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dorkus
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 12:37 am |
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Joined: Jan 2007 Posts: 151 Location:
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Niani wrote: dorkus wrote: Prophet Izaach wrote: If your INTs are well geared, you can replace one warrior with a rogue. I haven't tried it, but it might work. 1 intelligent warrior can buff 4 wizards. 2 with fence, 2 with pain quota, and protect buffs for the battle bard and cleric. exactly! but every party I'm in, the wizards want a full buff, quota and fences. even with them, they can still die, a warrior isn't supposed to LEAVE the party to got get mobs, that's the rogues job. A warrior is supposed to stay and soak up damage. I believe if the warrior isn't being pounded by a group of mobs, s/he isn't doing there job. The parties I'm in, I've actually been told, as a warrior, all they wanted me for was to buff and lure, NOT fight, thus tank, i mean, WTF!? A Warriors JOB is to tank! +1 if rogues are attacking with crossbows and knocking down the mobs they arent playing smart. if the warrior is party grinding with a 2handed sword he is not playing smart either. the smart play in team grind is a warrior using 1h+shield, vital increase, then taking all the damage through absorptions and aggroes. ANY rogue or warrior that goes to a grind party to ATTACK mobs is a moron in my opinion. let the REAL damage dealers do their job ffs. the rogue and warriors jobs should be ASSISTING the damage dealers.
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Grounded
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 1:58 am |
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Frequent Member |
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Joined: Nov 2008 Posts: 1358 Location: Demacia
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well.. i read the first replys at this topic, i didnt wat to read the rest of it..
i own a lvl 90 rogue, i was partying in 97 mobs at B4, and i was the one dealing with the higher damage of alls, using xbow and extreme xbow (skill), i dealed 21k normal to those mobs, 85k crit an zerk... and the wiz did like 17k without turnover, he died 3 times, and i didnt die ever... so if u know how to play a rogue im sure a NOTnoob party who actually knows what a rogue can do will accept you..
Also, yes many rogues Knock down, its not a fail... Blader does knock down aswell and u dont flame them? lol, even if a rogue doesnt knock down, he could still make high amounts of damage... they can actually save a noob wizz ass when they knock back, or even when they KNOCK DOWN!!! u just have to know how to play it...
Last thing, only 3 possible builds for rogues: 1- Rogue / Cleric: awesome on 8er pt's, u can use boths classes, or buff or as damage dealer, pretty pretty good on pvp, just use bless, turn to xbow, xbow extreme, and the others are down... 2- Rogue / Bard: only good enough for solo lvling, or pt lvling with another bard and ull just buff... 3- Rogue / Warlock: Probably the best at PVP, they own @sses, but on pt grinding its not so good, even when they are not bad at all...
so, before u flame on rogues, learn how to use them, its probably the 2nd class of chars that makes more dmg... next to wizard... even when a crit makes more dmg that a normal wiz nuke with turnover...
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Silkroad: Probably lost all of my accounts already, but used to be something between: Grounded, Murphy, Peach... In many, many pservers... League of Legends *LAN - Groundy - lvl 30
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/Pi
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 2:19 am |
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Senior Member |
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Joined: May 2007 Posts: 4592 Location:
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Yes, a rogue can deal massive damage - one mob at a time. Wizards on the other hand have powerful AoEs. In parties, you don't take down mobs one by one as that would take ages. The AoEs finish entire lures faster, and the faster you take mobs down, the faster you get XP.
KBs and KDs can save the INTs but it should be a last resort. It's one of the warriors jobs to make sure he keeps all the aggro. If ever an INT is getting mobbed, he/she better not be stupid enough to just stand there and watch him/herself get owned. The INT can run - not away from the party - but to the warrior so it can be taunted. If the player is a Wizard, teleporting can be done in split second. There are a myriad of ways for crowd control. The last thing you want to do is KD and KB.
Why not KD? When the mob is down, none of the INTs can attack it. If INTs can't attack it, it takes longer to kill the mob, especially if it's a party giant or a unique. Why not KB? You don't want the party to move or accidentally move a mob closer to an INT.
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Grounded
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 2:33 am |
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Frequent Member |
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Joined: Nov 2008 Posts: 1358 Location: Demacia
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@ Prophet Izaach: (will make reply to long with quote)
i agree with u at the 1st paragraph, one mob at a time, with AoE wiz can die easily, all mobs wil come against him, 2-3 hits and hes down, i agree witht he part that its warrior's job to make them safe, but i think its more the clerics jobs than warriors, even tho ur pretty right about AoE...
About KD, i dont use it on pt lvling cuz i know that its not efficient when theres other ppl hitting at it, and yes its the last resource, but not understimate it, its a resource at the end...
KB, i dont agree with you, KB reduces the hits on the mob, making IT to move again to ur spot, and cutting in the moment the attack it was making, if u abuse of KB yes, it will go somewhere else with more mobs, but do it a couple of times only and it wont fail as u said so...
I just dont want to hear any noob sayin rogues sux in 8pts...
And yes rogues can lure much easier than warriors, with the rapid shot( 3 hits with a FAR range ) will bring everything without even moving so far from pt, a warrior its much slower, and its one by one...
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Silkroad: Probably lost all of my accounts already, but used to be something between: Grounded, Murphy, Peach... In many, many pservers... League of Legends *LAN - Groundy - lvl 30
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luvmangamaniac
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 3:12 am |
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Regular Member |
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Joined: Jul 2008 Posts: 214 Location:
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I agree that a party SHOULD only have ONE tank and ONE lurer ffs. i've lured with a rogue once in a power pt with a warrior, the warrior couldn't even catch up to my fast luring.
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selenne
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 3:25 am |
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Frequent Member |
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Joined: Jul 2008 Posts: 1176 Location:
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there wont be a faster lurer than lvl 100 bowers.
