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RuYi
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Post subject: Re: Silkroad Machinima Posted: Wed May 07, 2008 10:20 am |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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Looks awesome, very suitable for movie making! :) I'll definitely give this a try sometime.
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Extrme_G
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Post subject: Re: Silkroad Machinima Posted: Wed May 07, 2008 7:51 pm |
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Joined: Oct 2007 Posts: 748 Location:
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where i can find this music? pm to me pls
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Necro-Mage
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Post subject: Re: Silkroad Machinima Posted: Thu May 08, 2008 6:22 am |
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Joined: Apr 2007 Posts: 458 Location:
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What's the song in your demonstration video? (Not the intro video) It sounds sickass!
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Cruor
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Post subject: Re: Silkroad Machinima Posted: Thu May 08, 2008 7:32 am |
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Joined: Apr 2006 Posts: 1999 Location:
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Necro-Mage wrote: What's the song in your demonstration video? (Not the intro video) It sounds sickass! Infected Mushroom - Dancing With Kadafi
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Crumpets
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Post subject: Re: Silkroad Machinima Posted: Thu May 08, 2008 8:02 am |
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Forum Legend |
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Joined: Aug 2006 Posts: 7800 Location:
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Eh, nice find. Always thought it's for that mv we've all come to know so well. http://www.mgoon.com/view.htm?id=756405Nice work the cruor, does show how much detail they put in the animation. Sadly I get the feeling that there's 2 sections to joymax. Development and support. Shame support are incompetant fu ckers. Ugh.
_________________ << banned for being a constant problem. -cin >>
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KOSA
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Post subject: Re: Silkroad Machinima Posted: Sun Jun 08, 2008 10:55 pm |
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Hi, I'm New Here |
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Joined: Jan 2007 Posts: 6 Location: Nissa Bella
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Cruor could you share how works the spawn, animation, camera moves code of the intro file please. I tried to find that myself but I always get ???? error :s
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WoWFreak
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Post subject: Re: Silkroad Machinima Posted: Mon Jun 09, 2008 12:08 am |
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Joined: Jun 2008 Posts: 52 Location: Canada
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make a sromodelviewer like the WoWmodelviewer except its for silkroad i suggest you make it and sell it for a profit lol
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Cruor
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Post subject: Re: Silkroad Machinima Posted: Mon Jun 09, 2008 12:18 am |
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Joined: Apr 2006 Posts: 1999 Location:
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KOSA wrote: Cruor could you share how works the spawn, animation, camera moves code of the intro file please. I tried to find that myself but I always get ???? error :s Wait about a week. Then I will be less busy. WoWFreak wrote: make a sromodelviewer like the WoWmodelviewer except its for silkroad i suggest you make it and sell it for a profit lol Will be open source. 
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Midori
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Post subject: Re: Silkroad Machinima Posted: Mon Jun 09, 2008 7:00 am |
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Joined: Mar 2007 Posts: 3425 Location:
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interesting music...
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foudre
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Post subject: Re: Silkroad Machinima Posted: Mon Jun 09, 2008 7:19 am |
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Joined: Jul 2007 Posts: 3604 Location:
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an intro of random people fighting cerberus that'd be sweet
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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radko55
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Post subject: Re: Silkroad Machinima Posted: Mon Jun 09, 2008 3:10 pm |
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Banned User |
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Joined: Jun 2008 Posts: 48 Location: my home
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+1 for Asian Britney.
_________________ << banned for remaking a banned account. -cin >>
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KOSA
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Post subject: Re: Silkroad Machinima Posted: Wed Jul 16, 2008 5:47 pm |
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Hi, I'm New Here |
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Joined: Jan 2007 Posts: 6 Location: Nissa Bella
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A little bump because I would like to make an intro for a future video and I'm still lost in this part of pk2 editing 
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BaronSengir
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Post subject: Re: Silkroad Machinima Posted: Wed Jul 16, 2008 5:57 pm |
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Joined: Apr 2007 Posts: 654 Location: Earth
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Hellraider
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Post subject: Re: Silkroad Machinima Posted: Fri Jul 25, 2008 9:07 pm |
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Joined: Aug 2006 Posts: 902 Location:
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Sorry to res an old thread, but is it also possible to just put a blank login screen? since my laptop isn't that great so it would greatly reduce the loadingspeed
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Cruor
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Post subject: Re: Silkroad Machinima Posted: Fri Jul 25, 2008 11:23 pm |
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Joined: Apr 2006 Posts: 1999 Location:
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[SW]Hellraider wrote: Sorry to res an old thread, but is it also possible to just put a blank login screen? since my laptop isn't that great so it would greatly reduce the loadingspeed IIRC the scripting was only exposed for kSRO, so you'll have to wait until we get Roc Mountain.
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aazumak
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Post subject: Re: Silkroad Machinima Posted: Sat Jul 26, 2008 3:44 am |
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Joined: Jun 2007 Posts: 918 Location:
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That shield is amazing, just a wow lol  its very very nice, Great find, and great random 10 minutes of sparkling sun spins. You rock man Edit: o this is old  lol, new for me
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!Blessed!
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Post subject: Re: Silkroad Machinima Posted: Sat Jul 26, 2008 8:17 am |
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New Member |
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Joined: Jun 2008 Posts: 27 Location:
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Awesome vid, got a hypnotizing effect lol.
_________________ <<banned from SRF for bot support. -SG>>
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babbe0
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Post subject: Re: Silkroad Machinima Posted: Thu Aug 14, 2008 8:10 pm |
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Hi, I'm New Here |
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Joined: Aug 2008 Posts: 1 Location: here
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Can you still make a custom intro? When I'm changing any number in the roc.txt file I just get the constantinople intro, played 3x as fast as normal 
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MonstaH
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Post subject: Re: Silkroad Machinima Posted: Fri Aug 15, 2008 11:36 am |
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Joined: Jun 2006 Posts: 1550 Location:
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babbe0 wrote: Can you still make a custom intro? When I'm changing any number in the roc.txt file I just get the constantinople intro, played 3x as fast as normal  Isn't that cool enough? HAHAHA I want that 
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