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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Mon Nov 17, 2008 7:32 pm 
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Plutonium wrote:
NuclearSilo wrote:
i'm not pro math, that's your task :wink:
Even what variable affect the dmg, we don't know, what can you do?
Don't talk about D2A, he used reverse engineering technic to get all the codes in sro.


lol i suck at math also. to find out what variables affect damage, we run some tests by whacking some mobsLOL. i dont think that's something that need to be reverse engineeer but can anyone on this forum capabable of everse engineering also? what is his occupation?

i already gave you all the correct key to unlock the secret door, now it's yall job to wield the key and bring it to the door, insert it in the lock, and open it ;) all the secret is in that book. have u taken a look at it yet?

@tomitar: well it's been 1 year, 1 month since this thread begun and no real progress :cry: hopefully this will give a boost to get us on the right path




Did you actually read all the pages of this post? We are already calculating the dmg with great accuracy, so considering that this post it was made to get the dmg formula and we already have one that do his job really good I don't get why you are talking about no real progress. We already find whats the role of:

1) skills values
2) skills %
3) buff
4) balances
5) avatar buffs

So on one formula that use 6 or 7 paramters we already know how they work 5 of them and Im not sure about the 6th (the monster def). So thank you very much to be intersted on the post, but I think that you should read very carefully all the post and check all the validations we did to the formula before saying that we didnt make any real progress.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Mon Nov 17, 2008 8:05 pm 
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tomiotar wrote:
Plutonium wrote:
NuclearSilo wrote:
i'm not pro math, that's your task :wink:
Even what variable affect the dmg, we don't know, what can you do?
Don't talk about D2A, he used reverse engineering technic to get all the codes in sro.


lol i suck at math also. to find out what variables affect damage, we run some tests by whacking some mobsLOL. i dont think that's something that need to be reverse engineeer but can anyone on this forum capabable of everse engineering also? what is his occupation?

i already gave you all the correct key to unlock the secret door, now it's yall job to wield the key and bring it to the door, insert it in the lock, and open it ;) all the secret is in that book. have u taken a look at it yet?

@tomitar: well it's been 1 year, 1 month since this thread begun and no real progress :cry: hopefully this will give a boost to get us on the right path




Did you actually read all the pages of this post? We are already calculating the dmg with great accuracy, so considering that this post it was made to get the dmg formula and we already have one that do his job really good I don't get why you are talking about no real progress. We already find whats the role of:

1) skills values
2) skills %
3) buff
4) balances
5) avatar buffs

So on one formula that use 6 or 7 paramters we already know how they work 5 of them and Im not sure about the 6th (the monster def). So thank you very much to be intersted on the post, but I think that you should read very carefully all the post and check all the validations we did to the formula before saying that we didnt make any real progress.


Amen

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Mon Nov 17, 2008 8:41 pm 
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For the mob defense, you can trust, coz i took it directly from the pk2 file.
Nixie wrote:
Okay, tomorrow I'll have some free time. I'll be able to plvl 3 characters to 24 (I'll get level 24 weapons with high AR). STR, INT and 1:1. After that I'll submit the excel file that was requested a long time ago. Sorry for the delay. ^^

Quote:
Edit: I'll write down this...
Quote:
level
str
int
wpn phy atk
wpn mag atk
phy rein
mag rein
char phy atk
char mag atk
ms (balance)
phy bal
mag bal
skill phy atk
skill mag atk
skill %
skill name
Something more I should add?

Better remove all, you just repeat what i listed :D
But... skill name.. lol?


What wonder me is that MaTeJ use the same mag multiplier as tomiotar's and it works. Try to find the similarity between these 2 chars?

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Mon Nov 17, 2008 10:10 pm 
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NuclearSilo wrote:
For the mob defense, you can trust, coz i took it directly from the pk2 file.

....

What wonder me is that MaTeJ use the same mag multiplier as tomiotar's and it works. Try to find the similarity between these 2 chars?



