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PostPosted: Thu Oct 12, 2006 10:18 pm 
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Maybe a quest for your wolf. Like it has to kill a certain number of mobs for exp or a pet item


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PostPosted: Thu Oct 12, 2006 10:20 pm 
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kill 1k moles.Timed in 30mins.


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PostPosted: Thu Oct 12, 2006 11:43 pm 
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_.-JaCk-._ wrote:
Have a quest for a range of lvl that include killing multiple types of mobs within your lvl:
1-5 you need to collect 1(or more) of each item(s):
Get 1 special gold straw from a Manyang
Get 2 grey eyes from small eyed ghosts
Get 3 red skins from the big eyed ghosts
Get 4 brown tails from the Old weasels
Get 5 red belts from the Weasel

....

31-35 you need to collect 31(or more) of each item(s):
Get 31 Black shells from Black scorpion
Get 32 Golden eggs from the Scorpion
Get 33 Leafs from the Blood Devil Flower
Get 33 Wings from the Blood Ong
Get 34 Brown leafs from the Blood Death Flower
Get 34 Purple eyes from the Ong
Get 35 boots from the Black Robber Follower
Get 35 Fangs from the Heukyeowa (Black Yeowa)

So on and so on. This way characters can fight these mobs between those lvls, giving them a reason to fight higher lvl mobs. The rewards are XP/SP and gold maybe a special scroll or item that can help the character on the next lvl set.
That would take huge amount of inventory space to collect them all at level 70... 70+ different items :shock: If we don't get bags to hold those items, then this quest wouldn't work very well.

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PostPosted: Fri Oct 13, 2006 2:46 am 
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who said this quests are easy? Making people store all these items will be hard, but the rewards should be very rewarding + the drop rate will be like 1 out of 50 mobs. This will help people that would like fight orange mobs to get more XP/SP.

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PostPosted: Fri Oct 13, 2006 3:04 am 
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I'd rather just have the guild quests updated already. Those sound fun.

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PostPosted: Fri Oct 13, 2006 5:28 am 
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i like the idea of job quests as suggested earlier :)

thief\trader\hunter union to give out <additional> random quests on top of the lvl quests that already exist... of cos, job quests given in proportion to the lvl of the quest taker... gaining job xp?? >.<

do class specific quests exist in other games?? as in...quests that only a blader can do? a nuker specific quest?? etc...??


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PostPosted: Fri Oct 13, 2006 11:11 am 
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O.o

So Sutaseyu.. What do you think of the Ideas so far? I think some of them are really good and imaginative.. However some like the key one.. (no offence) well we have to many of them.. I.e Leeguks Jewles.

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PostPosted: Fri Oct 13, 2006 11:20 am 
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Hmm.. I like grinding so won’t bother to go on about the quests.

But I would love to see the guild quests coming. And hopefully not just 1, several.

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PostPosted: Fri Oct 13, 2006 1:50 pm 
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Oh I think these are great ideas. I think I'll leave the post up till after the weekend, the comprise a vote. The top 3 we'll really knock down to the fine details, so I can hand the description, the needed NPC's etc right to the GM's - maybe even the icons needed etc. Great ideas so far - I wish they were already ingame lol :p

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PostPosted: Fri Oct 13, 2006 2:32 pm 
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I liked the thief quest (get 3k+ arrange points)

There could be a similar one to trader and hunter - deliver a 3 star cargo hotan ~ jangan; for the hunter, kill 10 thieves or something..

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PostPosted: Fri Oct 13, 2006 11:06 pm 
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If anyone has a minute to get creative - I was thinking of some sort of quest that would require people to "walk" or actually disable run/trace etc etc. I think it's really funny watching ppl walk around and b ridiculous sometimes - lightens the mood. Unfortunately I'm sick ass busy the next couple of days, so if anyone has had a creative spark about this post it yah? Thanks much ^^

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PostPosted: Sat Oct 14, 2006 1:37 am 
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Why can't the traders/hunters/thiefs get XP/SP for completing trade runs? Even if its just a lil, it helps because @ lvl 60 killing tigers doesnt get you anything lol.

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PostPosted: Sat Oct 14, 2006 8:51 am 
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Blyth wrote:
Me! \":D\" wrote:
A Quest where you have to get 3k+ Arrange Points as a thief. And when you finish the quest, make it back to THIEF town whiles still wanted. Meaning you're gonna have to Bandit Scroll hehe. The reward would be the 1mil thief suit in your gender, and some sp. like... 500+ sp... lolz.

