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borat2
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 5:57 am |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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Shadowfox542 wrote: Azilius wrote: Shadowfox542 wrote: @Azilius
Meh, I don't think most people get 1B without gold buying involved, and I think that if you break the ToS in such a fashion, that it's fair to include the risk to be scammed. If they make the effort to do this, seems like they can do a lot better on gold bots.
I can say with confidence that is false. One level 89-90 drop = 500-999 mil. One sun drop = 2bil+. One +7 = 350-600 mil..It's not hard. The effort to do this is little to nothing - one NPC with 1 item buy able. I can say with confidence that is false.How did the buyer get 500-999mil without any gold buying involved. Buy low sell high Lucky drop on lower levels (soX) Play the market stall 24/7 just a few things that can get you an easy 10m a day, start playing the game smart then you will have enough gold. Hardest thing in this game is getting your levels the legit way, easiest thing in this game is making gold. The job system should be fixed that anyone without a suit can`t res or buff people that are in a job, someone mentioned the other sro versions well most people there have somekind of respect against each therefor this mass outside buffers in job does not happen there, if we complain enough about it maybe joymax will fix it for us.
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/Pi
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 6:04 am |
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Joined: May 2007 Posts: 4592 Location:
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Since the new Devil Spirits come with skills - adding a new form of game play - implementing skills in jobs is more feasible. I really want this job update that they have so long delayed. T_T
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Messiah
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 8:48 am |
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Joined: Nov 2008 Posts: 397 Location: Around
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Prophet Izaach wrote: Since the new Devil Spirits come with skills - adding a new form of game play - implementing skills in jobs is more feasible. I really want this job update that they have so long delayed. T_T What job update?
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/Pi
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 9:08 am |
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Joined: May 2007 Posts: 4592 Location:
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This job update: 
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Messiah
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 9:42 am |
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Joined: Nov 2008 Posts: 397 Location: Around
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Prophet Izaach wrote: This job update:  Oh never noticed that. Maybe it will come with this update? Would be nice to have a bunch of new stuff at once to keep people active and entertained for awhile.
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HDEV
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 9:54 am |
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Joined: Nov 2008 Posts: 29 Location: eVGA
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Crumpets wrote: HDEV wrote: Nothing will be fixed, all will stay same, ... just new items and so on but nothing about the game itself .... Client is already made ... JM can't change anything ... when they just update the game ... they just copy it from CSRO ... I'm already playing CSRO and everything is same ... just the D10 thing and the new items and the bandit fortress which we will get soon ...
Also I think with Legend III + ... Seal Of Honor Weapons (76) will be added because CSRO aready has it and my guess SUN drops will be closed .. Same happened when EURO patch came before D9 Patch
D9 (6 months SUN dropping) ---> Big Update (Bandit Fortress) (SUN Drop Close) ----> 6 months after ----> Big Update (D10) ... just my guess I'm not sure Seeing as you play cSRO .. do they have euro sun honor ? I didn't see any Seal Of Honors Euro's only chinese but there is SUN D10 Euro weapons but all I have seen were Repair Invalid Durability 400% Increase This are some things I noticed when I tried cSRO: 1- Stallable ItemMall items 2- For low lvls you can teleport as much to any town without paying ... so no 5k plys xD ... 3- No one I saw is using premium thought they only have 1 premium which cost 350 silk ... all other item mall items are cheaper than iSRO and their astrals only work for +4 and they don't have 0% assimilation stones like someone mentioned before ... I also can't see anything about the devil spirit avatar 4- They don't have the new glow ... I saw couple +9 weapons but just with the blue/green color like in iSRO 5- I though I will see alot of Bladers and Bowers but the most strs are glaivers and for ints are s/s ... 6- Warriors will still own ... 2 critical Dare Devil and bye bye (21k + 21k) on a Lv100 glaiver with +7 protector set last tier and snow shield 20% 7- no spammers in town ... though I got an autoinvite from someone in town so there is still some botters - I'm still trying to discover cSRO as I only have it installed from 4 days and those are my first impressions ... cSRO is just a second iSRO but with the D10 cap ... every bug in iSRO exists in cSRO ... knock downs .. warrior pvps and so on
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hapnz
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 11:51 am |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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slimshady wrote: NPC added for exchanging expensive items (suns) Crumpets wrote: Stackable elixers. Disable the ability of people being able to buff others who are not in their party or have same 'job' item on. ( Cape/Job ) those + maybe pump up fire/ice wall hp or make them instant cast like snow shield. out of job buffer fix would be the best one 
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MidnightMan
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 3:13 pm |
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Joined: Sep 2008 Posts: 129 Location: Doesnt really matter
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Crumpets wrote: My list:
Downgrade server capacity from 3500 to around 2500. Fix pvp bugs with knockdowns. Grammar errors and other common text annoyances. Stackable elixers. Ability to make multiple stones at the same time providing you have enough tabs / elements. Add Drop rate increase to premium. Make premium only server. Disable the ability of people being able to buff others who are not in their party or have same 'job' item on. ( Cape/Job ) Stop users from being able to spam special pills. Get rid of the Warlock sleep bug. ( I'm a warlock so don't go emo about it ) Fix CTF spawn area. Fix the fact that people can have shield buffs on without having a shield equipped ( Fire shield ) Fix status effects to be a stat not a %. Increase arrow stacks from 250 -> 500. Same for bolts ofcourse.
