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 Post subject: Re: Silkroad Machinima
PostPosted: Wed May 07, 2008 10:20 am 
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Looks awesome, very suitable for movie making! :)
I'll definitely give this a try sometime.

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 Post subject: Re: Silkroad Machinima
PostPosted: Wed May 07, 2008 7:51 pm 
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where i can find this music? pm to me pls


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 Post subject: Re: Silkroad Machinima
PostPosted: Wed May 07, 2008 8:02 pm 
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viewtopic.php?f=2&t=74659&p=927375&hilit=shining+star#p927375

Don't necropost that. Just DL it. =.=


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 Post subject: Re: Silkroad Machinima
PostPosted: Thu May 08, 2008 6:22 am 
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What's the song in your demonstration video? (Not the intro video)
It sounds sickass!

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 Post subject: Re: Silkroad Machinima
PostPosted: Thu May 08, 2008 7:32 am 
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Necro-Mage wrote:
What's the song in your demonstration video? (Not the intro video)
It sounds sickass!

Infected Mushroom - Dancing With Kadafi

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 Post subject: Re: Silkroad Machinima
PostPosted: Thu May 08, 2008 8:02 am 
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Eh, nice find.

Always thought it's for that mv we've all come to know so well. http://www.mgoon.com/view.htm?id=756405



Nice work the cruor, does show how much detail they put in the animation. Sadly I get the feeling that there's 2 sections to joymax. Development and support. Shame support are incompetant fuckers. Ugh.

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 Post subject: Re: Silkroad Machinima
PostPosted: Sun Jun 08, 2008 10:55 pm 
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Cruor could you share how works the spawn, animation, camera moves code of the intro file please.
I tried to find that myself but I always get ???? error :s


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 Post subject: Re: Silkroad Machinima
PostPosted: Sun Jun 08, 2008 11:08 pm 
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coooooooooooooool

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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 12:08 am 
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make a sromodelviewer
like the WoWmodelviewer
except its for silkroad
i suggest you make it
and sell it for a profit lol


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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 12:18 am 
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KOSA wrote:
Cruor could you share how works the spawn, animation, camera moves code of the intro file please.
I tried to find that myself but I always get ???? error :s
Wait about a week. Then I will be less busy.

WoWFreak wrote:
make a sromodelviewer
like the WoWmodelviewer
except its for silkroad
i suggest you make it
and sell it for a profit lol
Will be open source. 8)

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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 12:19 am 
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Cruor ur the best!!

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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 7:00 am 
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interesting music...

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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 7:19 am 
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an intro of random people fighting cerberus that'd be sweet

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 Post subject: Re: Silkroad Machinima
PostPosted: Mon Jun 09, 2008 3:10 pm 
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+1 for Asian Britney.

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 Post subject: Re: Silkroad Machinima
PostPosted: Wed Jul 16, 2008 5:47 pm 
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A little bump because I would like to make an intro for a future video and I'm still lost in this part of pk2 editing :)


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 Post subject: Re: Silkroad Machinima
PostPosted: Wed Jul 16, 2008 5:57 pm 
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nice work


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 Post subject: Re: Silkroad Machinima
PostPosted: Thu Jul 17, 2008 8:18 am 
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you've done it again :D

nice job :)

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 Post subject: Re: Silkroad Machinima
PostPosted: Thu Jul 17, 2008 4:01 pm 
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aweasome , this was definetly worth watching , i will make blader next .
<3

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 Post subject: Re: Silkroad Machinima
PostPosted: Fri Jul 25, 2008 9:07 pm 
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Sorry to res an old thread, but is it also possible to just put a blank login screen? since my laptop isn't that great so it would greatly reduce the loadingspeed


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 Post subject: Re: Silkroad Machinima
PostPosted: Fri Jul 25, 2008 11:23 pm 
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[SW]Hellraider wrote:
Sorry to res an old thread, but is it also possible to just put a blank login screen? since my laptop isn't that great so it would greatly reduce the loadingspeed
IIRC the scripting was only exposed for kSRO, so you'll have to wait until we get Roc Mountain.

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 Post subject: Re: Silkroad Machinima
PostPosted: Sat Jul 26, 2008 3:44 am 
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That shield is amazing, just a wow lol :P its very very nice, Great find, and great random 10 minutes of sparkling sun spins.



You rock man

Edit: o this is old :P lol, new for me

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 Post subject: Re: Silkroad Machinima
PostPosted: Sat Jul 26, 2008 8:17 am 
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Awesome vid, got a hypnotizing effect lol.

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 Post subject: Re: Silkroad Machinima
PostPosted: Thu Aug 14, 2008 8:10 pm 
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Can you still make a custom intro? When I'm changing any number in the roc.txt file I just get the constantinople intro, played 3x as fast as normal :?


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 Post subject: Re: Silkroad Machinima
PostPosted: Fri Aug 15, 2008 11:36 am 
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babbe0 wrote:
Can you still make a custom intro? When I'm changing any number in the roc.txt file I just get the constantinople intro, played 3x as fast as normal :?


Isn't that cool enough? HAHAHA I want that :D :D

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