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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Mon Oct 26, 2009 12:17 am 
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Sure, it's not possible to be the strongest, but with a game like SRO that's supposed to be centered around team play, at least in euro, you're supposed to work off the strengths of your party members to be strongest overall. That's how it should be. Not just one single person dominating everyone. Maybe a single guild or union dominating everyone.

Anyway, we're getting a little off topic. We're supposed to be looking for more work for thieves and hunters :P

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 27, 2009 5:04 am 
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PR0METHEUS wrote:
I've been away from the game for some time now. How are the trade runs in the different servers? When I was playing, trade runs seemed almost extinct. The thing is, if traders don't do any trade runs, thieves and hunters have nothing to do.

I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

People can then hire hunters to hunt down and arrest specific thieves and throw them in jail, or kill them. Guild leaders can try and bust them out of jail too.

It would at least give hunters and thieves something to do when traders don't have the balls to actually go out and trade. :P Of course we could get a bit out of hand with this idea and create rehabilitation centers in each town to try and reform thieves and turn them into traders or hunters. It's for their own good. Think of the children!... until the reformed hunter hops the ferry, switches to a thief suit, and robs the unsuspecting trader! muahahahaha...

ok I'm done.


People bot and making gold , hence trading a waste of time. I personally find this disgusting. Simple solution is for joymax to increase the amount of gold earn by A LOT, 300k profit is shit all.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 27, 2009 8:28 am 
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Sodium wrote:
PR0METHEUS wrote:
I've been away from the game for some time now. How are the trade runs in the different servers? When I was playing, trade runs seemed almost extinct. The thing is, if traders don't do any trade runs, thieves and hunters have nothing to do.

I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

People can then hire hunters to hunt down and arrest specific thieves and throw them in jail, or kill them. Guild leaders can try and bust them out of jail too.

It would at least give hunters and thieves something to do when traders don't have the balls to actually go out and trade. :P Of course we could get a bit out of hand with this idea and create rehabilitation centers in each town to try and reform thieves and turn them into traders or hunters. It's for their own good. Think of the children!... until the reformed hunter hops the ferry, switches to a thief suit, and robs the unsuspecting trader! muahahahaha...

ok I'm done.


People bot and making gold , hence trading a waste of time. I personally find this disgusting. Simple solution is for joymax to increase the amount of gold earn by A LOT, 300k profit is shit all.


Which is why it has been suggested many times for Joymax to get rid of gold drops from mobs after level 20. Once you hit 20, you should earn your gold from the triangular conflict, any of the 3 jobs. You shouldn't get it from mobs. Besides, what are tigers, clams, and yetis doing running around with gold? It doesn't make sense.

Mobs should be used for leveling, not making money.

_________________
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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