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PostPosted: Mon Oct 30, 2006 9:50 am 
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Uber_Wang wrote:
ShizKnight wrote:
Solution: Stall crashing. 'Nuff said.


Used to be you could crash a stall if you Punched a bandit Den Return scroll, but this doesn't work any more. How do you crash a stall now?


says who?

it does work lol not to promote it or anything but eh

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PostPosted: Mon Oct 30, 2006 9:59 am 
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Not sure if this trick works.. But in the old days of EQ you could get a bunch of people to send spam tells to a person. You could knock them off. It works off of so many tells lags the person out till they are timed out.

Would be cool if it worked tho.. I like to send Botter jkljl a few tells. :twisted:


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PostPosted: Mon Oct 30, 2006 11:01 am 
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AoENuker wrote:
you cant play on 2 charactors with silkroad.

have to use another pc. but people do have 2 pcs... which is gay


I have 3 PCs so what does that make me?

Actually one is my wife's. She plays SRO too. The third is my work computer, but it's too ancient to play SRO on.

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 Post subject:
PostPosted: Mon Oct 30, 2006 11:07 am 
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SilentBob wrote:
What's sad is that many people, newbies mainly, don't know how to use a stall. They put on display things like 1 broken scyte and price it at 300k. Or they sell return scrolls for 20k each.. Those stalls are a waiste of space, please display things that actually make sense.

There was this guy on my server that was online for atleast 48 hours, seling at his "All must go!" stall a rank 1 stone and some overpriced potions (or something similar).

So, a piece of advice: if you have nothing interesting, don't open a stall. Also, unless it's a SOX or +X weapon (x>2) don't spend 2 days at the stall. In this time you can make a lot more money


I sometimes put up a stall with a bundle of 250 arrows for 1 million gold :D

However, I will put up reasonable items in the same stall as well. Seems no one wants my million dollar arrows :(

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject:
PostPosted: Mon Oct 30, 2006 11:33 am 
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HuyFong wrote:
Taking away stallers is the most unresonable idea ever!
Problems with killing stallers
-No more deals to find
-If you need a specific gear it will take you 10x longer to find it if stallers can only be on for 30mins to 1 hour or whatever it is
-Last but NOT least You don't need to kill stallers because we already get DISC everynight after selling 1-2 items with the ???? and C++ ERROR :x

Problems with auction house
-Harder to find good deals
-Harder to price things since now everyone compares driving prices down lower instead of boosting economy


Keep it the way it is, if you are bothered about not getting in the game, blame the botters. Stallers don't make that much of the difference compare to the botters/goldfarmers [/b]


I agree with him but just to add 1 more point. The auction house will definitely cause the prices to go up. Gold botters will always win trust me. A weapon elixir could probably go as high as 500k to 1 mil with the introduction of auction house. Isn't the aim of auction is to sell the items as costly as possible?

Stalls are definitely necessary. True they may take around 30% of the server space, botters could take more than 50% of the space, leaving less than 20% for the legit players to go in. (and i am quite surprised botters can auto-log in)

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 Post subject:
PostPosted: Mon Oct 30, 2006 3:44 pm 
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Its probably not the stallers that prevent entry
It is the way the server handles requests a sort of queue system that tells you "so many minutes before connecting" would help. that system would gather all requests and hanlde them one by one to let you in

of course botters that try to get in overload the request queue also, that is why they already have this cumbersome way of getting in, originally intended to keep botters out ( says the original website) but now botters are more intelligent and the normal players suffer

Why do I sometimes stall?
Because it took me last time 2,5 hours to get in
now I put up a stall with good stuff for others to buy at good price
It helps both ways, I can continue next day if I do not get ????? sreen and the ones that buy my stuff have a good deal.

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 Post subject: Re: kill stallers!!!
PostPosted: Mon Oct 30, 2006 3:52 pm 
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Nukerus wrote:
I hate that stallers;they stall for whole days and i thik because of them its inposible to come in SRO.

I think it would be better if u doesnt move for 30min it would kick u from the server. U could get in SRO easly.


And how do you make money?