All I can think of for now.... I agree with all of them expect the shield buff one, if you take that one away you need to take away all of the euro buffs that stay when you switch weapons, its no differnt thenholy spell staying when you dont have a cleric rod equiped.
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Nixie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 3:29 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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MidnightMan wrote: Crumpets wrote: My list:
Downgrade server capacity from 3500 to around 2500. Fix pvp bugs with knockdowns. Grammar errors and other common text annoyances. Stackable elixers. Ability to make multiple stones at the same time providing you have enough tabs / elements. Add Drop rate increase to premium. Make premium only server. Disable the ability of people being able to buff others who are not in their party or have same 'job' item on. ( Cape/Job ) Stop users from being able to spam special pills. Get rid of the Warlock sleep bug. ( I'm a warlock so don't go emo about it ) Fix CTF spawn area. Fix the fact that people can have shield buffs on without having a shield equipped ( Fire shield ) Fix status effects to be a stat not a %. Increase arrow stacks from 250 -> 500. Same for bolts ofcourse.
All I can think of for now.... I agree with all of them expect the shield buff one, if you take that one away you need to take away all of the euro buffs that stay when you switch weapons, its no differnt thenholy spell staying when you dont have a cleric rod equiped. It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield.
_________________ << banned for proof of botting. -cin >>
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MidnightMan
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 3:34 pm |
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Joined: Sep 2008 Posts: 129 Location: Doesnt really matter
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Nixie wrote: It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield. I guess I never noticed that and ive been using it for years as a glaiver, well I'll be pissed if they change it now and that sp is wasted.
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Nixie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 3:56 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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I don't really care what they do with it, but they should remove it there are still cursed hearts. But let's hope it won't happen.
_________________ << banned for proof of botting. -cin >>
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Ragnorak
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 4:18 pm |
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Joined: Apr 2007 Posts: 1147 Location:
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HDEV wrote: Crumpets wrote: HDEV wrote: Nothing will be fixed, all will stay same, ... just new items and so on but nothing about the game itself .... Client is already made ... JM can't change anything ... when they just update the game ... they just copy it from CSRO ... I'm already playing CSRO and everything is same ... just the D10 thing and the new items and the bandit fortress which we will get soon ...
