phyBal*phyBuff*1.155
damge from the formula = (181 - 8*2 + 1) * 0.57 * 1.155 = 109.3

Imbue : 49~91(+100%) & mastery (lvl 26) ,
Real damge was : 542
damge from the formula =((BMag+ImbueDmg)*mastery)-def*2+1)*magBal*magBuff*1.155+phyDmg
damge from the formula = ((332+91)*1.26) - 8*2+1 ) * 0.90 * 1.155 + 107 = 645

Skill : Anti devil missile 22(+150%) & pacheon mastery (lvl 7)
Real damge was : 218
Real damge with imbue was : 995

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