Actually it didnt work perfectly, but result it was closer than when we use low level chars. Maybe we make wrong when we asume that the multiplier only have variations due to the build and it just the lvl difference between char and lvl, that was one of our first assumptions. We discard that possibility because I did some test on pure str and we see difernece, but that pur str it was low lvl and now elnawabi use a 1:1 of similar lvl that and he found similar differences.

There is something that make me happy, we use pure str, we use pur int and we use hybrid 1:1 and differnce using the same multiplier are 0 or less than 10 (elnawabi change the multiplier to have 0 diff, but even using my multiplier the error is really low), so at this moment I believe that anyone who use this formula it will be able to calculate his dmg really accuratly, doesnt matter build or lvl :).

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Mon Nov 17, 2008 10:28 pm 
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NuclearSilo wrote:
Better remove all, you just repeat what i listed :D
But... skill name.. lol?


What wonder me is that MaTeJ use the same mag multiplier as tomiotar's and it works. Try to find the similarity between these 2 chars?

Skill name, so just that you'd know what I used. Not that important, but still may be helpful.

I'll see if I can do something that you mentioned... (have a lock).

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 18, 2008 12:01 am 
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tomiotar wrote:
so at this moment I believe that anyone who use this formula it will be able to calculate his dmg really accuratly, doesnt matter build or lvl :).

But i'm 100% sure your multiplier doesn't work with my char.
NuclearSilo (lv 77)

(2102 + 429*1.71 - 7) * 0.744047619 * 3.5 * 1.03 * mult = 9766 (phy dmg)

=> mult = 9766 / ((2102 + 429*1.71 - 7) * 0.744047619 * 3.5 * 1.03) = 1.28718425

Total dmg = 22908 => mag dmg = 22908 - 9766 = 13142

9766 + ((2013 + 552)*1.71 - 10) * 0.666666667 * 3.5 * 1.00 * mult = 22908

= mult = 22908 / (9766 + ((2013 + 552)*1.71 - 10) * 0.666666667 * 3.5 * 1.00) = 1.14671777

As you see, there's smt that make a big difference (1.14 vs 1.28 ~~ 14% dmg buff) between my and your mag multiplier, and i admit that my build is weak. Although, my phy multiplier is higher.

Used a npc bow, all stats are +0%, no premium, no avatar

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 18, 2008 7:35 am 
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tomiotar wrote:
Did you actually read all the pages of this post? We are already calculating the dmg with great accuracy, so considering that this post it was made to get the dmg formula and we already have one that do his job really good I don't get why you are talking about no real progress. We already find whats the role of:

1) skills values
2) skills %
3) buff
4) balances
5) avatar buffs

So on one formula that use 6 or 7 paramters we already know how they work 5 of them and Im not sure about the 6th (the monster def). So thank you very much to be intersted on the post, but I think that you should read very carefully all the post and check all the validations we did to the formula before saying that we didnt make any real progress.


Well, I did read all of the posts. it's just mostly gathering data and a long time lag between posts. im just statin the fact that it's over 1 year and a month and we dont come close to a final formula... it seems like all the work is done testing a mangyang. what would be the formula if i wanted to test my damage on a level 62 pure str char on a yeti? im glad a lot of people are still motivated to get the damage formula and i hope for a collaborative success soon, and i do like your optimism but im just being a realist here.


btw, did anyone even bother taking a look at the PDE book where it holds your hand and walks you thru solving problems like these? or did i wasted my time uploading a 20MB PDF file for nothing?

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 18, 2008 10:17 am 
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Mangyang or flag pole is the easiest mob to test with since we can remove the variable defense from the formula. Everything has to start from the easy to the difficult.

No good progress since 1 year. Why? Because no one care, people just ignore and watch. You can clearly see that in this thread, there're only 4-5 people who are active and enthousiasme with the work.

