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/Pi
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Post subject: Posted: Wed Jan 09, 2008 8:55 am |
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Joined: May 2007 Posts: 4592 Location:
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With a smart rogue? Of course the problem would most likely lie on the other members. However, one of the reasons why rogues, or almost any class or player, is kicked out is due to stupidity. That's obvious though.
Why rogues at most? It's a rather complex build. Most players who are used to the ways of the Chinese race know only two builds: Pure Int or Nukers, and Pure Str such as Bladers or Glaviers. The closest Euro builds one can associate these are the Wizards and the Warriors. The rest of the other classes are totally new to most players. It's really hard to come across a well played rogue or warlock. This, I believe, contributes to the reason they are least preferred in parties.
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MrBow
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Post subject: Posted: Wed Jan 09, 2008 8:57 am |
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Ex-Staff |
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Joined: Jan 2007 Posts: 2979 Location: Playin' Talkin'
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Problem is, most people still think they only need real tanks and damagedealers in a party (+cleric). Rogues aren't as good in tanking as 2h sword characters. And they aren't as good in damage dealing as wizards.
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Niyoke wrote: err i know ium soudning weird but .. Mr Bow is my p.e teacher .. ARE YOU MR BOW? LMAO ?
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JadenX2
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Post subject: Posted: Wed Jan 09, 2008 9:05 am |
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Common Member |
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Joined: Jan 2008 Posts: 127 Location:
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make warrior/rogue problem solved. warrior for pt play then rogue for solo grinding. this is what i did and its the way to go for a str euro build. 
_________________ Snype; lvl 90 Warrior/Warlock(quit, game got boring) Server: Rome Guild: PureViolence
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 9:10 am |
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Advanced Member |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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Prophet Izaach wrote: With a smart rogue? Of course the problem would most likely lie on the other members. However, one of the reasons why rogues, or almost any class or player, is kicked out is due to stupidity. That's obvious though.
Why rogues at most? It's a rather complex build. Most players who are used to the ways of the Chinese race know only two builds: Pure Int or Nukers, and Pure Str such as Bladers or Glaviers. The closest Euro builds one can associate these are the Wizards and the Warriors. The rest of the other classes are totally new to most players. It's really hard to come across a well played rogue or warlock. This, I believe, contributes to the reason they are least preferred in parties.
It can be entirely situational. Say you had a 7/8 party, two tanks, one is being the lurer, a bard, a cleric, two wizards and a warlock. Say the lurer was pulling A LOT of mobs. What would you prefer? A rogue who can attack one mob at a time, or a wizard with AoE?
Same party, just replace the lurer with another wizard. In this situation a rogue or another warrior would be wanted on a first-come first-served basis, because both are capable of luring effectively.
It all depends on the situation, and the people you usually party with.
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William-CL
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Post subject: Posted: Wed Jan 09, 2008 9:10 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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(Ignoring others posts)
No Build is bad for parties. Some skills can be annoying for parties though, like Knockdown and knockback mobs into clerics or wizards that have area damage.
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Nitro
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Post subject: Posted: Wed Jan 09, 2008 10:31 am |
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Joined: Sep 2007 Posts: 4769 Location:
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Blackdragon6 wrote: (Ignoring others posts)
No Build is bad for parties. Some skills can be annoying for parties though, like Knockdown and knockback mobs into clerics or wizards that have area damage.
Yeah there is ... Rogue is .. there is just way too much better replacement for him ....
1.He cant tank > Warriors Own him
2.He cant do dmg without DD/XE > Wizards own him anyway
3.He cant pull mobs > Warriors Own him
4.He cant heal > this involves sub cleric , Cleric Own him
There is no good role that rogue is in party ... Period
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 10:44 am |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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Nitrozz wrote: 3.He cant pull mobs > Warriors Own him
You might wanna rethink and recheck that.
Fast Shot + Moving March + a competent tank = able to pull lots of mobs and have the aggro switched to the tank
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blackh4t
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Post subject: Posted: Wed Jan 09, 2008 10:44 am |
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Joined: Feb 2006 Posts: 110 Location:
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The thing is ...
Euro Warriors are great tankers ... 1h Warriors are maybe the best tankers in game so when there is one or two Warriors in a party there is no need for more tankers ...
