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TheKnight
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Mon Apr 27, 2009 5:45 pm |
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Joined: Apr 2009 Posts: 3067 Location:
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New area and map modification? Does it mean Islam are is comming or something completely else? And btw, new unique monster comming?
And anyone knows when will this avatr come to item mall?
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EngravedDemon
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 6:59 am |
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Joined: Jul 2007 Posts: 750 Location:
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Old system is actually cool, no limitations to jobbing sounds better all around. Hope we get that update so I dn't have to switch jobs! Hehe!
Hotan Fortress... I wanna see...
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Killin 4ng3l
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 8:09 am |
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Joined: Nov 2006 Posts: 52 Location: Australia
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"popping" was only fun if ur a thief... and they would follow low lvl traders and "pop" high lvl thieves on the low lvl traders which was stupid and "NOT" fun for the trader trying to make money. (for goodness sake only a one star trade.) traders couldnt trust anybody cause the hunters would turn on the them(trader) if u were doing multi-star. if ur a low lvl trader. u didnt have a chance of doing a successful trade run unless it was single star and even then u had to watch for the high lvls "popping" u. so u never had a chance of doing a multi-star trade(unless backed by guild/union high lvls) even this new trading system has its crappy points. at lvl 42 u could get attacked no matter wat star trade u are doing. y dont they make it a bit better and start putting lvl restrictions on who u can attack u and "who u can attack". eg lvl 30 trader doing a single star = can be attacked by any lvl 20-30 Thief. lvl 30 trader doing a two star = can be attacked by lvl 20-32 Thief. lvl 30 trader doing a three star = can be attacked by lvl 20-35 Thief. lvl 30 trader doing a max(i think its 5) star = can be attacked by lvl 20-40/45 thief. etc..... same should be done with hunters and thieves alike. the job system would pick up pretty quick and would mean that a low lvl wouldnt have to worry continually about being hammered by higher lvls just cause they doing a 2* trade. but while its stopping that, it would make trading/thieving more risky cause human players can attack u at all times. im just trying to keep it fair while keeping it fun.. and mercs.. sure i never used em but i would like to. also possibly bring bak the ability to attck npc thieves/hunters even if ur not jobbing.(aaw jangan gates.  ) also with my suggestion the jobbing switching delay could be reduced.. if not removed. dont flame me just my opinions. 
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Ash
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 8:22 am |
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Joined: Jul 2008 Posts: 585 Location: Earth
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The won't put level restrictions on jobs,pvp,unique hunting....etc This game is all based on high level jerks annoying low levels or why else would you like to level up . I mean if you're having fun at low levels why buying item mall stuff to level up faster .
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PR0METHEUS
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 11:29 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Ash wrote: The won't put level restrictions on jobs,pvp,unique hunting....etc This game is all based on high level jerks annoying low levels or why else would you like to level up . I mean if you're having fun at low levels why buying item mall stuff to level up faster . There are item mall items that you can buy that don't help you level faster. People level fast even without item mall items. They do 8-man parties, quests, power leveling, and the like. Eliminate power leveling, and people will spend more time at lower levels trying to get to cap. They'll buy more item mall items to help that out. Make jobbing more fun, and people will buy more item mall items (transports and the like) to assist their jobs. More money in the long run as opposed to now where people might buy some premiums or gold tickets, race to cap, get bored, and quit. Killin 4ng3l wrote: "popping" was only fun if ur a thief... I'm a thief on my (retired) blader on Venice, and I never popped. I would often times grind on the NPC thieves that other thieves would spawn, thus preventing them from popping. I sometimes did this while wearing my thief suit. If there was no other thief around, I sometimes would kill the trader's NPC thieves just to confuse them. Never did pop though. It seemed lame, and just not fair to the trader. Occasionally after robbing the trader, I'd find him in town and give back his money. Killin 4ng3l wrote: y dont they make it a bit better and start putting lvl restrictions on who u can attack u and "who u can attack". eg lvl 30 trader doing a single star = can be attacked by any lvl 20-30 Thief. lvl 30 trader doing a two star = can be attacked by lvl 20-32 Thief. lvl 30 trader doing a three star = can be attacked by lvl 20-35 Thief. lvl 30 trader doing a max(i think its 5) star = can be attacked by lvl 20-40/45 thief. etc.....
same should be done with hunters and thieves alike. I don't think there should be a restriction like this. It shouldn't be that hard for a low level trader to avoid high level thieves throughout most of the map. Use scouts, high level hunters, avoid main trails, things like that. The main problem is I think the ferries themselves. They are the only way to pass from one section of the map to the next. So all thieves have to do is camp at the ferry and wait for traders to come. Maybe Joymax could implement something to let us cross the rivers (and mountains in takla makan and Roc mountain) without the ferry. More dangerous, and more difficult, but make it possible to do.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Amalie
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 12:03 pm |
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Banned User |
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Joined: Feb 2008 Posts: 390 Location:
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If they release 110 this year i think i will quit.
_________________ << banned for proof of botting. -cin >>
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NuclearSilo
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 1:24 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Amalie wrote: If they release 110 this year i think i will quit. account plz
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TheKnight
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 3:03 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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If they release 110 cap does it mean chinse masteries have to be 110/110/80 if want some masteries full? or do the rise mastery level cap to 330?
