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 Post subject: Re: 300 skill cap
PostPosted: Sat Feb 23, 2008 10:24 pm 
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Barotix wrote:
ChaosEmblem wrote:
Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem


You got your math wrong there. If Islam > Euro, and Euro > Chinese, then Islam > Euro > Chinese. What you should have said was:

Euro = Heavy Party
Chinese = Heavy Solo
Islam = Balance

BTW this game is a party game, there is no more room for the lone wolf. You can't do trades on your own, and job wars aren't going to be the BS you see in front of gates anymore. Its going to be Party A, B, and C VS Party D, E, and F. Our latest example was fortress war; joymax wasn't being stupid when they planned this game.

They planned 3 races
a 140/150 cap
2 skill masteries
several endgame areas
All revolving around the Trade System and Fortress War. Hopefully sro players will 'evolve' instead of 'decay' >.>, because if they don't then everything i said is 'poof': "a myth"

EDIT: i see what you did there, like Runescape :P , sry to burst your bubble, but this isn't runescape: looke at DaRealist Ksro vids. Barely any 1v1 and the only 1v1 looks like shyt :P .

Sro's future is Party VS Party.


you kinda missed a line in my comparison, where i said chinese > islam. With this, it forms a circle. And yea, I did get the idea from runescape, but this conflict is present in a lot of games.
I'm not saying what you're saying is wrong, however; I was only offering a theory. After reading yours, it sounds a lot better than mine :D

Edit: to illustrate my point:
Image

I guess some of you were thinking:
if a > b
b > c
then a > b > c, which wasn't my point, since c > a


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 Post subject: Re: 300 skill cap
PostPosted: Sun Feb 24, 2008 1:16 am 
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I believe level cap is 140...it makes things slightly more flexible for Chinese.


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 Post subject: Re: 300 skill cap
PostPosted: Sun Feb 24, 2008 2:22 am 
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ChaosEmblem wrote:
Barotix wrote:
ChaosEmblem wrote:
Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem


You got your math wrong there. If Islam > Euro, and Euro > Chinese, then Islam > Euro > Chinese. What you should have said was:

Euro = Heavy Party
Chinese = Heavy Solo
Islam = Balance

BTW this game is a party game, there is no more room for the lone wolf. You can't do trades on your own, and job wars aren't going to be the BS you see in front of gates anymore. Its going to be Party A, B, and C VS Party D, E, and F. Our latest example was fortress war; joymax wasn't being stupid when they planned this game.

They planned 3 races
a 140/150 cap
2 skill masteries
several endgame areas
All revolving around the Trade System and Fortress War. Hopefully sro players will 'evolve' instead of 'decay' >.>, because if they don't then everything i said is 'poof': "a myth"

EDIT: i see what you did there, like Runescape :P , sry to burst your bubble, but this isn't runescape: looke at DaRealist Ksro vids. Barely any 1v1 and the only 1v1 looks like shyt :P .

Sro's future is Party VS Party.


you kinda missed a line in my comparison, where i said chinese > islam. With this, it forms a circle. And yea, I did get the idea from runescape, but this conflict is present in a lot of games.
I'm not saying what you're saying is wrong, however; I was only offering a theory. After reading yours, it sounds a lot better than mine :D

Edit: to illustrate my point:
Image

I guess some of you were thinking:
if a > b
b > c
then a > b > c, which wasn't my point, since c > a


wow that triangular conflict is seriously stupid and so is anyone that believes in it
do you think joymax will turn years of hard grinding into a rock paper sissors game?
gg..
and it should go like this

sun > all

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 Post subject: Re: 300 skill cap
PostPosted: Sun Feb 24, 2008 2:40 am 
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raged! wrote:
that that triangular conflict is seriously stupid and so is anyone that believes in it
do you think joymax will turn years of hard grinding into a rock paper sissors game?
gg..
and it should go like this

full sun > all


You've got to be kidding me.
Are you suggesting there should be one single class that dominates all other classes? since you obviously think there shouldn't be any conflict, and full sun owns all. Then what's the point of even having other classes? NONE

And I was only using rock paper scissors as an analogy. Of course it won't be as simple as that, I used it only as a simplified explanation.

