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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 4:34 pm 
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NuclearSilo wrote:
Without sun or +9 weapon, gear, chinese is nothing


lmao i dun hav any sun or +9 yet i own all euro , cept for wizzi with turnover , offering , or a stealthed rouge .

and wth is everyone speaking about 2h/cerik ??? :banghead:

warior cant 1 shot anything so i have time to get my ironwall on .

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 4:52 pm 
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ThisIsAvalon wrote:
1vs1, a euro can own a chinese on the 90 cap, as long as the sun drop isnt messed up again. Iron Skin/Mana skin ftw.... Srsly, Joymax made them overpowered. 2h warriors can kill pretty much anything except a full party of euros.


Yeah, best part about them is they don't sacrifice shit, ok takes there 10% hp, big deal, when you have defense like a Farking tank. Full str, huge defense, combined with cleric its another 45 secs of immortality(Bless spell) + some more useful skills, and yet they can dish out damage like a Farking nuker, with that dare devil skill. Unlikely wizs,rogues, these guys arent going down easy and fast.

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But...If JM doesnt **** the droprate up again, it will be hard for someone to get full sun ;)


Well...not the best feeling playing, omg please not let some euro dude get sosun weapon, cause I have hand grinded chinese char till lvl90 and what do I get? Bullshit. Yeah weapon....thats all they need, set isnt that important for them, cause still they got hp delay, and thats gonna kill them without having some huge def buffs on.

Btw,kind of ironic, that chinese chars must pray to get full sosun set, at least weapon to have any chance against euro, yet they have to pray that worst nightmare doesnt happen and some euro dude dont get a Farking weapon of mass destruction(euro sosun).

Of course I dont know what will bring next caps, but assuming what we have here and not seeing chinese getting anything special, euros already dominating, add sosun to them, game is basically over for chinese. Yes people will still be playing because chinese build is easier with that pot spam and stuff(fool proof) and some classes are fun, but will have to accept fact they cant win 1 on 1 and will get 1 hit all the time. Lol, when euro came out I remember reading something about euros written by JoYMax on main site btw, that yes euros are powerful, but with pot delay and 1on1 will have tough time, only good in party play...bullshit.

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Last edited by echo on Tue Feb 26, 2008 4:03 am, edited 1 time in total.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 6:55 pm 
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echo wrote:
ThisIsAvalon wrote:
1vs1, a euro can own a chinese on the 90 cap, as long as the sun drop isnt messed up again. Iron Skin/Mana skin ftw.... Srsly, Joymax made them overpowered. 2h warriors can kill pretty much anything except a full party of euros.


Yeah, best part about them is they don't sacrifice shit, ok takes there 10% hp, big deal, when you have defense like a Farking tank. Full str, huge defense, combined with cleric its another 45 secs of immortality(Bless spell) + some more useful skills, and yet they can dish out damage like a Farking nuker, with that dare devil skill. Unlikely wizs,rogues, these guys arent going down easy and fast.


thats so fckin true its not even funny.
and the fact that they can take a wiz hit or rogue hit with their vital increase on, then either put on the iron skin or mana skin...psh.
And daredevils nuke-like damage can crit, its a beast.

Now to just find another 2h/cleric on babel and become the ridiculous duo.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 7:05 pm 
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Everyone still focused on 1v1 :?

The game is not 1v1 any more, maybe back at 70 cap, but with all the changes it's easy to tell...Job *wars*, Fortress *war*, Guild *war*, even capture the flag is group v group. The game evidently became more than 1v1 after euro was introduced but still some people are blinded. "I 1HIT LULZ WIZARD PWNS". :roll: Hell think of 120 cap, bladers will be literally unstoppable with the block increase, bow will never let anything near it with the massive KB, and the list goes on. People need to look beyond this 'race v race' and notice that it's going to be mixed, and that mixed race groups will have the biggest advantage.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 9:32 pm 
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Azilius wrote:
Everyone still focused on 1v1 :?

The game is not 1v1 any more, maybe back at 70 cap, but with all the changes it's easy to tell...Job *wars*, Fortress *war*, Guild *war*, even capture the flag is group v group. The game evidently became more than 1v1 after euro was introduced but still some people are blinded. "I 1HIT LULZ WIZARD PWNS". :roll: Hell think of 120 cap, bladers will be literally unstoppable with the block increase, bow will never let anything near it with the massive KB, and the list goes on. People need to look beyond this 'race v race' and notice that it's going to be mixed, and that mixed race groups will have the biggest advantage.


Chinese adds no advantages to a full european party, anything a chinese could perform in a PvP party their european counterpart could do better. Now a party full of chinese with a warlock and cleric sounds reasonable, but a party with 2 warriors 3 wizzies 1 cleric and 2 odd chinese, no that fails ;)

other than that, this game (as you stated) is no longer 1v1 "i bash you... DUR!".

