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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:31 pm |
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Loyal Member |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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if they were gnna increase im pretty sure it would be on one of the frst things on the teaser page
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The Invisible
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:31 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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This May Help Explaining The New Uptade. ( http://silkroadsecrets.blogspot.com/ )
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:33 pm |
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Joined: Feb 2009 Posts: 958 Location:
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It doesn't? I sure think so... Damn, this aint' good =(
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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omier
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:34 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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apan wrote: Is the cap getting raised to 120?!
1. Go to the official site. 2. Go to "Preview Update" 3. Press "Job Items" 4. Scroll down to "Type". 5. Highest quality - Rare - Common Class - Class Level Requirement 120
What the fck is this?! It's CLASS Level Requirement not player lvl. That should mean the job lvls go up to 120.
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:44 pm |
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Joined: Feb 2009 Posts: 958 Location:
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omier44 wrote: apan wrote: Is the cap getting raised to 120?!
1. Go to the official site. 2. Go to "Preview Update" 3. Press "Job Items" 4. Scroll down to "Type". 5. Highest quality - Rare - Common Class - Class Level Requirement 120
What the fck is this?! It's CLASS Level Requirement not player lvl. That should mean the job lvls go up to 120. True, but why make thr class levels higher? (I'ts strange when it's so few levels above...)
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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The Invisible
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 2:59 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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apan wrote: It doesn't? I sure think so... Damn, this aint' good =( well scroll down a little and look for the thief vs hunter uptade in Ksro , it is detailed of what the uptade has . even if they add 1 or 2 new things in Isro , it is still worth a look .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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babbe1
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 4:08 pm |
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Casual Member |
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Joined: Apr 2009 Posts: 75 Location: Germany
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apan wrote: omier44 wrote: apan wrote: Is the cap getting raised to 120?!
1. Go to the official site. 2. Go to "Preview Update" 3. Press "Job Items" 4. Scroll down to "Type". 5. Highest quality - Rare - Common Class - Class Level Requirement 120
What the fck is this?! It's CLASS Level Requirement not player lvl. That should mean the job lvls go up to 120. True, but why make thr class levels higher? (I'ts strange when it's so few levels above...) Because kSRO's next update gets 120 cap.
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The Invisible
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 4:24 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Look at the Socket System in ISro Home Page and You Will Find Some Socket Stones That are only available on 12 D .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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lotri
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 5:24 pm |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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Hunters will escort NPC traders. Thieves can do their own trade runs aka "smuggling". Hunters can therefore "rob" thieves and thieves can rod the NPC traders. On kSRO, there are pseudo-titles for pvp rankings alongside the actual job title.
_________________ - Aege's former resident tactical medic
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BuDo
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 8:49 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Wow...this sorta sucks...I like the idea of either robbing a real person or protecting them or banding with a bunch of real people as we trade...This update is sooo anti community...The very thing that is killing this game...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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hey
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 10:20 pm |
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Banned User |
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Joined: Feb 2011 Posts: 194 Location: sup
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HOLA HOLA LOL WHUH WUT?DADFWE45834539458324534TG
OT: this will make jobbing fun again!
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lublub
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 1:40 am |
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Joined: Feb 2009 Posts: 17 Location: lol
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I was told in ksro server you cant choose hunter if the hunter ratio is more than 52%. Too keep the server balance even. Is this correct?
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Panu
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 2:24 am |
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Joined: Aug 2007 Posts: 3536 Location: Around
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lublub wrote: I was told in ksro server you cant choose hunter if the hunter ratio is more than 52%. Too keep the server balance even. Is this correct? Yup. When you proceed to select your character, you have to choose a job. Thing is when so many people choose one job you are forced to choose the other lesser percentage job in order to remain balance on the server. That way there won't be too many people acting a certain job.
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lotri
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 3:54 am |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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At least we're getting those extra skillbars that kSRO got in Legend XI. I'm out of skill slots ><"
_________________ - Aege's former resident tactical medic
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Aiwarassz
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 11:20 am |
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Casual Member |
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Joined: Mar 2009 Posts: 62 Location:
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Its ok with this update, i'd like to see how Joymax trying to get players back with this updates marathon. About this update: Yes, there are many new things to explore and its so cool, but Silkraod is a game based to triangular conflict, wich is Ttrader/Hunted and Thief conflict. I dont like how this update going to change this.. This triangular conflict is from 70-80 cap and only change was a job alias, that keep sro a real sro. But now, everything gonna-be changed, no more enjoyable play line. Sorry for my poor english language, but i wanted to tell my own opinion about this new update. 
_________________ Isro _Fenix_ Shine On Lv103, FF Warrior/Cleric(Active) Bolidas Lv93, Hibrid Spear Fire/Heuksal/Cold(Active(Sometimes))

Rsro(Vacation) Пандора- Эспрэссо Warrior/Cleric100 Еспрессо Wizard/Bard99
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ltsune
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 3:53 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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This is probably the most lovely thing I've heard!: Quote: You can use the 'Safe Mode' to protect yourself from characters whose level is greater than your own by 5 or more This means that we might actually be able to get a more fair trading system, where you don't have to be 100-110 to actually enjoy that part of the game 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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PR0METHEUS
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 5:20 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Tasdik wrote: *puts on thief suit* Black Devil Suit When I read the title, Rise of the Thief-Hunter, I read it as being a thief who pretends to be a hunter. Protect the caravan for a while, then switch to thief and rob them. That was done a lot back in the 60 and 70 cap. Or maybe a hunter who protects thieves instead of protecting traders? 
