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borat2
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 11:55 am |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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Saberdude wrote: HawaiianMix wrote: Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ it's not dumb considering Joymax states in the help section, cartoons, and in sro.net in the past that Chinese should only have 2 masteries as a main rather than 3 main ones. so you mean nukers are gonna have to give up ice for light/fire? 140 light + 140 bicheon + 20 ice = 300 Oh the horror Joymax has farked us all You are a nuker, you dont need any weapon skills. ice-light and for the ones that have many euro friends light-fire.
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TOloseGT
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:51 pm |
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Joined: Sep 2006 Posts: 7129 Location:
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lol, s/s isn't supposed to be a fking tank to begin wit.
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I_R_Powerpuff
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:55 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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'kay, everbody just stfu! The levelcap is gonna be 116 and 46%, nothing more, nothing less! Srysly tho, i think it will be lvl 140. Just because, about 2 years ago, we had no clue, even i pk2, that the skills would go further than 70; but it did because JM made new skills and added them into the game. Same with D10, which wasn't in PK2 2 years ago. They will add new things to the game.
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DrWicked
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 3:41 pm |
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Joined: Dec 2007 Posts: 184 Location:
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Barotix wrote: Cruor wrote: All evidence points to 140. I don't care what any so-called GM said. Unless you are hearing it straight from Joymax's lead designer, the cap is 140. As for the extra twenty mastery levels for Chinese, those are so you can experiment a bit before level 20. Or to get skills that start at 20, such as snowshield, bicheon force, counter, sky and others that we don't know of yet. counter ? wut does it do
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HawaiianMix
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 5:41 pm |
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Joined: Jan 2008 Posts: 786 Location:
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Cruor wrote: A three-gap would let me max chains, knockdown, stab, fire imbue, fire shield, and fire protection. Only with a four-gap would I be even close to being farmed. If I wanted to max just Bicheon skills, I'd still have to alternate between a three and four gap. Like I said, you would have to make great sacrifices either way.
I don't think you understood what I typed. Your answer is what I basically said. It's not impossible if you know how to alternate correctlyCode: 1-2 gap per 1 mastery + chinese + 2 masteries = you will be farmed. 1~2 gap per 1 mastery = 2-4 gap the entire way. Cruor wrote: The last degree ends in the 130s. Lowering it would mean they would have to restat a ton of gear. If they drop the last twenty levels, we won't be getting 12th degree gear 120 to me just makes sense. 100 cap = 10D, 11D = 110, 12D = 120. But if the cap is 140, I suspect that the last 20 levels are "special" gear that do not relate to the zodiac and what not.
It would make more sense if the tiers were more spread out or had more than 3 tiers to make up for the 20 lvl gap.Saberdude wrote: so you mean nukers are gonna have to give up ice for light/fire?
140 light + 140 bicheon + 20 ice = 300
Oh the horror
Joymax has farked us all You do not NEED light or fire. You need 1 weapon + 1 force. By the time Joymax forces everyone to go 2 masteries, I can bet you anything that their will be alchemy stones or a type of new skill in each mastery to make up for loss of speed, power, or defense.
Remember, this game is no where near finished.
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Last edited by HawaiianMix on Sun Aug 10, 2008 5:48 pm, edited 4 times in total.
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Spartax0609
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 5:44 pm |
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Joined: Jul 2008 Posts: 108 Location:
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i just hope they keep maaking new stuff so the game doesnt get boring 
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Rainigul
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Post subject: Re: The Official Lvl Cap Debate Posted: Mon Aug 11, 2008 1:55 am |
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Joined: Mar 2007 Posts: 4490 Location:
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Hawaii, Cruor is right. I've always said this, and I'm like 99% sure it's true, the cap is 140. It points to it with logic, in the pk2 files, max level info is lv 140 (and they've always been like that, if you check in the right places, I'm not talking about degrees, but about mob drop info and stuff). My guess is the cap is 140, they might change it to 120 though for ease, 120, 120, 60 builds would work fine for alot of people.
So my guess is 140, but they might decide to change it and make it 120 for the player's sake.
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Mon Aug 11, 2008 2:44 am |
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Joined: Apr 2006 Posts: 1999 Location:
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I think we can safely say that no one will ever reach level 140 by hand. 
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magisuns
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Post subject: Re: The Official Lvl Cap Debate Posted: Mon Aug 11, 2008 4:32 am |
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Joined: Apr 2007 Posts: 3303 Location: パズドラ
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Cruor wrote: I think we can safely say that no one will ever reach level 140 by hand.  i never looked at it at a exponental point of view... but its true >___> i started noticing it from 70-90. I'm guessing 4 months for 130-140?