I have no problem with people arguing against my suggestions, but at least do it in a polite, well thought out manner, instead of mocking and bashing it. You didn't even provide WHY it's a bad idea, other than it ruins years of grinding (which I don't see how it will).

-Emblem


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 Post subject: Re: 300 skill cap
PostPosted: Sun Feb 24, 2008 3:52 am 
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ChaosEmblem wrote:
raged! wrote:
that that triangular conflict is seriously stupid and so is anyone that believes in it
do you think joymax will turn years of hard grinding into a rock paper sissors game?
gg..
and it should go like this

full sun > all


You've got to be kidding me.
Are you suggesting there should be one single class that dominates all other classes? since you obviously think there shouldn't be any conflict, and full sun owns all. Then what's the point of even having other classes? NONE

And I was only using rock paper scissors as an analogy. Of course it won't be as simple as that, I used it only as a simplified explanation.

I have no problem with people arguing against my suggestions, but at least do it in a polite, well thought out manner, instead of mocking and bashing it. You didn't even provide WHY it's a bad idea, other than it ruins years of grinding (which I don't see how it will).

-Emblem




you obviously dont play this game, shit builds like 1:1 hybrids can be made godly with full sun

and if you have full sun rock and cant kill a shit geared paper and you must roll a sissor to beat the paper then GG.

no thanks, its a stupid idea.

btw, variations adds variety to the game, it makes it intresting and attractive

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 Post subject: Re: 300 skill cap
PostPosted: Sun Feb 24, 2008 6:25 pm 
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Im gonna keep doing all force for my full int.that means fire cold light maxed. fire for imbue defense nukes = more dmg (power) light for finishing moves and speed=power cold for defense and versatility =power. i ones heard that a nukers bigest problem is doing enough dmg to kill ppl and using fire light cold is the best way to go after all the years playing.

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 Post subject: Re: 300 skill cap
PostPosted: Mon Feb 25, 2008 3:15 pm 
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raged! wrote:
you obviously dont play this game, shit builds like 1:1 hybrids can be made godly with full sun

and if you have full sun rock and cant kill a shit geared paper and you must roll a sissor to beat the paper then GG.

no thanks, its a stupid idea.

btw, variations adds variety to the game, it makes it intresting and attractive


eh...have you seen a full sun fight a well geared and knowledged euro? On oasis I have a rogue/bard friend that rolls full suns all the time =/

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 Post subject: Re: 300 skill cap
PostPosted: Mon Feb 25, 2008 4:17 pm 
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YAY FLAMING

we don't know shit about islam yet other then its bound to be sweet

Euro is not greater then chinese
chinese is not greater then euro

i've seen the ass kickings go both ways

its just all those morons that go solo against a party, and are like wtf the games unbalanced, dude some times it takes a small group to kill a well geared chinese, specially strs and hybrids, now if those chinese people would you know work together and abuse their defense and pick targets off as a team, but do so fast and effeciently. perhaps i've said too many secrets, but come on many chinese i see go against a whole party and complain they loose, at least bring a buddy

and chinese can be played as a team well with force mastery just get the heals as incase you see you are going to loose a fight because pots arn't keeping up just heal and continue and you'll be above the dmg curve, and if your partner dies you can res them, and you can vital point which are on par with warlock debuffs of the same types, except you dont' get all your vital points till high lvl. I party grinded before euro when i just started this game as a chinese healer, its very possible to do, lol only problem i was a 1 to 1 hybrid, but too many chinese think they need all those buffs to be any good, come on get a cleric freind who's buffs are way better and you're set, even then they arn't all that important to have all the buffs. Tell me would you rather your team die and you can't help or take 200 less dmg?

There is nothing wrong with inter racial team work.