I think it would be ownage lolz.


To easy lol, why? Because you just need to fight(kill) 20 ppl to get 3k arrange points and you can use a bandit return scroll in town


Make it so NPC Hunters attack you at all times, and maybe so you'd have to bring back a 5star to thief town with you...

What I would rather see is a quest where you have to succesfully "raid" a town, a town not unlike Thief Town, except filled with NPC's, and all the building and everything are accesible to gain entry to. You have to sneak in and steal some heavily guarded jewel, and return it to the quest giver. So they could actually implement the "Hunter Guild" and make a thief guild, so then you could choose which faction to side with and doing quests for either one raises your level in that guild. I would obviously go with thief, so anyway getting back to my idea... Let's say you choose a quest for the theif guild, you'd have to sneak into the hunter village unnoticed, and as a side note youd HAVE to wear your thief suit during this quest, so im guessing night-time would be the best time to start. When the hunter village npc's are safe and cozy felling, and going to sleep. Sneak in and steal the Hunter King's sacred jewel and return it to the Thief Leader....

Yea that would take alot of work to implement...and...Really wouldn't even make it nto this game..but it's an idea...

And for merchants, the quest would be along the lines of "Deliver these 3,000 bags of Nephrite to Donwhang." So like, yea. You'd be doing a trade run, probably a 5star idk how much 3k nephrite is, or if a camel can even hold 3k nphrite? I don't really check when im thieving/trading lol... Well anyway it would be like that, and that would raise your merchant level... And you'd make tons of gold under the Merchant Faction. and get support from the hunter guild....

So yeah anyway, lets say on the thief quest you are spotted, well then... You're going to be chased by tons of NPC Hunters haha. You could probably take out the first wave or so, but then higher lvl npc hunters would start to attack, If this were a solo mission, let's say its a guild mission. When creating a guild you have the option to choose what faction it is a part of, this way all "Thief Faction Guilds" would kind of be in a union... In a way... And lets say you're whole GUILD is there to take on this npc hunter village. Well if youre guild is organized and strong enough you might make it out alive, because what I imagine is an incredibly hard and intense battle. And maybe player hunters feel like joining in, then maybe more player thiefs wish to join you who knows... Imagine Multi-tiered battles whiles trying to siege a town, Archers standing on top raining arrows down upon their foes, Nukers raining meteors from three story castles, Pure str glaviers in the middle, at ground zero of it all, doing ghost spears and taking out tons of lower lvl hunters, imagine all this happening alls while you and your guild are just trying to complete a QUEST! hahaha. It would be like a notice, everytime a guild takes this quest, it would say "[such and such guild] has accepted [such and such quest]" and everyone who wanted to join in would run to the hunter and/or thief village depending on what faction the guild that accepted was. So a HUNTER guild would obviously be raiding thief town, so everyone would head to thief town, There would also be icons, not unlike guild emblems, to signify which faction said guild is part of hehe.

Wow im sorry im really coming up with alot of things not really in anyway part of this game... :( Just wanted to share something I had in my lil mind...

to make it so this quest isn't taken like every other minute, make it so the guild has to be lvl 5 and has a certain amount of a certian lvl players. Or has a certain amount of hours logged total, meaning, every hour ONE guildmember is logged on that hour goes to the total amount of guild hours needed to take this quest, and make it some obscene amount of hours, and i dont see why a guild of botters would take guild quests anyway so yeah, but make it a really large amount because alot of people overnight stall whish is unfair hehe. Or maybe, if you havent taken dmg for like 30minutes + your "timer" stops hehe. maybe. idk... And so this way the quest wouldn't happen quite so much, and make it a one time thing only. once you're guild does it that's it. So if you want to make it memorable, throw a few globals out proclaiming that everyone interested should get to a certain npc town because your guild is about to raid it hehe. I would really like to see the guild quests/job system taken to THIS level of interactivity and enjoyment. I do realize this would require a grotesque amount of work oin the SRO Programmers part, and i also realize this idea is totally..like...(how to put this)...Out of proportion? I don't see this making it in-game anytime soon, and i am sorry for the amount of text ive forced some of you to read, and i haven't had the chance to organize my thoughts really yet but oh well. I just wanted to get all this out here before I, and hopefully many of you, finetune it. I MYSELF, think it's a GRAND idea, but im sure many of you, and I mean many, will disagree and probably flame me for my ideas. But im trying to be imaginative and creative here, so appreciation and positive comments would be nice... :) :wink:

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