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PostPosted: Tue May 15, 2007 9:26 pm 
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I liked 'em all.

The auction house is... sorta gonna come soon. In ksro you can open up a stalling network, I'm not sure how it works because if you change the game from korean, some things dont translate.

I liked the pin idea alot, and protectors should spawn something like a gazelle (roc mountain mob) then normal people will know not to attack it. Also, it should be 5 kills instead of 3. Incase you make a mistake or whatever.


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PostPosted: Tue May 15, 2007 9:39 pm 
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I'd be very very very x100 happy if they just added #1.

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 Post subject:
PostPosted: Tue May 15, 2007 9:55 pm 
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Ignore list and stat reset would be AWESOME... I dont mind the other stuff but #1 is needed. And #2 might be awesome.. but I would just train to level 50-60 as nuker adn then switch to pure str... Kinda easy eh?

I dont think #2 will happen.


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PostPosted: Tue May 15, 2007 10:22 pm 
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I liked #'s 1,3, and 4.
Ignore list would be good to stop all those 20k plz nubs out there.
And the Auction house would probably make a lot of people stop afk stalling and also create a lot of competition fixing the econ a little.

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PostPosted: Tue May 15, 2007 11:28 pm 
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there good ideas
but i rather go with #10

#10 people stopped sending ideas and let them work on the actual updates.

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 Post subject:
PostPosted: Tue May 15, 2007 11:43 pm 
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They should put a targeting system or a target cycle system that way you don't have to point -> click -> miss

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 Post subject:
PostPosted: Wed May 16, 2007 4:44 am 
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iGod wrote:
theguardian wrote:
in ksro there already an ignore list so maybe it will get soon to us =)


I mistook it for the friends list and added everyone i know on it :twisted:


Haha me too =/ and my friend it was confusing and funny -.-

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 Post subject:
PostPosted: Wed May 16, 2007 5:39 am 
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the only way sro can/will be improved is if joymax beefs up their customer service department, every other update/patch to the game will not improve anything :P :P :P :P :P


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PostPosted: Wed May 16, 2007 10:33 am 
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Fonzi wrote:
Ignore list would be good to stop all those 20k plz nubs out there.
.



Its 20k now :shock:

There demands are through the roof now!


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 Post subject: Re: How i think Silkroad can be improved
PostPosted: Wed May 16, 2007 10:51 am 
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Senjai wrote:
5: Random player verification methods: for what? botters? Popping up at any time would piss me off. not an effective way to do it either. this would also kick stalls off.


Just when you want to buy pots or repair would be acceptible, or even teleporting

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 Post subject:
PostPosted: Wed May 16, 2007 3:10 pm 
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So what we looking at....

1: Ignore List; id be much happier if i could add the usual global/chat/pm spammers to one tidy ignore list and never have to hear their nonsense ever again. yes please!!ive no idea why it doesnt exist as of now

2: Stat reset; perhaps a quest to be taken to reset STR/INT stat points. Personally i would like to see this as an item mall option also. Obv you could have tiers to the amount of stat points you would like reset. kinda good idea, but only for a certain amount of stat points. not a whole stat re-allocation

3: Pin code storage; a simple 4 digit pass code would offer another layer of security. Allowing user to store the bulk of their gold and precious items if they seriousley feel their account integrity could be compromised. yes please, of course optional, not compulsory. and option for guild storage pin code

4: Auction House; again an option for players who do not like to stall and leave their pc's on while theyre at work/sleep etc....i for one respect the environment and i try to keep afk stalling to a minimum. apparently imminent, i think we need it. but of course, optional, not compulsory for all sales of goods. i think it would seriousley help level out the pricing range on items, especially SOX

5: Random player verification methods; a simple puzzle using the mouse input at entirely random intervals. Maybe when people are playing or when they apply to talk to an NPC (potion seller and blacksmith would be a good'un). this didnt appear overly welcomed, i would not be too bothered about verifying myself at random intervals. maybe not when hammering a mob but definately at NPC's!

6: Protectors assimilating mobs around it; i dont know why protectors work like they do but theyre pretty useless now. If protectors we're to look identical (to a bot) as the mobs it is set to attack then it would be a useful time to put in a 3 strikes system. Bot attacks (and gets killed by) a protector 3 times and its auto ban, harsh but very very fair i think. according to some well informed people, not possible :(

would that be about right? id love to see some more ideas, i mean if these arent ever implicated at least we suggested them. maybe it could all be compiled and forwarded to the offical (ha ha) forums.

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