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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The Invisible
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 7:46 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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ltsune wrote: This is probably the most lovely thing I've heard!: Quote: You can use the 'Safe Mode' to protect yourself from characters whose level is greater than your own by 5 or more This means that we might actually be able to get a more fair trading system, where you don't have to be 100-110 to actually enjoy that part of the game  There are 2 Modes : 1) Safe Mode ( already explained ) , 2) Danger Mode ( Where you get 2X the Hunter,Thief exp but anyone can attack you .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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IceCrash
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 7:48 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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if they make it so u can job while only be able to fight people 5 lvls higher or lower than you i'll start playing again.
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The Invisible
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 7:58 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Not everyone would do a safe mode trade , it is like a 1* trade , some risk for higher profit .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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*BlackFox
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 10:39 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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Canibalismo wrote: Traders will be NPC Seriously, this is the stupidest idea I've heard
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omier
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sat Feb 26, 2011 11:30 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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ltsune wrote: This is probably the most lovely thing I've heard!: Quote: You can use the 'Safe Mode' to protect yourself from characters whose level is greater than your own by 5 or more This means that we might actually be able to get a more fair trading system, where you don't have to be 100-110 to actually enjoy that part of the game  They could have done this shit on the old system too but they had to fck it up. -.- I wrote somewhere what they could do to improve it a lot, but i guess they had a different vision.  *BlackFox wrote: Canibalismo wrote: Traders will be NPC Seriously, this is the stupidest idea I've heard Yeah, i can already see the hunters raging due to the noobness of the bot-trader who cannot act right in different situations.  But we'll see.
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 2:29 am |
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Joined: Feb 2009 Posts: 958 Location:
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Well if you ask me, they're gonna make it like when your dismounted from your camel as we have now. In other words, a horse with trace. (Atleast that's what I think)
And what kind of job skills are we talking about?
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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lotri
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 6:09 am |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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apan wrote: Well if you ask me, they're gonna make it like when your dismounted from your camel as we have now. In other words, a horse with trace. (Atleast that's what I think)
And what kind of job skills are we talking about? There isn't anything too special. Most of them are passives like increased transport movement speed and increased capacity. I think the only "active" skill is the transport summon. And there are multiple books for some of these skills.
_________________ - Aege's former resident tactical medic
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 11:02 am |
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Joined: Feb 2009 Posts: 958 Location:
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lotri wrote: apan wrote: Well if you ask me, they're gonna make it like when your dismounted from your camel as we have now. In other words, a horse with trace. (Atleast that's what I think)
And what kind of job skills are we talking about? There isn't anything too special. Most of them are passives like increased transport movement speed and increased capacity. I think the only "active" skill is the transport summon. And there are multiple books for some of these skills. Oh, any sources? And are we goíng to get new horses aswell with the same style, like a wolf?
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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ltsune
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 11:23 am |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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apan wrote: lotri wrote: apan wrote: Well if you ask me, they're gonna make it like when your dismounted from your camel as we have now. In other words, a horse with trace. (Atleast that's what I think)
And what kind of job skills are we talking about? There isn't anything too special. Most of them are passives like increased transport movement speed and increased capacity. I think the only "active" skill is the transport summon. And there are multiple books for some of these skills. Oh, any sources? And are we goíng to get new horses aswell with the same style, like a wolf? Yes, we're going to get Donkeys! Check out silkroadsecret.blogspot.com 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 11:40 am |
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Joined: Feb 2009 Posts: 958 Location:
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ltsune wrote: Yes, we're going to get Donkeys! Check out silkroadsecret.blogspot.com  I meant like a tiger which you can summon and if it dies you can ressurect it with grass of life, not a job transport 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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omier
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 3:31 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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They should have implemented the donkeys a long time ago. They have been in the pk2 files for ages.
And we're not getting any new attack pets if u meant that, apan.
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 3:53 pm |
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Joined: Feb 2009 Posts: 958 Location:
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omier44 wrote: They should have implemented the donkeys a long time ago. They have been in the pk2 files for ages.
And we're not getting any new attack pets if u meant that, apan. Gaah, sometimes it's hard to explain ^^ If I've understood things right, we get a donkey, which can be reused? (Like a wolf, right?) So what I'm asking is this, are we going to get mounts that can be bought once and reused? Like in for an example WoW?
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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PR0METHEUS
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Sun Feb 27, 2011 4:39 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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*BlackFox wrote: Canibalismo wrote: Traders will be NPC Seriously, this is the stupidest idea I've heard At least it would give hunters and thieves something to do when there are no real traders online. The NPC traders wouldn't be as skilled as real traders, so that might be frustrating for a hunter, but I'm sure there are noob real traders who would be the same way. I guess the alternative is for real hunters and thieves to just PVP each other? Might as well do that with a cape, or whatever the equivalent is now... I think that part changed some too.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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