Also I think with Legend III + ... Seal Of Honor Weapons (76) will be added because CSRO aready has it and my guess SUN drops will be closed .. Same happened when EURO patch came before D9 Patch
D9 (6 months SUN dropping) ---> Big Update (Bandit Fortress) (SUN Drop Close) ----> 6 months after ----> Big Update (D10) ... just my guess I'm not sure Seeing as you play cSRO .. do they have euro sun honor ? I didn't see any Seal Of Honors Euro's only chinese but there is SUN D10 Euro weapons but all I have seen were Repair Invalid Durability 400% Increase This are some things I noticed when I tried cSRO: 1- Stallable ItemMall items 2- For low lvls you can teleport as much to any town without paying ... so no 5k plys xD ... 3- No one I saw is using premium thought they only have 1 premium which cost 350 silk ... all other item mall items are cheaper than iSRO and their astrals only work for +4 and they don't have 0% assimilation stones like someone mentioned before ... I also can't see anything about the devil spirit avatar 4- They don't have the new glow ... I saw couple +9 weapons but just with the blue/green color like in iSRO 5- I though I will see alot of Bladers and Bowers but the most strs are glaivers and for ints are s/s ... 6- Warriors will still own ... 2 critical Dare Devil and bye bye (21k + 21k) on a Lv100 glaiver with +7 protector set last tier and snow shield 20%7- no spammers in town ... though I got an autoinvite from someone in town so there is still some botters - I'm still trying to discover cSRO as I only have it installed from 4 days and those are my first impressions ... cSRO is just a second iSRO but with the D10 cap ... every bug in iSRO exists in cSRO ... knock downs .. warrior pvps and so on I will never believed that one until I see it, unless there is a huge increase in dmg to warriors,,,cuz at the current cap the max crit a warrior has hit on me on a +5 prot set is 17k without snow shield and using a 2hand sun sword. 12k crit over snow shield with a +5 set. from most videos I have seen warriors get pwnd. There is nothing to "fixed" about the requirement for shied in order to be immune, JM wording is just stupid like many other skills. 100 Cap blader using ice imbue anyone?
_________________ << banned for proof of botting. -cin >>
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HDEV
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 6:33 pm |
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Joined: Nov 2008 Posts: 29 Location: eVGA
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Quote: I will never believed that one until I see it, unless there is a huge increase in dmg to warriors,,,cuz at the current cap the max crit a warrior has hit on me on a +5 prot set is 17k without snow shield and using a 2hand sun sword. 12k crit over snow shield with a +5 set. from most videos I have seen warriors get pwnd.
There is nothing to "fixed" about the requirement for shied in order to be immune, JM wording is just stupid like many other skills. 100 Cap blader using ice imbue anyone? That what I have seen ... I will try to record some videos and post them And yes, you can still keep the fire shield buff when you change to weapon I didn't see any bladers or bowers full farmed ... only glaviers and majority are using 100 heuksal 100 fire 80 light 20 cold and I really like the new flying dragon skill 
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MidnightMan
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 8:30 pm |
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Joined: Sep 2008 Posts: 129 Location: Doesnt really matter
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Ragnorak wrote: There is nothing to "fixed" about the requirement for shied in order to be immune, JM wording is just stupid like many other skills. 100 Cap blader using ice imbue anyone?
the thing in question that it says its a skill thats requires a shield to be on, I do think its a typing error since there are other chinese skills you can put on and then switch weapons like the bow buff for attack rating(not sure the name)
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BloodyBlade
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Fri Dec 05, 2008 8:39 pm |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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HDEV wrote: Crumpets wrote: HDEV wrote: Nothing will be fixed, all will stay same, ... just new items and so on but nothing about the game itself .... Client is already made ... JM can't change anything ... when they just update the game ... they just copy it from CSRO ... I'm already playing CSRO and everything is same ... just the D10 thing and the new items and the bandit fortress which we will get soon ...
Also I think with Legend III + ... Seal Of Honor Weapons (76) will be added because CSRO aready has it and my guess SUN drops will be closed .. Same happened when EURO patch came before D9 Patch
D9 (6 months SUN dropping) ---> Big Update (Bandit Fortress) (SUN Drop Close) ----> 6 months after ----> Big Update (D10) ... just my guess I'm not sure Seeing as you play cSRO .. do they have euro sun honor ? I didn't see any Seal Of Honors Euro's only chinese but there is SUN D10 Euro weapons but all I have seen were Repair Invalid Durability 400% Increase This are some things I noticed when I tried cSRO: 1- Stallable ItemMall items 2- For low lvls you can teleport as much to any town without paying ... so no 5k plys xD ... 3- No one I saw is using premium thought they only have 1 premium which cost 350 silk ... all other item mall items are cheaper than iSRO and their astrals only work for +4 and they don't have 0% assimilation stones like someone mentioned before ... I also can't see anything about the devil spirit avatar 4- They don't have the new glow ... I saw couple +9 weapons but just with the blue/green color like in iSRO 5- I though I will see alot of Bladers and Bowers but the most strs are glaivers and for ints are s/s ... 6- Warriors will still own ... 2 critical Dare Devil and bye bye (21k + 21k) on a Lv100 glaiver with +7 protector set last tier and snow shield 20% 7- no spammers in town ... though I got an autoinvite from someone in town so there is still some botters - I'm still trying to discover cSRO as I only have it installed from 4 days and those are my first impressions ... cSRO is just a second iSRO but with the D10 cap ... every bug in iSRO exists in cSRO ... knock downs .. warrior pvps and so on Yeah but you can log in WITHOUT PREMIUM. Like you already said, nobody has premium there :p
_________________ My sig died
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Shadowfox542
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:07 pm |
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Joined: Jul 2008 Posts: 914 Location:
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borat2 wrote: Shadowfox542 wrote: Azilius wrote:
I can say with confidence that is false.