I did take a look in that PDF. It just teaches math. But no matter how good the book is, it won't teach you how to apply your knowledge in a game and how to resolve an equation that even the number of variable is unknown.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 18, 2008 9:56 pm 
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NuclearSilo wrote:
tomiotar wrote:
so at this moment I believe that anyone who use this formula it will be able to calculate his dmg really accuratly, doesnt matter build or lvl :).

But i'm 100% sure your multiplier doesn't work with my char.
NuclearSilo (lv 77)

(2102 + 429*1.71 - 7) * 0.744047619 * 3.5 * 1.03 * mult = 9766 (phy dmg)

=> mult = 9766 / ((2102 + 429*1.71 - 7) * 0.744047619 * 3.5 * 1.03) = 1.28718425

Total dmg = 22908 => mag dmg = 22908 - 9766 = 13142

9766 + ((2013 + 552)*1.71 - 10) * 0.666666667 * 3.5 * 1.00 * mult = 22908

= mult = 22908 / (9766 + ((2013 + 552)*1.71 - 10) * 0.666666667 * 3.5 * 1.00) = 1.14671777

As you see, there's smt that make a big difference (1.14 vs 1.28 ~~ 14% dmg buff) between my and your mag multiplier, and i admit that my build is weak. Although, my phy multiplier is higher.

Used a npc bow, all stats are +0%, no premium, no avatar



Look carefull the step on red and then the following, you failed when you move to the other of the part of "=" sign, your multiplier is 1,2870412967 (It will be easier if you do just 13142=Mag dmg formula, then you will avoid the step you did wrong ;) ).


Plutonium wrote:
tomiotar wrote:
Did you actually read all the pages of this post? We are already calculating the dmg with great accuracy, so considering that this post it was made to get the dmg formula and we already have one that do his job really good I don't get why you are talking about no real progress. We already find whats the role of:

1) skills values
2) skills %
3) buff
4) balances
5) avatar buffs

So on one formula that use 6 or 7 paramters we already know how they work 5 of them and Im not sure about the 6th (the monster def). So thank you very much to be intersted on the post, but I think that you should read very carefully all the post and check all the validations we did to the formula before saying that we didnt make any real progress.


Well, I did read all of the posts. it's just mostly gathering data and a long time lag between posts. im just statin the fact that it's over 1 year and a month and we dont come close to a final formula... it seems like all the work is done testing a mangyang. what would be the formula if i wanted to test my damage on a level 62 pure str char on a yeti? im glad a lot of people are still motivated to get the damage formula and i hope for a collaborative success soon, and i do like your optimism but im just being a realist here.


btw, did anyone even bother taking a look at the PDE book where it holds your hand and walks you thru solving problems like these? or did i wasted my time uploading a 20MB PDF file for nothing?



Same formula but using the multiplier that best fitt. You can see that there is a list of multipliers at last post of page 5 and correlation formula that was made with the data that I collect. You have 3 choices depending on how precise you want to be:

1) Use the multiplier of the lvl61 monsters (the real multiplier it should be a bit higher so your damage is going to be a bit understimated).

2) Use the formula (just put the level of the mob and you get a multiplier)

3) The actual multiplier is going to be value between the multipliers of lvl50 and lvl 61 mobs of the list. First consider that between those values the multiplier changes linearly and then use the linear function to find a multiplier at 59 (yety lvl).


We are working now just with mangyan because same things that apllies to mangyans we are going to be able to aplly them to the rest of the mobs, but I think that you miss the graphic and all the data that I collect using this formula and applying it to monsters from lvl 1 to lvl 88. As I already told you, the formula work for monsters of all the levels, we just need to use the correct multiplier and I already got values of multiplier for monster of lvl 1 to lvl88 (sorry, I still couldn't enter to Chin tomb ;) ).