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 12:48 am 
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Azilius wrote:
Everyone still focused on 1v1 :?

The game is not 1v1 any more, maybe back at 70 cap, but with all the changes it's easy to tell...Job *wars*, Fortress *war*, Guild *war*, even capture the flag is group v group. The game evidently became more than 1v1 after euro was introduced but still some people are blinded. "I 1HIT LULZ WIZARD PWNS". :roll: Hell think of 120 cap, bladers will be literally unstoppable with the block increase, bow will never let anything near it with the massive KB, and the list goes on. People need to look beyond this 'race v race' and notice that it's going to be mixed, and that mixed race groups will have the biggest advantage.


Bladers will be unstoppable at 120 cap? And warriors wont be? Warriors have a block passive too, as WELL as a phy defence passive, EXCLUDING cleric phy def buffs. They also have a 60 second immortality skill. Bows massive kb? Would rather have a wizard who 2 shots the enemy then someone who just KB's alot.... that way you can move onto the next enemy.

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 1:00 am 
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euros gonna sux at 90 cap...they wont be able to tank at all..if more than 1 person is attacking them they are done..and all they good for is going isvisible and puting on half life or dagger desperate and 1shotting 1 person..whoo hoo

euros only good in 1v1..and thats only if they go invis and use other abilities like that

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 1:01 am 
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subzero wrote:
euros gonna sux at 90 cap...they wont be able to tank at all..if more than 1 person is attacking them they are done..and all they good for is going isvisible and puting on half life or dagger desperate and 1shotting 1 person..whoo hoo

euros only good in 1v1..and thats only if they go invis and use other abilities like that


Yeah, tell me I cant tank when I have a cleric that heals me for 5x of an autopot, full warriors buffs that take away more then 50% of my damage, and +1000 phy / +1500 mag defence.

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 1:29 am 
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Barotix wrote:
1v1 No external buffs, no vigors: china style, chinese will win.
2+V2+ External buffs, vigors: euro style, euro will win.

That about sums it up.

well if you wanna say the exact oposite if you go euro style pot ever 12 seconds.. i think we know who would win...


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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 3:42 am 
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IMO: there was no time better than the 70 cap, pure chinese, pure raw power.

And yes I have room to talk I have a lvl 80 rogue/cleric and a lvl 80 glaiver, and I tell ya... chinese vs chinese wars are so much more fun. But it takes one euro to screw up a good job war, not saying that euros are not fun.

Also i think team play as a chinese is better than euro, because you actually have to plan things out and think a little wiht a bit of skill, Without any outrageous overbalanced crap.

In the other hand euro's " Alright Triple bless, skin, do fences on the bard please, ok now we'll be taking 10 dmg, str int plz, let me put on my buffs to 1 skill people" it seems that it is basically already set out for you, almost as if you know your going to win, no challenge really.

again that is my opinion.

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 4:01 am 
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60 cap was the last good cap... Unless you play Venus.

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 4:09 am 
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nightbloom wrote:
60 cap was the last good cap... Unless you play Venus.

i was only 30x by then, didnt know the game much.

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 4:10 am 
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actualy asking which will dominate is a dumb question, unless your build is completly useless its how you play it, and if you have a team

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 Post subject: Re: Euro at 90 cap
PostPosted: Tue Feb 26, 2008 4:36 am 
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the_wicked wrote:
RogueKiller wrote:
CLOT wrote:
2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese


They cant take more than 1 person at a time, the pot delay kills them off when there are 2 or more people attacking them unlike a chinese character like a blader that can take 3 or 4 people at a time.

lmao

with two together, they have skins for 45 secs of invincibility, then they screen eachother for 60 secs of invincibility, then they bless one after another for 45 and 45 secs of increased defence. by then the skins are recharged. its impossible to kill them without extreme firepower, like a bunch of wizards


Is it possible for anyone to be creative and create the ultimate party?? 2 2handed warrior/clerics who screen each other sounds like its a front line kind of thing. Where in who ever they attack will either be 1 hit or be knocked down/stunned/attacks canceled=opponent paralyzed/screwed. I was thinking
Front line party
6 2handed warriors-screen eachother/bless spell eachother
1bard-guard tambor
1bard/cleric-to heal or dance

2nd line party
3 1handed warriors- screens on wiz/warrior buffs on wiz
3 wiz-controls bless spell/puts up rock barrier/Crystal Invisible (make party invisible)
1bard or cleric-for offensive capability/ressing/buffing/etc.| if bard guard tambor
1cleric-healing


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