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MamaSan
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Post subject: .. Posted: Wed Feb 07, 2007 6:52 pm |
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Joined: Jan 2007 Posts: 151
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W/ such editing you can tell what lvl of prot a char is wearing, and if you tell someone that he's wearing a lvl 73 chest(it appears as 9th degree to you) or lvl 65 chest, he might think you logged on his account.
I don't use such editing, but it stated under JM policy
5.1 If a user is found abusing a bug or system glitch, the user may have his account restricted or erased. Listed below are similar instances in which similar action may be taken.
– If a user knowingly benefits indirectly from exploitation of a bug.
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underdose
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Post subject: Posted: Wed Feb 07, 2007 7:05 pm |
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Jabo
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Post subject: Posted: Wed Feb 07, 2007 7:38 pm |
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Joined: Oct 2006 Posts: 1024 Location: Location: Location: Location:
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which program to i need to open the media and data files??
_________________
 Walking around
Zypher wrote: time for a naked party
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PR0METHEUS
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Post subject: Posted: Wed Feb 07, 2007 7:40 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Karlos Vandango wrote: The Client is the EXE
when u open the sro folder u get alod of icions like Silkroad.ICON
PK2 Files are the Particles.pk2
its a differnt Extension then client
The Client is referred to the EXE files which is called sro_client pk2 files are seperate
Perhaps we're speaking semantics here...
Part of my duties in my current job is in software development. When dealing with client/server applications, the client is all of the executable files, .dlls, configuration files, and all that come as part of the client application. It is not just the .exe file itself. Just like on the server side, there are multiple files that make up the "server".
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Lemon
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Post subject: Posted: Wed Feb 07, 2007 10:46 pm |
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Joined: Mar 2006 Posts: 1011
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STOP SPREADING IT BIZNATCHES!
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PureOwnage
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Post subject: Posted: Thu Feb 08, 2007 12:45 am |
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Joined: Jun 2006 Posts: 1104
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aw lemon ur pissed? Jeeze thought we were tight. Oh well  SPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW! 
_________________ <<banned from SRF for rules violations. -SG>>
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[SD]Master_Wong
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Post subject: Posted: Thu Feb 08, 2007 12:47 am |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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PureOwnage wrote: aw lemon ur pissed? Jeeze thought we were tight. Oh well  SPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW! 
Data Protection Act ftw
i dont get the point as both those acts conflict with each other 
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I am not online much if you wish to get hold of me send me a private message with your email/discord and ill catch up with you.
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PR0METHEUS
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Post subject: Posted: Thu Feb 08, 2007 2:41 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Master_wong wrote: PureOwnage wrote: aw lemon ur pissed? Jeeze thought we were tight. Oh well  SPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW!  Data Protection Act ftw i dont get the point as both those acts conflict with each other 
Well not all information is covered by FOIA. Some is confidential or classified, or sensitive.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Burakumin
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Post subject: Posted: Thu Feb 08, 2007 11:10 am |
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Joined: Feb 2007 Posts: 131 Location:
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so how about a lil tut on how to do this?
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Vandango
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Post subject: Posted: Thu Feb 08, 2007 11:24 am |
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Joined: Jun 2006 Posts: 4143 Location:
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Master_wong wrote: PureOwnage wrote: aw lemon ur pissed? Jeeze thought we were tight. Oh well  SPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW!  Data Protection Act ftw i dont get the point as both those acts conflict with each other 
thats only personl data lol
_________________ <<banned from SRF for bot admission. -SG>>
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Krais
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Post subject: Posted: Thu Feb 08, 2007 12:26 pm |
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Joined: Sep 2006 Posts: 836
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and
need more?
btw that bow was originally a sos+7 16 bow ftw
haha. and the spear was sosun+5 64 spear.
_________________ <<banned from SRF for bot admission and rules violations. -SG>>
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Sharp324
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Post subject: Posted: Thu Feb 15, 2007 9:43 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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wow justt got confused, your talking about finding fiels but when i open with xvi32 all i see what looks like hexidecimal coding
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Vandango
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Post subject: Posted: Thu Feb 15, 2007 9:46 pm |
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Joined: Jun 2006 Posts: 4143 Location:
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Sharp324 wrote: wow justt got confused, your talking about finding fiels but when i open with xvi32 all i see what looks like hexidecimal coding
PK2 is a form of hex i think
_________________ <<banned from SRF for bot admission. -SG>>
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Sharp324
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Post subject: Posted: Thu Feb 15, 2007 9:48 pm |
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well that explains why it looks like it then lol XD still lost though
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Crumpets
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Post subject: Posted: Thu Feb 15, 2007 9:49 pm |
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Forum Legend |
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Joined: Aug 2006 Posts: 7800 Location:
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Sharp324 wrote: well that explains why it looks like it then lol XD still lost though
Don't try to do what you don't know. You'll end up f** ik all up and regretting it.