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Tue Nov 18, 2008 10:11 pm 
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Ah ok, my mistake :P
But look, my multiplier is higher than yours, i have a better build :P :wink:

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Wed Nov 19, 2008 5:02 pm 
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well as we sure that formula is working pretty good (at least at mangyang), we can start use it to compare builds, It's simple to understand if build x hit harder than build Y on mangyang it will keep hit harder on every mob else as long as mobs phy def : mag def ratio is the same and they grow with same rate with monsters lvls

let's make some tries and see :

1) compare Bow builds pure str , 1:1 , 70:70 , 2:1 str, 2:1 int , pure int also for fun
- I'll use same simple multiplier as 1.28 (looks like an average one, and MAX error on damage will be +/- 1% no more)
- will also consider all char has full pimped set (66 str and int) , with no avatar nor premium
- all should use same weapon , same weapon skills , but will be hard make them all

use same imbue as str builds will go for fire and int will go for light , but let's try different possiblites for fun :

Here's the weapon we gonna use (mostly standard one that most ppl can have with reasonable price and it's not weak):
Evil Beast Sinnok's Bow (+5)

Weapon type: Bow
Degree: 9 degrees

Phy. attack power 1082 ~ 1290 (41%)
Mag. attack power 1732 ~ 2064 (41%)
Durability 86/86 (0%)
Attack distance 18.0 m
Attack rating 124 (0%)
Critical 2 (0%)
Phy. reinforce 167.4% ~ 205.1% (41%)
Mag. reinforce 267.7% ~ 328.1% (41%)

Required level 85
Chinese


A- pure str bow (bow/fire/light 90) : stats will be Str:442 , int:175 , phyA : 3012.4298, MagA : 2638.175, phy balance : 1.09278, mag balace : 0.45103
Buffs will be : 18% mag, 18% phy
Skills will be :
Imbue : Soul Fire Force : 658 ~ 1097 (100%)

Quote:
Anti-Devil bow - Annihilate(lvl 1) : 574 ~ 777(250%)
Phys = (base + (skill_pow * mastery_incr) - Phys def) * balance * skill_mult * buff&passive * multiplier
phy = (3012.4298 + (777 * 1.90) - 7) * 1.09178 * 2.5 * 1.18 * 1.28 = 18493.1
Mags = ((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier
mag = ((2638.175 + 1097) * 1.9 - 10) * 0.45103 * 2.5 * 1.18 * 1.28 = 12069.5
Total = 18493.1 + 12069.5 = 30562.6 , Crit = (18493.1 * 2) + 12069.5 = 49055.7

Anti-devil bow - Strike(lvl 9) : 524 ~ 709 (250%)
phy = (3012.4298 + (709 * 1.90) - 7) * 1.09178 * 2.5 * 1.18 * 1.28 = 17960
mag =((2638.175 + 1097) * 1.9 - 10) * 0.45103 * 2.5 * 1.18 * 1.28 = 12069.5
Total = 17960 + 12069.5 = 30029.5 , crit = (17960 * 2) + 12069.5 = 47989.5


Devil Arrow(lvl 9) : 493 ~ 667(350%)
phy = (3012.4298 + (667 * 1.90) - 7) * 1.09178 * 3.5 * 1.18 * 1.28 = 24683
mag =((2638.175 + 1097) * 1.9 - 10) * 0.45103 * 3.5 * 1.18 * 1.28 = 16897.3
Total = 24683 + 16897.3 = 41580.3 , crit = (24683 * 2) + 16897.3 = 66263.3

Strong bow-Craft(lvl 8) : 574 ~ 777 (350%)
phy = (3012.4298 + (777 * 1.90) - 7) * 1.09178 * 3.5 * 1.18 * 1.28 = 25890.3
mag =((2638.175 + 1097) * 1.9 - 10) * 0.45103 * 3.5 * 1.18 * 1.28 = 16897.3
Total = 25890.3 + 16897.3 = 42787.6 , crit = (25890.3 * 2) + 16897.3 = 68678