How did the buyer get 500-999mil without any gold buying involved.
Buy low sell high Who buys high?Lucky drop on lower levels (soX) Who spends all the gold on the sos?Play the market Who pours 100s of millions into the market?stall 24/7 Whose buying out your stall?just a few things that can get you an easy 10m a day, start playing the game smart then you will have enough gold. Hardest thing in this game is getting your levels the legit way, easiest thing in this game is making gold. The job system should be fixed that anyone without a suit can`t res or buff people that are in a job, someone mentioned the other sro versions well most people there have somekind of respect against each therefor this mass outside buffers in job does not happen there, if we complain enough about it maybe joymax will fix it for us. Its easy to make gold because of gold buyers.
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Bop
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:24 pm |
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lol at sun npc  , i prefer botters to scam each other, this game wasnt made to have sox items that expensive...its just you the gold buyers that made this a problem.
Last edited by Bop on Sat Dec 06, 2008 7:32 pm, edited 1 time in total.
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hapnz
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:29 pm |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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Shadowfox542 wrote: Its easy to make gold because of gold buyers. True, but the damage is already done. Old servers already have HUUUGE amounts of gold in circulation so getting rid of goldbots now probably wouldn't drop the prices that much.
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Shadowfox542
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:33 pm |
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Joined: Jul 2008 Posts: 914 Location:
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hapnz wrote: Shadowfox542 wrote: Its easy to make gold because of gold buyers. True, but the damage is already done. Old servers already have HUUUGE amounts of gold in circulation so getting rid of goldbots now probably wouldn't drop the prices that much. Banning them now wouldn't drop them now, but it would get to reasonable prices in about a year, should start sometime.
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Cavalorn
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:56 pm |
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Joined: May 2008 Posts: 70 Location:
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[/quote] It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield.[/quote]
So take away the partical immunity that fire shield gives (its NOT immunity without good accessoryes), but leave the FULL IMMUNITY which costs radiciously low amount of SP ... So much for game balance (BTW its already farked up. I would take away the whole weapon switch thing, its just overpowered).
_________________ /\_/\ ( o.Ç ) (> <) Thýs ýs Murat. Copy Murat ýn you sýgnature to make turkey many strong.
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hapnz
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 7:58 pm |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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Shadowfox542 wrote: hapnz wrote: Shadowfox542 wrote: Its easy to make gold because of gold buyers. True, but the damage is already done. Old servers already have HUUUGE amounts of gold in circulation so getting rid of goldbots now probably wouldn't drop the prices that much. Banning them now wouldn't drop them now, but it would get to reasonable prices in about a year, should start sometime. I don't think so. Gold only disappears when you use npcs and that much you can make from collecting gold drops + selling drops to npc. The total amount of gold would still increase as long as there are ppl playing. Rich would stay rich and sosun would still be hyper expensive. Seeing goldbots banned and prevented from coming back would be awesome but since it's not likely, the sosun npc or trade/stall limit raise would be nice. Knowing JM we won't see any of these ideas ingame anyways.
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Shadowfox542
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 8:06 pm |
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Joined: Jul 2008 Posts: 914 Location:
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Quote: I don't think so. Gold only disappears when you use npcs and that much you can make from collecting gold drops + selling drops to npc. The total amount of gold would still increase as long as there are ppl playing. Rich would stay rich and sosun would still be hyper expensive.
Seeing goldbots banned and prevented from coming back would be awesome but since it's not likely, the sosun npc or trade/stall limit raise would be nice. Knowing JM we won't see any of these ideas ingame anyways. Lucky Powders can add up I think they should add a better pet filter, with every individual item in it. After doing this, make gold drops stay nearly the same... New player starts, gets a lot of gold (for a lowbie) and then gets hooked. But as you get higher, pots/elixers and all that stuff gets more expensive, forcing you to job. Jobbing is supposedly the focus of the game.