Were all in the same boat here; personally I'd rather see a better server with less botters and gold farmers, than not be able to sell anything and be poor =/


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 Post subject: Re: kill stallers!!!
PostPosted: Mon Oct 30, 2006 3:54 pm 
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Ryoko wrote:
Nukerus wrote:
I hate that stallers;they stall for whole days and i thik because of them its inposible to come in SRO.

I think it would be better if u doesnt move for 30min it would kick u from the server. U could get in SRO easly.


And how do you make money?

Were all in the same boat here; personally I'd rather see a better server with less botters and gold farmers, than not be able to sell anything and be poor =/


or there could be some sort of offline stalling system that could make us all happy. hehe.

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PostPosted: Mon Oct 30, 2006 4:00 pm 
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Very very true, but at this time there isnt. Joymax stated that the stall system will not change; it is here to stay.

Those hundreds of client-less gold farmer bots could all be people playing instead.


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 Post subject:
PostPosted: Mon Oct 30, 2006 4:10 pm 
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Stalls is the whole part of the iSRO economy, without them. Well things would be a lot different, the only thing which i strongly am against is people who create seperate Stalling accounts, i know its a smart idea but its killing the SRO fun because not only do we have bots but a percentage of the players online are just stallers.

So yes keep the stalls without a doubt however a time system might be a good idea, mayb every two hours a notice comes up saying "Idle for 120mins, Press button to stay logged in 60:sec" at least then you will get a warning and those who were AFK stalling will have had 2 hours to sell

Well my 2 cents anyway

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 Post subject:
PostPosted: Mon Oct 30, 2006 5:02 pm 
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ive seen some people justs standing around after all items in stall sell, so i think it would e good to have setttings in the stall
like set so dont log off when sold all or
log off when all sold
that way their stuff sells and they get off.

if that came out that would be good for me
i will stall at night like 10:30P.M. USCT-8:00 AM only because it wont log me off
then i would try and program somthing to shut down my comp after log off

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 Post subject:
PostPosted: Tue Oct 31, 2006 5:38 am 
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Auction houses are great if u want to pay 13+ a month like ff11, and wow,,,which i don't

Stalls are the only way to MAKE Large amounts of money in this game,the deals the bargins, its a good system

if a guy can keep his stall up for a week on these servers, more power to him, for the luck of not getting the dc

again bots and gold farmers are your problem for logins, and the popular fan base this game has gotten grows daily


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 Post subject:
PostPosted: Tue Oct 31, 2006 6:18 am 
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ShizKnight wrote:
Solution: Stall crashing. 'Nuff said.

lol, yeah everyone if ur mad at the stallers, throw on a theif suit, then start a bandit return scroll...let the scroll finish while ur in the stall...it crashes the staller...2 bad its every 5 mins, and its one at a time..


GUILD EVENT ? lol


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 Post subject:
PostPosted: Tue Oct 31, 2006 6:22 am 
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I am a fan of the auction house idea. To the people that claim that it will make prices go up or down you are right. But that is not a bad thing. And it will not "destroy the economy".

Perhaps instead of making stalls take active connections since all this is handled server side give stallers the option to log out without the stall disappearing. The stall would stay lets say for 12 hours or so before fading. That would kick ass. Find a good spot. Set up your stall. Logout. Login. Profit! The only problem with this is all the stall models in town will cause you to take a FPS hit. Solution make a simple, low poly, non-animated, easily replicatable offline stall model. A marker if you will. If all those stalls use the same low poly model the game engine should be able to render multiple coppies of it without taking as much of a hit. I would be all over that if they implemented it. Though it would be nice if say you could log in on another char from the same acct without the stall disappearing. Then you could play and stall all from 1 PC. And all you have to do is check back every 12 hours. And never have to worry about getting DCed or "??????????" errored in stall.

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 Post subject:
PostPosted: Tue Oct 31, 2006 6:44 am 
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thats an awsome idea!


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 Post subject:
PostPosted: Tue Oct 31, 2006 6:53 am 
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What they need to do is reduce the amount of information sent to open stalls. As soon as you open your stall the only information that you should be sent is who is in your stall, what has been sold and any messages from people in your stall. The way it is now we get useless information such as people running around town etc. People stalling dont need to know who just ran past their stall.