B- 1:1 Bow (90 pacheon / 90 fire / 60 light / 60cold) Tomiator build : str : 308, int : 309, phyA : 2490.2452, , Mag A: 3077.829, phy balance : 0.86254, mag balance : 0.79639
buffs should be , 18% phy, 15% mag

Skills will be :
Imbue : Soul Fire Force : 658 ~ 1097 (100%)

Quote:
Anti-Devil bow - Annihilate(lvl 1) : 574 ~ 777(250%)
phy = (2490.2452 + (777 * 1.90) - 7) * 0.86254 * 2.5 * 1.18 * 1.28 = 12896
mag = ((3077.829 + 1097) * 1.9 - 10) * 0.79639 * 2.5 * 1.15 * 1.28 = 23217.6
Total = 12896 + 23217.6 = 36113.6 , Crit = (12896 * 2) + 23217.6 = 49009.7

Anti-devil bow - Strike(lvl 9) : 524 ~ 709 (250%)
phy = (2490.2452 + (709 * 1.90) - 7) * 0.86254 * 2.5 * 1.18 * 1.28 = 12475.2
mag =((3077.829 + 1097) * 1.9 - 10) * 0.79639 * 2.5 * 1.15 * 1.28 = 23217.6
Total = 12475.2 + 23217.6 = 35692.8 , crit = (12475.2 * 2) +23217.6 = 48168.1


Devil Arrow(lvl 9) : 493 ~ 667(350%)
phy = (2490.2452 + (667 * 1.90) - 7) * 0.86254 * 3.5 * 1.18 * 1.28 = 17101.4
mag =((3077.829 + 1097) * 1.9 - 10) * 0.79639 * 3.5 * 1.15 * 1.28 = 32504.6
Total = 17101.4 + 32504.6 = 49606.1 , crit = (17101.4 * 2) + 32504.6 = 66707.6

Strong bow-Craft(lvl 8) : 574 ~ 777 (350%)
phy = (2490.2452 + (777 * 1.90) - 7) * 0.86254 * 3.5 * 1.18 * 1.28 = 18054
mag =((3077.829 + 1097) * 1.9 - 10) * 0.79639 * 3.5 * 1.15 * 1.28 = 32504.6
Total = 18054 + 32504.6 = 50559.1 , crit = (18054 * 2) + 32504.6 = 68613.6

C- 70:70 Bow (90 pacheon / 90 fire / 60 light / 60cold) : str : 279, int : 338, phyA : 2377.2351, , Mag A: 3172.972, phy balance : 0.81271, mag balance : 0.87113
buffs should be , 18% phy, 15% mag

Skills will be :
Imbue : Soul Fire Force : 658 ~ 1097 (100%)

Quote:
Anti-Devil bow - Annihilate(lvl 1) : 574 ~ 777(250%)
phy = (2377.2351 + (777 * 1.90) - 7) * 0.81271 * 2.5 * 1.18 * 1.28 = 11804.2
mag = ((3172.972 + 1097) * 1.9 - 10) * 0.87113 * 2.5 * 1.15 * 1.28 = 25976
Total = 11804.2 + 25976 = 37780.3 , Crit = (11804.2 * 2) + 25976 = 49584.5

Anti-devil bow - Strike(lvl 9) : 524 ~ 709 (250%)
phy = (2377.2351 + (709 * 1.90) - 7) * 0.81271 * 2.5 * 1.18 * 1.28 = 11407.7
mag =((3172.972 + 1097) * 1.9 - 10) * 0.87113 * 2.5 * 1.15 * 1.28 = 25976
Total = 11407.7 + 25976 = 37383.8 , crit = (11407.7 * 2) + 25976 = 48791