Wizzards are great dmg dealers so two wizzards are enough for a party and they do kill mobs fast xD
Clerics are buffers and they heal Warriors which are surrounded by 3 or 4 mobs and they do buffs like Bless Recovery Divison Holy Word and etc.
And on the other hand there is Rogue ... He is a fair tanker and a fair dmg dealer but he is not best at any of that stuff ... So when you have Warrior and Cleric for eg. you dont need Rogue ... You need Wizz to speed up killing process ...
That is the only reason I could think off ... But myself I dont kick them from a party if there is room in it ... But if party is full and we dont have Cleric and then Cleric comes wanna join party ... First person to kick would be Rogue to make space for a Cleric ...
And Rogues dont be insulted I still love ya 
_________________ Server: Mercury
IGN: ????
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Build: Euro s/s, Warrior/Cleric, Pure STR
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 10:46 am |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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blackh4t wrote: The thing is ... Euro Warriors are great tankers ... 1h Warriors are maybe the best tankers in game so when there is one or two Warriors in a party there is no need for more tankers ... Wizzards are great dmg dealers so two wizzards are enough for a party and they do kill mobs fast xD Clerics are buffers and they heal Warriors which are surrounded by 3 or 4 mobs and they do buffs like Bless Recovery Divison Holy Word and etc. And on the other hand there is Rogue ... He is a fair tanker and a fair dmg dealer but he is not best at any of that stuff ... So when you have Warrior and Cleric for eg. you dont need Rogue ... You need Wizz to speed up killing process ... That is the only reason I could think off ... But myself I dont kick them from a party if there is room in it ... But if party is full and we dont have Cleric and then Cleric comes wanna join party ... First person to kick would be Rogue to make space for a Cleric ... And Rogues dont be insulted I still love ya 
I've been in damn good parties with three tanks. Means more luring, and more cover for the Ints.
Get three wizards, MUCH better damage coverage.
3 or 4 mobs? lol Your tanks are pansies. 6-12 mobs per pull here. XD
Rogues TANKING? That's a laughable offence I'm afraid. They THINK they can tank. They can't. Peroid. Don't even try.
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Nitro
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Post subject: Posted: Wed Jan 09, 2008 10:47 am |
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Joined: Sep 2007 Posts: 4769 Location:
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Necrobat wrote: Nitrozz wrote: 3.He cant pull mobs > Warriors Own him
You might wanna rethink and recheck that.  Fast Shot + Moving March + a competent tank = able to pull lots of mobs and have the aggro switched to the tank
Howling Shout beats that , + he cant keep the mob attacking him ...
They will go on wizard / cleric / bard ... so why complicate life for yourself?
_________________  Thanks Noobs_Slayer for signature.
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 10:49 am |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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Nitrozz wrote: Necrobat wrote: Nitrozz wrote: 3.He cant pull mobs > Warriors Own him
You might wanna rethink and recheck that.  Fast Shot + Moving March + a competent tank = able to pull lots of mobs and have the aggro switched to the tank Howling Shout beats that , + he cant keep the mob attacking him ... They will go on wizard / cleric / bard ... so why complicate life for yourself?
Mobs will stay aggroed on anyone for a certain distance. Fast Shot a lot of mobs nearby, pull them to Shout range of the tank, and go from there.
And if you have a good tank, they'll very rarely switch aggro to the Ints. 
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Nitro
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Post subject: Posted: Wed Jan 09, 2008 10:58 am |
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Joined: Sep 2007 Posts: 4769 Location:
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Necrobat wrote: Nitrozz wrote: Necrobat wrote: Nitrozz wrote: 3.He cant pull mobs > Warriors Own him
You might wanna rethink and recheck that.  Fast Shot + Moving March + a competent tank = able to pull lots of mobs and have the aggro switched to the tank Howling Shout beats that , + he cant keep the mob attacking him ... They will go on wizard / cleric / bard ... so why complicate life for yourself? Mobs will stay aggroed on anyone for a certain distance. Fast Shot a lot of mobs nearby, pull them to Shout range of the tank, and go from there. And if you have a good tank, they'll very rarely switch aggro to the Ints. 