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Nixie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sat Dec 06, 2008 11:45 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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Cavalorn wrote: It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield.
So take away the partical immunity that fire shield gives (its NOT immunity without good accessoryes), but leave the FULL IMMUNITY which costs radiciously low amount of SP ... So much for game balance (BTW its already farked up. I would take away the whole weapon switch thing, its just overpowered). Don't understand me wrong, but that's like I'd be saying don't enable Chinese characters the use of more than 1 mastery at one time, lol.
_________________ << banned for proof of botting. -cin >>
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_Creep_
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 12:13 am |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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Mobs after 20lvl dont drop gold.
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Cavalorn
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 2:14 pm |
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Nixie wrote: Cavalorn wrote: It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield.
So take away the partical immunity that fire shield gives (its NOT immunity without good accessoryes), but leave the FULL IMMUNITY which costs radiciously low amount of SP ... So much for game balance (BTW its already farked up. I would take away the whole weapon switch thing, its just overpowered). Don't understand me wrong, but that's like I'd be saying don't enable Chinese characters the use of more than 1 mastery at one time, lol. I dont have to switch weapon to use my imbu  And with two mastery trees, i cause far less damage than any EU class with ONE. Simple as that.
_________________ /\_/\ ( o.Ç ) (> <) Thýs ýs Murat. Copy Murat ýn you sýgnature to make turkey many strong.
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Nixie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 2:53 pm |
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Cavalorn wrote: Nixie wrote: Cavalorn wrote: It's not like that. Holly word does NOT require to have a cleric rod equipped. Fire shield, if you look at it states this, tho: Required item: Shield.
So take away the partical immunity that fire shield gives (its NOT immunity without good accessoryes), but leave the FULL IMMUNITY which costs radiciously low amount of SP ... So much for game balance (BTW its already farked up. I would take away the whole weapon switch thing, its just overpowered). Don't understand me wrong, but that's like I'd be saying don't enable Chinese characters the use of more than 1 mastery at one time, lol. I dont have to switch weapon to use my imbu  And with two mastery trees, i cause far less damage than any EU class with ONE. Simple as that. It's true, they have a lot of attack power, but attack is not everything. Just take a look at a wizard. While a CH nuker can survive and EU wizard, even with bless spell won't be able to survive long. But let's forget about it, don't want turn this thread into a war between EU and CH races... >_<
_________________ << banned for proof of botting. -cin >>
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Amalie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 5:49 pm |
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I want the new skill set for the chinese light tree its been missing a skill set compared to the other chinese trees for a while now and its going to be a bit of a disadvantage at 100.
Personaly I would like to see a lightening shield that does exactly the same as fire shield for status immunities hehe, but i doubt it. Or maybe a stun resistance skill set, idk just throwing some ideas out there.
Also want all Euro builds moved onto there own "Euro noob" servers that would make me very happy lol, would be so nice just being chinese only again, back to the good ole days.
_________________ << banned for proof of botting. -cin >>
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I_R_Powerpuff
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 5:56 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Amalie wrote: I want the new skill set for the chinese light tree its been missing a skill set compared to the other chinese trees for a while now and its going to be a bit of a disadvantage at 100.
Personaly I would like to see a lightening shield that does exactly the same as fire shield for status immunities hehe, but i doubt it. Or maybe a stun resistance skill set, idk just throwing some ideas out there.
Also want all Euro builds moved onto there own "Euro noob" servers that would make me very happy lol, would be so nice just being chinese only again, back to the good ole days. Kinda like ecSRO is, but with 70 skills on the 90 cap... 
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Shadowfox542
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 5:58 pm |
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I think adding a server where anyone can attack anyone would be cool.
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Nixie
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Post subject: Re: What will they fix at 100 cap & What should be implemented? Posted: Sun Dec 07, 2008 6:03 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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Shadowfox542 wrote: I think adding a server where anyone can attack anyone would be cool. Nobody would be capped there. xD Imagine, the highest level gets attacked the whole time, suddenly a new highest level appears, now they move to kill him. lol
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