Devil Arrow(lvl 9) : 493 ~ 667(350%)
phy = (2377.2351 + (667 * 1.90) - 7) * 0.81271 * 3.5 * 1.18 * 1.28 = 15627.9
mag =((3172.972 + 1097) * 1.9 - 10) * 0.87113 * 3.5 * 1.15 * 1.28 = 36366.5
Total = 15627.9 + 36366.5 = 51994.5 , crit = (15627.9 * 2) + 36366.5 = 67622.48

Strong bow-Craft(lvl 8) : 574 ~ 777 (350%)
phy = (2377.2351 + (777 * 1.90) - 7) * 0.81271 * 3.5 * 1.18 * 1.28 = 16525.9
mag =((3172.972 + 1097) * 1.9 - 10) * 0.87113 * 3.5 * 1.15 * 1.28 = 36366.5
Total = 16525.9 + 36366.5 = 52892.4 , crit = (16525.9 * 2) + 36366.5 = 69418.3


C- 70:70 Bow (90 pacheon / 60 fire / 90 light / 60cold) : str : 279, int : 338, phyA : 2377.2351, , Mag A: 3172.972, phy balance : 0.81271, mag balance : 0.871130
buffs should be , 13% phy, 18% mag

Skills will be :
Imbue : Thunderdragon force : 522 ~ 970 (100%)

Quote:
Anti-Devil bow - Annihilate(lvl 1) : 574 ~ 777(250%)
phy = (2377.2351 + (777 * 1.90) - 7) * 0.81271 * 2.5 * 1.13 * 1.28 = 11304
mag = ((3172.972 + 970) * 1.9 - 10) * 0.87113 * 2.5 * 1.18 * 1.28 = 25859.9
Total = 11304 + 25859.9 = 37164 , Crit = (11304 * 2) +25859.9 = 48468

Anti-devil bow - Strike(lvl 9) : 524 ~ 709 (250%)
phy = (2377.2351 + (709 * 1.90) - 7) * 0.81271 * 2.5 * 1.13 * 1.28 = 10924.3
mag =((3172.972 + 970) * 1.9 - 10) * 0.87113 * 2.5 * 1.18 * 1.28 = 25859.9
Total = 10924.3 + 25859.9 = 36784.3 , crit = (10924.3 * 2) + 25859.9 = 47708.3


Devil Arrow(lvl 9) : 493 ~ 667(350%)
phy = (2377.2351 + (667 * 1.90) - 7) * 0.81271 * 3.5 * 1.13 * 1.28 = 14965.7
mag =((3172.972 + 970) * 1.9 - 10) * 0.87113 * 3.5 * 1.18 * 1.28 = 36203.9
Total = 14965.7 + 36203.9 = 51169.7 , crit = (14965.7 * 2) + 36203.9 = 66135.5

Strong bow-Craft(lvl 8) : 574 ~ 777 (350%)
phy = (2377.2351 + (777 * 1.90) - 7) * 0.81271 * 3.5 * 1.13 * 1.28 = 15825.6
mag =((3172.972 + 970) * 1.9 - 10) * 0.87113 * 3.5 * 1.18 * 1.28 = 36203.9
Total = 15825.6 + 36203.9 = 52029 , crit = (15825.6 * 2) + 36203.9 = 67855.3

C- 70:70 Bow (90 pacheon / 30 fire / 90 light / 90cold) : str : 175, int : 442, phyA : 1971.9575 , , Mag A: 3514.202 , phy balance : 0.63402 , mag balance : 1.13917
buffs should be , 3% phy, 18% mag

Quote:
Anti-Devil bow - Annihilate(lvl 1) : 574 ~ 777(250%)
phy = (1971.9575 + (777 * 1.90) - 7) * 0.63402 * 2.5 * 1.03 * 1.28 = 7191.2
mag = ((3514.202 + 970) * 1.9 - 10) * 1.13917 * 2.5 * 1.18 * 1.28 = 36605.7
Total = 7191.2 + 36605.7 = 43797 , Crit = (7191.2 * 2) + 36605.7 = 50988.3