_________________ << banned for being a constant problem. -cin >>
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Sharp324
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Post subject: Posted: Thu Feb 15, 2007 9:52 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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not good advice, cause thats how you learn plus if i do screw it up all i have to do is reinstall and its all for the sake of knowledge
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DarkLaw
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Post subject: Posted: Thu Feb 15, 2007 9:56 pm |
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Joined: Dec 2006 Posts: 795 Location:
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rofl reinstall sro no thank you its always been a pain for me, but seriously unless you know what your doing dont try it its not worth.
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Sharp324
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Post subject: Posted: Thu Feb 15, 2007 10:01 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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lol yeah i know but its on my mind now and its going to bug the hell out of me till i figure it out
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focus5D
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Post subject: Posted: Thu Feb 15, 2007 10:29 pm |
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Joined: Jan 2007 Posts: 64
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If you want a tutorial, pm me.
if you want an already uploaded pre-modified pk2 file, pm me.
Pureownage (thread starterr) seemed to appreciate the help I gave him 
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Vandango
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Post subject: Posted: Thu Feb 15, 2007 10:31 pm |
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Joined: Jun 2006 Posts: 4143 Location:
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DarkLaw wrote: rofl reinstall sro no thank you its always been a pain for me, but seriously unless you know what your doing dont try it its not worth.
just copy the file lol
_________________ <<banned from SRF for bot admission. -SG>>
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PR0METHEUS
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Post subject: Posted: Fri Feb 16, 2007 1:54 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Karlos Vandango wrote: Sharp324 wrote: wow justt got confused, your talking about finding fiels but when i open with xvi32 all i see what looks like hexidecimal coding PK2 is a form of hex i think
No.
PK2 is just another compression format like .zip or .tar.gz or .rar.
There aren't different forms of hex. Hex is just base 16 (digits 0-9 & A-F instead of Decimial which is 0-9). The reason you see hex in the pk2 file when you open it is because you're opening it with a hex editor. If you open ANY file with a hex editor, you will see hex.
I agree with the person above. Don't mess with this if you don't know what you are doing. If you do mess with it, you do so at your own risk, even if successful.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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mar0lx
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Post subject: Posted: Fri Feb 16, 2007 3:38 pm |
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Hi, I'm New Here |
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Joined: Jan 2007 Posts: 14
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PR0METHEUS wrote: It's pretty easy to do actually. All of the 9th degree textures and models are already stored in the media.pk2 and data.pk2 files. You just need to search data.pk2 for the path and filename of each item you want to switch, then open media.pk2 in a hex editor and do a find/replace for each item.
I did it for my blade before. Replace all instances of item/china/weapon/blade_06.bsr (and .ddj) with item/china/weapon/blade_09.bsr (and .ddj). I haven't gotten my armor to switch yet though. I've heard of people turning their wolves into horses, but I've been unsuccessful. My goal is to turn my wolf into Tiger Girl hahahaha.
Unfortunately it's only a client-side change, so other people won't see it. However, when you make a change, everyone with that item will be changed as well.
can ypu explain how did you do that ??
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PR0METHEUS
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Post subject: Posted: Fri Feb 16, 2007 3:48 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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mar0lx wrote: PR0METHEUS wrote: It's pretty easy to do actually. All of the 9th degree textures and models are already stored in the media.pk2 and data.pk2 files. You just need to search data.pk2 for the path and filename of each item you want to switch, then open media.pk2 in a hex editor and do a find/replace for each item.
I did it for my blade before. Replace all instances of item/china/weapon/blade_06.bsr (and .ddj) with item/china/weapon/blade_09.bsr (and .ddj). I haven't gotten my armor to switch yet though. I've heard of people turning their wolves into horses, but I've been unsuccessful. My goal is to turn my wolf into Tiger Girl hahahaha.
Unfortunately it's only a client-side change, so other people won't see it. However, when you make a change, everyone with that item will be changed as well. can ypu explain how did you do that ??
My post above is as close to a tutorial as I will get. I'm not sure these changes are even allowed by Joymax, so I won't be providing more help to do this. I have received several PMs asking for help as well, and I have told them the same thing.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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