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 Post subject:
PostPosted: Tue Oct 31, 2006 1:45 pm 
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dsalfh wrote:
What they need to do is reduce the amount of information sent to open stalls. As soon as you open your stall the only information that you should be sent is who is in your stall, what has been sold and any messages from people in your stall. The way it is now we get useless information such as people running around town etc. People stalling dont need to know who just ran past their stall.


Well you do have the ability to open a stall outside of town. So if the server only sends you stall information, you won't be able to see an angry mob of earth taoists coming after you. :D

Not that I stall outside of town, but I've seen people do it... I guess it serves them right if they die.

I do like the idea of offline stallers. As someone above mentioned, if someone opens a stall and disconnects, you would see their character drop to a low poly model and have no animation. You could still enter the stall, leave messages, and buy their stuff. They just can't respond to you until they come back online (bringing their character back to full poly and animated.)

A few other things that would be nice for a stall (but I don't think they'll get implemented):
1. Ability to split stacks of items that are in your stall (or inventory) without closing. Selling 500 Wind2 elements and want to split out 200? You got it!
2. Ability to do an exchange with someone while in a stall. I could be selling my 500 stack of wind2 and someone wants just 100.
2.a Item 1 could take care of this. Someone wants 100, split your 500 stack for them.
2.b Exchange could be good if someone wants to give/sell you something while your stall is open.

Oh and I also wish my stall-on-a-camel could actually MOVE! haha

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject:
PostPosted: Tue Oct 31, 2006 4:37 pm 
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if auction house = whats the point of havin a big town...ppl r probly only gonna walk to like npcs....its part of the game to hve stalls...

..and traffic is traffic....cant aviod that....im use to tryin for hrs to get in...cant handle = go play bingo


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 Post subject:
PostPosted: Tue Oct 31, 2006 9:25 pm 
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i just lure mobs to afk stallers that are outside safezone, seeing you can NOT pot when operating stall :D ...

"so that's why i c so many dead people close to the inside cave teleport?"

hell yes rofl! :D

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 Post subject:
PostPosted: Tue Oct 31, 2006 11:52 pm 
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It's not even those people that are actually trying to sell stuff that annoy me. It's the people that set up a stall hidden in some back corner with 1 healing herb on sale for 999,999,999 so they will stay logged in while they sleep.

People that have stuff to sell and update their stall as stuff sells are not the problem. I have a dedicated stalling character and do this 1 or 2 times a month. I check every 20 to 30 minutes and add stuff when I make a sale.

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 Post subject:
PostPosted: Wed Nov 01, 2006 12:33 am 
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:banghead:

STALL TIME!!! X number of hours to X hours will be allowed to stall

X number of hours to X hours no stall can be activated

tehee meaning grinding time..

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 Post subject:
PostPosted: Wed Nov 01, 2006 12:45 am 
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HuyFong wrote:
Taking away stallers is the most unresonable idea ever!
Problems with killing stallers
-No more deals to find
-If you need a specific gear it will take you 10x longer to find it if stallers can only be on for 30mins to 1 hour or whatever it is
-Last but NOT least You don't need to kill stallers because we already get DISC everynight after selling 1-2 items with the ???? and C++ ERROR :x

Problems with auction house
-Harder to find good deals
-Harder to price things since now everyone compares driving prices down lower instead of boosting economy


Keep it the way it is, if you are bothered about not getting in the game, blame the botters. Stallers don't make that much of the difference compare to the botters/goldfarmers [/b]


VERY true... :)
These little stalls are the game's economy. And you would waste your time running around and yelling in GC or in town looking for some specific gears.

You might have seen a good item but realized someone might sell the same thing for a lower price and go around in town, but find none until you decide to buy that first one you saw, but...*where is that stall?* dc'd because 30mins. was up...-_-

Yeah blame botters and goldfarmers...not only it is ILLEGAL, they're the reason that you can't log in due to server traffic:/

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