Last edited by magisuns on Mon Aug 11, 2008 8:09 am, edited 2 times in total.
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Guardia
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Post subject: Re: The Official Lvl Cap Debate Posted: Mon Aug 11, 2008 4:45 am |
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Joined: Dec 2006 Posts: 1187 Location:
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It took me 2 and a half months to be 80 fully farmed. (1-80) It took me 1 and a half months to be 90 fully farmed. (81-90)
I dont think it's gonna be super crazy to reach 140 or 150 if they open it 10 lvls at a time. This ofcouse by party play for euro. I cant comment on chinese.
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[TS]=Hark=[TS]
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 6:30 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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omg that would suck! is that 400billion exp to get from 139-140? or what im not good with graphs.
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:15 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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[TS]=Hark=[TS] wrote: omg that would suck! is that 400billion exp to get from 139-140? or what im not good with graphs. more like 375bil...Dunno if it's per lvl or for the whole 0-xxx range.
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Starrie
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:40 pm |
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Joined: Feb 2008 Posts: 1170 Location:
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HawaiianMix wrote: Cruor wrote: The last degree ends in the 130s. Lowering it would mean they would have to restat a ton of gear. If they drop the last twenty levels, we won't be getting 12th degree gear 120 to me just makes sense. 100 cap = 10D, 11D = 110, 12D = 120. But if the cap is 140, I suspect that the last 20 levels are "special" gear that do not relate to the zodiac and what not.
It would make more sense if the tiers were more spread out or had more than 3 tiers to make up for the 20 lvl gap.D8 3rd tier chest = 78. (80 Cap) D9 3rd tier chest = 90. (90 Cap) D10 3rd tier chest = 104. --> OR no 3rd tier OR D10 is no 100 Cap D9 = 81, 85, 90 So considering D10 works the same as D9 that will make 95, 99, 104. (Just for the people who want to know how I got to 104)
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:41 pm |
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Joined: Apr 2006 Posts: 1999 Location:
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[TS]=Hark=[TS] wrote: omg that would suck! is that 400billion exp to get from 139-140? or what im not good with graphs. No, it's cumulative, meaning total experience gained. But as you can see, 0-90 isn't even a drop in the bucket.
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Disconn3cted
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:43 pm |
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Joined: Mar 2007 Posts: 3293 Location: WV, USA
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100 would be the perfect lvl cap for SRO, joymax should just make the new areas be for lower lvl players instead and end powerlvl. Then the game would be so much fun omfg
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Azilius
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:45 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Cruor wrote: [TS]=Hark=[TS] wrote: omg that would suck! is that 400billion exp to get from 139-140? or what im not good with graphs. No, it's cumulative, meaning total experience gained. But as you can see, 0-90 isn't even a drop in the bucket. People said no one would reach 60 by hand, then 70, then 80, then 90, now 100, now 140? Don't make assumptions based on..nothing.
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penfold1992
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:46 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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i cant even get to lvl 70 thanks to all the bots!
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Starrie
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:49 pm |
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Joined: Feb 2008 Posts: 1170 Location:
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penfold1992 wrote: i cant even get to lvl 70 thanks to all the bots! Just reached that last week  But I think I might not make it too lvl 90, it will just take too much time. Don't talk about lvl 100+ which will be unmakeable with the current bot-situation.
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:50 pm |
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Joined: Apr 2006 Posts: 1999 Location:
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Azilius wrote: People said no one would reach 60 by hand, then 70, then 80, then 90, now 100, now 140? Don't make assumptions based on..nothing. Tell me that after you've killed the 1.3 million mobs it takes to get 99% at 140.
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Azilius
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:55 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Cruor wrote: Azilius wrote: People said no one would reach 60 by hand, then 70, then 80, then 90, now 100, now 140? Don't make assumptions based on..nothing. Tell me that after you've killed the 1.3 million mobs it takes to get 99% at 140. Proof? Or random shit? The two make a world of difference..
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Crumpets
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 7:58 pm |
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Joined: Aug 2006 Posts: 7800 Location:
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140, said it ever since I started with pk2 editing.
All mob's / npc's / pet's etc etc go to 140. There is no doubt in my mind that it will NOT be 140. Sure it's easy to say it will be 150 if you have been spoon fed crap.
