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 Post subject: Re: New Stuff in ksro !!
PostPosted: Wed Jul 08, 2009 10:36 am 
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TheSlink wrote:
Hotan fortress looks small.. simular to Bandit.

I dislike them being small.. in my opinion a fortress neeeds to be stupidly large like Jangan.. its so fun..

small? hotan fort small??? lol


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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 11:56 am 
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Strwarrior wrote:
TheSlink wrote:
The fortress is a battle in which guilds fight to own the fortress.
Once a guild occupys a fortress, other guilds attack it to take it for themselves. Whilst, the occupying guild fights to DEFEND it.

Hope it helps.

and also .. u get 20%+ gold in every thing u buy from the city..

like.. if the pot is for 10k.. in the city it will be 12k .. and u get that 2k .. when some one buy

which is pretty gay

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 12:20 pm 
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BloodyBlade wrote:
Strwarrior wrote:
TheSlink wrote:
The fortress is a battle in which guilds fight to own the fortress.
Once a guild occupys a fortress, other guilds attack it to take it for themselves. Whilst, the occupying guild fights to DEFEND it.

Hope it helps.

and also .. u get 20%+ gold in every thing u buy from the city..

like.. if the pot is for 10k.. in the city it will be 12k .. and u get that 2k .. when some one buy

which is pretty gay

yea lol.. if u dont own the fw..

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 12:41 pm 
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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 12:43 pm 
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Two topics have been merged.

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 8:43 pm 
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So does the test server provide anything else? like cap update, or Islam?


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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 8:47 pm 
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PatrokloS wrote:
So does the test server provide anything else? like cap update, or Islam?

on one forum, i read about some update like hotan fortress and job system update, so theres gonna be types of trades, u will be able to choose routes, you will be able to stack 500 units instead of 40 like its now
im not really sure if this information is correct, but ive seen pictures

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 9:15 pm 
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lopasas wrote:
PatrokloS wrote:
So does the test server provide anything else? like cap update, or Islam?

on one forum, i read about some update like hotan fortress and job system update, so theres gonna be types of trades, u will be able to choose routes, you will be able to stack 500 units instead of 40 like its now
im not really sure if this information is correct, but ive seen pictures

Pics pls.

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 10:03 pm 
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i dont know if this is true
got from silkroadonline.lt, u wouldnt understand shit there so ima just repost it here

safe trade buff?:
Image

safe trade limit a day?:
Image

npc window where you can choose your trade type:
Image

trade routes and %'s:
Image

i dont really know if this is true, any1 can translate text in the pics?

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Jul 08, 2009 11:03 pm 
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those pics look intreging and hotan fortress is no where near small..

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 Post subject: Re: kSRO getting ......
PostPosted: Fri Jul 10, 2009 4:35 am 
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Joymax initial intention was to just release roc update, since it has been delay now, there very strong possibility that we will get hotan fortress when is release on august now, like Lenged3 Plus (bandit)

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 Post subject: Re: kSRO getting ......
PostPosted: Fri Jul 10, 2009 8:53 pm 
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Baaaaw

As a rogue, I repot at hotan for bolts. This means I have to move to samer -_-


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 Post subject: Re: kSRO getting ......
PostPosted: Mon Jul 13, 2009 11:34 pm 
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http://www.youtube.com/watch?v=9DGBL4wu3l8


#######

kSRO new JOB Suits ( They doing some changes with Jobs)
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Trader China

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Hunter CHina

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Trader EU

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Hunter EU

And, they changing a lot in FW. ( Can't translate from kSRO website sry)


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 Post subject: Re: kSRO getting ......
PostPosted: Tue Jul 14, 2009 12:10 am 
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So thief suits stay the same? How gay.

Ohh you can attack everything with your weapon. Nice, but gay, but nice, but yet.. gay, but very nise! Hard to say which one it could be lol. Makes barricades pointless since you slap it with your weapon ez pz, but makes sense that a weapon can attack it. Wonder how that'll work out if they ever put it in isro lol.

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 Post subject: Re: kSRO getting ......
PostPosted: Tue Jul 14, 2009 4:42 am 
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If I remember correctly each server on kSRO is divided into channels. Honestly, it would be impossible for even 3,500 actual players to take advantage of everything. There are only so many people that actually plays iSRO and kSRO alike.

I wouldn't be surprised if JM started mergering servers and implement a sever-to-channel system. kSRO didn't begin with a channel system either and we all know iSRO follows in its footsteps.