Well if you wanted puller then every wizard can do it ... really it only complicates things ... there are way too much bad warriors ... and this is SRO ... people cant organise ... if rogue would do that thing you said ...
people will start flaming him ,or the cleric would die , coz he will end up running somewhere in backline... This is SRO ...
And anyway... its just easyer for tank to taunt target ... really ...
You wont grind on place where spawn rate is really low ...
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 11:16 am |
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Advanced Member |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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Nitrozz wrote: Necrobat wrote: Nitrozz wrote: Necrobat wrote: Nitrozz wrote: 3.He cant pull mobs > Warriors Own him
You might wanna rethink and recheck that.  Fast Shot + Moving March + a competent tank = able to pull lots of mobs and have the aggro switched to the tank Howling Shout beats that , + he cant keep the mob attacking him ... They will go on wizard / cleric / bard ... so why complicate life for yourself? Mobs will stay aggroed on anyone for a certain distance. Fast Shot a lot of mobs nearby, pull them to Shout range of the tank, and go from there. And if you have a good tank, they'll very rarely switch aggro to the Ints.  Well if you wanted puller then every wizard can do it ... really it only complicates things ... there are way too much bad warriors ... and this is SRO ... people cant organise ... if rogue would do that thing you said ... people will start flaming him ,or the cleric would die , coz he will end up running somewhere in backline... This is SRO ... And anyway... its just easyer for tank to taunt target ... really ... You wont grind on place where spawn rate is really low ...
Wizard cast time is too slow for effective pulling, and they're too fragile.
Yeah, I'm lucky to be in organised Euro parties then, where we organise who pulls, who tanks, who gets what buffed and communicate. Can't do that part with AFK players.
If you ever see an effective Euro party, you'll understand what I mean. 
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Astra
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Post subject: Posted: Wed Jan 09, 2008 11:54 am |
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Joined: Dec 2007 Posts: 535 Location:
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So far I've seen from a 2handed sword is mostly KD, which, in a perfect 8men euro party is useless (everyone except the warrior class waits), therefore, my view of a perfect party is:
1hand sword (Dull = the mob hardly hits you)
Dual Axe (bleed, more stun = thanks)
Cleric
Bard
These classes are must have in euro pt for fast killing.
Now, I've read somewhere that 4 wizzards should make the rest. Totally disagree.
-1 Wizzard / +1 Rogue ( who knows how to play; also a DMG dealer)
-1 Wizzard / +1 Warlock ( who knows how to play | Don't underestimate the role of a warlock in a euro pt; Debuffs - lower the mob's attack power; decrease the mob's phy/mag defence, ergo, the DMG of the whole party increases = fast killing | DoT, Stun, more Stun, Sleep, Dull, FEAR | SCREAM MASK - one on the cleric, the other on the bard so they dont die from the aggro they make with their skills - stuns 2-3 mobs sometimes).
nightbloom wrote: One of these days, I am gonna get my guild together and make a video/tutorial about how each class fits into a pt.
Count me in.
Cheers.
_________________ RETIRED FROM SILKROAD
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 11:58 am |
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Advanced Member |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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We were discussing Scream Mask earlier, and came to the conclusion that it'd be useful to put on a tank. Imagine all those mobs stunned over and over again.
I daresay I'll be showin' warlock off at cap first~ XP
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Astra
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Post subject: Posted: Wed Jan 09, 2008 12:04 pm |
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Joined: Dec 2007 Posts: 535 Location:
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Necrobat wrote: We were discussing Scream Mask earlier, and came to the conclusion that it'd be useful to put on a tank. Imagine all those mobs stunned over and over again. The tanker casts the Iron Skin = the cleric & bard are vulnerable. I'm talking about the survival of the whole party, not just the tanks.

_________________ RETIRED FROM SILKROAD
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Necrobat
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Post subject: Posted: Wed Jan 09, 2008 12:06 pm |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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Astra wrote: Necrobat wrote: We were discussing Scream Mask earlier, and came to the conclusion that it'd be useful to put on a tank. Imagine all those mobs stunned over and over again. The tanker casts the Iron Skin = the cleric & bard are vulnerable. I'm talking about the survival of the whole party, not just the tanks. 
I know, but a mob that's stunned can't run to an Int. Plus it's still aggroed on the tank anyway.
So if you have two Masks, put one on your cleric, and one on a tank.
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