_________________ << banned for being a constant problem. -cin >>
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 8:02 pm |
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Azilius wrote: Proof? Or random shit?
The two make a world of difference.. From LevelData.txt: Code: 1 118 1 0 0 24 70875 70875 70875 2 470 1 0 0 47 2388750 2388750 2388750 3 1058 1 0 0 71 8793750 8793750 8793750 ... 140 40598223991 116614 0 0 30462 -1 -1 -1 The second column is experience to level, the sixth column is experience on a zero gap for a mob your level. Of course, there is a 9% experience bonus on iSRO which seems to be relatively permanent, but even taking that into account you would still have to kill 1.2 million mobs.
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Azilius
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 8:04 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Cruor wrote: Azilius wrote: Proof? Or random shit?
The two make a world of difference.. From LevelData.txt: Code: 1 118 1 0 0 24 70875 70875 70875 2 470 1 0 0 47 2388750 2388750 2388750 3 1058 1 0 0 71 8793750 8793750 8793750 ... 140 40598223991 116614 0 0 30462 -1 -1 -1 The second column is experience to level, the sixth column is experience on a zero gap for a mob your level. Of course, there is a 9% experience bonus on iSRO which seems to be relatively permanent, but even taking that into account you would still have to kill 1.2 million mobs. Did you account for future quests, possible changes in exp gain, and uniques? Not to mention party mobs, tickets, euro parties, ect..
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NuclearSilo
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 8:10 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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[SW]XMoshe wrote: Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght.... Dont worry, whoever uses bot wont escape the fate to be banned. Tell him im sorry for him in advance! The number of mobs need to kill to reach lvl 140 is: 1145692 If u can kill 4000 mob a day, u'll need at least 286 days = 9.2 months Chart   That is based on the killing rate of someone who kill a mob each 5s in 5.5 hours (nuker with pet). Yes, 8 years. If u think u hunt slower than that, let's say 1000 mob per day = 32 years. A nuker without pet need 16 years. For a blader without pet is 24 years. (again sorry in advance) A bot takes less time, divide those number by 4 coz it plays 24/24 If your actual speed is 1000-2000 mobs a day, u can think of quitting this game now to not waste in it before u can see all your friend become bots. 11th 1st tier chest armor will start at 105 2nd => 110 3rd => 115 12th 1st => 120 2nd => 125 3rd => 130 If the cap is lvl 140, ppl will almost 1-2 hitted each other because the difference skill-armor(npc) is 10. So if they make the cap 130, the game will be more balanced and not as wicked to lvl up as cap 140. If after cap 100, the tier step stays the same, 4, u can conclude that the max cap is 120, happy for everyone.
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 8:18 pm |
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NuclearSilo wrote: Chart Is that from an older version? They upped the requirements. 
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NuclearSilo
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 8:21 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Cruor wrote: NuclearSilo wrote: Chart Is that from an older version? They upped the requirements.  Maybe, i took it from this forum.
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Tue Aug 12, 2008 9:17 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I doubt that he'll get banned Nuclear...lolz
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[TS]=Hark=[TS]
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Post subject: Re: The Official Lvl Cap Debate Posted: Thu Aug 14, 2008 4:18 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Crumpets wrote: 140, said it ever since I started with pk2 editing.
All mob's / npc's / pet's etc etc go to 140. There is no doubt in my mind that it will NOT be 140. Sure it's easy to say it will be 150 if you have been spoon fed crap. sort of offtopic but your signiture. what server was that taken on? because gms go cross servers or no? on olympus we had crayon, pretzel, mint, gargamel. only saying this because i think thats me in that ss, i had a spear nuker named Falco for about 3months. only got him to 29 (was playing him on the side). anyways lol jw.
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chesticles
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Post subject: Re: The Official Lvl Cap Debate Posted: Thu Aug 14, 2008 4:19 pm |
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Cruor wrote: Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ Imagine a Silkroad never touched by botting or powerfarming, and it will all make sense to you. Maxing three trees is not supposed to be easy. Even maxing two trees is impossible without some considerable gapping here and there. This is because Joymax never intended for you to sit there and max out everything with ease. They did not design the game with the intent of forcing you into spending countless hours farming or botting. Rather, the game is designed to force you into making sacrifices. Yea sacrificing your social life lolz
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BalkanFanaticS
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Post subject: Re: The Official Lvl Cap Debate Posted: Thu Aug 14, 2008 7:06 pm |
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Joined: Nov 2007 Posts: 768 Location:
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150+ (i say 200) grind up , bitchez !! 
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