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 Post subject: Re: 300 skill cap
PostPosted: Mon Feb 25, 2008 4:58 pm 
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They will raise it, if they dont theres no reason to play chinase race,coz u cant have many masterys only 2 like euros .Then euros will beat the living shit out from chinase ones.


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 Post subject: Re: 300 skill cap
PostPosted: Mon Feb 25, 2008 5:09 pm 
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dShiny wrote:
They will raise it, if they dont theres no reason to play chinase race,coz u cant have many masterys only 2 like euros .Then euros will beat the living shit out from chinase ones.


then finally this game will become party oriented like it was meant, and no longer lone wolf ^,^

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 Post subject: Re: 300 skill cap
PostPosted: Mon Feb 25, 2008 5:31 pm 
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_Scarlett_ wrote:
dShiny wrote:
They will raise it, if they dont theres no reason to play chinase race,coz u cant have many masterys only 2 like euros .Then euros will beat the living shit out from chinase ones.


then finally this game will become party oriented like it was meant, and no longer lone wolf ^,^


meh.. theres already so many party oriented MMOs. I liked SRO better before euro update, when it was like a mix between mmorpg and quake :D


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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 11:26 am 
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raged!, just because you have a full sun gear... you should own anyone? Wrong! A lot depends on on the player's knowledge and fighting skills.

And about...
euro > chinese
chinese > islam
islam > euro

euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair. Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".

Just my opinion I had to add.... :)

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 11:40 am 
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Can't you see? It's obvious that...


Chinese < Euro
Euro < Islam


Islam > all


The why? Joymax just get better ideas on how to make stronger chars. with time, so each new race is going to be better than the previous one lol :P

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 11:46 am 
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SilkTraveler wrote:
Can't you see? It's obvious that...


Chinese < Euro
Euro < Islam


Islam > all


The why? Joymax just get better ideas on how to make stronger chars. with time, so each new race is going to be better than the previous one lol :P

True, and that way they can have old players starting all over again.


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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 11:51 am 
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hapnz wrote:
SilkTraveler wrote:
Can't you see? It's obvious that...


Chinese < Euro
Euro < Islam


Islam > all


The why? Joymax just get better ideas on how to make stronger chars. with time, so each new race is going to be better than the previous one lol :P

True, and that way they can have old players starting all over again.

That might be true, but we can't know... nobody knows what islam will be like. Some said that their main skills will be some summon skills, others said something else. Only the time will tell it. :D

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 2:07 pm 
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Nixie wrote:
raged!, just because you have a full sun gear... you should own anyone? Wrong! A lot depends on on the player's knowledge and fighting skills.

And about...
euro > chinese
chinese > islam
islam > euro

euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair. Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".

Just my opinion I had to add.... :)


stealth and invisible skills are fair..and I <3 the ppl that complain about them...Just get some chi w/ fire or a euro warrior to use their skills to detect these...not that hard

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 2:17 pm 
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Nixie wrote:
raged!, just because you have a full sun gear... you should own anyone? Wrong! A lot depends on on the player's knowledge and fighting skills.

And about...
euro > chinese
chinese > islam
islam > euro

euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair. Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".

Just my opinion I had to add.... :)


rofl, i have no sun, no sos, no som, stop talking shit

and euros are overpowered right now because if they werent overpowered right after the euro update why would people make a euro char and joymax's work would be for nothing... this will be balanced out in later caps
and like i said, sun owns all.

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 3:44 pm 
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foudre wrote:
either way chinese are pretty tough and with all their new skills i think the ever reducing amount of masteries they can have will balanace things out, either that or completely rape the chinese of any value



what do u mean balance things out, the chinese are already behind, its just gonna get more and mroe favored to euors

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 4:16 pm 
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foudre wrote:
we don't know shit about islam yet other then its bound to be sweet
It's bound to be imbalanced.

Quote:
its just all those morons that go solo against a party, and are like wtf the games unbalanced, dude some times it takes a small group to kill a well geared chinese,
And sometimes you have one wizard one-hitting a group of chinese.

