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 Post subject: Re: Trying to make a +7
PostPosted: Sat Jan 03, 2009 3:29 pm 
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ShiningBow wrote:
hey turky :D

Why are you lying , You know you are the alchemy god... uve +7ed so many other things


This is ecSRO with shitty lag and where weapon elixirs cost a million each :banghead:

Why are you in sapphire and not SuddenDeath? o_O

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 Post subject: Re: Trying to make a +7
PostPosted: Sun Jan 04, 2009 9:22 pm 
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Azilius wrote:
Stand up and press fuse then run away from pc. Works like a charm.


In all seriousness using this technique the two times I went for +7 I got it both times. Failed +6, but then when from +4->+7.

But its luck.


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 Post subject: Re: Trying to make a +7
PostPosted: Sun Jan 04, 2009 9:28 pm 
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Shadowfox542 wrote:
Azilius wrote:
Stand up and press fuse then run away from pc. Works like a charm.


In all seriousness using this technique the two times I went for +7 I got it both times. Failed +6, but then when from +4->+7.

But its luck.


same its like if you don't watch it succeeds.

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 Post subject: Re: Trying to make a +7
PostPosted: Sun Jan 04, 2009 10:02 pm 
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Azilius wrote:
Stand up and press fuse then run away from pc. Works like a charm.


thats exactly what i did when i made my sword +10
i just sat down in front of the jewel guy in hotan, put my stuff in the alchemy window, and pressed fuse
then i went down and took a shower while thinking about, how stupid i must be trying a +9 sword to +10
well it succeded :P
i prefer this method because it is frustrating if you see your items fail and fail again...

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 1:06 am 
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pump elixirs into that baby till it gets done


^ sounds so dirty

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 1:08 am 
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i just put the hand in front of my eyes lol

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 1:54 am 
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NO_SILK_4_ME wrote:
I've heard about a technique where you take two items, the one you want to +, and one that also has a + of 5 or 6, whatever the item you want to + is as well. Then, you try to fail the one that is not the item you're +'ing. After it fails, the item you're trying to + has a higher chance to + it to 7 or 6 or whatever.



I graduated as a statistics/math major from my undergrad. That specific situation is called the gambler's paradox.

Let's say a gambler sees only blacks being spun on in Roulette (three colors, 49% black, 49% red, 2% green (approximately) of the wheel). If the gambler sees 100 times that it landed on black, he'd gamble that it should land on red the next turn. Seems logical?

On par with that, if a mother has 5 kids that are all girls, statistically, should the next child be a boy?

For the gambler, the statistic to land on the black space is still 49/100, to land on red is STILL 49/100...
For the child, the statistic to be male or female (barring extraneous hormonal circumstances, oh I was a a biology major too, and am in medical school now), is essentially going to be a 50/50.

So, that trick...just wasted a +5/+6 item...nothing more.

So, simply stated, there are no real tricks for + an item...except for keep cramming elixirs and I guess use astral so you don't fail all the way back to 0, as well as immortal so it doesn't get destroyed.

Ooo...pro-tip...use a lucky stone + lucky powders + premium (the super botter's premium I mean...the 5 hour one with 10% lucky addition). Those should help =)

edited: spelling of one word ><

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 2:05 am 
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egyptology2 wrote:
NO_SILK_4_ME wrote:
I've heard about a technique where you take two items, the one you want to +, and one that also has a + of 5 or 6, whatever the item you want to + is as well. Then, you try to fail the one that is not the item you're +'ing. After it fails, the item you're trying to + has a higher chance to + it to 7 or 6 or whatever.



I graduated as a statistics/math major from my undergrad. That specific situation is called the gambler's paradox.

Let's say a gambler sees only blacks being spun on in Roulette (three colors, 49% black, 49% red, 2% green (approximately) of the wheel). If the gambler sees 100 times that it landed on black, he'd gamble that it should land on red the next turn. Seems logical?

On par with that, if a mother has 5 kids that are all girls, statistically, should the next child be a boy?

For the gambler, the statistic to land on the black space is still 49/100, to land on red is STILL 49/100...
For the child, the statistic to be male or female (barring extraneous hormonal circumstances, oh I was a a biology major too, and am in medical school now), is essentially going to be a 50/50.

So, that trick...just wasted a +5/+6 item...nothing more.

So, simply stated, there are no real tricks for + an item...except for keep cramming elixirs and I guess use astral so you don't fail all the way back to 0, as well as immortal so it doesn't get destroyed.

Ooo...pro-tip...use a lucky stone + lucky powders + premium (the super botter's premium I mean...the 5 hour one with 10% lucky addition). Those should help =)

edited: spelling of one word ><


Never heard of the term "Gambler's paradox".. but yeah. P(success) = constant.

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 2:15 am 
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I turn my speakers off and close my eyes lolz.

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 2:44 am 
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Yep everybody had different theories about sro alchemy.
Ppl got the server files now no clue why it's not extracted how tings calculated.
"+" should be 1 or 0 / fail or success , so no clue how the luck powder/stone/premium comes in to calculation.
Maybe RND 1to100 if over 50 then success, if less then 50 then fail ...
+1 1to100 , +2 1to200 ....

I would go with the wave theory and that the luck comes in waves.
Had 2 item +3, they went +4 in 1 elixirs, try the first again went +5, the other failed nd back to 0
After that even failed +1 a lot of times ... sht load of elixir and got it back to +4.

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 5:08 am 
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Nobody noticed the mad reinforce?

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 Post subject: Re: Trying to make a +7
PostPosted: Mon Jan 05, 2009 5:41 am 
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Alchemy is entirely random.

I recently bought a sun 32 glaive, and it went to +7, failed on 8, +5, failed on 6 and got a redline, and +8 which failed on +9 all within about 70 elixirs. :banghead:

The way I figure, its either going to work, or it isnt. Waiting any amount of time is just superstition, and silly.

Just make sure you have the most amount of luck possible, IE, make sure you have lucky on the weapon if possible, and premium as well. If they say you get luck 5% increase from a prem, it must be an attribute in the game, so more of it should make it more likely to succeed.


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