Anti-devil bow - Strike(lvl 9) : 524 ~ 709 (250%)
phy = (1971.9575 + (709 * 1.90) - 7) * 0.63402 * 2.5 * 1.03 * 1.28 = 6921.3
mag =((3514.202 + 970) * 1.9 - 10) * 1.13917 * 2.5 * 1.18 * 1.28 = 36605.7
Total = 6921.3 + 36605.7 = 43527 , crit = (6921.3 * 2) + 36605.7 = 50448.3


Devil Arrow(lvl 9) : 493 ~ 667(350%)
phy = (1971.9575 + (667 * 1.90) - 7) * 0.63402 * 3.5 * 1.03 * 1.28 = 9456.3
mag =((3514.202 + 970) * 1.9 - 10) * 1.13917 * 3.5 * 1.18 * 1.28 = 51248
Total = 9456.3 + 51248 = 60704.4 , crit = (9456.3 * 2) + 36203.9 = 70160.7

Strong bow-Craft(lvl 8) : 574 ~ 777 (350%)
phy = (1971.9575 + (777 * 1.90) - 7) * 0.63402 * 3.5 * 1.03 * 1.28 = 10067.8
mag =((3514.202 + 970) * 1.9 - 10) * 1.13917 * 3.5 * 1.18 * 1.28 = 51248
Total = 10067.8 + 512489 = 52029 , crit = (10067.8 * 2) + 51248 = 71383


and here total results :
Image

This is real lol , Isn't it ?!!!!
so clear that hybrid sacrifice HP for real damage , also clear hyrbid not sacrfice damage when crit , in fact he crit harder than pure str !!!! :banghead: :banghead:
Pure int do more damage crit and non crit but have much low int , his whole life depends on snow shield and he is 1 hitted without it , beside he is so weak for absolutes from clerics or warlocks ..

This still not tell us about real difference about builds in pvp as there are other factors affect damage at other player (player def and absorb rate) even pure str do much less damage than pure int , but pure str still do very good damage on pure int builds in robe or garments as they has really realy bad phy def , and so on

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Wed Nov 19, 2008 10:29 pm 
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Ok, now concentrate on searching what affect the multiplier, mind you?

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 20, 2008 2:54 am 
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I tried the multiplier thing through 5 lvls (even entred new degree) and with different str/int and were still the same, my thoughts now is weapon degree (we can test this) or mastery/skills lvls , and as I plan to keep gap for longer time then I can't test soon, what else may affect it ? tell me something else to test

Some friend of me said funny thing , he think it's the char itself (skin and face etc), it's funny and hard to believe but .. who know? this is SRO and u can expect anything

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Thu Nov 20, 2008 11:32 am 
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This, the green one
NuclearSilo wrote:
Green = needed to verify, red = doesnt involve:

monster defense (needed to test with warlock/force debuff)
monster attack (sounds stupid, but meh) (need debuff)
monster absorption (unknown value) (notice the ignore defense dmg not the same as mangyang)

hit ratio
parry ratio
int/str
balance (int/str affect balance)
weapon level, degree
weapon attack power, reinforce
weapon type (bow, spea, ...)

character skin, gender (sounds stupid, but meh)
imbue/force type (fire,ice,light)
weapon skill type (bicheon, heuksal, pacheon)
skill type (soul spear, ghost spear, strongbow...)

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Nov 21, 2008 12:48 am 
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that dude is right. that's the only way.

silo, u remember that SPF right? it looks very complicated for something so simple. so this 1 will look more complicated but prolly based on same concept of how it's derived using some sort of pde and other methods. im trying to study that book, but all the pages are alien to me. LOL do u understand the shit silo/tomiotar/etc?