If you had maybe 3 to 5 server merging, I'm sure it would be a lot more difficult for one union to own more than one FW. Our union at one point owned both Bandit and Jangan and it was impossible to manage. Now with 100 cap, its almost impossible to ensure than fort doesnt change hands at least once.
I'm sure there's a reason kSRO could organize so many large trades because for anyone who argues that kSRO is goldbot free or even bot free is completely clueless.

With the latest inspection we're getting some sort of auto-login, who knows maybe this is the first step of introducing the system kSRO runs on. It would make sense since Legend 4 plus is coming out.


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 Post subject: Re: kSRO getting ......
PostPosted: Tue Jul 14, 2009 4:54 am 
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those suits are kinda fugly and jm should 1st concentrate on fixing bugs than adding new content.

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 Post subject: Re: kSRO getting ......
PostPosted: Thu Jul 16, 2009 3:34 pm 
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I always played sro knowing about FW but never played in it since mainly high lvls go there so can someone please clear a few things up to me like:

-Why people can't repot from the city that the FW is in, just to save money or is there another reason?

-Does the profit get divided equally among the guild members holding the Fortress

-What City is the bandit den fortress for? Like which city does that tax.


Thats all thank you.

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 Post subject: Re: kSRO getting ......
PostPosted: Thu Jul 16, 2009 6:24 pm 
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Ownage wrote:
I always played sro knowing about FW but never played in it since mainly high lvls go there so can someone please clear a few things up to me like:

-Why people can't repot from the city that the FW is in, just to save money or is there another reason?

-Does the profit get divided equally among the guild members holding the Fortress

-What City is the bandit den fortress for? Like which city does that tax.


Thats all thank you.


1. Cause the higher costs they go to another city. Like ppl going to Jangan Cave, the now go to DW and buy there cause its cheaper +5k gold for teleporting. But its not a must, just for saving gold.

2. The profit of a fw belongs to the unionleader. its up to him to split it in union like how many members showed up. or he just keeps all for himself ^^

3. its not for a city, its for the porter of JG->DW (Ferries). So the Ferry ports can cost you up to 20% more (so 600 gold instead of 500)


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 Post subject: Re: kSRO getting ......
PostPosted: Sat Jul 18, 2009 9:52 pm 
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_sr972_ wrote:
Ownage wrote:
I always played sro knowing about FW but never played in it since mainly high lvls go there so can someone please clear a few things up to me like:

-Why people can't repot from the city that the FW is in, just to save money or is there another reason?

-Does the profit get divided equally among the guild members holding the Fortress

-What City is the bandit den fortress for? Like which city does that tax.


Thats all thank you.


1. Cause the higher costs they go to another city. Like ppl going to Jangan Cave, the now go to DW and buy there cause its cheaper +5k gold for teleporting. But its not a must, just for saving gold.

2. The profit of a fw belongs to the unionleader. its up to him to split it in union like how many members showed up. or he just keeps all for himself ^^

3. its not for a city, its for the porter of JG->DW (Ferries). So the Ferry ports can cost you up to 20% more (so 600 gold instead of 500)


Wouldnt it be up to the GM of the holding guild...doesnt mean its the union master :roll:

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Sep 02, 2009 8:49 pm 
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BloodyBlade wrote:
Strwarrior wrote:
TheSlink wrote:
The fortress is a battle in which guilds fight to own the fortress.
Once a guild occupys a fortress, other guilds attack it to take it for themselves. Whilst, the occupying guild fights to DEFEND it.

Hope it helps.

and also .. u get 20%+ gold in every thing u buy from the city..

like.. if the pot is for 10k.. in the city it will be 12k .. and u get that 2k .. when some one buy

which is pretty gay


what happens if you set the tax to -20% ? do you have to pay 2k for each potpack sold? :D


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 Post subject: Re: kSRO getting ......
PostPosted: Wed Sep 02, 2009 11:19 pm 
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What the point of having a fort in every town. I like FW's, but i hated the 20% tax in JG every time i'd make a chinese char. IMO they should add the HT fortress and remove JG fortress because it just makes it harder for new players to save up for better gear :|

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 Post subject: Re: kSRO getting ......
PostPosted: Wed Sep 02, 2009 11:27 pm 
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UnbeatableDevil wrote:
What the point of having a fort in every town. I like FW's, but i hated the 20% tax in JG every time i'd make a chinese char. IMO they should add the HT fortress and remove JG fortress because it just makes it harder for new players to save up for better gear :|


its silkroad. new players are unimportant.

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 Post subject: Re: kSRO getting ......
PostPosted: Thu Sep 03, 2009 12:25 am 
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i have no idea why you guys care so much
yea its cool to look at but thats it
id only care when its a month away for us


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