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Snickers
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 3:07 pm |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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TheKnight wrote: If they release 110 cap does it mean chinse masteries have to be 110/110/80 if want some masteries full? or do the rise mastery level cap to 330? it will always stay 300
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TheKnight
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Tue Apr 28, 2009 3:33 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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Snickers wrote: TheKnight wrote: If they release 110 cap does it mean chinse masteries have to be 110/110/80 if want some masteries full? or do the rise mastery level cap to 330? it will always stay 300 Shame, well then I think there will be big (bigger) differces between european and chinse characters
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kami
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Wed Apr 29, 2009 6:46 am |
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Joined: Jul 2007 Posts: 186 Location: where there is light
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Rhe7oric
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Wed Apr 29, 2009 10:35 pm |
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Banned User |
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Joined: Mar 2008 Posts: 711 Location:
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Thats all nice and everything... I just want the 1m Devil Suits, preferrably sold in both Chinese and Euro versions (if anyone has seen the Devil Suits for Euro, they look pretty damn sick -- you can see them if you do a trade and get a thief spawn)
_________________ << banned for proof of botting. -cin >>
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PR0METHEUS
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 1:04 am |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Rhe7oric wrote: Thats all nice and everything... I just want the 1m Devil Suits, preferrably sold in both Chinese and Euro versions (if anyone has seen the Devil Suits for Euro, they look pretty damn sick -- you can see them if you do a trade and get a thief spawn) I still have a couple male and female black devil suits. They're all chinese though. A few months ago I sold one for 45M! 
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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William-CL
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 1:19 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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I haven't played since the old one lol.
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TheDrop
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 1:38 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Can't really see why so many people want the old job system back. It pretty much benefited 60+ thieves popping 2x traders, traders w/ fire bull doing 1* trade run. + the only people in a job party (trade run or thieving party) that would get $$ from the jobbing were the ones who picked up the goods (in a thief party) or the traders who did the trade run :\.
Though i gotta admit, the 1m jobbing suits were smexy <3
_________________ let it gooooo let it gooooOoOooOOOOOO
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PR0METHEUS
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 11:13 am |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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UnbeatableDevil wrote: Can't really see why so many people want the old job system back. It pretty much benefited 60+ thieves popping 2x traders, traders w/ fire bull doing 1* trade run. + the only people in a job party (trade run or thieving party) that would get $$ from the jobbing were the ones who picked up the goods (in a thief party) or the traders who did the trade run :\.
Though i gotta admit, the 1m jobbing suits were smexy <3 I guess both systems have their good and bad points. It was kind of lame with the old system when traders would do 1-star trades with their fire bulls so they couldn't hardly be touched. Low level traders couldn't trust hunters because they might switch to thief when they hop the ferry. Then the whole 1-star popping thing. The new system is kind of annoying with the requirement to only suit up in town. That's fine for traders and hunters who begin their journey in town, but what about thieves? Isn't the whole point of being a thief to be secretive? Why do I need to go to town, put on this obvious thief suit to announce to everyone that I'm about to go out and rob someone? Personally, I think thieving would be better if I could be out grinding, see a trader coming through, and throw on my suit and attack. Similarly, with the new system, if I'm out on a grind and see a nice pile of abandoned loot, I have to go all the way to town, suit up, and run all the way back out to that pile, hoping someone else didn't take it. I suppose that's what reverse-return scrolls are for, but I don't buy silk. 
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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ltsune
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 1:08 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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I like most parts of the old system but some of the parts are crap tho.... I think 50% of the old system and 50% of the new system would be awesome 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
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IceCrash
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Post subject: Re: Old jobbing system comming back? Ksro update Posted: Thu Apr 30, 2009 2:01 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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excuse me? for everyone saying you couldnt be successful as a trader when u were low lvl with the old job system, that's wrong. actually, the MOST FUN i've ever had, was doing 1* trades as a noob, it was such a challenge, u have no idea. People would struggle to have the "best" route, if u had a good route, u had high chances of making it. DUDE, i still remember being chased by a thief trying to pop on me, i crossed the ferry, then crossed again, then crossed again, then i hided and waited for the thief to go away, and i was sucessful. Trading was a challenge back then, wasn't that profitable, at least it was fun tho. God, i miss the old times so much, when isro was actually a decent game, and u could still be someone without buying silk. If this game was like, getting lvl 100 for chinese, would equal lvl 70, getting lvl 100 as an european was equal to getting lvl 80, with a job system in the middle of both and well done, with more end game content added to the game and a decent company ran it, this game would be Farking awsome, best in the world. If people used to play a lot back in the 60 cap days JUST to do job wars, and trades and whatever, imagine if there was actually a higher cap that took a while more to get but was easily possible to get, with more end game stuff, with 100 cap skills, it'd rock.
I still hope someday, some company gets silkroad, this game has potential to become completly epic. That or a private server with europeans.. But ksro version.. Being able to sell silk items..
Can't even Farking type right, i'm so sleepy, but yeah, this facking sucks.
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