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Nov 21, 2008 6:51 am 
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Yes, it's complicated. But since you don't have any tips for us where to start, so you are useless. Or you paste the formula or you get out of this thread =)

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Nov 21, 2008 7:17 am 
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Quote:
weapon skill type (bicheon, heuksal, pacheon)


Tried it as I has bow mastery on that char (lvl 12) with Anti devil missle lvl 4 , tried it (with bow lvl 10) and it gave same exact damage as formula should give with same multpliers (phy and mag) for glavie skills in all tests before !

You can turn this into red too

Quote:
monster defense (needed to test with warlock/force debuff)
monster attack (sounds stupid, but meh) (need debuff)
monster absorption (unknown value) (notice the ignore defense dmg not the same as mangyang)


Tell me how the test of these can be done ??

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Nov 21, 2008 7:30 am 
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Quote:
Tried it as I has bow mastery on that char (lvl 12) with Anti devil missle lvl 4 , tried it (with bow lvl 10) and it gave same exact damage as formula should give with same multpliers (phy and mag) for glavie skills in all tests before !

No. What you did is test the weapon level. It has been proved wrong.
Try a test with bow, and a test with blade skill, glaive skill, using your same char.


monster def: you need 2 persons to do it, by asking a warlock/chinese force to debuff it.
monster att: debuff too, reduce his defense
absorption: there is no way you can know it, unless someone reveal it from the pk2 but we don't even know if absorption on monsters exist or not.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Nov 22, 2008 7:43 am 
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[quote="NuclearSilo}No. What you did is test the weapon level. It has been proved wrong.
Try a test with bow, and a test with blade skill, glaive skill, using your same char.

.[/quote]
That's what I did , same hybird glavier char that I made all last tests with has bow mastery and I tried with it , how you got it wrong ?? :banghead:

Quote:
monster def: you need 2 persons to do it, by asking a warlock/chinese force to debuff it.
monster att: debuff too, reduce his defense
absorption: there is no way you can know it, unless someone reveal it from the pk2 but we don't even know if absorption on monsters exist or not

I know how to get monster debuffed but , you will get nothing from it , you don't know how much def monster lost with debuffs , it's not displayed anywhere , you will not know if monster def now is negatice or postive or what is it , you will just get higher damage and stay confused what to do with resluts you got , btw I remember that I tried kill mangyang with my wiz with 5D debuffs and damage went from 109k to 151k or something , if you care about these resluts and know how to make use of it I can make tests for u ..

I still not sure about weapon lvl/degree , i just got lvl 26 spear i'll try damage with it and see the multiplier

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Sat Nov 22, 2008 11:44 am 
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some debuff value could be checked in sro.mmosite
for warlock they don't know
http://sro.mmosite.com/database/skills/ ... er.shtml#7

PS: it's possible to know the value of warlork debuff, by testing on players.

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 Post subject: Re: CALCULATING DAMAGE, help to make a correct formula!
PostPosted: Fri Nov 28, 2008 8:53 pm 
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I'm curious to find out if it works, so I'll give you all the necessary information to calculate my damage ^_^

Lvl - 59
Phy. atk - 921 ~ 1106
Mag. atk - 755 ~ 903
Phy Balance - 94%
Mag Balance - 45%
Hit raio - 253 (With blue hawk)

My weapon is Vicious Snake Bow (+5)
Phy atk pwr - 372 ~ 441 (+43%)
Mag atk pwr - 591 ~ 701 (+33%)
Attck Rating - 132 (+33%)
Phy Reinforce - 85.6% ~ 103.9% (+0%)
Mag Reinforce - 137.4% ~ 168.3% (+6%)

Used Skills
Poison Fire Force Lv 8 - Mag atk pwr 250 ~ 416 (100%)
Strong Bow - Vision Lv 3 - Phy atk pwr 204 ~ 276 (350%
Flame Body - Extreme Lv 2 - Phy dmg 7% increase
Speed - Piercing Force Lv 3 - Mag dmg 15% increase

Note that all my skills are maxed at lv 59, so they should all add 59% extra damage.

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