Quote:
now if those chinese people would you know work together and abuse their defense and pick targets off as a team, but do so fast and effeciently.
Wtf?

Quote:
perhaps i've said too many secrets, but come on many chinese i see go against a whole party and complain they loose, at least bring a buddy
On the server im on, most chinese die in 1v1 and in parties. I have never seen anyone proclaim imbalance because they lost to a group. I do however hear people getting pissed off when their char is getting owned by pretty much every euro class (I havent seen a full bard yet).

Quote:
and chinese can be played as a team well with force mastery just get the heals as incase you see you are going to loose a fight because pots arn't keeping up just heal and continue and you'll be above the dmg curve,
How is that going to help me when i get crit for 2-5x my hp?

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 4:27 pm 
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Nixie wrote:
euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair.
That's amazing. One paragraph, and you managed to make it contradictory to itself. A level 70 anything owning a lvl 80 is per definition imbalanced.

Quote:
Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".
No it is not. Not even close. In the end its not a question of if they should use it, its a question of imbalance when it comes to damage. If their damage was reduced by 50% for 10 seconds after they came out of stealth, it would give ints a chance to react and also make rogues think twice before they make their move.

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 4:43 pm 
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SilkTraveler wrote:
Berto wrote:
NuclearSilo wrote:
Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?

=\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda
wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...


That's why euros are way better now, I think. Chinese, as they gain new skills with time, will increasingly get better and better.

So, on one hand, euros are very powerful now, but on the other hand, they already got all skills, it'll get a bit boring playing with them later, without nothing to look forward to get but very few skills, while chinese will keep getting new ones, until the game it's balanced again. =D


I want to bet anyone that I'll be the only one with Cold mastery at lv150 cap. People will see the last book of Ice Wall and Snow Shield and go "wtf, what is that thing?" xD



so not true im a pure nuking char im gona have 150 light and 150 ice at end

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 Post subject: Re: 300 skill cap
PostPosted: Tue Feb 26, 2008 11:07 pm 
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raged! wrote:
Nixie wrote:
raged!, just because you have a full sun gear... you should own anyone? Wrong! A lot depends on on the player's knowledge and fighting skills.

And about...
euro > chinese
chinese > islam
islam > euro

euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair. Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".

Just my opinion I had to add.... :)


rofl, i have no sun, no sos, no som, stop talking shit

and euros are overpowered right now because if they werent overpowered right after the euro update why would people make a euro char and joymax's work would be for nothing... this will be balanced out in later caps
and like i said, sun owns all.

Well, you've written it in such a weird way I though you've got sun items. And even the statement you made. Not true. We could argue for hours and I couldn't explain why...
Progress wrote:
Nixie wrote:
euro > chinese is true, level 70 rogues are owning level 80 sun glaviers, I've been watching PvPs. Even if the rogue used stealth, it's not unfair.
That's amazing. One paragraph, and you managed to make it contradictory to itself. A level 70 anything owning a lvl 80 is per definition imbalanced.

Quote:
Why? Rogues have weak defense, high damage and if they have the skill, why shouldn't they use it? It's nearly like if I'd say "take away the nukers' nukes".
No it is not. Not even close. In the end its not a question of if they should use it, its a question of imbalance when it comes to damage. If their damage was reduced by 50% for 10 seconds after they came out of stealth, it would give ints a chance to react and also make rogues think twice before they make their move.

I'd stop whining about euro being overpowered, just start an euro if you think they're so overpowered...

Every build has it's pros and cons.

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 Post subject: Re: 300 skill cap
PostPosted: Thu Feb 28, 2008 3:31 pm 
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like wow alot of flaming before euro party share still owned and was faster then soloing but now with the euros and pt mobs soloing is a thing of the past. i solo when i dont have a pt and i get maybe 2% an hour with a lvl 1 gap in a party and a good one in the caves i get maybe 10% in an hour (but im int so i die to much lol)

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