5, 4, 3, 2 multi arrow + lion shouts.
About rogues, i envy their effectiveness at solo grinding, specially the cleric ones.
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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Niani
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 3:34 am |
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Regular Member |
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Joined: Nov 2007 Posts: 272 Location:
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GaRiTaX wrote: @ Prophet Izaach: (will make reply to long with quote)
i agree with u at the 1st paragraph, one mob at a time, with AoE wiz can die easily, all mobs wil come against him, 2-3 hits and hes down, i agree witht he part that its warrior's job to make them safe, but i think its more the clerics jobs than warriors, even tho ur pretty right about AoE...
KB, i dont agree with you, KB reduces the hits on the mob, making IT to move again to ur spot, and cutting in the moment the attack it was making, if u abuse of KB yes, it will go somewhere else with more mobs, but do it a couple of times only and it wont fail as u said so... responding to the first comment, Rogue's are also great at taking down 'loose' mobs that the Warrior might not be able to aggro for some reason. I'm sure there are Wizs here that have died from a single crit from a stray mob from a warriors lure, A rogue could've noticed the stray and 1-2 shot them and continue luring, Poison Field and Trap also draw Aggro to the rogue too, just lay the trap and for 30 seconds, the mobs in the circle that arn't attacking the warrior go to the Rogue. about the KB, if the mob is going too far, all the rogue has to do is go behind the mob and knock it back to the party.
_________________ lvl 94 94 Rogue 60 1h warrior sub DRACULA Guild
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EngravedDemon
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 4:04 am |
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Active Member |
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Joined: Jul 2007 Posts: 750 Location:
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Why choose having either or? Can have both Rogue and Tanks in PT...
Rogue in my PT either Pull or Dagger DD, can't really Xbow DD coz of KD and KB.
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"When you start giving up, thinking what you do makes no difference, you just end up doing less — and nothing's changed..."
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/Pi
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 6:04 am |
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Senior Member |
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Joined: May 2007 Posts: 4592 Location:
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Niani wrote: responding to the first comment, Rogue's are also great at taking down 'loose' mobs that the Warrior might not be able to aggro for some reason. I'm sure there are Wizs here that have died from a single crit from a stray mob from a warriors lure, A rogue could've noticed the stray and 1-2 shot them and continue luring, Poison Field and Trap also draw Aggro to the rogue too, just lay the trap and for 30 seconds, the mobs in the circle that arn't attacking the warrior go to the Rogue.
And when the Rogue has Protect, it should even be faster since the mobs would go to the Rogue, and when the Rogue is close to the Warrior, they just go for the Warrior. I've done it at Penons before where the Rogue lures out and keeps close to the Warrior. There was zero downtime. I want to try it again but traffic is lame.
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foudre
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Post subject: Re: Rogues and parties Posted: Thu Apr 02, 2009 7:30 am |
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Veteran Member |
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Joined: Jul 2007 Posts: 3604 Location:
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Prophet Izaach wrote: Yes, a rogue can deal massive damage - one mob at a time. Wizards on the other hand have powerful AoEs. In parties, you don't take down mobs one by one as that would take ages. The AoEs finish entire lures faster, and the faster you take mobs down, the faster you get XP.
KBs and KDs can save the INTs but it should be a last resort. It's one of the warriors jobs to make sure he keeps all the aggro. If ever an INT is getting mobbed, he/she better not be stupid enough to just stand there and watch him/herself get owned. The INT can run - not away from the party - but to the warrior so it can be taunted. If the player is a Wizard, teleporting can be done in split second. There are a myriad of ways for crowd control. The last thing you want to do is KD and KB.
Why not KD? When the mob is down, none of the INTs can attack it. If INTs can't attack it, it takes longer to kill the mob, especially if it's a party giant or a unique. Why not KB? You don't want the party to move or accidentally move a mob closer to an INT. 100% on the knock down 50% on the knock back knock back needs to be done in a controlled way, but it can some times be the only thing that saves the party. Charged wind and sheild bash/thrash can be very useful in cases you notice the tank is at like 10% hp and the cleric has no mana you know they are going to die unless something stopes them from the next few hits or so , and thus charged wind saves the tank and the rest of the party by proxy. Same for the cleric almost dying. Or with a higher lvl protect charged wind/ teleport back and watch the mobs go to the tank, can save another int who was getting pounded like this our yourself. If the party is so stupid its going to move to the ends of the earth following a mob, its probably time to just leave anyways. The tanks can also use sheild bash to save themselves if they notice the same, its not something you want to have to keep using though but in an emergancy you have the option, because the knock spreads the mobs out of aoe range from the rest of the lure, which means it'll take longer to kill. I guess we're really saying the same thing worded different after re reading what you said, but i clarified it a little bit. Problem with rogue knock back is its too slow to react to stopping some one from getting hit most of the time even if you hit the button before the mob's attack animation starts, and the knock back rogues cause move the mobs too much that its hard for the tank to stay put while tanking everything else. If a rogue is to party (post lvl 40) if they are dealing damage they need to be using daggers to justify their damage out puts, and better keep spamming all your poison skills that helps keep aggro still. If they are luring crossbow extreme off and rapid/fast shot obviously and spamming the poison skills to keep the aggro away from ints. Crossbows are horrible for taking the role of damage dealing in a party, daggers are the only way to justitfy a rogue as a damage dealer in a party (unless you just can't find any one else, but then they need to use daggers for damage) edit: by poison skills i mean more then just the imbue, but the imbue does help and works stacked with poison feild/trap for higher aggro and chance to poison every mob. You want poison trap for sure, that helps keeps the int safe alot, and of poison field the lures that come in when you can't use trap because of cool down
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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